Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 21:55:04 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (248) 1240 Value Destroyed (11847) 11847 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (5851) 5851 TOTAL SCORE: 28018 Bonus ------- High Alert Combat Kills 2005 Follower Combat Kills 46 Entered DSFs 500 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 235/1600 Matter 262/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Core Cannon Fusion Bomb Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Heavy Linear Accelerator > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Cooling System Matter Compressor Long-range Terrain Scanner Heavy Servo Lattice Advanced Phase Shifter Improved Component Analysis Suite Long-range Tractor Beam Subatomic Replicator Enhanced Nova Cannon Core Cannon Hypervelocity Railgun Heavy Gauss Cannon Micro-nuke Launcher Micro-nuke Launcher Fusion Bomb Launcher Improved Datajack Power Maul [Rating: 191] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Heavy Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Micro-nuke Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . 4 . . . 2 2 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 1 . . . 1 . 1 . 1 . . . . Utility 9 | . . . . . . 1 . . . 1 1 1 . 1 . 2 . 2 Weapon 4 | . . . 2 . . 2 . . . . . . . . . . . . Parts Attached 282 | 3 5 2 15 25 1 12 . 1 4 21 8 3 9 19 28 37 6 83 Power 21 | . . . . 5 . . . . . 1 1 . 1 . 1 4 . 8 Engine 8 | . . . . 5 . . . . . 1 1 . . . . . . 1 Core 1 | . . . . . . . . . . . . . 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . 1 4 . 7 Propulsion 38 | 2 1 1 2 5 . 1 . . . 3 2 1 1 2 4 1 . 12 Treads 32 | 2 1 . 2 4 . 1 . . . 3 2 1 1 . 4 1 . 10 Leg 3 | . . 1 . . . . . . . . . . . . . . . 2 Wheel 3 | . . . . 1 . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 108 | . 2 . 1 . 1 4 . . . 10 2 2 4 13 8 22 6 33 Device 60 | . . . . . . 1 . . . 3 1 1 4 8 7 8 4 23 Storage 5 | . 1 . 1 . . 1 . . . 2 . . . . . . . . Processor 9 | . 1 . . . . . . . . 2 1 1 . 1 . 2 . 1 Hackware 9 | . . . . . 1 . . . . . . . . . . 3 . 5 Protection 22 | . . . . . . 2 . . . 3 . . . 4 . 7 2 4 Artifact 3 | . . . . . . . . . . . . . . . 1 2 . . Weapon 115 | 1 2 1 12 15 . 7 . 1 4 7 3 . 3 4 15 10 . 30 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . 1 . . . . . . . . . . . . 1 1 . . 7 Ballistic Gun 64 | . 1 1 9 13 . 5 . . 3 4 3 . 3 2 9 5 . 6 Ballistic Cannon 10 | . . . . . . . . . . . . . . . . 3 . 7 Launcher 7 | . . . . . . 1 . 1 . . . . . . 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . . . . 1 3 . . . 1 3 2 . 6 Slashing Weapon 5 | . . . 3 1 . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . Unidentified Prototypes 8 | . . . . 4 . . . . . . . . . . 2 1 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . . . . . Parts Lost 67 | . . 1 . 1 . . . . . 5 . . 4 . 3 3 2 48 Power 10 | . . . . . . . . . . 1 . . 1 . 1 1 . 6 Propulsion 12 | . . 1 . . . . . . . . . . 1 . . . . 10 Utility 24 | . . . . . . . . . . . . . 1 . . 2 2 19 Weapon 21 | . . . . 1 . . . . . 4 . . 1 . 2 . . 13 Highest Loss Streak 14 | . . 1 . 1 . . . . . 2 . . 3 . 2 1 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 97 99 100 98 92 92 92 93 98 100 99 93 84 84 72 72 Engine 6 | . 14 14 11 10 11 7 7 7 7 5 9 10 6 4 4 1 . . Reactor 1 | . . . . . . . . . . . . . . . 1 6 8 6 Treads 19 | . 