Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 09:10:53 Player: Trione Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (247) 1235 Value Destroyed (10091) 10091 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (9817) 9817 TOTAL SCORE: 29263 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2694 Follower Combat Kills 85 Entered Garrisons 200 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 146 Met Warlord at Research 2000 Win 3000 Friendly Fire -308 Cogmind --------- Core Integrity 1357/1600 Matter 25/300 Energy 283/290 System Corruption 3% Temperature Cool (38) Movement Hovering (36) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY (9) ------ Advanced Cooling System Experimental Coolant Injector Large Storage Unit Core Analyzer Quantum Capacitor Improved Transmission Jammer Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON (5) ------- Cooled Plasma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (15) --- Light Quantum Reactor Improved Antigrav System Hardened Heavy Armor Plating Centrium Medium Armor Plating Compact HERF Cannon Enhanced Nova Cannon Hypervelocity Railgun Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector Large Storage Unit Core Analyzer Quantum Capacitor Improved Transmission Jammer Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Gyrokinetic Inverter Hardened Heavy Armor Plating Centrium Medium Armor Plating Cooled Plasma Rifle Enhanced Quantum Rifle Compact HERF Cannon Matter Neutralizer Enhanced Nova Cannon Hypervelocity Railgun Micro-nuke Launcher Micro-nuke Launcher [Rating: 195] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Quantum Capacitor Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Special Weapon Welding Torch Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . . . . 2 2 2 Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 6 | . . 1 1 . 1 . . . 1 . . . . 1 1 . Utility 7 | . . 1 . 1 . 2 . . 1 . . . . 1 . 1 Weapon 3 | . . . 1 1 . . . . . . . . . . . 1 Parts Attached 341 | 7 6 15 16 60 31 . 19 14 10 2 1 21 13 43 47 36 Power 40 | 2 1 . 2 4 4 . 4 1 1 . . 1 . 6 11 3 Engine 4 | 2 . . 1 . 1 . . . . . . . . . . . Core 17 | . 1 . 1 4 3 . 4 1 1 . . . . 2 . . Reactor 19 | . . . . . . . . . . . . 1 . 4 11 3 Propulsion 79 | 2 1 6 6 13 7 . 11 6 1 . . 5 . 8 8 5 Treads 14 | . 1 3 5 5 . . . . . . . . . . . . Leg 19 | . . 2 . 8 7 . . . . . . 1 . 1 . . Wheel 11 | 2 . 1 1 . . . 6 1 . . . . . . . . Hover 35 | . . . . . . . 5 5 1 . . 4 . 7 8 5 Flight . | . . . . . . . . . . . . . . . . . Utility 85 | 1 2 2 3 15 6 . 3 4 4 . 1 11 7 11 11 4 Device 34 | . . . . 2 . . 1 2 4 . . 7 4 9 5 . Storage 11 | 1 1 . 1 3 3 . . . . . . . . 1 . 1 Processor 3 | . . . . . . . . . . . . 1 . . 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 37 | . 1 2 2 10 3 . 2 2 . . 1 3 3 1 4 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 137 | 2 2 7 5 28 14 . 1 3 4 2 . 4 6 18 17 24 Energy Gun 37 | 2 1 . . . . . . 2 1 1 . 3 . 10 7 10 Energy Cannon 25 | . . . . 5 1 . . . 1 . . 1 3 7 3 4 Ballistic Gun 38 | . 1 6 4 14 8 . . . . . . . . . 4 1 Ballistic Cannon 5 | . . . . 1 2 . 1 . 1 . . . . . . . Launcher 29 | . . 1 1 5 3 . . 1 1 1 . . 3 1 3 9 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 4 . . . . . . . 8 . 2 6 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . . . . . Parts Lost 65 | . 1 1 2 7 20 . 13 2 1 . . . 2 4 3 9 Power 9 | . . . 1 . 3 . 2 . . . . . . 