Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 00:31:44 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (210) 1050 Value Destroyed (6994) 6994 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1098) 1098 TOTAL SCORE: 15262 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 598 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -494 Cogmind --------- Core Integrity 771/1000 Matter 51/300 Energy 350/350 System Corruption 0% Temperature Warning (334) Movement Treading (410) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Huge Storage Unit Machine Analyzer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (25) --- Quantum Reactor Heavy Treads Advanced Heat Sink High-capacity Storage Unit Energy Well (93) Gravity Neutralizer Advanced Sensor Array 0b10 Decoder Chip [Scout] Advanced Particle Charger Experimental Power Shielding Improved Focal Shield EM Disruption Field Dispersion Rifle Heavy Plasma Cannon Neutron Cannon Slug Cannon Mini Assault Cannon Mass Driver Heavy Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Machine Analyzer Advanced Targeting Computer Core Analyzer Precision Energy Filter Improved Kinecellerator Powered Armor Improved Focal Shield > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Heavy Treads Advanced Heat Sink High-capacity Storage Unit Energy Well Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Scout] Advanced Particle Charger Weapon Cycler Experimental Power Shielding Reflective Plating EM Disruption Field Tesla Rifle Tesla Rifle Tesla Rifle Dispersion Rifle Heavy Plasma Cannon Neutron Cannon Slug Cannon Mass Driver Heavy Missile Launcher Improved Remote Datajack [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Spiked Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Powered Armor Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 7 | . . . 2 1 1 . . . . 1 . . . . 2 Weapon 2 | . . . . 1 1 . . . . . . . . . . Parts Attached 286 | 9 5 8 35 22 30 11 21 4 18 34 19 29 8 16 17 Power 27 | 1 . 1 5 1 1 1 6 . 2 3 2 2 1 . 1 Engine 22 | 1 . . 5 1 1 1 4 . 2 3 2 2 . . . Core 4 | . . 1 . . . . 2 . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 28 | 4 1 2 7 1 1 1 1 . . 3 1 1 2 1 2 Treads 6 | . . . . . . . . . . . . 1 2 1 2 Leg 2 | 2 . . . . . . . . . . . . . . . Wheel 20 | 2 1 2 7 1 1 1 1 . . 3 1 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 112 | 2 2 1 11 5 21 4 4 . 7 20 5 13 1 7 9 Device 63 | 1 . 1 4 1 13 3 1 . 6 10 3 8 1 4 7 Storage 11 | 1 2 . 2 . 3 . . . . 1 1 1 . . . Processor 9 | . . . 1 2 1 . 1 . 1 1 . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 28 | . . . 4 2 3 1 2 . . 8 1 4 . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 119 | 2 2 4 12 15 7 5 10 4 9 8 11 13 4 8 5 Energy Gun 42 | . 1 2 9 12 1 1 3 2 3 3 1 1 . . 3 Energy Cannon 9 | . . . . 1 . . . . 2 . 1 5 . . . Ballistic Gun 25 | 2 1 1 1 . 2 1 3 2 3 3 4 2 . . . Ballistic Cannon 21 | . . . . . 2 1 2 . 1 . 2 3 4 5 1 Launcher 12 | . . 1 1 1 . 1 1 . . 2 2 1 . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon 5 | . . . 1 1 2 . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 2 . . . 2 . . . . . 1 Parts Lost 57 | . . 1 5 4 2 4 9 . 5 2 10 3 . . 12 Power 6 | . . 1 . 1 . . 2 . . . 1 1 . . . Propulsion 9 | . . . 2 1 . 1 1 . . . 1 1 . . 2 Utility 19 | . . . . 1 1 3 3 . 2 1 2 1 . . 5 Weapon 23 | . . . 3 1 1 . 3 . 3 1 6 . . . 5 Highest Loss Streak 11 | . . 1 1 3 1 3 2 . 2 2 8 2 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 98 98 93 90 88 62 91 85 88 91 94 99 98 Engine 5 | . 14 . 10 8 7 7 5 . 3 6 5 5 4 . . Core 1 | . . 13 1 . . . . 7 3 . . . 1 6 4 Treads 4 | . . . . . . . . . . . . 2 8 20 16 Wheel 10 | . 28 28 21 17 8 6 6 7 7 13 12 9 4 . . Device 17 | . 