Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 00:50:15 Player: Amy! Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2217) 2217 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-1242) -1242 TOTAL SCORE: 4470 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 164 Friendly Fire -1571 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 65/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Precision Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Cooled Particle Cannon Advanced EMP Blaster [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced EMP Blaster Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 1 | . . . 1 . . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 102 | 6 5 10 21 14 20 17 9 Power 10 | 1 . 1 1 1 3 1 2 Engine 10 | 1 . 1 1 1 3 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 30 | 2 . 3 6 4 9 3 3 Treads 19 | 2 . 2 . 3 9 3 . Leg 2 | . . 1 1 . . . . Wheel 8 | . . . 5 1 . . 2 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 22 | 1 2 1 7 2 6 2 1 Device 7 | . . 1 2 1 1 1 1 Storage 3 | 1 1 . . . 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . 1 . . . . . . Protection 10 | . . . 4 1 4 1 . Artifact . | . . . . . . . . Weapon 40 | 2 3 5 7 7 2 11 3 Energy Gun 11 | 1 . 2 3 3 1 . 1 Energy Cannon 8 | . . . . 1 . 6 1 Ballistic Gun 12 | 1 1 3 3 . 1 2 1 Ballistic Cannon . | . . . . . . . . Launcher 9 | . 2 . 1 3 . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 3 1 . 1 Parts Lost 32 | . . . 6 1 2 15 8 Power 3 | . . . . . . 1 2 Propulsion 8 | . . . 2 . 1 3 2 Utility 4 | . . . . . 1 2 1 Weapon 17 | . . . 4 1 . 9 3 Highest Loss Streak 8 | . . . 3 1 1 7 8 Average Slot Usage (%) 85 | . 95 93 85 96 99 34 25 Engine 10 | . 14 11 9 9 15 5 2 Treads 21 | . 28 27 15 22 27 11 . Leg 1 | . . . 5 . . . . Wheel 4 | . . . 8 11 2 . 4 Device 5 | . . . 5 9 7 3 3 Storage 7 | . 14 11 9 9 6 1 . Hackware 2 | . 10 10 . . . . . Protection 5 | . . . 7 9 7 1 . Energy Gun 10 | . 14 11 11 11 11 . 4 Ballistic Gun 8 | . 7 19 13 5 3 3 4 Launcher 6 | . 7 1 . 5 15 3 . Naked Turns 120 | . . . . . . 76 44 Heaviest Build 61 | 13 26 32 52 45 61 54 15 Greatest Support 110 | 40 40 60 60 60 80 110 10 Greatest Overweight (x) 4 | 2 . 1 3 3 1 4 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 8 4 Average Capacity 8 | 5 6 10 10 10 8 4 4 Most Carried 10 | 4 6 10 10 10 10 8 4 Average Carried 7 | 1 4 8 9 9 8 3 2 Final Capacity 10 | 6 10 10 10 10 8 4 4 Final Carried 10 | 4 5 10 10 10 8 1 1 Class Distribution -------------------- 27% | Mutant 15% | Scavenger-Gunner 13% | Commander-Tank 10% | Bomber 9% | Scavenger-Tank 7% | Scavenger-Bomber 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Bomber | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 2086 | 231 106 208 355 333 477 295 81 Remotely . | . . . . . . . . Salvage Created 3220 | . 175 284 603 288 1390 368 112 Parts 161 | . 21 17 28 16 63 8 8 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 45 | . 7 4 11 4 16 1 2 Melee 3 | . . . 1 1 . . 1 Guns 24 | . 2 4 10 2 4 1 1 Cannons 1 | . . . . 1 . . . AOE 15 | . 5 . . . 10 . . Classes Destroyed 13 | . 4 2 3 1 1 1 1 Worker 4 | . . . 2 . . . 2 Builder 10 | . 2 . 1 1 5 1 . Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . . 1 1 . . Recycler 3 | . . 1 1 . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . 1 . . . . . . Swarmer 10 | . 3 . 2 . 3 . 2 Grunt 29 | . 4 2 4 2 17 . . Brawler 1 | . . . 1 . . . . Sentry 10 | . . 2 3 2 3 . . Hunter 2 | . . . 1 1 . . . Compactor 1 | . . . . . . 1 . Best Kill Streak 11 | . 5 3 3 2 11 1 2 Combat Bots Only 7 | . 5 2 3 1 7 1 1 Max Kills in Single Turn 9 | . 3 1 2 1 9 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 2 . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 5862 | . 102 319 1718 467 1150 1270 836 Core 1132 | . 28 78 248 72 57 369 280 Absorbed by Shields 39 | . . . . . . . 39 Core Remaining (%) 77 | 100 88 80 . 41 . . . Volleys Fired 155 | . 13 17 55 19 17 17 17 Largest 4 | . 2 3 3 3 4 4 2 Hottest 182 | . 70 83 133 182 167 158 108 Shots Fired 379 | . 20 51 136 55 59 38 20 Gun 305 | . 15 51 136 38 31 17 17 Cannon 29 | . . . . 14 . 12 3 Launcher 45 | . 5 . . 3 28 9 . Special . | . . . . . . . . Kinetic 176 | . 4 34 87 15 8 15 13 Thermal 57 | . . . 15 23 . 12 7 Explosive 6 | . 5 . . 1 . . . Electromagnetic 140 | . 11 17 34 16 51 11 . Robot Hit Streak 33 | . 2 10 12 6 21 33 4 Robot Miss Streak 9 | . 2 3 9 4 2 2 7 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 255 | . 6 38 100 33 26 37 15 Core Hits 176 | . 20 9 51 12 53 13 18 Critical Hits 3 | . . . 2 . 1 . . Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7028 | . 