1 1 1 Propulsion 22 | . . 1 1 1 5 . 8 . . . . . . 2 1 3 Utility 15 | . . . . 2 4 . 3 2 1 . . . 1 1 1 . Weapon 19 | . 1 . . 4 8 . . . . . . . 1 . . 5 Highest Loss Streak 13 | . 1 1 1 4 13 . 11 2 1 . . . 1 4 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 99 99 98 79 . 32 71 88 89 90 90 85 82 87 82 Core 5 | . 4 11 3 7 9 . 4 11 10 10 10 6 . . . . Reactor 2 | . . . . . . . . . . . . 1 5 4 11 10 Treads 9 | . 2 22 30 24 . . . . . . . . . . . . Leg 3 | . . 1 . 5 28 . . . . . . . . . . . Wheel 2 | . 25 8 5 . . . 16 . . . . . . . . . Hover 14 | . . . . . . . 5 27 29 31 31 30 31 32 30 23 Device 9 | . . . . 2 4 . 1 5 21 21 21 19 20 20 15 16 Storage 4 | . 14 11 9 7 7 . . . . . . . . 3 4 3 Processor 1 | . . . . . . . . . . . . 1 5 4 4 4 Protection 10 | . 13 22 17 18 4 . 2 6 5 5 6 8 5 2 5 8 Energy Gun 6 | . 24 1 . . . . . 9 10 13 15 14 11 9 10 12 Energy Cannon 2 | . . . . . 7 . . . 4 5 5 5 4 1 1 3 Ballistic Gun 10 | . . 20 26 28 12 . . . . . . . . . 2 . Peak Build Rating 195 | 6 11 17 30 55 68 2 39 83 116 112 114 143 144 159 178 195 Average Rating 87 | 4 7 16 25 45 55 2 22 70 109 111 111 123 137 142 164 182 On Entrance 68 | . 6 11 17 29 55 2 2 39 75 112 111 114 138 134 143 178 Naked Turns 36 | . . . . . 4 29 3 . . . . . . . . . Heaviest Build 111 | 14 21 31 44 68 77 . 26 53 66 66 61 88 83 93 109 111 Greatest Support 108 | 32 32 40 88 94 90 3 80 64 75 75 75 79 79 102 108 105 Greatest Overweight (x) 12 | . 1 1 3 1 1 . . 12 . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 20 20 5 5 5 5 5 5 5 5 15 15 15 Average Capacity 11 | 7 9 10 10 15 14 5 5 5 5 5 5 5 5 14 15 14 Most Carried 17 | 6 10 10 12 17 15 5 5 5 5 5 5 5 5 15 15 15 Average Carried 10 | 3 8 9 9 14 12 5 4 4 4 5 5 4 4 13 14 13 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 5 5 5 5 15 15 15 Final Carried 14 | 6 10 10 12 14 5 5 5 5 5 5 5 5 5 13 14 10 Class Distribution -------------------- 29% | Tank 25% | Scavenger-Gunner 18% | Scavenger-Tank 14% | Mutant 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Matter Collected 7613 | 208 107 396 454 2384 615 . 3 257 391 48 10 210 408 428 658 1036 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9970 | . 445 902 620 2205 700 . . 288 476 61 . 73 480 899 956 1865 Parts 428 | . 26 46 25 117 37 . . 15 25 9 . 2 11 28 34 53 Haulers Intercepted 12 | . 1 2 1 3 . . . . . . . . . . 4 1 Recyclers Shooed 12 | . . 3 . 3 2 . . . 2 . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 9 . . 10 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 174 | . 9 15 13 33 19 . . 4 4 5 . 1 17 10 12 32 Guns 73 | . 4 13 11 28 4 . . . 2 . . . 1 3 3 4 Cannons 15 | . . . . 1 7 . . . 1 . . . 1 . . 5 AOE 79 | . 4 2 2 4 7 . . 4 1 5 . . 15 4 8 23 Classes Destroyed 19 | . 5 2 1 7 1 . . . . . . . 1 . 1 1 Worker 14 | . 2 2 1 2 2 . . . 1 . . . . . . 4 Builder 15 | . . . . 4 3 . . . 4 . . . . . . 4 Hauler 12 | . 1 2 1 3 . . . . . . . . . . 4 1 Recycler 21 | . . 4 2 7 1 . . . 2 . . . . 3 . 2 Carrier 1 | . . . . . . . . . . . . . . . . 1 Mechanic 5 | . . . . 3 . . . . . . . . 1 . . 1 Drone 1 | . . . . . . . . . . . . . 1 . . . Watcher 4 | . 1 . . 1 . . . . 1 . . . . 1 . . Swarmer 49 | . 3 8 3 4 7 . . 4 3 5 . . 2 5 5 . Saboteur 3 | . . . . . 1 . . . . . . . . . . 2 Grunt 57 | . 6 4 5 10 . . . . . . . 1 10 . 3 18 Brawler 6 | . . . . 1 . . . . . . . . 2 . . 3 Duelist 5 | . . . . 1 . . . . . . . . 2 . . 2 Sentry 18 | . . 3 4 4 2 . . . 