Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.17 @ 07:05:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2784) 2784 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5990 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 662/700 Matter 255/300 Energy 460/460 System Corruption 7% Temperature Cool (0) Movement Treading (410) Ox3 Location -7/Waste Parts ------- > --- POWER (2) -------- Heavy Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Terrain Scanner Advanced Targeting Computer Power Shielding Propulsion Shielding > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Armored Treads Armored Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Medium Matter Pod (100) Heavy Assault Rifle Minigun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Improved Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Advanced Targeting Computer Power Shielding Propulsion Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Armored Treads Armored Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Medium Matter Pod Heavy Assault Rifle Minigun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Improved Grenade Launcher Mining Claw [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 3 | . 1 . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 56 | 7 7 17 13 11 1 Power 8 | 1 2 2 2 1 . Engine 8 | 1 2 2 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 1 8 7 3 1 Treads 8 | . . . 4 3 1 Leg 14 | 2 1 8 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 2 3 3 . Device 2 | 1 . . . 1 . Storage 3 | 1 1 1 . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 5 | . 1 1 1 2 . Artifact . | . . . . . . Weapon 14 | 2 2 5 1 4 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 1 5 1 3 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 2 | . . . 1 . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 97 99 100 Engine 12 | . 12 10 15 13 14 Treads 13 | . . . 28 28 28 Leg 17 | . 24 39 4 . . Device 9 | . 12 10 8 7 7 Storage 9 | . 12 10 8 7 7 Processor 3 | . . . 8 7 7 Protection 10 | . 12 9 6 14 14 Energy Gun 5 | . 14 1 . . . Ballistic Gun 15 | . 9 18 16 20 21 Naked Turns . | . . . . . . Heaviest Build 69 | 19 31 56 64 69 69 Greatest Support 96 | 20 20 40 80 88 96 Greatest Overweight (x) 5 | 5 1 2 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 10 15 20 20 20 20 Average Capacity 18 | 9 14 19 20 20 20 Most Carried 20 | 5 12 20 20 20 20 Average Carried 13 | 1 7 15 17 17 20 Final Capacity 20 | 10 15 20 20 20 20 Final Carried 20 | 5 12 19 15 20 20 Class Distribution -------------------- 72% | Hacker-Mutant 24% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2109 | 270 238 424 611 506 60 Remotely . | . . . . . . Salvage Created 4362 | . 848 1316 1363 835 . Parts 245 | . 45 82 78 40 . Haulers Intercepted 7 | . 2 3 1 1 . Recyclers Shooed 10 | . 4 5 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 64 | . 14 19 21 10 . Guns 64 | . 14 19 21 10 . Classes Destroyed 13 | . 7 3 2 1 . Worker 4 | . 1 . 3 . . Builder 5 | . 1 2 2 . . Tunneler 1 | . . . 1 . . Hauler 7 | . 2 3 1 1 . Recycler 12 | . 3 5 1 3 . Operator 1 | . . 1 . . . Watcher 13 | . 3 3 4 3 . Swarmer 13 | . 4 6 3 . . Grunt 33 | . 10 8 9 6 . Duelist 1 | . . 1 . . . Sentry 11 | . . 4 6 1 . Hunter 3 | . . . 3 . . Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 4 8 7 6 . Combat Bots Only 6 | . 3 3 3 6 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1867 | . 217 504 753 373 20 Core 218 | . 48 50 82 38 . Absorbed by Shields . | . . . . . . Redirected to Shielding 109 | . 16 26 31 36 . Regen/Repaired (Parts) 135 | . 42 16 77 . . Core Remaining (%) 88 | 100 80 87 85 . . Volleys Fired 304 | . 80 102 76 43 3 Largest 3 | . 2 2 2 3 3 Hottest 100 | . 100 70 48 74 74 Shots Fired 643 | . 149 204 152 129 9 Gun 643 | . 149 204 152 129 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 550 | . 62 198 152 129 9 Thermal 93 | . 87 6 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 48 | . 15 20 48 31 9 Robot Miss Streak 2 | . 2 2 1 2 . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 503 | . 101 159 132 102 9 Core Hits 219 | . 43 75 65 35 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 10 | . 8 1 1 . . Burn 9 | . 8 1 . . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6347 | . 1080 1455 1912 1753 147 Guns 6347 | . 1080 1455 1912 1753 147 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5586 | . 368 1406 1912 1753 147 Thermal 761 | . 712 49 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 4 1 . 3 7 Average Corruption 2 | . 2 1 . 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 15 2 . 12 1 Message Errors 8 | . 5 1 . 2 . Matter Fused 7 | . 3 . . 3 1 Heat Flow Errors 3 | . 1 1 . 1 . Energy Discharges 2 | . 1 . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 5 | . 3 . . 2 . Data Loss (major) 2 | . 1 . . 1 . Misfires 1 | . 1 . . . . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 316 | . 316 225 66 195 . Average Temperature 49 | . 67 48 23 35 . Received Heat Transfer 1044 | . 159 276 414 195 . Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 8 . . . . Heat Transferred 2923 | . 2701 222 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 441 | . 143 238 441 165 8 Initial 35 | . . . 35 . 8 Average 71 | . 41 76 141 52 7 Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 93 | 100 100 94 75 100 100 Level 1 5 | . . 5 23 . . Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 1 3 7 . Investigation 10 | . 3 . 2 5 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 7 | . 