528 448 1445 547 2970 737 353 Guns 2927 | . 101 434 1226 234 381 325 226 Cannons 505 | . . . . 159 . 321 25 Explosions 3497 | . 427 . 195 127 2570 79 99 Melee . | . . . . . . . . Ramming 99 | . . 14 24 27 19 12 3 Kinetic 1624 | . 13 277 652 96 77 323 186 Thermal 1605 | . 69 . 332 182 501 357 164 Explosive 986 | . 358 . . . 628 . . Electromagnetic 2714 | . 88 157 437 242 1745 45 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . . . 2 3 27 27 Average Corruption 7 | . . . . 2 1 14 27 Corruption Purged . | . . . . . . . . Effects 49 | . . . . 5 7 13 24 Message Errors 10 | . . . . 1 2 2 5 Matter Fused 9 | . . . . . 2 4 3 Heat Flow Errors 4 | . . . . 1 1 . 2 Energy Discharges 3 | . . . . 1 . 1 1 Data Loss (minor) 4 | . . . . . 2 1 1 Misdirections 8 | . . . . . . 2 6 Targeting Errors 9 | . . . . 2 . 1 6 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 183 | . 1 . 23 . 125 34 . Projectiles . | . . . . . . . . Explosions 183 | . 1 . 23 . 125 34 . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 981 | . 14 . 95 21 514 179 158 Shots 26 | . 1 . 2 1 13 7 2 Rammed 33 | . . 3 4 3 4 18 1 Targets Rammed 37 | . . 4 5 5 4 18 1 Kicked . | . . . . . . . . Crushed 4 | . . 1 1 2 . . . Highest Temperature 760 | . 27 127 760 480 222 45 123 Average Temperature 136 | . 12 55 213 158 53 23 43 Received Heat Transfer 1092 | . 6 141 558 81 183 . 123 Effects 27 | . . . 24 3 . . . Shutdowns 6 | . . . 5 1 . . . Energy Bleed 4 | . . . 4 . . . . Interference 3 | . . . 3 . . . . Matter Decay 4 | . . . 3 1 . . . Short Circuit 2 | . . . 1 1 . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 6 | . . . 6 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 13 | . . . 1 1 9 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2133 | . 100 . 375 314 600 544 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . 1 . 3 1 8 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 932 | . 215 267 333 613 932 278 241 Initial 273 | . . 90 32 140 191 273 95 Average 264 | . 92 144 94 334 516 183 131 Maximum Alert Level 3 | . 1 1 1 2 3 1 1 Low Security (%) 57 | 100 78 83 87 7 34 57 75 Level 1 21 | . 21 16 12 56 10 42 24 Level 2 7 | . . . . 36 10 . . Level 3 13 | . . . . . 44 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 5 3 4 . 1 Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 11 | . 2 . 4 3 2 . . Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Construction Impeded 3 | . . . 2 . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 4 | . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 10 9 25 11 16 6 12 Peak Tracking Total 11 | . 4 3 11 3 4 5 8 Tactical Retreats 8 | . . 1 4 . 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 7 | . . . 1 1 5 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 24 | . 2 . 2 1 13 . 6 Max in Single Turn 5 | . 2 . 2 1 4 . 5 Garrison Access 2 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 13 | . 1 2 4 3 1 . 2 Terminals 10 | . 1 2 3 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 38 | . 1 9 14 8 3 . 3 Successful 23 | . 1 6 10 5 1 . . Failed 15 | . . 3 4 3 2 . 3 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 21 | . 1 3 9 3 3 . 2 Terminals 33 | . 1 9 13 5 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . 3 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 12 | . . 4 6 2 . . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . Alert Level 5 | . . 2 2 1 . . . Unreport Threat 1 | . . . 1 . . . . Security Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 8 | . 1 2 3 1 1 . . Terminals 8 | . 1 2 3 1 1 . . Botnet 8 | . 1 2 3 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 13 | . 1 2 3 3 2 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 8 . . Highest-Rated Group 173 | . . . . 173 141 . . Highest-Rated Ally 29 | . . . . 29 29 . . Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . 38 6 . . Total Damage 540 | . . . . 461 79 . . Kills 7 | . . . . 6 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 3449 | 84 258 484 704 447 1032 227 213 Spaces Moved 1937 | 46 135 242 331 243 550 179 211 Core 251 | 3 . . . . . 149 99 Treads 1324 | 43 135 242 137 187 550 30 . Legs 66 | . . . 66 . . . . Wheels 296 | . . . 128 56 . . 112 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 86 86 160 50 50 Average Speed 140 | 156 160 163 146 143 168 70 75 Slowest Speed 250 | 160 160 180 210 180 180 250 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 37 28 33 53 20 76 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 270 | . 36 . 44 17 110 10 53 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 270 | . 36 . 