1 . . . 1 2 1 . Specialist 7 | . . . . 5 2 . . . . . . . . . . . Hunter 12 | . . . 1 2 4 . . . . . . . . . 1 4 Programmer 14 | . . . . 5 3 . . . . . . . . 3 . 3 Heavy 1 | . . . . 1 . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . 2 . Surgeon 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 17 | . 7 7 7 9 10 . . 4 4 5 . 1 8 5 5 17 Combat Bots Only 8 | . 5 5 6 7 8 . . 4 2 5 . 1 7 4 5 7 Max Kills in Single Turn 5 | . 3 2 2 2 3 . . 3 3 5 . 1 3 4 3 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . Exploded 5 | . 3 2 1 2 2 . . 3 1 5 . . 2 4 3 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1323 | . 49 63 74 259 308 . 150 17 17 2 . 2 39 74 96 173 Missed 421 | . 19 8 13 81 80 . 47 7 5 . . 1 17 31 45 67 Damage Taken 16506 | . 373 552 925 2971 3792 . 1844 237 195 31 . 25 629 1064 1556 2312 Core 2244 | . 94 63 59 138 517 . 808 33 23 . . . 21 118 127 243 Absorbed by Shields 39 | . . . . . . . . 31 . . . 8 . . . . Redirected to Shielding 210 | . 14 35 . 104 . . . . . . . . 57 . . . Regen/Repaired (Parts) 227 | . . . 170 33 . . . . . . . 24 . . . . Core Remaining (%) 75 | 100 62 84 89 80 39 . . 15 . . . . 96 90 91 84 Volleys Fired 657 | . 40 45 29 112 62 . . 30 63 1 7 15 32 50 58 113 Largest 5 | . 2 2 3 4 4 . . 2 4 1 1 2 3 3 4 5 Hottest 307 | . 90 63 79 155 203 . . 150 301 49 85 225 281 281 257 307 Shots Fired 1353 | . 60 88 87 405 138 . . 37 77 1 7 18 36 96 122 181 Gun 964 | . 60 86 81 375 70 . . 34 11 . . 10 4 75 85 73 Cannon 288 | . . . . 21 58 . . . 64 . 7 8 16 20 27 67 Launcher 101 | . . 2 6 9 10 . . 3 2 1 . . 16 1 10 41 Special . | . . . . . . . . . . . . . . . . . Kinetic 656 | . . 77 81 376 89 . . . 9 . . . . . 12 12 Thermal 509 | . 15 . . 18 39 . . 34 66 . 7 18 20 67 97 128 Explosive 101 | . . 2 6 9 10 . . 3 2 1 . . 16 1 10 41 Electromagnetic 87 | . 45 9 . 2 . . . . . . . . . 28 3 . Robot Hit Streak 23 | . 6 21 23 11 9 . . 12 5 . . 12 8 12 9 9 Robot Miss Streak 15 | . 4 3 4 15 6 . . 2 4 . . . 3 7 5 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . Secondary Targets 8 | . . 2 3 2 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . 1 Capacitor 132 | . . . . . . . . . 28 . . 4 14 26 21 39 Shots Hit Robots 774 | . 31 53 59 277 85 . . 28 35 . . 11 17 54 54 70 Core Hits 573 | . 16 37 31 153 60 . . 20 19 5 . 5 51 20 39 117 Critical Kills 13 | . . 2 . . 1 . . . 2 . . 1 . 1 5 1 Critical Parts Destroyed 8 | . . 2 . 1 1 . . . 2 . . . . . . 2 Critical Strikes 29 | . 2 4 . 1 3 . . . 4 . . 1 1 2 6 5 Burn 6 | . 1 . . . . . . . . . . . 1 1 1 2 Meltdown 4 | . . . . . 1 . . . . . . 1 . 1 1 . Destroy 17 | . . 4 . 1 1 . . . 4 . . . . . 4 3 Blast 1 | . . . . . 1 . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33793 | . 705 1010 1214 5457 3148 . 1 1471 1248 442 . 314 4076 2070 3122 9515 Guns 11655 | . 452 841 787 4297 836 . . 614 144 . . 181 104 1378 911 1110 Cannons 4472 | . . . . 346 1131 . . . 800 . . 133 284 375 370 1033 Explosions 17572 | . 253 165 417 735 1181 . . 857 304 442 . . 3688 317 1841 7372 Melee . | . . . . . . . . . . . . . . . . . Ramming 94 | . . 4 10 79 . . 1 . . . . . . . . . Kinetic 7248 | . . 771 787 4297 1203 . . . 81 . . . . . 70 39 Thermal 8229 | . 354 . . 396 764 . . 614 863 . . 314 388 1251 1181 2104 Explosive 17124 | . . 165 417 660 1181 . . 857 304 442 . . 3688 317 1841 7252 Electromagnetic 1098 | . 351 70 . 25 . . . . . . . . . 