Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 21:08:09

Player: moep

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (645)      645
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-1)                 -1
              TOTAL SCORE: 2769

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             508/550
Matter                     311/400
Energy                     156/160
System Corruption          0%
Temperature                Cool (51)
Location                   -8/Materials

 Parts 
-------
Power (1)
  Light Nuclear Core
Propulsion (3)
  Carbon-fiber Leg
Utility (4)
  Medium Storage Unit
  Medium Matter Pod
  Improved ECM Suite
  Core Shielding
Weapon (3)
  EM Pulse Gun
  Lightning Gun
  Mini Grenade Launcher
Inventory (8)
  Light Ion Engine
  Wheel
  Small Laser
  Minigun
  Welding Torch
  Welding Torch

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Wheel
Utility
  Medium Storage Unit
  Medium Matter Pod
  Improved ECM Suite
  Core Shielding
Weapon
  EM Pulse Gun
  Lightning Gun
  Mini Grenade Launcher
Inventory
  Light Ion Engine
  Wheel
  Lightning Gun
  Small Laser
  Minigun
  Welding Torch
  Welding Torch
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             38   | 5   10  1   6   7   9   
  Power                    5    | 1   2   .   1   1   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   3    | .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | 2   4   .   2   .   1   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   3   .   1   1   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                3    | .   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   1   1   2   4   7   
    Energy Gun             7    | .   .   .   1   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   3   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   7   .   3   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   2   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   5    | .   .   .   4   .   1   
  Highest Loss Streak      5    | .   .   .   5   .   3   
Average Slot Usage (%)     88   | .   85  98  81  98  85  
  Engine                   3    | .   9   .   .   .   .   
  Core                     8    | .   4   14  9   11  9   
  Leg                      22   | .   28  28  21  11  11  
  Wheel                    2    | .   .   .   .   10  8   
  Device                   8    | .   9   14  10  .   3   
  Storage                  14   | .   7   14  20  22  18  
  Protection               2    | .   .   .   .   11  9   
  Energy Gun               4    | .   .   .   2   18  15  
  Ballistic Gun            15   | .   24  14  13  11  2   
  Launcher                 4    | .   .   12  3   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 8   16  19  21  20  25  
  Greatest Support         30   | 20  20  20  30  10  30  
  Greatest Overweight (x)  2    | 2   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 8    | 4   8   8   8   8   8   
  Average Capacity         6    | 4   4   8   8   8   8   
  Most Carried             8    | 4   7   8   8   7   8   
  Average Carried          5    | 2   4   7   7   2   5   
  Final Capacity           8    | 4   8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   3   6   

 Class Distribution 
--------------------
 59% | Mutant
 35% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           882  | 160 292 42  312 44  32  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            733  | .   262 15  241 .   215 
  Parts                    40   | .   16  3   10  .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  22   | .   8   2   9   .   3   
  Guns                     18   | .   8   .   8   .   2   
  AOE                      4    | .   .   2   1   .   1   
Classes Destroyed          5    | .   3   .   .   .   2   
  Worker                   1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  9    | .   3   2   4   .   .   
  Grunt                    11   | .   5   .   5   .   1   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   2   2   4   .   3   
  Combat Bots Only         4    | .   2   2   4   .   2   
Max Kills in Single Turn   2    | .   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Damage Taken               1656 | .   354 7   916 .   379 
  Core                     399  | .   66  .   291 .   42  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         66   | 100 .   73  .   27  .   
Volleys Fired              94   | .   39  2   39  .   14  
  Largest                  2    | .   2   1   2   .   2   
  Hottest                  95   | .   40  30  40  .   95  
Shots Fired                156  | .   78  2   50  .   26  
  Gun                      151  | .   78  .   49  .   24  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 5    | .   .   2   1   .   2   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  127  | .   78  .   49  .   .   
  Thermal                  2    | .   .   .   .   .   2   
  Explosive                5    | .   .   2   1   .   2   
  Electromagnetic          22   | .   .   .   .   .   22  
  Robot Hit Streak         15   | .   15  6   11  .   10  
  Robot Miss Streak        6    | .   6   .   3   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           98   | .   45  2   33  .   18  
  Core Hits                45   | .   18  2   16  .   9   
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1502 | .   450 151 421 .   480 
  Guns                     1069 | .   450 .   327 .   292 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               431  | .   .   151 92  .   188 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  2    | .   .   .   2   .   .   
  Kinetic                  777  | .   450 .   327 .   .   
  Thermal                  35   | .   .   .   .   .   35  
  Explosive                407  | .   .   151 92  .   164 
  Electromagnetic          281  | .   .   .   .   .   281 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      12   | .   .   .   12  .   .   
  Shots                    1    | .   .   .   1   .   .   
  Rammed                   1    | .   .   .   1   .   .   
Targets Rammed             1    | .   .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        183  | .   6   .   .   .   183 
  Average Temperature      62   | .   6   .   .   .   68  
  Received Heat Transfer   522  | .   147 .   222 .   153 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   .   .   4   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         75   | .   .   .   .   .   75  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             239  | .   239 109 223 67  176 
  Average Influence        82   | .   104 41  149 67  52  
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         95   | .   .   .   .   .   .   
  Level 1                  4    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   15  3   14  .   6   
  Peak Tracking Total      5    | .   3   3   5   .   3   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          3    | .   1   .   .   .   2   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   1   .   .   .   5   
  Successful               5    | .   1   .   .   .   4   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   .   2   
  Record                   1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   40  24  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               5    | .   .   4   1   .   .   
  GOTO                     3    | .   .   3   .   .   .   
  GUARD                    2    | .   .   1   1   .   .   
Ally Attacks               8    | .   .   5   3   .   .   
  Total Damage             51   | .   .   17  34  .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1737 | 89  587 316 293 117 335 
Spaces Moved               1200 | 69  341 251 152 121 266 
  Core                     17   | 17  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     865  | 52  341 251 152 .   69  
  Wheels                   318  | .   .   .   .   121 197 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 90  90  
  Average Speed            112  | 112 120 120 120 90  99  
  Slowest Speed            150  | 150 120 120 150 90  150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       27   | 6   38  41  19  46  17  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          37   | .   .   21  2   .   14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      37   | .   .   21  2   .   14  

