Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.21 @ 23:00:25 Player: Gigabeck Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (5883) 5883 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 12592 Bonus ------- Follower Combat Kills 106 Friendly Fire -17 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 23% Temperature Cool (36) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Antimatter Reactor Advanced Sensor Array Missile Launcher Chainsword Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Thunder Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Force Field > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Neutrino Core Neutrino Core Armored Leg Armored Leg Armored Leg Advanced Trap Scanner Advanced Sensor Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Reaction Control System Improved Medium Armor Plating Missile Launcher Chainsword Great Axe Greatsword Greatsword [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Katana Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 2 2 2 Power 2 | . . . . . . . . . 1 . 1 . Propulsion 4 | . . . 2 . . 1 . . . . 1 . Utility 8 | . . . . . 2 1 . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 121 | 6 1 . 3 11 21 10 . . 23 2 11 33 Power 22 | 1 . . . 1 4 2 . . 4 . 4 6 Engine 9 | 1 . . . 1 3 1 . . 2 . . 1 Core 9 | . . . . . 1 1 . . 2 . 3 2 Reactor 4 | . . . . . . . . . . . 1 3 Propulsion 45 | 2 . . 1 5 10 1 . . 11 . 4 11 Treads 4 | . . . . 4 . . . . . . . . Leg 40 | 2 . . 1 . 10 1 . . 11 . 4 11 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 . . . 1 3 5 . . 7 2 2 13 Device 12 | . . . . . 1 3 . . 3 1 1 3 Storage 3 | 1 . . . . 1 . . . . . . 1 Processor 11 | . . . . 1 . . . . 2 1 . 7 Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . . 1 2 . . 2 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 1 . 2 4 4 2 . . 1 . 1 3 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 2 . . 2 3 1 . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 7 | . . . . . 1 1 . . 1 . 1 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . Parts Lost 45 | . . . 3 1 4 . . . 3 . 2 32 Power 9 | . . . . 1 1 . . . 1 . . 6 Propulsion 16 | . . . 1 . 1 . . . 1 . . 13 Utility 12 | . . . . . 1 . . . 1 . 1 9 Weapon 8 | . . . 2 . 1 . . . . . 1 4 Highest Loss Streak 18 | . . . 3 1 2 . . . 3 . 1 18 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 16 | 2 5 7 7 7 11 17 18 19 19 18 19 14 Power 3 | . 1 2 2 2 2 3 3 3 3 4 3 3 Propulsion 5 | 1 2 3 1 . 5 7 7 8 5 5 3 3 Utility 3 | . . . . . . 3 3 3 3 3 5 3 Weapon 4 | . 1 2 2 2 2 2 4 5 5 6 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . . . 3 3 5 4 2 . 10 . 2 7 Power 10 | . . . 1 1 2 . 1 . 1 . 2 2 Propulsion 15 | . . . 2 1 3 3 . . 6 . . . Utility 3 | . . . . . . . 1 . 2 . . . Weapon 7 | . . . . . . 1 . . 1 . . 5 Tool/Special 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 85 85 58 80 87 91 92 92 90 93 91 87 Engine 5 | . 14 14 11 11 5 . 7 7 4 11 7 1 Core 4 | . . . . . 3 6 . . 7 . 5 8 Treads 1 | . . . . 13 10 . . . . . . . Leg 31 | . 28 28 18 14 24 38 38 38 32 29 30 26 Device 12 | . . . . . 4 9 15 15 17 23 18 14 Storage 6 | . 14 14 11 11 9 7 7 7 6 5 5 4 Processor 6 | . . . . 6 9 5 . . 6 10 10 17 Protection 5 | . . . . . 3 7 7 7 5 5 5 5 Ballistic Gun 2 | . 26 14 6 11 7 1 . . . . . . Slashing Weapon 7 | . . . . . 5 9 15 15 6 5 5 3 Peak Build Rating 110 | 6 6 6 8 15 36 48 48 48 70 80 96 110 Average Rating 57 | 4 6 6 5 11 26 42 48 48 64 79 93 99 On Entrance 35 | . 6 6 6 6 15 35 48 48 48 70 80 92 Avg Prop Armor Cover (%) 3 | . . . . 4 . 3 3 3 . . . 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 119 | 14 15 15 16 19 72 78 78 78 89 81 99 119 Greatest Support 130 | 20 20 20 20 80 80 85 68 68 97 97 121 130 Greatest Overweight (x) 14 | . . . 1 . 8 1 1 1 1 . . 