Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 01:18:51 Player: TheSkyeDoctor Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2030) 2030 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6425 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Armored Medium Treads Gyrokinetic Inverter High-capacity Matter Pod (200) Scatter Rocket Array Scatter Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Assault Cannon Power Maul > --- INVENTORY -------- Nuclear Core Compact Wheel Compact Wheel Huge Storage Unit High-capacity Matter Pod Seismic Detector Core Analyzer Weapon Cycler Medium Insulated Plating Hacking Suite Flak Gun Improved Grenade Launcher Improved Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . 2 1 2 . 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 54 | 7 2 11 14 4 5 7 . 4 Power 5 | 1 . 1 1 . 1 1 . . Engine 3 | 1 . 1 1 . . . . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 2 . 4 2 . . Treads 7 | 2 . . 2 . 2 1 . . Leg . | . . . . . . . . . Wheel 4 | . . 2 . . 2 . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 22 | 2 2 5 6 3 . 3 . 1 Device 6 | 1 . 2 . 1 . 2 . . Storage 5 | 1 2 . 2 . . . . . Processor 4 | . . . 2 . . 1 . 1 Hackware 1 | . . . . 1 . . . . Protection 6 | . . 3 2 1 . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 3 5 1 . 1 . 3 Energy Gun . | . . . . . . . . . Energy Cannon 4 | . . 2 2 . . . . . Ballistic Gun 3 | 2 . . . . . 1 . . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 4 | . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 42 | . 1 15 2 2 15 6 1 . Power 5 | . . 2 . . 2 1 . . Propulsion 10 | . . 4 . . 6 . . . Utility 16 | . 1 4 2 1 4 3 1 . Weapon 11 | . . 5 . 1 3 2 . . Highest Loss Streak 14 | . 1 11 2 1 14 5 1 . To Critical Strikes 1 | . . . . . 1 . . . Average Backups 7 | 2 5 5 5 11 12 2 3 3 Power . | . 1 . . . . . . . Propulsion 1 | 1 2 1 . 3 1 . 2 2 Utility 2 | . 1 2 2 4 6 1 1 1 Weapon 1 | . . . 1 2 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . . . 1 . 5 . . 1 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 3 . . 1 Weapon . | . . . . . . . . . Tool/Special 2 | . . . 1 . 1 . . . Average Slot Usage (%) 69 | . 100 70 52 92 90 34 7 3 Engine 6 | . 14 6 5 7 5 . . . Treads 11 | . 28 12 5 15 20 2 . . Device 6 | . 14 16 . 7 4 6 . . Storage 9 | . 14 9 5 15 12 . . . Processor 10 | . . . 12 15 13 16 7 2 Hackware 2 | . . . . 6 6 . . . Protection 6 | . . 9 12 6 5 . . . Energy Cannon 3 | . . 1 2 7 5 . . . Ballistic Gun 4 | . 28 11 . . . 1 . . Ballistic Cannon 4 | . . . 8 7 5 . . . Peak Build Rating 42 | 7 8 10 24 38 42 35 7 17 Average Rating 19 | 5 7 6 14 32 38 22 4 4 On Entrance 10 | . 7 7 2 24 38 7 12 1 Avg Prop Armor Cover (%) 16 | . . . . . 16 . . . Naked Turns 206 | . . 56 . . . . 29 121 Heaviest Build 49 | 15 30 33 45 49 49 26 . 8 Greatest Support 82 | 40 40 40 40 40 82 27 3 3 Greatest Overweight (x) 9 | 1 . 8 9 1 7 . . 2 Average Overweight (x) . | . . . 2 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 Average Capacity 10 | 6 11 13 6 15 14 5 5 5 Most Carried 15 | 3 9 8 7 15 14 4 3 5 Average Carried 7 | 2 5 5 5 11 12 2 3 3 Final Capacity 15 | 8 15 5 15 15 5 5 5 5 Final Carried 15 | 3 9 4 7 15 5 2 3 5 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 1797 | 230 384 185 516 405 77 . . . Remotely . | . . . . . . . . . Salvage Created 1709 | 19 384 256 290 481 144 135 . . Parts 119 | 2 23 16 19 23 14 22 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 2 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 8 7 9 13 3 5 . . Melee 1 | . . . . . 1 . . . Guns 14 | . 8 5 . . . 1 . . Cannons 25 | . . 1 9 13 2 . . . AOE 4 | . . . . . . 4 . . Classes Destroyed 12 | 1 3 3 1 2 1 1 . . Worker 1 | . . . . . . 1 . . Builder 4 | . 1 . . . . 