14 14 21 17 20 22 18 15 10 16 16 15 13 15 20 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 9 | . . . 4 8 8 9 7 15 18 8 13 13 13 13 16 Protection 7 | . . . 6 9 6 4 8 7 7 7 6 10 13 10 6 Energy Gun 12 | . 9 23 20 24 18 18 16 1 15 15 7 3 4 . . Energy Cannon 2 | . . . . . . . . . . . 1 5 15 . . Ballistic Gun 4 | . 17 4 . . 5 6 6 . 13 10 6 5 . . . Ballistic Cannon 6 | . . . . . 4 1 4 . . . 5 7 5 23 22 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 154 | 14 29 31 63 69 126 118 142 120 122 149 131 151 154 154 142 Greatest Support 84 | 20 20 20 32 28 28 28 28 28 28 40 40 40 84 84 84 Greatest Overweight (x) 9 | 4 1 1 3 4 4 4 5 4 4 3 9 5 5 1 2 Average Overweight (x) 2 | . . 1 1 2 2 3 3 3 3 2 2 3 4 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 15 16 20 21 25 25 25 25 25 22 23 25 25 25 Most Carried 25 | 8 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 4 11 14 14 19 20 24 24 25 24 24 20 23 24 24 24 Final Capacity 25 | 8 15 15 20 20 25 25 25 25 25 25 20 25 25 25 25 Final Carried 25 | 8 14 15 20 17 25 25 25 25 24 25 20 25 25 25 21 Class Distribution -------------------- 34% | Mutant 21% | Scavenger-Gunner 20% | Gunner 10% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 6252 | 292 182 263 582 190 479 298 642 . 644 880 296 437 80 289 698 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8720 | 36 208 179 1482 1142 681 529 399 . 729 1298 644 138 . 67 1188 Parts 450 | 8 24 17 78 69 25 28 12 . 36 40 33 8 . 1 71 Haulers Intercepted 13 | . 1 . 5 4 . . . . . 3 . . . . . Recyclers Shooed 9 | 1 . . . 1 3 . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 21 13 . 34 . 23 9 . 4 . Prevented 16 | . . . . . . 3 2 . 4 . 4 3 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 157 | . 9 8 23 17 11 10 8 . 14 14 13 5 . 2 23 Melee 8 | . . . 1 2 . 1 . . . . 3 . . . 1 Guns 93 | . 9 5 19 10 5 6 6 . 12 11 7 3 . . . Cannons 33 | . . . . . 5 . 1 . 2 . 1 . . 2 22 AOE 19 | . . 3 3 1 1 3 1 . . 3 2 2 . . . Classes Destroyed 17 | 1 3 1 6 1 2 1 1 . . . . . . . 1 Worker 7 | . . . 1 2 1 . . . . 1 . . . . 2 Builder 7 | . . . 1 . . . . . . 1 . . . . 5 Tunneler 3 | 2 . 1 . . . . . . . . . . . . . Hauler 13 | . 1 . 5 4 . . . . . 3 . . . . . Recycler 8 | . . . 2 . 2 . . . . 1 . . . . 3 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 12 | . 1 . 2 4 3 . . . . 2 . . . . . Swarmer 52 | . 9 6 4 6 . 3 . . 6 3 4 3 . . 8 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 55 | . . 2 9 7 3 4 5 . 6 6 5 . . 1 7 Brawler 3 | . . . . . 1 . 1 . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . Sentry 19 | . . . 9 3 3 1 . . 1 1 1 . . . . Hunter 14 | . . . . 1 1 . . . 1 2 1 2 . 1 5 Programmer 9 | . . . . . 3 1 . . . 1 2 . . . 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | 1 3 4 7 6 4 7 4 . 7 5 3 3 . 1 13 Combat Bots Only 7 | . 3 3 5 3 3 7 4 . 7 5 3 3 . 1 6 Max Kills in Single Turn 4 | 1 2 4 4 3 2 2 1 . 2 2 2 2 . 1 3 Gunslinging 1 | . 1 . . 1 . . . . 1 1 . . . . . Exploded 3 | . . 3 2 1 1 2 1 . . 1 2 2 . . . Melee 1 | . . . 1 1 . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 11985 | . 206 282 586 978 921 456 1440 . 1018 1018 2244 735 . . 2101 Core 1534 | . 42 75 99 198 94 134 155 . 36 120 279 73 . . 229 Absorbed by Shields 457 | . . . . . 16 13 56 . . . 90 . . . 282 Regen/Repaired (Parts) 461 | . 60 . 56 . 84 . . . . 261 . . . . . Core Remaining (%) 62 | 100 . 53 75 64 . . . . 40 . . . . 44 . Volleys Fired 429 | 7 41 16 76 35 33 16 44 . 35 47 16 20 1 6 36 Largest 4 | 2 2 2 2 3 4 4 4 . 4 4 4 4 1 4 4 Hottest 344 | 40 60 90 115 153 231 225 225 . 244 274 218 344 98 202 231 Shots Fired 1189 | 14 76 32 150 105 113 49 98 . 120 176 57 39 1 21 138 Gun 903 | 14 76 31 149 103 86 43 55 . 110 170 45 17 . . 4 Cannon 267 | . . . . 