14 Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 8 8 14 20 20 20 20 20 20 20 Most Carried 20 | 4 7 7 8 8 20 20 20 20 20 19 20 20 Average Carried 16 | 2 5 7 7 6 12 17 19 20 19 18 19 15 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 7 7 8 6 20 20 20 20 20 19 18 5 Class Distribution -------------------- 48% | Gladiator 43% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Matter Collected 2028 | 234 26 . 114 183 445 110 17 . 324 40 135 400 Remotely . | . . . . . . . . . . . . . Salvage Created 6933 | . 41 . 204 214 1094 326 71 . 1938 71 608 2366 Parts 326 | . 2 . 15 17 79 14 4 . 74 3 30 88 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 98 | . 1 . 4 4 21 3 3 . 22 1 6 33 Melee 80 | . . . . . 12 3 3 . 22 1 6 33 Guns 10 | . 1 . . . 9 . . . . . . . Cannons 4 | . . . . 4 . . . . . . . . AOE 4 | . . . 4 . . . . . . . . . Classes Destroyed 14 | . 1 . 4 1 5 1 . . 1 . . 1 Worker 8 | . . . 2 . 2 2 . . . . 1 1 Builder 5 | . . . 1 . 3 . . . 1 . . . Tunneler 2 | . . . . . 1 . . . . . . 1 Hauler 2 | . . . . 1 1 . . . . . . . Recycler 7 | . . . 1 . . 1 . . 4 . 1 . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 5 | . . . . . 1 1 . . 1 . 2 . Swarmer 9 | . . . . . 2 . 3 . . . . 4 Grunt 41 | . 1 . 3 1 15 . . . 15 . . 6 Brawler 1 | . . . . . . . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . 1 Sentry 21 | . . . 1 3 2 2 . . 3 1 2 7 Hunter 10 | . . . . . 1 . . . 2 . 2 5 Programmer 14 | . . . . . . 1 . . 2 . 2 9 Best Kill Streak 7 | . 1 . 3 3 4 2 3 . 7 1 3 4 Combat Bots Only 5 | . 1 . 2 2 4 1 3 . 5 1 3 4 Max Kills in Single Turn 3 | . 1 . 3 2 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . . . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 1292 | . 5 . 5 5 165 59 17 . 268 17 71 680 Missed 393 | . 2 . 1 2 42 26 5 . 85 6 20 204 Hits 899 | . 3 . 4 3 123 33 12 . 183 11 51 476 Melee 12 | . . . . . . . . . . . . 12 Projectile 887 | . 3 . 4 3 123 33 12 . 183 11 51 464 Critical Strikes 47 | . . . . . 8 . . . 11 . 2 26 Damage Taken 11162 | . 21 . 614 47 1244 200 131 . 2111 157 586 6051 Core 1952 | . 8 . 132 9 213 13 . . 260 . 16 1301 Absorbed by Shields 1715 | . . . . . 236 . . . . . . 1479 Ignored by Resistances 3473 | . 7 . 18 13 430 65 40 . 613 42 162 2083 Core Remaining (%) 85 | 100 . 96 . 64 61 . . 98 69 100 98 . Volleys Fired 57 | . 3 . 11 7 36 . . . . . . . Largest 2 | . 2 . 2 2 2 . . . . . . . Hottest 56 | . 40 . 50 56 46 . . . . . . . Shots Fired 103 | . 6 . 12 14 71 . . . . . . . Gun 86 | . 6 . 3 7 70 . . . . . . . Cannon 7 | . . . . 7 . . . . . . . . Launcher 10 | . . . 9 . 1 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 93 | . 6 . 3 14 70 . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 10 | . . . 9 . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | . 4 . 7 15 18 . . . . . . . Robot Miss Streak 2 | . 1 . . 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 409 | . 4 . 3 13 94 16 3 . 103 2 27 144 Core Hits 189 | . 2 . 17 8 40 5 3 . 40 2 13 59 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 54 | . . . . . 3 2 . . 17 1 7 24 Sever 54 | . . . . . 3 2 . . 17 1 7 24 Melee Attacks 338 | . . . . . 39 18 3 . 105 2 27 144 Impact 2 | . . . . . . 2 . . . . . . Slashing 336 | . . . . . 39 16 3 . 105 2 27 144 Piercing . | . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 6 3 . . 7 . 3 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . . 1 . . . Damage Inflicted 16994 | . 45 . 283 237 2254 637 103 . 4617 109 1578 7131 Guns 994 | . 45 . 41 91 817 . . . . . . . Cannons 146 | . . . . 146 . . . . . . . . Explosions 294 | . . . 237 . 57 . . . . . . . Melee 15540 | . . . . . 1365 637 103 . 4617 109 1578 7131 Ramming 20 | . . . 5 . 15 . . . . . . . Kinetic 1140 | . 45 . 41 237 817 . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 294 | . . . 237 . 57 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 47 | . . . . . . 47 . . . . . . Slashing 15493 | . . . . . 1365 590 103 . 4617 109 1578 7131 Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . 6 6 . 1 1 1 1 . 3 23 Average Corruption 2 | . . . 5 6 . 1 1 1 1 . 2 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . . 3 6 . . 14 . 4 . 1 24 Message Errors 13 | . . . 1 1 . . 5 . . . 1 5 Matter Fused 13 | . . . . 1 . . 3 . 3 . . 6 Heat Flow Errors 5 | . . . . . . . 2 . . . . 3 Energy Discharges 7 | . . . 1 3 . . 1 . 1 . . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . 3 . . . . 3 Data Loss (major) 3 | . . . 1 . . . . . . . . 2 Alerts 1 | . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1176 | . . . . . 126 90 . . 521 . 159 280 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1176 | . . . . . 126 90 . . 521 . 159 280 Knockbacks 1 | . . . . . . 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 59 | . . . 28 . 31 . . . . . . . Shots 2 | . . . 1 . 1 . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 4 | . . . 2 . 2 . . . . . . . Kicked 3 | . . . 2 . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 293 | . . . 1 19 20 1 168 . 21 . . 293 Average Temperature 52 | . . . 1 9 6 1 75 . 7 . . 126 Received Heat Transfer 3000 | . 12 . 21 18 837 66 . . 1026 18 45 957 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Maximum Alert Level 1 | . . . . . 1 . . . . . . 1 Low Security (%) 87 | 100 100 100 100 100 64 100 . . 100 100 100 62 Level 1 12 | . . . . . 35 . . . . . . 37 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 295 | . 30 7 107 107 254 77 . . 160 30 60 295 Initial 77 | . . 7 . 34 31 77 . . . 3 . 18 Average 63 | . 6 . 44 49 161 11 . . 47 5 8 123 Influence Increases 3114 | . 34 . 208 189 658 124 70 . 632 45 192 962 Destroy 0b10 Robot/C 2040 | . 20 . 100 120 440 60 60 . 440 20 120 660 Destroy 0b10 Robot/NC 155 | . . . 20 10 40 20 . . 35 . 20 10 Destroy Leader 556 | . 10 . 30 54 94 32 10 . 112 10 44 160 Allied During Kill 9 | . . . 3 5 1 . . . . . . . Successful Hack 37 | . 4 . 1 . . 12 . . . . 8 12 Disable Machine 27 | . . . 9 . 18 . . . . . . . Destroy Structure 50 | . . . 45 . 5 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . 30 Lose Combat Pursuer 210 | . . . . . 60 . . . 45 15 . 90 Influence Decreases 2984 | . 10 24 111 197 548 288 105 . 622 55 152 872 Entered New Map 306 | . . 17 . 63 58 122 17 . . 7 . 22 Time Decay 2238 | . 10 7 81 124 450 166 88 . 592 48 142 530 Lost Part 440 | . . . 30 10 40 . . . 30 . 10 320 Squads Dispatched 30 | . 1 . 1 1 2 2 . . 5 . 2 16 Investigation 6 | . 1 . . 1 1 . . . 1 . 1 1 Extermination 8 | . . . . . . 1 . . 2 . 1 4 Reinforcement 7 | . . . 1 . 1 1 . . 2 . . 2 Assault . | . . . . . . . . . . . . . Garrison 9 | . . . . . . . . . . . . 9 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Distress Signals 9 | . . . 1 1 5 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 5 . 6 7 41 7 3 . 30 2 14 45 Peak Tracking Total 8 | . 3 . 2 3 8 3 3 . 8 2 4 5 Tactical Retreats 12 | . . . . . 4 . . . 2 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Traps Triggered 9 | . 1 . . 1 1 1 . . . 1 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Machines Disabled 3 | . . . 1 . 2 . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Machines Accessed 15 | . 1 . 1 2 . 1 . . 3 1 4 2 Terminals 12 | . 1 . 1 1 . 1 . . 3 1 3 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 3 . 1 6 . 1 . . 5 1 9 3 Successful 16 | . 2 . 1 1 . 1 . . 2 1 6 2 Failed 13 | . 1 . . 5 . . . . 3 . 3 1 Catastrophic 2 | . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 18 | . 3 . 1 2 . 1 . . 5 1 4 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 5 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . 1 1 . 1 . . 2 1 2 1 Record 2 | . . . 1 . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . 1 1 Locate Traps 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . Insert Component 1 | . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . 1 . Retrieve Study 2 | . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 . 1 . . 