502 30 120 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 6 . . . . . . . . 2 . 3 Average Corruption 3 | . . . . 3 5 . . . . . . . . 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 39 | . . . . 19 7 . . . . . . . . 5 . 8 Message Errors 9 | . . . . 2 3 . . . . . . . . 4 . . Matter Fused 7 | . . . . 4 1 . . . . . . . . . . 2 Heat Flow Errors 4 | . . . . 2 . . . . . . . . . . . 2 Energy Discharges 7 | . . . . 3 1 . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 6 | . . . . 5 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . Weapon Failures 3 | . . . . 1 . . . . . . . . . . . 2 Overload Shots 4 | . . . . . . . . . . . . 2 . . 2 . Overflow Damage 1020 | . 8 . . 53 47 . . 59 74 . . . 124 23 168 464 Projectiles 260 | . . . . 16 37 . . . 61 . . . 25 13 6 102 Explosions 759 | . 8 . . 36 10 . . 59 13 . . . 99 10 162 362 Melee 1 | . . . . 1 . . . . . . . . . . . . Knockbacks 8 | . . . 1 . 7 . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 476 | . . . . 134 59 . . 33 . . . . 130 . 38 82 Shots 13 | . . . . 3 2 . . 2 . . . . 2 . 1 3 Rammed 11 | . . 1 1 8 . . 1 . . . . . . . . . Targets Rammed 13 | . . 1 2 9 . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . Highest Temperature 402 | . 267 138 194 346 402 . 38 366 397 . 54 320 194 243 368 203 Average Temperature 89 | . 106 51 88 78 135 . 24 97 125 . 26 86 88 89 81 75 Received Heat Transfer 2421 | . 198 105 225 570 255 . 543 27 36 . . . 75 72 36 279 Effects 14 | . . . . 3 2 . . 1 5 . . . . . 3 . Shutdowns 3 | . . . . . . . . . 2 . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 6 | . . . . 2 1 . . . 3 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . 1 . . . . . . . . . 2 . . Combat Hostiles 3 | . 1 . . . . . . . . . . . . 2 . . Parts Fried 5 | . 2 1 . 1 . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . . 1 . 1 1 . Combat Hostiles 4 | . . . . . 1 . . . . . . 1 . 1 1 . Parts Melted 26 | . 1 . . 1 4 . . . 1 . . 1 . 7 2 9 Heat Transferred 11887 | . 670 . . 546 1333 . . 1036 1147 . . 370 518 1480 1901 2886 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Peak Influence 2419 | . 364 367 582 803 727 247 176 167 581 . . . . 317 1076 2419 Initial 645 | . . 68 126 179 393 247 176 57 77 . . . . 138 177 645 Average 417 | . 157 247 385 282 497 247 130 85 273 . . . . 160 527 1348 Maximum Alert Level 5 | . 1 1 2 3 3 1 . . 2 . . . . 1 3 5 Low Security (%) 31 | 100 56 15 3 39 . . 100 100 39 . . . . 68 13 . Level 1 38 | . 43 84 74 46 37 100 . . 31 . . . . 31 33 . Level 2 14 | . . . 21 11 55 . . . 29 . . . . . 17 10 Level 3 6 | . . . . 3 6 . . . . . . . . . 34 17 Level 4 4 | . . . . . . . . . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . 26 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 1 4 9 8 . 1 . 1 . . . 1 1 3 14 Investigation 5 | . 1 . 1 . 1 . . . . . . . . . 2 . Extermination 7 | . . . . 4 1 . . . . . . . . 1 . 1 Reinforcement 14 | . . 1 . 4 4 . 1 . 1 . . . . . 1 2 Assault 15 | . . . . 1 2 . . . . . . . 1 . . 11 Garrison 3 | . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 . . . 1 . . . . . . 2 Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Distress Signals 14 | . . 2 1 2 1 . . . 1 . . 1 . 1 2 3 Communications Jammed 27 | . . . . . . . . . . . . . . 3 1 23 Distress Signals 25 | . . . . . . . . . . . . . . 3 1 21 Times Spotted 335 | . 13 22 19 43 37 . 5 5 16 3 . 36 24 14 36 62 Peak Tracking Total 12 | . 3 7 6 5 12 . 4 5 6 5 . 