2 27 4 41 . 10 . 8 19 1 21 134 Launcher 19 | . . 1 1 . . 2 2 . . 6 4 3 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 545 | 14 53 9 1 . 43 20 66 . 65 76 25 18 . 21 134 Thermal 465 | . 23 22 101 . 70 27 30 . 51 94 28 18 1 . . Explosive 7 | . . 1 1 . . . . . . 2 . 3 . . . Electromagnetic 172 | . . . 47 105 . 2 2 . 4 4 4 . . . 4 Robot Hit Streak 21 | 2 6 9 10 10 21 8 14 . 8 15 18 7 . 4 8 Robot Miss Streak 5 | 2 5 2 5 3 3 3 2 . 3 3 2 4 . 1 5 Penetration Max 1 | . . . . . 1 . . . 1 1 . 1 . . . Secondary Targets 18 | . 2 1 1 1 . 1 3 . 4 3 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . 1 1 1 1 . . . Shots Hit Robots 728 | 6 44 20 97 71 78 31 46 . 74 125 40 11 . 12 73 Core Hits 367 | 3 13 12 56 31 29 18 17 . 32 47 22 10 . 4 73 Critical Kills 5 | . . . . . . 1 . . 2 2 . . . . . Critical Parts Destroyed 10 | . 1 . . 1 2 . 2 . 2 2 . . . . . Critical Strikes 59 | . 1 . 5 1 7 3 10 . 12 14 . . . . 6 Burn 33 | . . . 5 . 4 2 5 . 7 10 . . . . . Destroy 13 | . 1 . . . 1 1 2 . 4 4 . . . . . Blast 9 | . . . . . 1 . 3 . . . . . . . 5 Corrupt 2 | . . . . . . . . . 1 . . . . . 1 Smash 2 | . . . . 1 1 . . . . . . . . . . Melee Attacks 135 | . . . 4 15 2 40 20 . . . 53 1 . . . Impact 21 | . . . 4 15 2 . . . . . . . . . . Slashing 60 | . . . . . . 40 20 . . . . . . . . Piercing 54 | . . . . . . . . . . . 53 1 . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18815 | 64 502 416 1892 1836 2331 948 1285 . 1738 3256 1166 429 . 362 2590 Guns 11164 | 64 502 258 1517 1277 1400 517 834 . 1583 2467 495 174 . . 76 Cannons 3684 | . . . . 28 414 27 285 . 155 . 64 25 . 362 2324 Explosions 2993 | . . 158 313 199 440 209 166 . . 789 299 230 . . 190 Melee 974 | . . . 62 332 77 195 . . . . 308 . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 7024 | 64 317 93 13 . 704 187 599 . 870 1130 235 126 . 362 2324 Thermal 6289 | . 185 165 1074 199 1180 357 520 . 821 1337 378 73 . . . Explosive 1390 | . . 158 184 . 370 . . . . 381 . 230 . . 67 Electromagnetic 3138 | . . . 559 1305 . 209 166 . 47 408 245 . . . 199 Impact 471 | . . . 62 332 77 . . . . . . . . . . Slashing 195 | . . . . . . 195 . . . . . . . . . Piercing 308 | . . . . . . . . . . . 308 . . . . Highest Corruption 12 | . . . . 5 2 4 12 12 12 8 6 8 8 . . Average Corruption 6 | . . . . 5 1 3 7 12 12 7 4 7 8 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 196 | . . . . 1 6 25 64 6 39 28 15 12 . . . Message Errors 43 | . . . . . 2 7 13 1 7 11 . 2 . . . Matter Fused 45 | . . . . . 2 6 16 3 11 2 5 . . . . Heat Flow Errors 24 | . . . . . . 5 3 1 7 3 1 4 . . . Energy Discharges 23 | . . . . . . 2 8 1 3 5 3 1 . . . Parts Rejected 2 | . . . . . . . 2 . . . . . . . . Data Loss (minor) 24 | . . . . . 1 2 12 . 3 2 3 1 . . . Data Loss (major) 14 | . . . . 1 1 1 5 . 1 2 1 2 . . . Misfires 11 | . . . . . . 1 2 . 4 . 2 2 . . . Alerts 4 | . . . . . . . 2 . 1 1 . . . . . Weapon Failures 6 | . . . . . . 1 1 . 2 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 388 | . . . 6 83 131 39 24 . . 20 2 6 . . 77 Projectiles 62 | . . . . . 14 . . . . . . . . . 48 Explosions 164 | . . . 6 27 40 10 24 . . 20 2 6 . . 29 Melee 162 | . . . . 56 77 29 . . . . . . . . . Knockbacks 26 | . . . 1 . 1 . . . 1 . . . . 3 20 Impact 1 | . . . 1 . . . . . . . . . . . . Kinetic 24 | . . . . . 1 . . . 1 . . . . 3 19 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 225 | . . . . . 119 11 . . . 8 24 63 . . . Shots 8 | . . . . . 2 1 . . . 1 3 1 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 450 | . . 53 48 135 431 354 421 147 450 373 294 195 . 243 334 Average Temperature 105 | . . 29 12 38 156 124 129 90 169 118 64 70 . 100 118 Received Heat Transfer 2378 | . . 108 240 279 208 76 189 . 