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1442 | 77  449 264 213 128 311 
  Wait                     80   | .   46  9   14  .   11  
  Move                     1195 | 68  340 250 151 120 266 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | 4   4   2   .   .   6   
  Fast Attach              18   | 5   6   .   4   1   2   
  Attach                   14   | .   .   1   1   6   6   
  Detach                   5    | .   .   .   .   1   4   
  Swap                     6    | .   4   .   1   .   1   
  Drop                     13   | .   10  .   2   .   1   
  Fire                     94   | .   39  2   39  .   14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 14)
  656 | -10/Materials | Discovered new exit (range 9)
  677 | -10/Materials | Entered Mines
  714 | -10/Mines     | Discovered new exit (range 9)
  729 | -10/Mines     | Learned 2 Materials zone layouts
  737 | -10/Mines     | Learned Materials stockpile data
  751 | -10/Mines     | Learned Materials trap positions
  778 | -10/Mines     | Build established: Scavenger-Mutant
  801 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  993 | -10/Mines     | Entered Materials
  993 | -9/Materials  | Accompanied by 2 allies
  993 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  995 | -9/Materials  | Loaded intel: 17 trap records
 1264 | -9/Materials  | Core integrity fell below 50%
 1268 | -9/Materials  | Discovered new exit (range 15)
 1286 | -9/Materials  | Entered Mines
 1294 | -9/Mines      | Lost 5 parts (1p1n1u2w)
 1328 | -9/Mines      | Met a Derelict bent on vengeance
 1395 | -9/Mines      | Discovered new exit (range 9)
 1398 | -9/Mines      | Learned location of Storage (-8)
 1403 | -9/Mines      | Entered Materials
 1403 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1471 | -8/Materials  | Repaired EM Pulse Gun
 1707 | -8/Materials  | Build established: Mutant
 1738 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01667_ Acquired 32 matter.
01669_ K-01 Serf collects debris.
01701_ Carbon-fiber Leg destroyed.
01702_ Y-45 Defender destroyed.
01705_ Electrolysis Chamber disabled.
01707_ Lightning Gun destroyed.
01707_ G-47 Trooper destroyed.
01708_ K-01 Serf cleans the Terminal.
01709_ K-01 Serf collects debris.
01710_ K-01 Serf destroyed.
01711_ K-01 Serf collects debris. <x2>
01713_ Destroyed Particle Gun.
01714_ K-01 Serf collects debris. <x5>
01722_ Wheel destroyed.
01724_ K-01 Serf collects debris. <x6>
01733_ R-06 Scavenger collects Lgt. Nuclear Core.
01735_ Heat Sink fried.
01735_ Y-45 Defender destroyed.
01736_ K-01 Serf collects debris.
01736_ R-06 Scavenger collects Lgt. Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Core Shielding             20
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              CompactDeepBeamcaster
  Manual?         0
Play Time         01:00:38
  Cumulative      4.3 hours
  Start           2019.11.06 @ 20:20:57
  End             2019.11.08 @ 21:08:09
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8b8c91b-275d-4d1c-bd55-4e6125c3bceb