Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 19:23:19 Player: Coronach Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2134) 2134 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (910) 910 TOTAL SCORE: 9559 Bonus ------- Follower Combat Kills 110 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter 0b10 Alert Chip Improved Target Analyzer Improved Utility Shielding Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Energy Well (350) Neutron Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Trap Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter 0b10 Alert Chip Improved Target Analyzer Energy Filter Cloaking Device Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Mass Driver Chainsword > --- INVENTORY -------- Micro Fission Core Compact Wheel Makeshift Armor Plating Heavy Shock Bomb Launcher Heavy Missile Launcher Improved Datajack Improved Remote Datajack Improved Plasma Cutter [Rating: 102] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Wheel Treads Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility 0b10 Alert Chip Device Advanced Sensor Array Storage Small Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Utility Shielding Weapon Chainsword Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Slots Evolved 12 | . . . . . 4 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . Utility 11 | . . . . . 4 2 . 2 . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 147 | 4 3 2 1 1 22 4 21 17 7 4 26 35 Power 14 | 1 1 . . . 1 . 1 1 1 . 6 2 Engine 5 | 1 . . . . . . . . 1 . 3 . Core 8 | . 1 . . . 1 . 1 1 . . 2 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 22 | 2 1 . . . 5 . 5 3 2 . 2 2 Treads 3 | . . . . . . . 2 . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 9 | 2 1 . . . 2 . 1 . . . 2 1 Hover 10 | . . . . . 3 . 2 3 2 . . . Flight . | . . . . . . . . . . . . . Utility 65 | 1 1 . 1 . 12 2 8 11 3 1 9 16 Device 24 | 1 . . . . 1 . 4 3 2 1 3 9 Storage 11 | . 1 . 1 . 5 . 3 . . . . 1 Processor 10 | . . . . . 3 . . 2 . . 3 2 Hackware 11 | . . . . . 1 1 1 6 . . 1 1 Protection 9 | . . . . . 2 1 . . 1 . 2 3 Artifact . | . . . . . . . . . . . . . Weapon 46 | . . 2 . 1 4 2 7 2 1 3 9 15 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . 3 3 Ballistic Gun 2 | . . 1 . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 8 | . . 1 . . . 2 2 . 1 1 . 1 Special Weapon 6 | . . . . . . . . . . . 4 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 3 . 5 1 . . 1 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 9 | . . . . . 1 . . 1 . 2 1 4 Unidentified Prototypes 4 | . . . . . . . . . . 1 1 2 Parts Lost 34 | . . . . 1 4 . 9 1 3 3 2 11 Power 3 | . . . . . . . 1 . 1 . . 1 Propulsion 8 | . . . . . 3 . 3 . . 1 . 1 Utility 15 | . . . . . . . 3 1 1 2 . 8 Weapon 8 | . . . . 1 1 . 2 . 1 . 2 1 Highest Loss Streak 6 | . . . . 1 4 . 6 1 3 3 2 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 99 100 90 99 96 99 97 90 Engine 1 | . 5 . . . . . . . 4 6 4 . Core 7 | . 8 14 14 14 9 7 5 5 . . . 9 Treads 1 | . . . . . . . 2 . . . . 4 Wheel 9 | . 28 28 28 28 9 15 4 . . . 7 . Hover 4 | . . . . . 7 . 4 12 11 12 2 . Device 14 | . 14 14 14 14 11 15 10 7 11 12 16 22 Storage 8 | . 14 14 14 14 12 7 13 6 6 6 5 4 Processor 14 | . . . . . 17 15 15 13 14 12 16 25 Hackware 12 | . . . . . 7 15 16 37 26 25 11 9 Protection 2 | . . . . . 4 7 2 . 4 6 9 . Energy Cannon 1 | . . . . . . . . . . . 3 4 Ballistic Gun 4 | . 14 14 14 16 5 . . . . . . . Launcher 3 | . . 8 14 11 . . 9 . 4 2 . . Slashing Weapon 4 | . . . . . 11 15 4 6 6 6 4 4 Special Melee Weapon 2 | . . . . . 1 . . 6 . 4 4 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 14 29 31 51 51 57 25 27 17 17 16 48 63 Greatest Support 70 | 20 26 26 26 26 26 22 22 20 20 20 26 70 Greatest Overweight (x) 4 | . 1 1 1 1 2 1 4 . . 1 4 2 Average Overweight (x) . | . . 1 1 1 . 1 . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 10 10 8 8 8 8 10 Average Capacity 10 | 8 8 15 17 20 13 10 9 8 8 8 8 8 Most Carried 20 | 7 10 14 18 18 20 9 9 8 8 8 8 10 Average Carried 9 | 6 7 11 15 17 12 8 6 7 7 7 6 8 Final Capacity 20 | 8 15 15 20 20 10 10 8 8 8 8 8 5 Final Carried 18 | 7 10 14 18 17 10 8 8 8 8 6 7 4 Class Distribution -------------------- 30% | Hacker-Assassin 21% | Mutant 10% | Hacker-Scout 8% | Assassin 7% | Hacker-Mutant 6% | Wizard-Scout 5% | Scout 4% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Hacker-Skirmisher | -7/DSF Wizard-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Matter Collected 2163 | 246 34 44 36 11 101 60 212 266 175 14 230 734 Remotely . | . . . . . . . . . . . . . Salvage Created 2799 | 63 128 56 . 11 238 . 357 17 207 41 230 1451 Parts 154 | 3 4 13 . 2 12 . 19 1 10 7 16 67 Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 7 | . . . . . 1 . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 7 5 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Combat Hostiles Destroyed 46 | . 3 6 . 3 3 . 8 . 3 3 2 15 Melee 7 | . . . . . 3 . 1 . 3 . . . Guns 4 | . 3 . . 1 . . . . . . . . Cannons 10 | . . . . . . . . . . . 2 8 AOE 25 | . . 6 . 2 . . 7 . . 3 . 7 Classes Destroyed 14 | 2 1 1 . . 2 . 5 1 1 . . 1 Worker 1 | . . . . . . . . . . . . 1 Tunneler 2 | 1 . 1 . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 8 | 1 . . . . . . . . . . 1 6 Minesweeper 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . 2 . . . . . . . Swarmer 20 | . . 6 . 3 . . . . . 3 . 8 Grunt 8 | . 3 . . . 2 . . . 3 . . . Sentry 2 | . . . . . 1 . 1 . . . . . Specialist 5 | . . . . . . . 4 . . . . 1 Hunter 1 | . . . . . . . 1 . . . . . Programmer 9 | . . . . . . . 1 . . . 2 6 Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 14 | 2 2 4 . 3 2 . 5 1 2 3 2 14 Combat Bots Only 10 | . 2 3 . 3 2 . 5 . 2 3 2 10 Max Kills in Single Turn 3 | 1 1 3 . 2 1 . 2 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . 2 . . 2 . 3 Melee 1 | . . . . . 1 . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Damage Taken 6082 | . 220 98 . 97 433 . 1328 231 448 208 501 2518 Core 2298 | . 111 10 . . 124 . 532 154 100 43 64 1160 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . 14 22 65 Regen/Repaired (Parts) 158 | . . . . . . . . 86 . . 14 58 Core Remaining (%) 68 | 100 . . . 51 77 . 24 . . 65 93 . Volleys Fired 122 | 6 16 3 . 7 10 . 27 . . 2 11 40 Largest 3 | 2 2 1 . 2 2 . 2 . . 1 3 2 Hottest 156 | 70 70 30 . 40 40 . 60 . . 30 110 156 Shots Fired 193 | 12 32 3 . 11 20 . 37 . . 2 18 58 Gun 72 | 12 32 . . 8 20 . . . . . . . Cannon 56 | . . . . . . . . . . . 7 49 Launcher 49 | . . 3 . 3 . . 37 . . 2 . 4 Special 16 | . . . . . . . . . . . 11 5 Kinetic 76 | 6 16 . . 8 20 . . . . . . 26 Thermal 66 | 6 16 . . . . . . . . . 16 28 Explosive 45 | . . 3 . 3 . . 37 . . 2 . . Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 10 | 6 7 1 . 2 4 . 7 . . 1 6 10 Robot Miss Streak 4 | 2 4 1 . 3 4 . 3 . . 1 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 176 | 9 20 2 . 4 35 . 27 6 15 2 10 46 Core Hits 108 | 4 7 6 . 4 8 . 33 2 5 3 5 31 Critical Kills 7 | . . . . . . . . . . . . 7 Critical Parts Destroyed 5 | . . . . . . . . . . . . 5 Critical Strikes 17 | . 1 . . . 1 . . . 1 . 1 13 Burn 1 | . 1 . . . . . . . . . . . Destroy 12 | . . . . . . . . . . . . 12 Sever 4 | . . . . . 1 . . . 1 . 1 1 Melee Attacks 148 | . . . . . 60 . 10 13 19 5 10 31 Impact . | . . . . . . . . . . . . . Slashing 137 | . . . . . 52 . 10 12 19 4 10 30 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 5 . . 3 1 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . Damage Inflicted 6503 | 97 218 293 . 134 807 . 1814 266 615 179 310 1770 Guns 446 | 97 218 . . 27 104 . . . . . . . Cannons 1001 | . . . . . . . . . . . 84 917 Explosions 2608 | . . 293 . 107 . . 1599 . . 179 . 430 Melee 2269 | . . . . . 703 . 215 266 615 . 