198 261 369 12 . . 438 Effects 23 | . . . . . 5 1 7 . 7 3 . . . . . Shutdowns 5 | . . . . . 1 . . . 3 1 . . . . . Energy Bleed 4 | . . . . . . 1 1 . 2 . . . . . . Interference 10 | . . . . . 3 . 6 . . 1 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . 1 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . Parts Fried 19 | . . . 5 12 . . . . . 1 1 . . . . Impact Corruptions 5 | . . . . 3 2 . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 29 | . . . 5 . 4 . 2 . 5 11 2 . . . . Heat Transferred 14608 | . 425 410 2898 200 2344 814 1221 . 1813 3815 557 111 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 3 . 1 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 517 | 10 205 245 479 363 364 . . . . 409 . . . . 517 Initial 100 | . 6 31 17 86 31 . . . . 100 . . . . . Average 184 | 2 83 100 230 120 155 . . . . 271 . . . . 174 Maximum Alert Level 2 | . 1 1 2 1 1 . . . . 2 . . . . 2 Low Security (%) 55 | 100 95 98 32 79 70 . . . . 23 . . . . 61 Level 1 40 | . 4 1 63 20 29 . . . . 71 . . . . 23 Level 2 3 | . . . 4 . . . . . . 4 . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 3 . 5 . . . . 5 . . . . 5 Investigation 8 | . . . 2 . 1 . . . . 3 . . . . 2 Extermination 5 | . . . . . 3 . . . . 1 . . . . 1 Reinforcement 4 | . . . 1 . 1 . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 . 3 . . . . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 252 | . 17 8 45 23 19 13 12 . 18 25 19 9 . 5 39 Peak Tracking Total 11 | . 3 3 6 3 4 7 4 . 5 5 7 4 . 3 11 Tactical Retreats 8 | . . . 1 . . . 3 . . 1 2 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . . . . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . 3 . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 22 | . 1 . 2 . 10 1 . . 1 1 . . . . 6 Max in Single Turn 8 | . 1 . 1 . 8 1 . . 1 1 . . . . 2 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 77 | . 9 . 13 10 14 . 2 4 1 17 1 . . . 6 Terminals 37 | . 6 . 8 7 8 . 1 . 1 6 . . . . . Fabricators 7 | . . . . . 1 . . . . 4 . . . . 2 Repair Stations 8 | . 1 . 2 . 2 . . . . 3 . . . . . Recycling Units 10 | . 2 . 1 2 1 . . . . 2 . . . . 2 Scanalyzers 6 | . . . 2 1 1 . . . . 1 . . . . 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . 1 Total Hacks 236 | . 26 . 45 34 33 . 2 32 5 43 1 . . . 15 Successful 145 | . 18 . 26 22 15 . 2 32 5 17 1 . . . 7 Failed 90 | . 8 . 18 12 18 . . . . 26 . . . . 8 Catastrophic 11 | . . . 1 1 2 . . . . 6 . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 83 | . 15 . 15 16 13 . . . . 14 . . . . 10 Terminals 116 | . 19 . 26 24 22 . 1 . 5 19 . . . . . Fabricators 19 | . . . . . 3 . . . . 9 . . . . 7 Repair Stations 24 | . 4 . 12 . 3 . . . . 5 . . . . . Recycling Units 16 | . 3 . 2 5 1 . . . . 3 . . . . 2 Scanalyzers 19 | . . . 5 5 2 . . . . 4 . . . . 3 Garrison Access 8 | . . . . . 2 . . . . 3 . . . . 3 Terminal Hacks 74 | . 6 . 8 8 6 . 2 32 5 6 1 . . . . Record 18 | . 1 . . . . . 1 11 5 . . . . . . Part Schematic 12 | . . . . . 1 . . 11 . . . . . . . Robot Schematic 9 | . . . . . . . . 7 . 2 . . . . . Robot Analysis 8 | . 1 . 1 3 1 . . . . 2 . . . . . Prototype ID Bank 9 | . 2 . 3 . 1 . . 3 . . . . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . Locate Traps 6 | . 1 . . 1 3 . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 3 | . . . . . 1 . . . . . . . . . 2 Repair Station Hacks 19 | . 4 . 9 . 2 . . . . 4 . . . . . Scan Component 10 | . 2 . 5 . 1 . . . . 2 . . . . . Repair 9 | . 2 . 4 . 1 . . . . 2 . . . . . Recycling Unit Hacks 7 | . 2 . 1 2 1 . . . . 1 . . . . . Retrieve Components 7 | . 2 . 1 2 1 . . . . 1 . . . . . Scanalyzer 14 | . . . 5 5 1 . . . . 1 . . . . 2 Insert Component 7 | . . . 2 2 1 . . . . 1 . . . . 1 Analyze 7 | . . . 3 3 . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 26 | . 6 . 3 7 4 . . . . 5 . . . . 1 Terminals 16 | . 5 . 2 5 2 . . . . 2 . . . . . Track 5 | . 1 . 1 3 . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 1 1 . . . . 2 . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . 2 . . . . 1 Report 1 | . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 Fabnet 2 | . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 2 . . . . . . . . . . . Reject 4 | . 1 . 1 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . Jam 2 | . . . . . 1 . . . . 1 . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 66 | . 8 . 13 9 14 . . . . 17 . . . . 5 Full Trace Events 4 | . . . . . . . . . . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 7 . 2 . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 2 2 1 . . 11 . . . . 15 . 1 Parts Built 4 | . . . . . 1 . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . Time 375 | . . . . . 84 . . . . . . . . . 291 Total Part Build Rating 29 | . . . . . 6 . . . . . . . . . 23 Parts Repaired 9 | . 2 . 4 . 1 . . . . 2 . . . . . Time 318 | . 52 . 153 . 60 . . . . 53 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 25 | . 4 . 10 3 6 . . . . 2 . . . . . Parts Scanalyzed 6 | . . . 2 2 1 . . . . 1 . . . . . Part Schematics Acquired 5 | . . . 2 2 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 1 . . . 1 2 Non-combat . | . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 1 . . . 1 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . 3 3 3 3 3 4 4 Autooverrided 5 | . . . . . . . . . 1 1 . . . 1 2 Robots Rewired 6 | . . . . . . 6 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 20 | . 1 3 . . . 6 . . 2 1 . . 4 1 2 Largest Group 4 | . 1 4 4 . . 4 2 . 2 1 . . 4 4 2 Highest-Rated Group 156 | . 10 50 50 . . 106 48 . 125 37 . . 156 156 79 Highest-Rated Ally 96 | . 10 16 16 . . 32 32 . 96 37 . . 40 40 41 Total Orders 14 | . . 4 8 . . 2 . . . . . . . . . STAY 6 | . . 2 3 . . 1 . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . FOLLOW 6 | . . 2 3 . . 1 . . . . . . . . . GUARD 1 | . . . 1 . . . . . . . . . . . . Ally Attacks 144 | . . 5 53 . . 15 11 . 8 4 . . . 35 13 Total Damage 2750 | . . 24 679 . . 309 414 . 450 87 . . . 604 183 Kills 23 | . . . 12 . . 3 2 . 2 . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 8 | . 1 . 1 3 1 . . . . 2 . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 1 . . . 1 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 23781 | 128 749 649 2747 1290 2343 1500 2015 204 1027 2133 1374 1074 2682 2903 963 Spaces Moved 13526 | 72 617 607 1932 793 1354 789 1142 135 570 1269 818 637 1411 1070 310 Core 11 | 11 . . . . . . . . . . . . . . . Treads 1603 | . . . . . . . . . . . . . 223 1070 310 Legs 52 | 52 . . . . . . . . . . . . . . . Wheels 11860 | 9 617 607 1932 793 1354 789 1142 135 570 1269 818 637 1188 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 120 145 145 145 145 125 125 125 175 253 253 Average Speed 149 | 119 87 95 108 124 135 155 157 145 154 139 132 150 188 253 254 Slowest Speed 560 | 250 95 95 125 150 160 160 175 160 160 140 225 175 560 253 345 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . 1 . 1 2 . . . 1 . . . . Exploration Rate (%) 65 | 5 94 96 99 52 36 79 92 70 65 28 74 71 89 90 9 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . 1 . . . . 2 . . Known Exits Taken 5 | . . . . 1 1 1 . . 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . . 1 1 . . 1 1 1 1 . Scrap Searched 21 | . . 1 . . . 3 4 . 2 . 1 4 1 5 . Spaces Dug 123 | . . . . 4 1 35 38 . 2 . 31 12 . . . Terrain Destroyed 314 | . . 6 9 16 40 42 43 . 6 25 41 44 . 7 35 Melee 92 | . . . . 4 1 35 20 . . . 31 1 . . . Projectile 90 | . . . . . 3 2 23 . 