9 10 3 10 11 Tactical Retreats 31 | . 2 . 1 1 1 . 2 . 5 . . 1 3 1 5 9 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Traps Triggered 15 | . 1 . 1 3 2 . . 1 . . . . . 5 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . 1 . . . . . . . . . . 9 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Machines Disabled 37 | . 3 . . 20 1 . . . 2 . . 1 . 1 4 5 Max in Single Turn 14 | . 1 . . 14 1 . . . 1 . . 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Machines Accessed 37 | . 4 2 4 10 2 1 . . 1 . . . . 6 4 3 Terminals 27 | . 4 2 3 9 . 1 . . 1 . . . . 1 4 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . 1 Total Hacks 60 | . 6 2 5 22 3 1 . . 2 . . . . 9 7 3 Successful 23 | . 4 2 4 9 1 1 . . . . . . . . 2 . Failed 37 | . 2 . 1 13 2 . . . 2 . . . . 9 5 3 Catastrophic 14 | . . . . 5 . . . . 1 . . . . 2 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . 6 2 3 12 . . . . 2 . . . . . 1 1 Terminals 44 | . 6 2 3 20 . 1 . . 2 . . . . 1 7 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . 2 2 . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . Garrison Access 4 | . . . . . 1 . . . . . . . . 2 . 1 Terminal Hacks 6 | . . . . 3 . 1 . . . . . . . . 2 . Open DSF 2 | . . . . . . 1 . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . . . . . . . 1 . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 2 2 4 . . . . . . . . . . . . Terminals 12 | . 4 2 2 4 . . . . . . . . . . . . Botnet 11 | . 3 2 2 4 . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 27 | . 1 1 2 8 2 . . . 1 . . . . 6 3 3 Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . Time 42 | . . . 16 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Total Allies 5 | . . . . 3 . . . . . . . . 2 . . . Largest Group 3 | . . . . 3 . . . . . . . . 2 2 . . Highest-Rated Group 93 | . . . . 93 . . . . . . . . 90 90 . . Highest-Rated Ally 48 | . . . . 31 . . . . . . . . 48 48 . . Total Orders 17 | . . . . . . . . . . . . 3 8 6 . . EXPLORE 14 | . . . . . . . . . . . . 2 6 6 . . RETURN 3 | . . . . . . . . . . . . 1 2 . . . Ally Attacks 47 | . . . . 37 . . . . . . . . 2 8 . . Total Damage 766 | . . . . 396 . . . . . . . . 78 292 . . Kills 3 | . . . . 2 . . . . . . . . 1 . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . . . Drone Launches 14 | . . . . . . . . . . . . 2 6 6 . . Drone Recoveries 6 | . . . . . . . . . . . . 2 1 3 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Turns Passed 10237 | 69 433 599 574 2517 830 29 142 379 394 208 191 796 706 691 754 925 Spaces Moved 9504 | 55 296 321 297 1375 525 57 138 196 366 369 319 1011 816 803 1173 1387 Core 91 | 1 . . . . 8 57 9 16 . . . . . . . . Treads 1436 | . 4 117 213 1102 . . . . . . . . . . . . Legs 790 | . . . . 273 517 . . . . . . . . . . . Wheels 703 | 54 292 204 84 . . . 68 1 . . . . . . . . Hover 6484 | . . . . . . . 61 179 366 369 319 1011 816 803 1173 1387 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 100 115 125 97 50 50 50 60 55 55 55 48 48 33 32 36 Average Speed 76 | 99 103 131 142 139 112 50 80 134 58 55 55 59 55 50 42 44 Slowest Speed 650 | 100 160 160 160 183 190 50 100 650 67 55 55 118 109 112 99 106 Overloaded Moves 50 | . . . . . . . . . . . . . . 8 42 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 55 33 29 41 16 2 81 24 10 55 51 91 92 34 43 26 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 1 . 3 . . . Spaces Dug 73 | . . . . 3 7 . . . 1 . 3 . 