1 5 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 17 31 24 17 1 Peak Tracking Total 5 | . 2 5 5 5 1 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 9 | . 3 2 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 14 | . . 4 6 4 . Reprogrammed 8 | . 8 . . . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 25 | . 8 4 7 6 . Terminals 20 | . 7 2 6 5 . Fabricators . | . . . . . . Repair Stations 4 | . 1 2 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 87 | . 28 16 22 21 . Successful 65 | . 23 13 18 11 . Failed 22 | . 5 3 4 10 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . 6 1 . 3 . Terminals 76 | . 25 13 19 19 . Fabricators . | . . . . . . Repair Stations 9 | . 3 3 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 53 | . 19 10 15 9 . Record 8 | . 1 3 1 3 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . Alert Level 4 | . 1 1 1 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 8 | . 4 1 1 2 . Disarm Traps 3 | . . 1 1 1 . Reprogram Traps 3 | . 3 . . . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Surveillance Status 2 | . 1 . 1 . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . . 1 . . . Hauler Manifests 4 | . 2 . 2 . . Zone Layout 8 | . 2 2 3 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 2 3 . . Scan Component 4 | . 1 1 2 . . Repair 3 | . 1 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 2 1 . 1 . Terminals 3 | . 2 . . 1 . Track 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 6 2 6 4 . Full Trace Events 13 | . 5 1 3 4 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 1 1 . . Time 90 | . 26 13 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 6275 | 88 2039 1298 1289 1531 30 Spaces Moved 2462 | 61 667 434 572 717 11 Core 25 | 25 . . . . . Treads 1237 | . . . 509 717 11 Legs 1200 | 36 667 434 63 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 167 165 Average Speed 173 | 120 187 169 173 167 165 Slowest Speed 330 | 300 190 260 330 170 167 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 70 40 58 21 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3922 | 72 1318 826 731 959 16 Wait 1043 | . 556 257 51 179 . Move 2458 | 60 666 433 571 717 11 Hop . | . . . . . . Pick Up 29 | 5 7 7 4 6 . Fast Attach 16 | 7 1 3 5 . . Attach 13 | . 1 3 3 6 . Detach 8 | . . 2 4 2 . Swap 27 | . 5 11 5 5 1 Drop 23 | . 2 7 12 1 1 Fire 304 | . 80 102 76 43 3 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 1497 | -10/Materials | Identified exit to Mines 1497 | -10/Materials | Discovered exit to Mines (range 12) 1508 | -10/Materials | Identified exit to Materials 1508 | -10/Materials | Discovered exit to Materials (range 14) 1924 | -10/Materials | Repaired Aluminum Leg 2071 | -10/Materials | Discovered exit to Materials (range 16) 2128 | -10/Materials | Entered another Materials area 2128 | -9/Materials | Evolved 2 slots: Propulsion x2 2181 | -9/Materials | Repaired Weapon Shielding 3024 | -9/Materials | Identified exit to Mines 3024 | -9/Materials | Discovered exit to Mines (range 11) 3409 | -9/Materials | Identified exit to Materials 3409 | -9/Materials | Discovered exit to Materials (range 5) 3426 | -9/Materials | Entered another Materials area 3426 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4322 | -8/Materials | Identified exit to Factory 4322 | -8/Materials | Discovered exit to Factory (range 10) 4549 | -8/Materials | Repaired Hvy. Ion Engine 4715 | -8/Materials | Entered Factory 4715 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5019 | -7/Factory | Build established: Hacker-Gunner 6246 | -7/Factory | Sucked down chute 6246 | -7/Factory | Entered Waste 6261 | -7/Waste | EMP discharged 6265 | -7/Waste | Spotted C-40 Crusher 6275 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6276 | -7/Waste | Self-destructed Last Messages --------------- 06114_ K-01 Serf collects debris. 06115_ K-01 Serf cleans the Terminal. 06124_ System corrupted: IFF burst signal emitted. 06124_ Connecting with Terminal... 06124_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 06220_ Acquired Minigun. 06246_ Triggered Chute Trap. 06246_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06246_ Acquired 60 matter. 06251_ ALERT: Foreign system detected. Charging EMP. 06255_ Dropped Arm. Treads. 06261_ System corrupted (+4). 06261_ Unknown Slashing Weapon fried beyond repair. 06275_ System corrupted: Matter fused (-5). 06275_ Med. Treads crushed. 06275_ Arm. Treads crushed. 06275_ Med. Treads crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????? ?? ??????????????? | | ???????????????????????????????? ???????????????? | | ??????????????????????????????? #???????????????? | | ?????????????############????? #???????????????? | | ?????????????# #???? #???????????????? | | ????????????## #??? #???????????????? | | ?????????????# #### #######?????????? | | ?????????????# ?????????? | | ?????????????# ????????? | | ?????????????# % =CC ! ????????? | | ????????????## @CC! ????????? | | ?????????????# #### #???????????????? | | ?????????????# #???????#???????????????? | | ?????????????# = #???????????????????????? | | ?????????????############???????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????#??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoNodeBoosters Manual? 0 Play Time 00:43:57 Cumulative 1146.0 hours Start 2022.09.17 @ 06:19:26 End 2022.09.17 @ 07:05:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 795 Rogue 62 Adventurer 0 Explorer 733 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 878c572c-c677-4097-9ede-5e3777236d5c