27 18 21 21 22 23 23 23 23 26 23 26 26 17 12 13 13 10 Device 4 | . . . . . . 5 . . . . 4 5 8 9 9 6 9 11 Storage 7 | . 16 14 11 11 11 7 7 7 7 5 5 5 5 4 4 4 4 3 Processor 9 | . 10 14 11 11 11 . . . . 6 16 21 16 9 9 14 17 12 Hackware 2 | . . . . . . 5 . . . . . . . . . 5 4 10 Protection 2 | . . . . . . 1 7 7 7 5 . . . 8 5 5 2 2 Energy Cannon 1 | . 1 14 1 . . . . . . . . . . . . . . 4 Ballistic Gun 28 | . 14 14 40 43 44 45 46 46 45 39 34 31 31 27 25 23 . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 13 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 240 | 13 33 31 52 60 60 121 121 121 121 126 121 122 136 191 170 240 240 230 Greatest Support 235 | 40 40 40 40 40 40 60 60 60 60 80 93 121 123 123 225 225 220 235 Greatest Overweight (x) 6 | . . 1 1 2 1 2 2 2 3 2 1 1 1 6 5 1 1 2 Average Overweight (x) . | . . . . 1 1 1 2 1 2 . 1 . . 3 . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 14 15 16 20 20 20 25 25 25 24 25 25 25 25 25 25 25 23 Most Carried 25 | 6 15 15 16 20 20 23 22 22 22 25 23 21 25 25 25 25 25 25 Average Carried 19 | 6 10 14 14 19 19 18 22 22 21 23 21 20 23 24 24 24 24 18 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 14 15 15 20 19 22 22 22 22 24 22 20 25 24 25 25 24 5 Class Distribution -------------------- 33% | Executioner 20% | Gunner 16% | Mutant 10% | Scavenger-Executioner 9% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Data Miner Executioner | -6/Proximity Caves Executioner | -6/Factory Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/DSF Scavenger-Executioner | -3/Research Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Matter Collected 10353 | 226 161 158 266 635 56 831 . . 287 1430 181 . 723 353 882 1272 237 2655 Remotely 2444 | . . . . . . . . . . 276 . . 453 . 244 300 74 1097 Salvage Created 12047 | . 477 120 459 1104 56 766 . . 230 1183 181 . 656 363 772 1568 107 4005 Parts 600 | . 34 5 26 73 4 39 . . 8 65 6 . 26 18 36 77 4 179 Haulers Intercepted 7 | . . . 1 5 . . . . . . 1 . . . . . . . Recyclers Shooed 9 | . . . . 2 . . . . . 1 . . . . 2 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Combat Hostiles Destroyed 203 | . 15 4 10 19 1 13 . . 4 17 1 . 10 4 13 15 4 73 Melee 3 | . . . . . . . . . . . . . . . 2 . . 1 Guns 120 | . 15 1 10 19 1 11 . . 4 17 1 . 10 4 6 15 . 6 Cannons 51 | . . 3 . . . . . . . . . . . . 3 . 4 41 AOE 28 | . . . . . . 2 . . . . . . . . 2 . . 24 Classes Destroyed 20 | . 2 1 4 1 . 6 . . . 2 . . 1 1 . . . 2 Worker 9 | . . . . . . 2 . . . 2 . . . . . 2 . 3 Builder 5 | . . . . . . . . . . . . . . 1 . . 1 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 7 | . . . 1 5 . . . . . . 1 . . . . . . . Recycler 12 | . . . . 2 . 2 . . . 1 . . . 1 1 2 . 3 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Operator 7 | . . . 1 2 . 1 . . . 1 . . . . . 1 . 1 Watcher 7 | . . . 1 2 . 1 . . . 1 . . . 1 . . . 1 Swarmer 45 | . 5 . 3 7 . 3 . . . 2 . . 4 3 . . . 18 Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 66 | . 10 2 3 5 . 4 . . 4 2 . . 4 1 5 4 . 22 Brawler 4 | . . . . . . 1 . . . . . . . . . . . 3 Duelist 5 | . . . . . . 1 . . . . . . . . . . . 4 Sentry 31 | . . . 4 7 1 . . . . 6 1 . 1 . . 5 3 3 Specialist 1 | . . . . . . . . . . 1 . . . . . . . . Hunter 12 | . . . . . . 2 . . . . . . . . . 2 . 8 Programmer 31 | . . . . . . 2 . . . 5 . . . . 8 3 . 13 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . . 1 . . . . . 