2 4 28 25 Terrain Destroyed 1153 | . 3 12 34 117 52 . . . 74 27 7 . 228 34 164 401 Melee 2 | . . . . 2 . . . . . . . . . . . . Projectile 128 | . . . . 4 13 . . . 23 . 7 . 7 8 22 44 AOE 1023 | . 3 12 34 111 39 . . . 51 27 . . 221 26 142 357 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp Upp War Pro Res Res Acc Total 11541 | 66 364 413 385 1765 665 56 161 273 500 371 326 1189 1044 1031 1361 1571 Wait 668 | . 11 9 18 133 25 . . 20 55 . . 108 154 100 32 3 Move 9487 | 54 295 320 296 1374 524 56 137 195 365 368 318 1010 815 802 1172 1386 Hop . | . . . . . . . . . . . . . . . . . Pick Up 141 | 5 7 11 12 33 8 . 4 4 2 . . 6 2 17 17 13 Fast Attach 112 | 6 2 2 2 11 8 . 16 7 7 . 1 11 1 11 15 12 Attach 85 | . 1 4 4 13 11 . 3 2 . . . 2 2 16 12 15 Detach 31 | . . . . 1 1 . . . . . . 1 1 10 6 11 Swap 144 | 1 3 9 10 36 12 . . 5 3 2 . 8 10 16 20 9 Drop 162 | . 5 12 12 41 14 . . 5 5 . . 18 3 9 29 9 Fire 657 | . 40 45 29 112 62 . . 30 63 1 7 15 32 50 58 113 Melee 2 | . . . . 2 . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 12 | . . 1 2 9 . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . Rewire 34 | . . . . . . . . . . . . 10 24 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -9/Materials | Discovered new exit (range 16) 1102 | -9/Materials | Entered another Materials area 1102 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1189 | -8/Materials | Repaired Hrd. Light Armor Plating 1371 | -8/Materials | Garrison activated, responded to threat 1562 | -8/Materials | Build established: Tank 1661 | -8/Materials | Discovered new exit (range 11) 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2069 | -7/Factory | Repaired Broken Adv. Treads 2760 | -7/Factory | Allied Derelicts emerged from ambush trap array 3158 | -7/Factory | Found Prototype Launcher 3158 | -7/Factory | Identified Rocket Array 3260 | -7/Factory | Cargo convoy interrupted 3295 | -7/Factory | Lost 3 allies 3800 | -7/Factory | Discovered new exit (range 5) 3875 | -7/Factory | Destroyed 7 combat bots 3879 | -7/Factory | Lost 4 parts (1n2u1w) 4076 | -7/Factory | First assault squad dispatched 4095 | -7/Factory | Identified exit to Lower Caves 4193 | -7/Factory | Entered another Factory area 4193 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4398 | -6/Factory | Build established: Scavenger-Tank 4707 | -6/Factory | Destroyed 8 combat bots 4772 | -6/Factory | Cargo convoy interrupted 4878 | -6/Factory | Lost 13 parts (3p3u7w) 4893 | -6/Factory | First assault squad dispatched 4975 | -6/Factory | Found Hvy. Insulated Plating 4983 | -6/Factory | Discovered new exit (range 16) 5022 | -6/Factory | Core integrity fell below 50% 5023 | -6/Factory | Entered another Factory area 5023 | -5/Factory | Evolved 2 slots: Utility x2 5050 | -5/Factory | Lost 7 parts (5n1u1w) 5052 | -5/Factory | Identified exit to DSF 5052 | -5/Factory | Entered DSF 5077 | -5/DSF | Additional patrols routed to DSF 5154 | -5/DSF | Core integrity fell below 50% 5169 | -5/DSF | Core integrity fell below 20% 5183 | -5/DSF | Lost 11 parts (2p7n2u) 5185 | -5/DSF | Discovered new exit (range 16) 5194 | -5/DSF | Entered Garrison 5468 | -5/Garrison | Spotted B-75 Beast 5506 | -5/Garrison | Triggered checkpoint 5566 | -5/Garrison | Discovered new exit (range 11) 5573 | -5/Garrison | Entered Factory 5573 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5585 | -4/Factory | Found