3 . . Tunneler 1 | 1 . . . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 9 | . . . 3 3 . 3 . . Grunt 19 | . 8 4 2 5 . . . . Brawler 2 | . . 1 1 . . . . . Sentry 6 | . . 2 3 1 . . . . Specialist 1 | . . . . . 1 . . . Hunter 4 | . . . . 1 2 1 . . Programmer 4 | . . . . 3 . 1 . . Best Kill Streak 9 | 1 4 3 3 4 1 9 . . Combat Bots Only 5 | . 3 3 3 4 1 5 . . Max Kills in Single Turn 5 | 1 1 1 1 1 1 5 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 574 | . 49 128 60 57 157 117 1 5 Missed 157 | . 9 37 15 16 36 44 . . Hits 417 | . 40 91 45 41 121 73 1 5 Melee 1 | . . . . . . . 1 . Projectile 416 | . 40 91 45 41 121 73 . 5 Critical Strikes 22 | . . 5 2 5 6 3 1 . Actively Blocked 1 | . . 1 . . . . . . Damage Taken 6835 | . 549 1372 480 634 2062 1587 31 120 Core 2583 | . 129 372 137 146 775 873 31 120 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . 52 . . . . . . Core Remaining (%) 52 | 100 48 7 75 79 8 . . . Volleys Fired 178 | 3 29 44 51 31 9 11 . . Largest 2 | 2 2 2 2 2 2 2 . . Hottest 117 | 40 40 112 117 117 117 64 . . Shots Fired 291 | 6 58 54 77 61 18 17 . . Gun 109 | 6 58 34 . . . 11 . . Cannon 166 | . . 10 77 61 18 . . . Launcher 16 | . . 10 . . . 6 . . Special . | . . . . . . . . . Kinetic 198 | 6 58 34 50 30 9 11 . . Thermal 67 | . . . 27 31 9 . . . Explosive 16 | . . 10 . . . 6 . . Electromagnetic 10 | . . 10 . . . . . . Robot Hit Streak 18 | 5 9 12 18 14 10 6 . . Robot Miss Streak 6 | 1 2 3 3 3 2 6 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 207 | 5 44 37 44 45 17 15 . . Core Hits 108 | 2 21 17 11 19 8 30 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 2 . 1 . . . Blast 3 | . . . 2 . 1 . . . Melee Attacks 12 | . . . . 5 7 . . . Impact 12 | . . . . 5 7 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4879 | 55 561 765 1040 1191 443 824 . . Guns 1039 | 55 561 247 . . . 176 . . Cannons 2727 | . . 172 1040 1191 324 . . . Explosions 991 | . . 345 . . . 646 . . Melee 119 | . . . . . 119 . . . Ramming 3 | . . 1 . . . 2 . . Kinetic 2281 | 55 561 247 628 487 127 176 . . Thermal 1368 | . . 55 412 704 197 . . . Explosive 936 | . . 290 . . . 646 . . Electromagnetic 172 | . . 172 . . . . . . Impact 119 | . . . . . 119 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 5 . . 7 . 2 8 10 Average Corruption 4 | . 4 . . 4 . 1 6 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . 10 . . 17 . 1 2 5 Message Errors 13 | . 4 . . 5 . 1 1 2 Matter Fused 6 | . 1 . . 4 . . . 1 Heat Flow Errors 5 | . 1 . . 4 . . . . Energy Discharges 3 | . . . . 2 . . 1 . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 2 | . 1 . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . 1 . . . . . . . Alerts 2 | . 1 . . 1 . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . 6 42 29 2 9 . . Projectiles 71 | . . . 42 29 . . . . Explosions 15 | . . 6 . . . 9 . . Melee 2 | . . . . . 2 . . . Knockbacks 22 | . . . 10 8 4 . . . Impact 2 | . . . . . 2 . . . Kinetic 17 | . . . 10 5 2 . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 124 | . . 57 . . . 67 . . Shots 5 | . . 2 . . . 3 . . Rammed 5 | . . 2 . . 1 2 . . Targets Rammed 5 | . . 2 . . 1 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 526 | . 175 45 526 221 . 13 . . Average Temperature 113 | . 51 12 149 65 . 10 . . Received Heat Transfer 1627 | . 297 492 126 189 153 343 . 27 Effects 6 | . . . 6 . . . . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 2 | . . . 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 1 . . . Heat Transferred 2550 | . . 50 800 1300 400 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 100 87 100 100 Level 1 1 | . . . . . . 12 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 286 | 5 71 75 168 171 67 286 100 42 Initial 100 | . . 