80 390 Ramming . | . . . . . . . . . . . . . Kinetic 626 | 45 68 . . 27 104 . . . . . . 382 Thermal 1102 | 52 150 . . . . . . . . . 230 670 Explosive 2178 | . . 293 . 107 . . 1599 . . 179 . . Electromagnetic 328 | . . . . . . . . . . . . 328 Impact . | . . . . . . . . . . . . . Slashing 2269 | . . . . . 703 . 215 266 615 . 80 390 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 8 10 Average Corruption 4 | . . . . . . . . . . . 7 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . 3 12 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . . . 1 3 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 136 | . . 10 . . . . . 33 56 . . 37 Projectiles 27 | . . . . . . . . . . . . 27 Explosions 13 | . . 10 . . . . . . . . . 3 Melee 96 | . . . . . . . . 33 56 . . 7 Knockbacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 215 | . . 37 . 59 . . 68 . . 21 . 30 Shots 8 | . . 1 . 2 . . 2 . . 1 . 2 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 270 | 80 265 . . 4 9 . 136 . 13 . 208 270 Average Temperature 74 | 36 109 . . 3 4 . 38 . 13 . 92 73 Received Heat Transfer 898 | . 144 . . . 270 . 105 72 169 27 . 111 Effects 3 | . 3 . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . . . . 22 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . 3 3 Heat Transferred 1445 | 148 518 . . . . . . . . . 333 446 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Peak Influence 326 | 10 121 308 . 132 129 17 156 103 . . 59 326 Initial 81 | . 6 46 . . 51 14 11 81 . . 16 21 Average 77 | 5 79 164 . 30 55 15 80 56 . . 28 114 Maximum Alert Level 1 | . . 1 . . . . . . . . . 1 Low Security (%) 87 | 100 100 69 . 100 100 100 100 100 . . 100 66 Level 1 12 | . . 30 . . . . . . . . . 33 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 17 | . 2 . . . . . 3 1 . 1 1 9 Investigation 2 | . . . . . . . . . . . . 2 Extermination 5 | . . . . . . . . . . . 1 4 Reinforcement 9 | . 2 . . . . . 3 1 . . . 3 Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Distress Signals 3 | . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 8 6 . 3 12 . 9 7 3 15 3 41 Peak Tracking Total 19 | . 2 3 . 3 3 . 4 3 3 13 2 19 Tactical Retreats 2 | . 1 . . . 1 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Traps Triggered 2 | . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 25 | . . . . . 5 . . . . . 1 19 Triggered 1 | . . . . . . . . . . . . 1 Disarmed 2 | . . . . . . . . . . . . 2 Reprogrammed 23 | . . . . . 3 . . 16 . . 1 3 Reused 4 | . . . . . 2 . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . . . . . 2 Most Traps Carried 1 | . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Machines Disabled 4 | . . 1 . . . . . . . . 1 2 Max in Single Turn 1 | . . 1 . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Machines Accessed 37 | . 1 1 2 . 6 1 . 11 . . 5 10 Terminals 18 | . 1 1 . . 3 1 . 6 . . 2 4 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 4 | . . . . . 1 . . 1 . . 1 1 Recycling Units 7 | . . . . . 2 . . 2 . . 1 2 Scanalyzers 2 | . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . 1 Total Hacks 143 | . 6 4 3 . 23 1 . 58 . . 14 34 Successful 100 | . 3 2 3 . 15 1 . 46 . . 10 20 Failed 43 | . 3 2 . . 8 . . 12 . . 4 14 Catastrophic 3 | . . . . . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 77 | . 5 3 1 . 15 . . 30 . . 6 17 Terminals 78 | . 6 4 . . 14 1 . 35 . . 4 14 Fabricators 7 | . . . . . . . . 5 . . . 2 Repair Stations 20 | . . . . . 2 . . 6 . . 4 8 Recycling Units 27 | . . . . . 7 . . 11 . . 3 6 Scanalyzers 6 | . . . . . . . . . . . 3 3 Garrison Access 2 | . . . . . . . . 1 . . . 1 Terminal Hacks 31 | . 1 1 3 . 4 1 . 17 . . 1 3 Record 3 | . . . 2 . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . Branch Access Points 3 | . 1 . . . 1 . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 2 . . . . Machine Index 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . 1 . . 