Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.07 @ 03:58:02 Player: Violet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (759) 759 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 4458 Bonus ------- Pacifist 200 Follower Combat Kills 42 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 623/700 Matter 73/300 Energy 210/210 System Corruption 8% Temperature Cool (20) Movement Hovering (105) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Plasma Cannon Spear > --- INVENTORY (8) ---- Gravmag System Gravmag System Advanced Weight Redist. System Layered Light Armor Plating Pulse Rifle Pulse Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Melee Analysis Suite Reaction Control System Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Spear > --- INVENTORY -------- Micro Nuclear Core Gravmag System Gravmag System Advanced Weight Redist. System Pulse Rifle Pulse Rifle Gauss Cannon Gauss Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Cannon Advanced Assault Cannon Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 36 | 6 2 6 2 14 5 1 . . Power 6 | 1 . . 1 1 2 1 . . Engine 2 | 1 . . . . 1 . . . Core 4 | . . . 1 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 2 3 . 7 . . . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 6 | . . . . 6 . . . . Flight 6 | . 2 3 . 1 . . . . Utility 8 | 1 . 2 1 2 2 . . . Device 5 | . . 1 1 2 1 . . . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 8 | 2 . 1 . 4 1 . . . Energy Gun 5 | 2 . 1 . 2 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 4 | . . 1 . . . . 2 1 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 6 7 6 7 7 7 7 Power . | . . . . . . . . . Propulsion 1 | . 1 2 1 1 2 2 2 2 Utility . | . . . . . 1 1 1 2 Weapon 3 | 1 1 3 5 4 4 4 3 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 1 3 2 1 1 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 2 . . . . Utility 2 | . . . . . 1 . . 1 Weapon 8 | . . 1 . 1 1 1 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 85 96 100 94 97 100 92 84 Engine 5 | . 14 11 5 . . . . . Core 6 | . . . 5 9 14 15 13 15 Leg 2 | . 23 . . . . . . . Hover 13 | . . . . 23 30 30 28 30 Flight 16 | . 4 32 33 11 . . . . Device 15 | . . 10 15 22 23 23 19 7 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 1 | . . . . . 4 7 7 7 Protection 3 | . . 8 6 . . . . . Energy Gun 14 | . 28 22 22 12 1 . . . Energy Cannon 1 | . . . . . 5 7 7 7 Ballistic Cannon 1 | . . . . 5 1 . . . Piercing Weapon 1 | . . . . . 5 7 7 7 Peak Build Rating 53 | 6 6 14 20 42 51 53 53 46 Average Rating 27 | 5 6 12 16 34 49 52 49 46 On Entrance 26 | . 6 6 14 20 41 51 53 46 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 14 14 19 21 26 32 32 31 26 Greatest Support 43 | 20 20 12 12 43 43 34 34 34 Greatest Overweight (x) 2 | . 1 1 1 2 . . . . Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 5 7 8 8 8 8 8 8 7 Average Carried 6 | 1 3 6 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 7 8 7 8 8 7 7 7 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Matter Collected 585 | 241 19 75 20 169 . . 61 . Remotely . | . . . . . . . . . Salvage Created 758 | . . 337 28 292 40 . 61 . Parts 40 | . . 21 3 16 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 19 | . . 8 2 8 . . 1 . Melee 1 | . . . . . . . 1 . Guns 13 | . . 8 2 3 . . . . Cannons 3 | . . . . 3 . . . . AOE 2 | . . . . 2 . . . . Classes Destroyed 8 | . . 6 . 2 . . . . Worker 3 | . . 1 . 2 . . . . Builder 1 | . . . . 1 . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . . 1 . 1 1 . . . Swarmer 9 | . . 4 2 3 . . . . Grunt 5 | . . 1 . 4 . . . . Protector 1 | . . . . 1 . . . . Sentry 4 | . . 3 . . . . 1 . Best Kill Streak 4 | . . 4 2 4 1 . 1 . Combat Bots Only 4 | . . 4 2 3 . . 1 . Max Kills in Single Turn 2 | . . 1 1 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 219 | . 1 42 10 40 . . 108 18 Missed 79 | . 1 12 3 20 . . 40 3 Hits 140 | . . 30 7 20 . . 68 15 Melee 2 | . . . . 2 . . . . Projectile 138 | . . 30 7 18 . . 68 15 AOE 3 | . . . . . . . 3 . Damage Taken 1058 | . . 250 41 244 . . 463 60 Core 138 | . . 46 4 11 . . 62 15 Absorbed by Shields 162 | . . . . 77 . . 65 20 Ignored by Resistances 356 | . . 76 14 73 . . 166 27 Regen/Repaired (Parts) 101 | . . . . . . . 101 . Core Remaining (%) 96 | 100 100 . 87 98 . . . . Volleys Fired 64 | . . 25 4 33 1 . 1 . Largest 2 | . . 2 2 2 1 . 1 . Hottest 105 | . . 105 105 105 80 . 80 . Shots Fired 127 | . . 