4 5 53 67 11 100 42 Average 40 | . 28 16 38 53 23 66 83 18 Influence Increases 1808 | 5 217 281 327 385 99 434 . 60 Destroy 0b10 Robot/C 900 | . 160 140 180 260 60 100 . . Destroy 0b10 Robot/NC 50 | 5 10 10 5 . . 20 . . Destroy Leader 244 | . 30 42 52 70 20 30 . . Successful Hack 56 | . . . 26 30 . . . . Disable Machine 75 | . . 45 . 15 . 15 . . Destroy Structure 108 | . 2 29 19 10 4 44 . . Partial Spotted 30 | . . . . . . . . 30 Lose Combat Pursuer 345 | . 15 15 45 . 15 225 . 30 Influence Decreases 1778 | 5 205 278 224 365 212 173 226 90 Entered New Map 372 | . . 8 10 65 71 14 186 18 Time Decay 1107 | 5 195 158 173 268 107 99 30 72 Lost Part 266 | . 10 112 20 20 34 60 10 . Purge Threat 33 | . . . 21 12 . . . . Squads Dispatched 20 | . 2 1 1 2 7 6 . 1 Investigation 3 | . 1 . . . 1 . . 1 Extermination 5 | . . . . 2 1 2 . . Reinforcement 6 | . 1 1 1 . 2 1 . . Assault 2 | . . . . . 2 . . . Garrison 4 | . . . . . 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 10 | . 2 4 3 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 12 14 21 13 12 26 5 4 Peak Tracking Total 12 | . 4 4 7 3 7 12 5 3 Tactical Retreats 11 | . 1 1 2 . 1 4 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 10 | . 5 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 5 | . . 3 . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . 1 . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 16 | . 1 . 6 6 2 . . 1 Terminals 12 | . 1 . 6 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 38 | . 2 . 16 14 4 . . 2 Successful 14 | . 1 . 7 6 . . . . Failed 24 | . 1 . 9 8 4 . . 2 Catastrophic 8 | . . . 2 4 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 2 . 13 10 2 . . 2 Terminals 32 | . 2 . 16 10 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . Terminal Hacks 5 | . 1 . 3 1 . . . . Unreport Threat 2 | . . . 1 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 7 | . . . 4 3 . . . . Terminals 7 | . . . 4 3 . . . . Botnet 7 | . . . 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . . 5 5 2 . . 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) 1467 | 49 541 524 . . . 353 . . Sensors 427 | . . 427 . . . . . . IFF 265 | . . . . . . 265 . . Structural 524 | . . 524 . . . . . . Seismic 937 | 49 541 . . . . 347 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 5683 | 128 543 644 1527 1717 328 517 64 215 Spaces Moved 3107 | 72 248 300 568 648 184 566 127 394 Core 1251 | 8 . 138 363 . 10 211 127 394 Treads 1578 | 64 248 143 205 648 152 118 . . Legs . | . . . . . . . . . Wheels 41 | . . 19 . . 22 . . . Hover 237 | . . . . . . 237 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 50 100 240 50 50 50 50 Average Speed 155 | 148 160 133 239 240 147 83 50 52 Slowest Speed 500 | 160 160 450 500 240 400 170 50 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 43 28 42 19 8 14 66 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . 2 5 3 . . . Terrain Destroyed 82 | . . 28 17 6 3 28 . . Melee 8 | . . . . 5 3 . . . Projectile 18 | . . . 17 1 . . . . AOE 56 | . . 28 . . . 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 3634 | 84 336 489 657 739 208 594 127 400 Wait 234 | . 50 130 14 37 . 3 . . Move 3100 | 71 247 299 567 647 183 566 126 394 Hop . | . . . . . . . . . Pick Up 29 | 3 6 . 5 13 1 1 . . Fast Attach 33 | 7 . 5 13 1 . 3 . 4 Attach 24 | . . 7 1 5 5 6 . . Detach 9 | . . 2 2 . . 2 1 2 Swap 2 | . 2 . . . . . . . Drop 8 | . 2 . 4 . 2 . . . Fire 178 | 3 29 44 51 31 9 11 . . Melee 12 | . . . . 5 7 . . . Ram 5 | . . 2 . . 