2 . . . . Reprogram Traps 3 | . . . . . . . . 3 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 1 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 16 | . . . . . 1 . . 6 . . 3 6 Scan Component 9 | . . . . . 1 . . 3 . . 2 3 Repair 7 | . . . . . . . . 3 . . 1 3 Recycling Unit Hacks 12 | . . . . . 3 . . 7 . . . 2 Process 4 | . . . . . 1 . . 2 . . . 1 Report Inventory 4 | . . . . . 1 . . 2 . . . 1 Retrieve Matter 3 | . . . . . 1 . . 2 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . . . 3 1 Insert Component 3 | . . . . . . . . . . . 2 1 Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . 1 . . . 1 Unauthorized Hacks 33 | . 2 1 . . 7 . . 13 . . 3 7 Terminals 19 | . 2 1 . . 4 . . 8 . . 1 3 Track 5 | . 1 1 . . . . . 3 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 10 | . 1 . . . 3 . . 3 . . 1 2 Operators 3 | . . . . . 1 . . 1 . . . 1 Fabricators 4 | . . . . . . . . 2 . . . 2 Liberate 2 | . . . . . . . . 1 . . . 1 Haulers 2 | . . . . . . . . 1 . . . 1 Repair Stations 2 | . . . . . . . . . . . 1 1 Mechanics 2 | . . . . . . . . . . . 1 1 Recycling Units 8 | . . . . . 3 . . 3 . . 1 1 Monitor 1 | . . . . . . . . 1 . . . . Reject 5 | . . . . . 2 . . 1 . . 1 1 Recyclers 2 | . . . . . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 1 1 . . 5 . . 7 . . 4 8 Full Trace Events 2 | . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . Robots Built 3 | . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . 1 . . . . Time 67 | . . . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . . . . . . . . 3 . . 1 3 Time 236 | . . . . . . . . 66 . . 26 144 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 311 | . . . . . 221 . . 27 . . . 63 Retrieved Matter 259 | . . . . . 232 . . 27 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 4 . . 1 . 1 . 1 Non-combat 6 | . . . . . 4 . . . . 1 . 1 Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 8 | . . . . . 5 . . 1 . 1 . 1 parse_system 6 | . . . . . 4 . . 1 . 1 . . no_distress 1 | . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Total Allies 6 | . . . . . . . . 3 . . . 3 Largest Group 3 | . . . . . . . . 3 2 . . 3 Highest-Rated Group 138 | . . . . . . . . 90 56 . . 138 Highest-Rated Ally 46 | . . . . . . . . 30 30 . . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 13 1 . . 9 Total Damage 448 | . . . . . . . . 308 33 . . 107 Kills 3 | . . . . . . . . 3 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Turns Passed 6101 | 45 223 278 645 189 985 9 305 560 623 99 681 1459 Spaces Moved 4783 | 25 147 249 609 162 620 3 195 728 786 99 469 691 Core 135 | . . . . . . . 2 . . . . 133 Treads 455 | . . . . . . . 17 . . . . 438 Legs . | . . . . . . . . . . . . . Wheels 2192 | 25 147 249 609 162 339 3 69 . . . 469 120 Hover 2001 | . . . . . 281 . 107 728 786 99 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 80 80 105 105 105 56 100 56 56 56 56 105 50 Average Speed 91 | 80 89 105 105 105 86 100 92 56 56 56 114 142 Slowest Speed 250 | 80 105 105 105 105 120 100 250 60 60 110 140 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 26 58 93 33 41 . 92 17 85 9 8 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . . Known Exits Taken 4 | . 1 . . . . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . 1 1 . . Scrap Searched 5 | . . 1 . . . . . . 3 1 . . Spaces Dug 62 | . . . . . 17 . . 6 2 4 11 22 Terrain Destroyed 230 | . . 36 . 29 17 . 65 6 2 25 13 37 Melee 54 | . . . . . 17 . . 6 2 4 8 17 Projectile 14 | . . . . . . . . . . . 5 9 AOE 162 | . . 36 . 29 . . 65 . . 21 . 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Total 6130 | 37 209 262 616 170 993 9 270 861 943 133 572 1055 Wait 732 | . 38 3 . 1 233 . 2 83 120 21 31 200 Move 4771 | 24 146 248 608 161 619 2 194 727 785 98 468 691 Hop . | . . . . . . . . . . . . . Pick Up 88 | 2 4 5 5 . 17 1 9 10 7 1 13 14 Fast Attach 40 | 1 . . . . 10 . 5 5 2 . 