2 . 1 1 Full Trace Events 3 | . . . . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 1 1 1 . . . . . . . Highest-Rated Group 47 | . . 47 31 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 30 | . . . 10 19 1 . . . . . . . Total Damage 434 | . . . 123 256 55 . . . . . . . Kills 6 | . . . 1 3 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Active Infowar (turns) 3230 | . . . . 169 908 625 . . . 289 867 372 Optics 1702 | . . . . 169 908 625 . . . . . . Sensors 1366 | . . . . . . . . . . 289 867 210 Traps 369 | . . . . . . . . . . . . 369 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Turns Passed 8377 | 77 117 155 237 299 908 866 1887 32 1417 289 867 1226 Spaces Moved 4685 | 60 67 130 150 182 390 500 937 17 896 227 599 530 Core 22 | 15 . . . . 2 . . . . . . 5 Treads 144 | . . . . 56 88 . . . . . . . Legs 4519 | 45 67 130 150 126 300 500 937 17 896 227 599 525 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 200 200 120 120 120 120 Average Speed 144 | 102 120 120 134 132 150 156 200 200 121 120 120 128 Slowest Speed 750 | 120 120 120 190 160 450 200 200 200 194 120 120 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . . . Exploration Rate (%) 24 | 3 16 29 23 37 38 19 93 5 23 5 22 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . . . 6 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 47 | . . . 43 . 4 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 47 | . . . 43 . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Total 5733 | 75 98 129 173 228 586 568 951 16 1120 241 701 847 Wait 265 | . 24 . . 12 41 19 6 . 28 10 43 82 Move 4673 | 59 66 129 149 181 389 499 936 16 895 226 598 530 Hop . | . . . . . . . . . . . . . Pick Up 141 | 10 3 . 5 8 35 13 3 . 29 1 6 28 Fast Attach 9 | . . . 1 3 4 . . . 1 . . . Attach 67 | 6 1 . 1 5 7 5 . . 8 2 3 29 Detach 4 | . 1 . . . 1 . . . 2 . . . Swap 72 | . . . 1 4 11 5 . . 22 . 11 18 Drop 105 | . . . 3 8 21 12 3 . 31 . 11 16 Fire 57 | . 3 . 11 7 36 . . . . . . . Melee 334 | . . . . . 39 15 3 . 104 2 27 144 Ram . | . . . . . . . . . . . . . Kick 3 | . . . 2 . 1 . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Met a group of wandering Federalists 151 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Entered Mines 257 | -10/Mines | Learned Materials trap positions 318 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 10) 350 | -10/Mines | Entered Materials 350 | -9/Materials | Accompanied by 1 ally 350 | -9/Materials | Evolved 2 slots: Propulsion x2 351 | -9/Materials | Loaded intel: 19 trap records 355 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 490 | -9/Materials | Crushed by falling debris 494 | -9/Materials | Crushed by falling debris 525 | -9/Materials | Lost 3 parts (1n2w) 581 | -9/Materials | Discovered new exit (range 6) 587 | -9/Materials | Entered Storage 587 | -9/Storage | Accompanied by 1 ally 848 | -9/Storage | Discovered new exit (range 17) 886 | -9/Storage | Entered Materials 886 | -8/Materials | Accompanied by 1 ally 886 | -8/Materials | Evolved 2 slots: Utility x2 1751 | -8/Materials | Discovered new exit (range 10) 1794 | -8/Materials | Entered Factory 1794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2573 | -7/Factory | Discovered new exit (range 14) 2660 | -7/Factory | Entered Lower Caves 2712 | -7/Lower Caves | Build established: Gladiator 2789 | -7/Lower Caves | Learned Factory emergency access door positions 3237 | -7/Lower Caves | Learned Factory terminal intel 4525 | -7/Lower Caves | Discovered new exit (range 11) 4547 | -7/Lower Caves | Entered another Lower Caves area 4563 | -7/Lower Caves | Discovered new exit (range 8) 4579 | -7/Lower Caves | Entered Factory 4579 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4581 | -6/Factory | Loaded intel: 28 terminal locations 4939 | -6/Factory | Build established: Mutant 5157 | -6/Factory | Lost 3 parts (1p1n1u) 5571 | -6/Factory | Build established: Gladiator 5921 | -6/Factory | Discovered new exit (range 7) 5996 | -6/Factory | Entered another Factory area 5996 | -5/Factory | Evolved 2 slots: Utility x2 6111 | -5/Factory | Spotted B-75 Beast 6205 | -5/Factory | Discovered new exit (range 13) 6219 | -5/Factory | Identified exit to Factory 6285 | -5/Factory | Entered another Factory area 6285 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7123 | -4/Factory | Discovered new exit (range 9) 7139 | -4/Factory | Identified exit to Research 7152 | -4/Factory | Entered Research 7152 | -3/Research | Evolved 2 slots: Utility x2 7287 | -3/Research | Garrison activated, responded to threat 7503 | -3/Research | Spotted B-86 Titan 7640 | -3/Research | Garrison activated, responded to threat 7669 | -3/Research | Build established: Mutant 8036 | -3/Research | System corruption reached 10% 8061 | -3/Research | Garrison activated, responded to threat 8168 | -3/Research | Lost 11 parts (1p3n6u1w) 8251 | -3/Research | Cargo convoy interrupted 8346 | -3/Research | Core integrity fell below 50% 8365 | -3/Research | Core integrity fell below 20% 8378 | -3/Research | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- Power Sword+ destroyed. R-10 Processor collects Imp. Antigrav System. System corrupted: Substantial component data lost. Slug penetrates Door. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates I-47 Archangel. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Wall collapses. WOK/KK= XAVPRWZTL= Slug penetrates Wall. Slug penetrates X-77 Beamer. Slug penetrates Wall. Wall collapses. Map ----- +----------------------------------------------------+ | # "T "" #?# #??############## | | =# " #?# #??# = # | | *!+* " #?# #### # | | # * #?# + # = | | + !%= #?# #### """ !+%% = | | " %# ! ^ =* #?######??# """ #[[= | | " *# !!= #?????????# """ # % | | #### ^!! #?????????# """ # [! | | ???# ! ! +?????????# " " """ # | | ???# #?????????# "T" # | | ???# #?????????# """ # | | ???# #?????????# [ # | | ???###############% % #?????????# # | | ????# # #?????????############## | | ????# =#% #??????????????????????# | | ????# "T" *+% #??????????????????????# | | ????# #| #????????############### | | ????# # ########## | | ????############## # # | | ?????????????????# # # | | ?????????????????# #[ ""# | | ??????############ =#| ""# ############## | | ????? %%;%! T"# # # | | ????? h %x;= ""#! # # | | ????? ==; ""#u # """ """ # | | ????? # @ ; # """ """ # | | ??????#+########## [!# * # + """ """ # | | ?????????????????# !%!########## # """ """ # | | ?????????????????# =#????????# # """ """ # | | ?????????????????# #????????# # # | | ?????????????????#% #????????# # # | | ?????????????????# #??????? # # | | ?????????????????# #?????? # # | | ?????????????????# #????? # # | | ?????????????????# #???? """ ############## | | ?????????????????# #??? ""T"" ????????????? | | ????????????????? #?? ?? "" ????????????? | | ????????????????? ??? ????? #????????????? | | ???????????????? ?????????? ?????????????? | | ???????????????? ?????????? ?????????????? | | ?????????????????#####?????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 49 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 38 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Power Sword | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Power Sword | -4/Factory | Hacked Greatsword | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This DATA ERROR: Steam Global Achievement% Deadly Force For Emergencies Only GoHome() I Have A Map? Item+ Jackpot Organ Harvest Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed ExpertConcussiveJetlance Manual? 0 Play Time 02:32:53 Cumulative 16.6 hours Start 2026.06.21 @ 15:15:41 End 2026.06.21 @ 23:00:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b01d75d-b775-4fab-bcf9-ddd3b2d2d7b1