6 2 6 14 . 7 27 AOE 132 | . . 6 9 12 36 5 . . . 23 4 29 . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 16008 | 97 751 646 2436 990 1783 968 1252 142 643 1524 960 721 1440 1252 403 Wait 1173 | . 74 10 303 90 324 45 7 . . 114 43 2 6 143 12 Move 13510 | 71 616 606 1931 792 1353 788 1140 134 569 1268 817 636 1410 1069 310 Hop . | . . . . . . . . . . . . . . . . Pick Up 219 | 8 10 2 48 19 22 8 14 . 10 25 9 18 6 6 14 Fast Attach 53 | 9 1 2 3 1 5 . 3 4 3 5 1 5 4 5 2 Attach 90 | . 2 . 13 11 5 4 9 . 7 6 11 9 3 1 9 Detach 3 | . . . 1 . 1 . . . 1 . . . . . . Swap 143 | . 2 6 19 10 20 7 9 . 8 23 7 15 1 10 6 Drop 188 | 2 5 4 38 17 18 4 5 4 10 28 3 15 9 12 14 Fire 429 | 7 41 16 76 35 33 16 44 . 35 47 16 20 1 6 36 Melee 135 | . . . 4 15 2 40 20 . . . 53 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . 1 . . 8 . . . . . Rewire 56 | . . . . . . 56 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 5) 424 | -10/Materials | Discovered new exit (range 6) 621 | -10/Materials | Discovered new exit (range 14) 817 | -10/Materials | Repaired Assault Rifle 844 | -10/Materials | Repaired Wheel 878 | -10/Materials | Entered Mines 878 | -10/Mines | Accompanied by 1 ally 935 | -10/Mines | Learned location of Storage (-8) 995 | -10/Mines | Discovered new exit (range 6) 1118 | -10/Mines | Found a hidden stash of uninstalled traps 1204 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1217 | -10/Mines | Build established: Scavenger-Mutant 1253 | -10/Mines | Discovered new exit (range 7) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Accompanied by 4 allies 1527 | -9/Materials | Evolved 2 slots: Utility x2 2301 | -9/Materials | Discovered new exit (range 5) 2765 | -9/Materials | Build established: Mutant 2992 | -9/Materials | Discovered new exit (range 13) 3286 | -9/Materials | Discovered new exit (range 16) 3322 | -9/Materials | Central database locked down 3390 | -9/Materials | Repaired Cld. Ion Engine 3452 | -9/Materials | Repaired Imp. Heat Sink 3486 | -9/Materials | Repaired Hrd. Light Armor Plating 3695 | -9/Materials | Discovered new exit (range 10) 3991 | -9/Materials | Repaired Hvy. EM Pulse Gun 4274 | -9/Materials | Entered another Materials area 4274 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4587 | -8/Materials | Build established: Gunner 4725 | -8/Materials | Discovered new exit (range 6) 4849 | -8/Materials | Discovered new exit (range 3) 5415 | -8/Materials | Discovered new exit (range 15) 5495 | -8/Materials | Crushed by falling debris 5526 | -8/Materials | Lost 3 parts (1p1n1u) 5564 | -8/Materials | Identified exit to Factory 5564 | -8/Materials | Entered Factory 5564 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5982 | -7/Factory | Build established: Skirmisher 6476 | -7/Factory | Discovered new exit (range 11) 6488 | -7/Factory | Identified exit to Factory 6902 | -7/Factory | Repaired Prc. Beam Rifle 7037 | -7/Factory | Build established: Mutant 7352 | -7/Factory | Fabricated Plasma Sword (x1) 7858 | -7/Factory | Discovered new exit (range 8) 7906 | -7/Factory | Identified exit to Lower Caves 7907 | -7/Factory | Entered Lower Caves 8000 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8331 | -7/Lower Caves | Crushed by falling debris 8346 | -7/Lower Caves | Build established: Scavenger-Mutant 8426 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8468 | -7/Lower Caves | Lost 3 parts (1n2u) 8470 | -7/Lower Caves | Destroyed 7 combat bots 8507 | -7/Lower Caves | Identified exit to Lower Caves 8728 | -7/Lower Caves | Build established: Gunner 9407 | -7/Lower Caves | Entered another Lower Caves area 9407 | -7/Lower Caves | Accompanied by 2 allies 9573 | -7/Lower Caves | Discovered exit to Factory (range 3) 9681 | -7/Lower Caves | Encountered a Warlord checkpoint 10212 | -7/Lower Caves | Spotted B-75 Beast 10258 | -7/Lower Caves | Crushed by falling debris 10539 | -7/Lower Caves | Build established: Mutant 10692 | -7/Lower Caves | Crushed by falling debris 10693 | -7/Lower Caves | Core integrity fell below 50% 10693 | -7/Lower Caves | System corruption reached 10% 10749 | -7/Lower Caves | Destroyed B-75 Beast 10909 | -7/Lower Caves | Learned 4 Factory zone layouts 11124 | -7/Lower Caves | Build established: Gunner 11256 | -7/Lower Caves | Discovered new exit (range 5) 11422 | -7/Lower Caves | Entered Data Miner 11424 | -7/Data Miner | Discovered new exit (range 6) 11452 | -7/Data Miner | Met Data Miner 11481 | -7/Data Miner | Learned location of Section 7 (-2) 11481 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11506 | -7/Data Miner | Received God Mode back door access code from Data Miner 11626 | -7/Data Miner | Entered Proximity Caves 11677 | -6/Proximity Caves | Escorted by Enhanced Grunt 11907 | -6/Proximity Caves | Build established: Scavenger-Gunner 12029 | -6/Proximity Caves | Spotted B-75 Beast 12046 | -6/Proximity Caves | Allies destroyed B-75 Beast 12108 | -6/Proximity Caves | Found Prototype Device 12108 | -6/Proximity Caves | Identified Exp. Thermal Shield 12322 | -6/Proximity Caves | Discovered exit to Factory (range 9) 12549 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12571 | -6/Proximity Caves | Learned Research garrison access intel 12571 | -6/Proximity Caves | Learned Extension stockpile data 12571 | -6/Proximity Caves | Learned Research stockpile data 12571 | -6/Proximity Caves | Learned Armory trap positions 12571 | -6/Proximity Caves | Learned 8 Research zone layouts 12581 | -6/Proximity Caves | Destroyed 7 combat bots 12653 | -6/Proximity Caves | Entered Factory 12653 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12809 | -6/Factory | Discovered new exit (range 5) 13035 | -6/Factory | Discovered new exit (range 15) 13471 | -6/Factory | Repaired Adv. Particle Charger 13613 | -6/Factory | Build established: Scavenger-Tank 14052 | -6/Factory | Found Powered Armor 14062 | -6/Factory | Found Powered Armor 14218 | -6/Factory | Identified exit to Lower Caves 14574 | -6/Factory | Repaired Arm. Huge Wheel 14682 | -6/Factory | Build established: Gunner 14786 | -6/Factory | Entered Lower Caves 15225 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15255 | -6/Lower Caves | Learned Factory garrison access intel 15273 | -6/Lower Caves | Encountered a Warlord checkpoint 15347 | -6/Lower Caves | Crushed by falling debris 15378 | -6/Lower Caves | Lost 8 parts (1n2u5w) 15620 | -6/Lower Caves | Build established: Mutant 15712 | -6/Lower Caves | Spotted B-75 Beast 15876 | -6/Lower Caves | Discovered new exit (range 15) 16160 | -6/Lower Caves | Entered another Lower Caves area 16168 | -6/Lower Caves | Encountered a Warlord checkpoint 16177 | -6/Lower Caves | Learned 8 Factory zone layouts 16326 | -6/Lower Caves | Discovered new exit (range 16) 16363 | -6/Lower Caves | Core integrity fell below 50% 16673 | -6/Lower Caves | Spotted B-75 Beast 17185 | -6/Lower Caves | Discovered new exit (range 5) 17234 | -6/Lower Caves | Entered Zion 17303 | -6/Zion | System corruption cleaned by Quarantine Array 17394 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17875 | -6/Zion | Identified exit to Deep Caves 18326 | -6/Zion | Given A8's code to call for help 18903 | -6/Zion | Imprinted 18905 | -6/Zion | Declared Zion's savior 19622 | -6/Zion | Discovered new exit (range 15) 19671 | -6/Zion | Build established: Scavenger-Gunner 19916 | -6/Zion | Entered