7 10 Attach 44 | . . . . 1 6 3 7 3 4 2 9 9 Detach 10 | . . . . . 3 1 2 . . . . 4 Swap 64 | 3 3 2 1 . 6 1 9 9 1 3 10 16 Drop 89 | 1 2 1 2 . 27 1 6 11 5 1 12 20 Fire 122 | 6 16 3 . 7 10 . 27 . . 2 11 40 Melee 144 | . . . . . 57 . 9 13 19 5 10 31 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 25 | . . . . . 5 . . . . . 1 19 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Entered Mines 286 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 311 | -10/Mines | Build established: Mutant 432 | -10/Mines | Discovered new exit (range 13) 542 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 543 | -10/Mines | Discovered new exit (range 5) 547 | -10/Mines | Entered Exiles 562 | -10/Exiles | Discovered new exit (range 15) 597 | -10/Exiles | Met 8R-AWN 614 | -10/Exiles | Met EX-HEX 690 | -10/Exiles | Visited The Gauntlet 796 | -10/Exiles | Met EX-DEC 824 | -10/Exiles | Learned location of Zion (-7) 879 | -10/Exiles | Discovered new exit (range 14) 981 | -10/Exiles | Met EX-BIN 994 | -10/Exiles | Aligned with FarCom system 995 | -10/Exiles | Given EX-Vault access code 1040 | -10/Exiles | Opened EX-Vault 1047 | -10/Exiles | Found 0b10 Alert Chip 1070 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1192 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1192 | -10/Exiles | Entered Mines 1195 | -9/Mines | Learned Materials garrison access intel 1371 | -9/Mines | Discovered new exit (range 10) 1381 | -9/Mines | Entered Materials 1381 | -8/Materials | Evolved 4 slots: Utility x4 1382 | -8/Materials | Loaded intel: 1 garrison access location 2188 | -8/Materials | Build established: Scout 2267 | -8/Materials | Lost 4 parts (3n1w) 2312 | -8/Materials | Discovered new exit (range 17) 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Evolved 2 slots: Utility x2 2370 | -7/Factory | Identified exit to DSF 2375 | -7/Factory | Entered DSF 2405 | -7/DSF | Additional patrols routed to DSF 2524 | -7/DSF | Core integrity fell below 50% 2542 | -7/DSF | Lost 6 parts (1p2n2u1w) 2574 | -7/DSF | Sterilization system engaged 2594 | -7/DSF | Ambient heat levels rising (+10) 2609 | -7/DSF | Ambient heat levels rising (+10) 2624 | -7/DSF | Ambient heat levels rising (+10) 2639 | -7/DSF | Ambient heat levels rising (+10) 2654 | -7/DSF | Ambient heat levels rising (+10) 2668 | -7/DSF | Discovered new exit (range 15) 2669 | -7/DSF | Ambient heat levels rising (+10) 2680 | -7/DSF | Entered Factory 2680 | -6/Factory | Evolved 2 slots: Utility x2 2773 | -6/Factory | Identified exit to Lower Caves 3059 | -6/Factory | Build established: Wizard-Scout 3083 | -6/Factory | Repaired Mni. Grenade Launcher 3105 | -6/Factory | Fabricated L-41 Fighter (x3) 3111 | -6/Factory | Repaired Imp. Gravmag System 3138 | -6/Factory | Repaired Imp. Gravmag System 3240 | -6/Factory | Entered Lower Caves 3240 | -6/Lower Caves | Accompanied by 2 allies 3335 | -6/Lower Caves | Lost 3 parts (1p1u1w) 3716 | -6/Lower Caves | Build established: Hacker-Scout 3851 | -6/Lower Caves | Discovered new exit (range 21) 3863 | -6/Lower Caves | Entered another Lower Caves area 3878 | -6/Lower Caves | Found Alien Artifact 3889 | -6/Lower Caves | Discovered new exit (range 12) 3943 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3943 | -6/Lower Caves | Identified Core Expander 3943 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 3962 | -6/Lower Caves | Entered Factory 3962 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3993 | -5/Factory | Lost 3 parts (1n2u) 4003 | -5/Factory | Identified exit to DSF 4135 | -5/Factory | Discovered new exit (range 9) 4135 | -5/Factory | Discovered new exit (range 2) 4203 | -5/Factory | Repaired Utility Shielding 4243 | -5/Factory | Build established: Hacker-Assassin 4634 | -5/Factory | Identified exit to Factory 4643 | -5/Factory | Entered another Factory area 4643 | -4/Factory | Evolved 2 slots: Utility x2 4767 | -4/Factory | Allied Derelicts emerged from ambush trap array 4828 | -4/Factory | Repaired Transmission Jammer 4873 | -4/Factory | Repaired Chainsword 4931 | -4/Factory | Repaired Imp. Plasma Cutter 5486 | -4/Factory | Destroyed 10 combat bots 5992 | -4/Factory | Spotted B-86 Titan 6041 | -4/Factory | Core integrity fell below 50% 6048 | -4/Factory | Lost 6 parts (1p1n4u) 6077 | -4/Factory | Cargo convoy interrupted 6077 | -4/Factory | Core integrity fell below 20% 6092 | -4/Factory | System corruption reached 10% 6102 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 06077_ U-05 Engineer lays Concrete. 06077_ Slug penetrates Wall. 06078_ System corrupted: Heat flow error (+256). 06079_ U-05 Engineer lays Concrete. 06080_ C-30 ARC bursts open, deploying its payload. 06080_ P-70 Sage unfolds itself. 06080_ X-82 Rainmaker unfolds itself. 06080_ H-77 Assassin unfolds itself. 06080_ P-70 Sage unfolds itself. 06080_ I-47 Archangel unfolds itself. 06080_ Penetrated by Slug. 06081_ U-05 Engineer lays Concrete. 06089_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06090_ Emergency Access malfunctions. 06095_ System corrupted: Matter fused (-9). 06096_ W-44 Eye sends out distress signal. 06097_ Slammed into W-44 Eye. 06102_ >> Machine Analyzer network decryption results: 06102_ Terminal x3 Map ----- +----------------------------------------------------+ | ??????????????????????????????"T"????????????????? | | ??????????????????????????????"""????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????"???????????? | | ?????????????????????????????????????"T??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""G""?????????????? ?"""??? | | ???????????????????????""?""????Y???????? ?"T"??? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????? """""""""??? | | ??????????????????????????????????? ?????????? | | ??###########????????############# """""""""??? | | ??#! #????????# ?????????????? | | ??# !#????????# ????"""""""""??? | | ??# #????????+ ?????????????????? | | ### #????????# ???????????????????? | | ## #????????# ?????????????????????? | | "# #????????# @##############?????????? | | ## #????????+ c "" ] #?????????? | | ## #????????###+## ""S """ #?????????? | | ## ]#?????????????# "" """w +?????????? | | ## #?????????????# c """ #?????????? | | ## #?????????????# =#?????????? | | ## #?????????????######+#######?????????? | | ## ##############?????# #???????????????? | | "# # #?????# #???????????????? | | #" # ####### #???????????????? | | "# ! # pp pp #???????????????? | | #"######+#### g #########???????????????? | | # gm ig ! #???????????????????????? | | # g hh #???????????????????????? | | / h #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | #######+##+# #???????????????????????? | | # % # ! #???????????????????????? | | + ^ / #???????????????????????? | | ## ##############???????????????????????? | | ?# #???#?#??????????????????????"""?????? | | ?# *]]##???????????????????????????"Y"?????? | | ?#^ ^ !|!##?????"""""""""?????????????????????? | | #" ^ ^ !]##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 31 Energy Capacity 460 Matter Stores 381 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 150 Resistance: EM 15 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 42 Authchip Count 1 Item Schematics ----------------- Imp. Plasma Cutter | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Authchip Alien Tech Used ----------------- Core Expander Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed WaveCoolingFlakker Manual? 0 Play Time 03:04:44 Cumulative 201.4 hours Start 2022.04.18 @ 16:00:51 End 2022.04.19 @ 19:23:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 65 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 44 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f02f4040-f687-4f05-88b6-147f8dfda500