Quantum Capacitor 5682 | -4/Factory | Discovered new exit (range 13) 5967 | -4/Factory | Entered Upper Caves 5977 | -4/Upper Caves | Learned location of Quarantine (-3) 6139 | -4/Upper Caves | Discovered new exit (range 3) 6175 | -4/Upper Caves | Entered another Upper Caves area 6196 | -4/Upper Caves | Build established: Scavenger-Gunner 6340 | -4/Upper Caves | Discovered new exit (range 14) 6366 | -4/Upper Caves | Entered Warlord 6381 | -4/Warlord | Discovered new exit (range 14) 6624 | -4/Warlord | Build established: Scavenger-Tank 6678 | -4/Warlord | Warlord's base attacked by MAIN.C 6694 | -4/Warlord | Found Prototype Device 6694 | -4/Warlord | Identified Minesniffer Drone Bay 6811 | -4/Warlord | Met Warlord 6855 | -4/Warlord | Found Prototype Device 6856 | -4/Warlord | Identified Exp. Focal Shield 6864 | -4/Warlord | Found Prototype Processor 6864 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 6872 | -4/Warlord | Found Prototype Reactor 6872 | -4/Warlord | Identified Vortex Chain Reactor 7000 | -4/Warlord | Warlord forces counterattacked 7015 | -4/Warlord | Spotted Striker 7071 | -4/Warlord | Lost 10 allies 7117 | -4/Warlord | Spotted Executioner 7162 | -4/Warlord | Entered Proximity Caves 7185 | -3/Proximity Caves | Lost 12 allies 7188 | -3/Proximity Caves | Spotted B-86 Titan 7312 | -3/Proximity Caves | Build established: Scavenger-Gunner 7443 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7546 | -3/Proximity Caves | Destroyed 7 combat bots 7788 | -3/Proximity Caves | Discovered new exit (range 20) 7868 | -3/Proximity Caves | Entered Research 7868 | -3/Research | Accompanied by 2 allies 7868 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8486 | -3/Research | Spotted B-86 Titan 8557 | -3/Research | Discovered new exit (range 4) 8559 | -3/Research | Entered another Research area 8559 | -2/Research | Warlord forces began assault on 0b10 8559 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8571 | -2/Research | Lost 4 parts (1p2n1u) 8578 | -2/Research | Met up with Warlord 8662 | -2/Research | Identified exit to Testing 8669 | -2/Research | Research machine network offline 8705 | -2/Research | Spotted B-90 Cyclops 8825 | -2/Research | Found Quantum Capacitor 8861 | -2/Research | Borebot progress halted 8870 | -2/Research | Found Prototype Processor 8870 | -2/Research | Identified Exp. Melee Analysis Suite 8892 | -2/Research | Borebot progress halted 8949 | -2/Research | Found Prototype Launcher 8949 | -2/Research | Identified Gui. Micro-nuke Launcher 9000 | -2/Research | Spotted Striker 9043 | -2/Research | Spotted Executioner 9045 | -2/Research | Spotted Executioner 9139 | -2/Research | Spotted Striker 9142 | -2/Research | Spotted Striker 9157 | -2/Research | Destroyed Striker 9193 | -2/Research | Destroyed Striker 9241 | -2/Research | Borebot progress halted 9275 | -2/Research | Spotted B-90 Cyclops 9299 | -2/Research | Discovered new exit (range 3) 9313 | -2/Research | Entered Access 9313 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9382 | -1/Access | Lost 3 allies 9717 | -1/Access | Spotted B-99 Colossus 9857 | -1/Access | First assault squad dispatched 9915 | -1/Access | Energy Cycler disabled 9932 | -1/Access | Spotted B-99 Colossus 9942 | -1/Access | Spotted B-99 Colossus 9991 | -1/Access | High security lockdown imminent 10024 | -1/Access | Discovered new exit (range 5) 10071 | -1/Access | High security lockdown engaged 10191 | -1/Access | Destroyed 7 combat bots 10238 | *** | Escaped! Last Messages --------------- 10222_ U-05 Engineer lays Concrete. 