50 8 66 1 . 2 . Gun 95 | . . 50 8 37 . . . . Cannon 32 | . . . . 29 1 . 2 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 29 | . . . . 29 . . . . Thermal 65 | . . 25 4 33 1 . 2 . Explosive . | . . . . . . . . . Electromagnetic 33 | . . 25 4 4 . . . . Robot Hit Streak 23 | . . 23 2 9 . . . . Robot Miss Streak 3 | . . 1 1 3 1 . 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 102 | . . 41 4 40 2 . 15 . Core Hits 41 | . 1 16 2 19 1 . 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 4 1 4 . . 1 . Burn 5 | . . 3 1 1 . . . . Blast 3 | . . . . 3 . . . . Corrupt 1 | . . 1 . . . . . . Impale 1 | . . . . . . . 1 . Melee Attacks 18 | . . . . . 2 . 16 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 18 | . . . . . 2 . 16 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2509 | . 2 616 70 1247 80 . 494 . Guns 1066 | . . 616 70 380 . . . . Cannons 507 | . . . . 507 . . . . Explosions 238 | . . . . 238 . . . . Melee 574 | . . . . . 80 . 494 . Ramming 124 | . 2 . . 122 . . . . Kinetic 507 | . . . . 507 . . . . Thermal 761 | . . 389 36 336 . . . . Explosive 238 | . . . . 238 . . . . Electromagnetic 305 | . . 227 34 44 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 574 | . . . . . 80 . 494 . Highest Corruption 8 | . . . . . . 8 8 8 Average Corruption 8 | . . . . . . 8 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . 2 9 1 Message Errors 2 | . . . . . . . 2 . Matter Fused 4 | . . . . . . . 4 . Energy Discharges 3 | . . . . . . 1 1 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . . 15 . . 42 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 57 | . . . . 15 . . 42 . Knockbacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . . 60 . . . . Shots . | . . . . . . . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 5 | . 1 . . 4 . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 318 | . . 96 48 318 . . 14 . Average Temperature 71 | . . 22 25 103 . . 14 . Received Heat Transfer 354 | . . 75 . 93 . . 166 20 Effects 1 | . . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 1 . 4 . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 4 2 1 . . . . Heat Transferred 2043 | . . 1110 148 785 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 92 | 100 100 100 100 55 100 100 100 100 Level 1 7 | . . . . 44 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 309 | . . 104 64 309 110 7 32 19 Initial 110 | . . . 6 . 110 7 . 19 Average 42 | . . 42 17 121 45 2 4 19 Influence Increases 835 | . . 251 74 402 46 . 62 . Destroy 0b10 Robot/C 400 | . . 160 60 160 . . 20 . Destroy 0b10 Robot/NC 45 | . . 15 . 25 5 . . . Destroy Leader 106 | . . 52 10 32 2 . 10 . Allied During Kill 5 | . . . 4 1 . . . . Successful Hack 17 | . . . . . . . 17 . Disable Machine 36 | . . 9 . 18 9 . . . Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 16 | . . . . 16 . . . . Partial Spotted 45 | . . . . . 30 . 15 . Lose Combat Pursuer 15 | . . 15 . . . . . . Influence Decreases 826 | . . 231 94 118 304 26 30 23 Entered New Map 220 | . . . 14 . 174 19 . 13 Time Decay 566 | . . 221 80 98 130 7 30 . Lost Part 20 | . . 10 . . . . . 10 Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 7 | . . 1 1 3 1 . 1 . Investigation 2 | . . . 1 1 . . . . Extermination 2 | . . . . . 1 . 1 . Reinforcement 2 | . . 1 . 1 . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 48 | . 3 13 3 17 2 5 3 2 Peak Tracking Total 5 | . 2 4 3 5 1 5 2 2 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 3 | . . . . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 5 | . . 1 . 3 1 . . . Max in Single Turn 1 | . . 1 . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 7 | . . . 1 . 3 . 3 . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 15 | . . . 1 . 4 . 10 . Successful 12 | . . . 1 . 2 . 9 . Failed 3 | . . . . . 2 . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 1 . 4 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 2 | . . . 1 . 1 . . . Open Door 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 2 . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 100 | . . . . . . . 100 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total Allies 3 | . . . 2 . . 1 . . Largest Group 2 | . . . 2 2 . 1 . . Highest-Rated Group 46 | . . . 46 46 . 31 . . Highest-Rated Ally 31 | . . . 31 31 . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . 2 13 . 7 . . Total Damage 298 | . . . 22 150 . 126 . . Kills 2 | . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Turns Passed 2072 | 87 165 553 286 367 300 46 236 32 Spaces Moved 2137 | 68 123 408 216 383 601 91 203 44 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 159 | 58 101 . . . . . . . Wheels . | . . . . . . . . . Hover 1237 | . . . . 298 601 91 203 44 Flight 731 | . 22 408 216 85 . . . . Fastest Speed 43 | 50 117 112 112 43 43 43 43 43 Average Speed 72 | 109 119 113 112 58 43 43 43 43 Slowest Speed 180 | 120 120 117 112 180 43 43 43 43 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 31 32 49 36 12 80 7 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . . . . 15 . . . . Melee . | . . . . . . . . . Projectile 7 | . . . . 7 . . . . AOE 8 | . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total 2501 | 80 140 449 253 459 642 96 325 57 Wait 141 | . 9 . 23 1 7 1 100 . Move 2130 | 67 122 407 215 382 601 90 202 44 Hop . | . . . . . . . . . Pick Up 55 | 7 6 8 4 14 12 1 3 . Fast Attach . | . . . . . . . . . Attach 19 | 6 . 4 . 2 4 1 2 . Detach 1 | . . . . . 1 . . . Swap 24 | . 2 2 2 12 4 2 . . Drop 31 | . . 3 5 11 10 1 1 . Fire 64 | . . 25 4 33 1 . 1 . Melee 18 | . . . . . 2 . 16 . Ram 4 | . . . . 4 . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 213 | -10/Materials | Discovered new exit (range 11) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Build established: Scavenger-Mutant 721 | -9/Materials | Discovered new exit (range 12) 806 | -9/Materials | Entered Mines 877 | -9/Mines | Identified exit to Materials 933 | -9/Mines | Met a Derelict shopkeep closing up shop 986 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1092 | -9/Mines | Entered Materials 1092 | -8/Materials | Accompanied by 2 allies 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1436 | -8/Materials | Discovered new exit (range 13) 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1500 | -7/Factory | Build established: Mutant 1678 | -7/Factory | Identified exit to Garrison 1687 | -7/Factory | Discovered new exit (range 11) 1759 | -7/Factory | Sucked down chute 1759 | -7/Factory | Entered Waste 1760 | -7/Waste | Met a frightened Derelict 1774 | -7/Waste | EMP discharged 1777 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | Spotted C-40 Crusher 1782 | -7/Waste | Spotted C-40 Crusher 1788 | -7/Waste | Spotted C-40 Crusher 1790 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Discovered new exit (range 10) 1805 | -7/Waste | Entered Factory 1897 | -7/Factory | Repaired Mic. Fission Core 1943 | -7/Factory | Repaired Gravmag System 2040 | -7/Factory | Identified exit to Garrison 2041 | -7/Factory | Entered Garrison 2073 | -7/Garrison | Triggered checkpoint 2073 | -7/Garrison | Triggered checkpoint 2073 | -7/Garrison | Self-destructed Last Messages --------------- Field strength at 76. Field strength at 68. System corrupted: Energy discharge (-56). Field strength at 60. Field strength at 52. Field strength at 44. Field strength at 36. Field strength at 28. Field strength at 20. Field strength at 12. Field strength at 4. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 92. Field strength at 84. Field strength at 76. Beams of light sweep through the air. An alarm sounds. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????? #????????????? | | ?????????????????????### #???""## #????????????? | | ?????????????????????T# ?? ?????????????? | | ?????????????????????? ?? ??????????????? | | ?????????????????????? ? ???????????????? | | ??????????????????????# #? #?? #???????????? | | ????????????????????### ## ## ????????????? | | ????????????????????# ????????????? | | ????????????????????#Y "???????????? | | ????????????????????# ????????????? | | ????????????????????#Y ? ??????????????? | | ??????????????????????# @#? #??? #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????## ##""""## ##???????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??###################### #??????????????????????? | | ??# #??????????????????????? | | ??# #??????????????????????? | | ??# ######################??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mic. Fission Core | 5% | -7/Factory Gravmag System | 2% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed BoltDisposableScanner Manual? 0 Play Time 00:37:04 Cumulative 5.4 hours Start 2025.07.06 @ 18:42:03 End 2025.07.07 @ 03:58:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d806284a-2d53-4fd8-b843-027cb8412646