44 17 110 10 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 2337 | 55 156 289 431 309 624 232 241 Wait 9 | . . 5 1 1 . 2 . Move 1931 | 45 134 241 330 242 550 178 211 Hop . | . . . . . . . . Pick Up 39 | 4 2 3 4 11 12 . 3 Fast Attach 47 | 6 1 7 10 5 3 9 6 Attach 23 | . . 2 6 3 2 7 3 Detach 13 | . . 6 6 1 . . . Swap 32 | . 4 1 5 6 15 1 . Drop 51 | . 2 3 9 16 21 . . Fire 155 | . 13 17 55 19 17 17 17 Melee . | . . . . . . . . Ram 2 | . . . . 1 . . 1 Kick . | . . . . . . . . Crush 35 | . . 4 5 4 4 18 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 757 | -9/Materials | Identified exit to Mines 803 | -9/Materials | Discovered new exit (range 16) 810 | -9/Materials | Build established: Scavenger-Gunner 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -8/Materials | Identified exit to Storage 1367 | -8/Materials | Lost 3 parts (1n2w) 1531 | -8/Materials | Entered Storage 1744 | -8/Storage | Core integrity fell below 50% 1775 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1945 | -8/Storage | Discovered new exit (range 16) 1978 | -8/Storage | Entered Factory 1978 | -7/Factory | Accompanied by 8 allies 1978 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2153 | -7/Factory | Build established: Commander-Tank 2423 | -7/Factory | Garrison activated, responded to threat 2468 | -7/Factory | Destroyed 7 combat bots 2998 | -7/Factory | Build established: Bomber 3010 | -7/Factory | Sucked down chute 3010 | -7/Factory | Entered Waste 3024 | -7/Waste | Spotted C-40 Crusher 3025 | -7/Waste | EMP discharged 3025 | -7/Waste | System corruption reached 10% 3046 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3049 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3052 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3055 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3058 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3061 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3062 | -7/Waste | Destroyed C-40 Crusher 3092 | -7/Waste | Lost 7 parts (2n1u4w) 3092 | -7/Waste | Spotted C-40 Crusher 3106 | -7/Waste | Crushed by Compactor (1 part destroyed) 3109 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3112 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3115 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3118 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3124 | -7/Waste | Crushed by Compactor (1 part destroyed) 3125 | -7/Waste | EMP discharged 3143 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3153 | -7/Waste | Core integrity fell below 50% 3155 | -7/Waste | Lost 7 parts (1p1u5w) 3180 | -7/Waste | Spotted C-40 Crusher 3180 | -7/Waste | Spotted C-40 Crusher 3204 | -7/Waste | Spotted C-40 Crusher 3223 | -7/Waste | Spotted C-40 Crusher 3225 | -7/Waste | EMP discharged 3229 | -7/Waste | Discovered new exit (range 16) 3237 | -7/Waste | Entered Factory 3350 | -7/Factory | Build established: Mutant 3397 | -7/Factory | Garrison activated, responded to threat 3432 | -7/Factory | Core integrity fell below 20% 3450 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03412_ S-27 Virus destroyed. 03413_ Wheel destroyed. 03416_ System corrupted: Flak Gun targeting data glitched. 03418_ System corrupted: Energy discharge (-12). 03426_ Wheel destroyed. 03426_ Flak Gun destroyed. 03430_ Gatling Laser destroyed. 03432_ U-05 Engineer builds a Door. 03436_ Cld. Ion Engine destroyed. 03438_ U-05 Engineer lays Concrete. 03439_ Acquired Plasma Cannon. 03440_ U-05 Engineer lays Concrete. 03441_ LVN XDO=MYHKHKP3QCCBM9#6HYCDSK%NUSH 03441_ U-05 Engineer lays Concrete. 03445_ Repair Station disabled. 03445_ U-05 Engineer builds a Wall. 03446_ Plasma Cannon destroyed. 03447_ U-05 Engineer lays Concrete. 03450_ Slammed into S-27 Virus. 03450_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# ##??# | | ????????????????????# ???# !!! | | ????????????????????# ##??# !! | | ??????????????? ????# #??# !! | | ??????????????? ???# #???# | | ???????????????"""??# ##########+### | | ??????????????"""" ?# # | | ????????????" 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"??????? | | ?????????????????????####w### ?? ??? ??????? | | ???????????????????????? ? ??? ???????????? | | ???????????????????????? ??? ???????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????? ????????????????? | | ??????????????????????###+########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed SuperchargedHackingMediator Manual? 0 Play Time 00:42:29 Cumulative 30.8 hours Start 2021.03.20 @ 00:11:01 End 2021.03.20 @ 00:50:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25832cfb-f78c-40a6-bc24-f317fe18d37c