1 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Core integrity fell below 50% 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Utility x2 948 | -9/Materials | Lost 3 parts (1p1n1w) 1167 | -9/Materials | Core integrity fell below 50% 1227 | -9/Materials | Lost 11 parts (1p3n4u3w) 1257 | -9/Materials | Discovered new exit (range 13) 1286 | -9/Materials | Core integrity fell below 20% 1306 | -9/Materials | Discovered new exit (range 9) 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2687 | -8/Materials | Discovered new exit (range 13) 2843 | -8/Materials | Entered Factory 2843 | -7/Factory | Evolved 2 slots: Utility x2 3131 | -7/Factory | Build established: Scavenger-Mutant 4310 | -7/Factory | Build established: Mutant 4472 | -7/Factory | Discovered new exit (range 12) 4560 | -7/Factory | Entered another Factory area 4560 | -6/Factory | Evolved 2 slots: Propulsion x2 4832 | -6/Factory | Garrison activated, responded to threat 4876 | -6/Factory | Core integrity fell below 50% 4883 | -6/Factory | Core integrity fell below 20% 4883 | -6/Factory | Discovered new exit (range 7) 4888 | -6/Factory | Entered another Factory area 4888 | -5/Factory | Evolved 2 slots: Utility x2 4918 | -5/Factory | Lost 14 parts (2p5n4u3w) 5203 | -5/Factory | Garrison activated, responded to threat 5272 | -5/Factory | Lost 5 parts (1p2u2w) 5366 | -5/Factory | Core integrity fell below 50% 5392 | -5/Factory | Core integrity fell below 20% 5405 | -5/Factory | Sucked down chute 5405 | -5/Factory | Entered Waste 5416 | -5/Waste | Spotted C-40 Crusher 5416 | -5/Waste | Spotted C-40 Crusher 5420 | -5/Waste | EMP discharged 5421 | -5/Waste | Spotted C-40 Crusher 5433 | -5/Waste | Spotted C-40 Crusher 5434 | -5/Waste | Spotted C-40 Crusher 5434 | -5/Waste | Spotted C-40 Crusher 5440 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5461 | -5/Waste | Discovered new exit (range 14) 5469 | -5/Waste | Entered Factory 5494 | -5/Factory | System corruption reached 10% 5601 | -5/Factory | Found Prototype Launcher 5601 | -5/Factory | Identified Scatter Rocket Array 5619 | -5/Factory | Found Scatter Rocket Array 5684 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05493_ Triggered Shock Trap. 05493_ The floor emits a surge of raw power. 05493_ System corrupted (+2). 05501_ System corrupted: Component data lost. 05507_ Triggered Blade Trap. 05507_ Massive razor-sharp blades shoot up from within the floor. 05569_ System corrupted: Substantial component data lost. 05587_ K-01 Serf cleans the Power Conduit. 05590_ Acquired Core Analyzer. 05596_ E RSMJF1JFCHISWROBH9IID 05601_ Acquired Prototype Launcher. 05601_ Identified Scatter Rocket Array. 05619_ Acquired Scatter Rocket Array. 05649_ Acquired Scythe. 05651_ ALERT: All DSF locations entering lockdown mode. 05674_ 3FTM :2MGHO6QIP0KY2KZT8=M GUJ 2 05682_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#+????????????????????????? | | ??????????????### ###???????????????????#+# | | ?????????# #### #???????????????????# | | ?????????# ###########?????????# | | ?????????+ Y@ #?????????# | | ?????????# ######### #?????????# | | ?????????###### #???????# ########### | | ??????????????###+########### | | ?????????????????????#* = # ##+#### | | ?????????????????????# # ## | | ?????????????????????# " " + ## """" | | ?????????????????????#= "Y" ########## """" | | ?????????????????????# """ #????????# """" | | ?????????????????????#= #????????# """" | | ?????????????????????#######?????????# | | ?????????????????????????????????????# ! | | ??????????????????????????????????????##### | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 51 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DoorThunderSword Manual? 0 Play Time 00:37:10 Cumulative 55.5 hours Start 2026.03.07 @ 00:42:59 End 2026.03.07 @ 01:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0cc4c8-6bdf-45d0-a877-7638b25ff723