10223_ The unstable cave ceiling collapses. 10223_ U-05 Engineer builds a Wall. 10223_ Acquired Imp. Antigrav System. 10224_ The unstable cave ceiling collapses. 10225_ R-10 Processor collects Centrium Leg. 10225_ Acquired Lrg. Storage Unit. 10227_ Acquired Micro-nuke Launcher. 10227_ U-05 Engineer lays Concrete. 10228_ The unstable cave ceiling collapses. 10228_ U-05 Engineer builds a Wall. 10229_ The unstable cave ceiling collapses. 10229_ Acquired Micro-nuke Launcher. 10230_ Acquired Com. HERF Cannon. 10231_ Acquired Hyp. Railgun. 10232_ The unstable cave ceiling collapses. 10232_ U-05 Engineer lays Concrete. 10234_ Acquired Enh. Nova Cannon. 10235_ U-05 Engineer builds a Wall. 10235_ R-10 Processor collects Com. Wheel. Map ----- +----------------------------------------------------+ | ????????? ????????????# #?????????????????? | | ????????? ???????????# #?? ??????????????? | | ????????? 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""""" "" #????### # ##??????????? | | ???? ??????# # # ?????????? | | ?????? ???????## # # ?????????? | | ########+######################## ########### | | % | | =R | | ##### ############## # # ###+####?? | | ????# ???????????## ! # # # #?? | | ????# ?????????????# # #?? | | ????# ?????????????# = # ### # #?? | | ????#??????????????# # # #?? | | ???????????????????## ! # #?? | | ???????????????????## # # #?? | | ???????????????????# # #?? | | ???????????????????## # ]! #?? | | ????????????????????# # # ] #?? | | ????????????????????# ####### # #?? | | ????????????????????# #?????# # #?? | | ????????????????????# @" #?????# # ##? | | ????????????????????# "" #?????# # "## | | ????????????????????# #######+######### | | ????????????????????# # " #???# | | ????????????????????# ##" #???# | | ????????????????????#""""""""""### " #???# | | ?????????????????????????????????# """ #???# | | ?????????????????????????????????# """ #???# | | ?????????????????????????????""#?# " #???# | | ????????????????????????????? #?# #???# | | ??????????????????????? #?# ! #???# | | ?????????????????????? #?###"#######???### | | ????????????????????? #???#"############# | | ?????????????????????? #???# + | | ?????????????????????? ????# # | | ???########??????????? ???### + | | ???# #############" ""#### + ## | | ?### # " # # #? | | ?# " " """" # # #? | | ##"" " """"" # # #? | | " " """"" + " " # """ +? | | " " """" # " " + """S"" #? | | " " # ""G"" # """""" #? | | " " # # #? | | " " # % # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 120 Energy Generation 63 Energy Capacity 700 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 975 Resistance: EX 25 Resistance: EM 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 57 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionMeleeMapper Manual? 0 Play Time 02:48:17 Cumulative 1343.6 hours Start 2025.03.20 @ 06:21:33 End 2025.03.20 @ 09:10:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 486 Adventurer 0 Explorer 0 Win Type 0 Total 32 Types 16/2/8/0/0/0/6/0/0 Lore% 81 Gallery% 90 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/CherryShadow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85819242-7325-45e3-921d-7aec2a3c05e6