Proximity Caves 19916 | -5/Proximity Caves | Accompanied by 4 allies 20116 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21681 | -5/Proximity Caves | Learned Factory garrison access intel 22695 | -5/Proximity Caves | Discovered new exit (range 9) 22819 | -5/Proximity Caves | Entered Factory 22819 | -5/Factory | Accompanied by 2 allies 22819 | -5/Factory | Evolved 2 slots: Utility x2 22820 | -5/Factory | Identified exit to Upper Caves 22821 | -5/Factory | Loaded intel: 4 garrison access locations 23277 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 23354 | -5/Factory | Garrison activated, responded to threat 23547 | -5/Factory | Build established: Derelict-Gunner 23657 | -5/Factory | Fabricated Quantum Reactor (x2) 23714 | -5/Factory | Local machine network offline 23749 | -5/Factory | Cargo convoy interrupted 23769 | -5/Factory | Incoming assault squad redirected 23782 | -5/Factory | Fabricated Lgt. Regenerative Plating? 23782 | -5/Factory | Incoming assault squad redirected 23782 | -5/Factory | Self-destructed Last Messages --------------- 23772_ U-05 Engineer destroyed. 23772_ Slug penetrates Wall. 23773_ Tesla Rifle destroyed. 23774_ K-01 Serf collects debris. 23774_ Hvy. Flak Cannon destroyed. 23775_ U-05 Engineer builds a Wall. 23775_ I-47 Archangel knocked back. 23775_ Penetrated by Slug. 23775_ K-01 Serf destroyed. 23775_ Slug penetrates Wall. 23776_ Weapon Cycler destroyed. 23777_ Tesla Rifle destroyed. 23779_ Penetrated by Slug. 23779_ Slug penetrates Wall. 23779_ X-77 Beamer knocked back. 23779_ Spk. Medium Treads destroyed. 23779_ Adv. Assault Cannon destroyed. 23781_ Imp. Kinecellerator destroyed. 23782_ >> FABRICATOR: Completed Lgt. Regenerative Plating? 23782_ ALERT: Higher priority target reported, redirecting assault. 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"" | | + % %%!%%=hx% % # G## """ "" | | ## %%%!uu # ""## """ "" | | ## % %%!%! # ""## """ "" | | #" """" """" ###+########### ! ## | | #" """" """" #= %![ #????# """ ## | | #" """" """" # %"""" #????# """ ######### | | #T # !"""" #????# """ #???????? | | #" """" """" # %"""" #????# #???????? | | #" """" """" # """" #????#########???????? | | #" """" """" # """" #????????????????????? | | ## # """" #????????????????????? | | ## """" #] """" #????????????????????? | | """" =! # #????????????????????? | | """" =! # """" #????????????????????? | | ?? # """" #????????????????????? | | ??? # """" #????????????##??????? | | ???????? # """" #???????????? #??????? | | #######????????????# """"?????????????? #??????? | | ???????????????????# """"?????????????? #??????? | | ???????????????????# """"?????????????? ######## | | ???????????????????# ???????????????? # | | ???????????????????# ????????????????? # | | ???????????????????#+####???????????????? # | | ????????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Containment 8 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 25 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Railgun | -7/Data Miner | Free Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Drone Bay | -6/Zion | Archive KE Penetrator | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Neutron Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Y-54 Guardian | -6/Factory | Hacked G-47 Trooper | -6/Factory | Hacked K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Plasma Sword | x1 | -7/Factory | Preloaded Quantum Reactor | x2 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerAlphaAmplifier Manual? 0 Play Time 03:38:29 Cumulative 292.1 hours Start 2022.04.13 @ 12:47:04 End 2022.04.14 @ 00:31:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab597dad-8717-4681-aad0-de694ca3f881