1 . . Protovariant P 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 2 3 6 1 4 . . 2 3 1 . 6 4 5 5 3 12 Combat Bots Only 10 | . 3 2 3 5 1 3 . . 2 3 1 . 6 3 5 5 2 10 Max Kills in Single Turn 5 | . 1 1 1 2 1 2 . . 1 1 1 . 2 1 3 2 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . 1 . 1 Exploded 5 | . . . . . . 2 . . . . . . . . 1 . . 5 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Damage Taken 22763 | . 432 160 219 582 . 480 . . 266 1497 173 . 1161 188 1550 2588 1145 12322 Core 2072 | . 74 42 14 54 . 32 . . . 23 49 . . . 247 142 30 1365 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 644 | . . . . . . . . . . . . . . . 26 75 103 440 Redirected to Core 330 | . . . . . . . . . . . . . . . 228 102 . . Redirected to Shielding 56 | . . . . . . . . . . . . . . . . . . 56 Ignored by Resistances 514 | . . . . . . . . . . 63 . . . 59 . 385 7 . Regen/Repaired (Parts) 1376 | . 91 . . 365 . . . . . 426 . . . . 187 . . 307 Core Remaining (%) 80 | 100 . 53 . . 83 . . . 95 97 95 . 100 . 78 . 88 14 Volleys Fired 498 | . 38 11 20 48 1 27 . . 11 39 4 . 19 13 17 32 27 191 Largest 6 | . 2 2 4 4 4 6 . . 6 6 6 . 6 6 6 6 3 6 Hottest 502 | . 70 83 83 92 92 138 . . 138 140 147 . 156 168 300 176 249 502 Shots Fired 1636 | . 73 22 76 185 4 134 . . 67 235 24 . 113 56 78 186 30 353 Gun 1276 | . 73 11 74 185 4 132 . . 67 235 24 . 113 52 74 185 . 47 Cannon 345 | . . 11 2 . . . . . . . . . . 4 1 1 30 296 Launcher 15 | . . . . . . 2 . . . . . . . . 3 . . 10 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1378 | . 35 11 74 185 4 132 . . 67 235 24 . 113 52 74 186 30 156 Thermal 243 | . 38 11 2 . . . . . . . . . . 4 1 . . 187 Explosive 15 | . . . . . . 2 . . . . . . . . 3 . . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 13 14 10 14 17 5 . . 11 11 7 . 31 12 20 37 26 25 Robot Miss Streak 6 | . 3 2 4 2 . 4 . . 4 4 2 . 3 5 4 3 1 6 Penetration Max 2 | . . . . . . . . . . . . . . . 2 1 . 1 Secondary Targets 34 | . 1 . 3 2 . 3 . . 2 2 . . 5 1 2 9 . 4 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . 1 1 . . 1 1 1 2 . 1 Shots Hit Robots 1059 | . 50 14 41 123 3 65 . . 42 133 15 . 93 30 56 133 27 234 Core Hits 512 | . 25 7 21 46 2 39 . . 16 60 10 . 34 14 27 59 8 144 Critical Kills 15 | . 1 . . . . 1 . . . . . . . 1 4 5 . 3 Critical Parts Destroyed 7 | . . . . . . . . . 1 . . . . . 1 4 . 1 Critical Strikes 46 | . 3 . . . . 1 . . 1 . . . . 1 5 12 11 12 Burn 2 | . 2 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 22 | . 1 . . . . 1 . . 1 . . . . . 4 12 . 3 Blast 19 | . . . . . . . . . . . . . . . . . 11 8 Smash 2 | . . . . . . . . . . . . . . 1 1 . . . Melee Attacks 56 | . . . 3 1 . 2 . . 1 3 . . . 6 15 2 . 23 Impact 50 | . . . . . . . . . 1 3 . . . 6 15 2 . 23 Slashing 6 | . . . 3 1 . 2 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32745 | . 530 202 486 1710 64 1380 . . 623 2125 237 . 1808 736 2675 3283 2325 14561 Guns 14072 | . 522 76 442 1678 39 1076 . . 623 2086 237 . 1808 570 1112 3172 . 631 Cannons 12854 | . . 126 18 . . . . . . . . . . . 750 . 2325 9635 Explosions 4949 | . . . . . . 261 . . . . . . . . 506 . . 4182 Melee 462 | . . . . . . . . . . . . . . 166 296 . . . Ramming 408 | . 8 . 26 32 25 43 . . . 39 . . . . 11 111 . 113 Kinetic 20232 | . 214 76 442 1678 39 1076 . . 623 2086 237 . 1808 570 1112 3172 2325 4774 Thermal 6800 | . 308 126 18 . . . . . . . . . . . 750 . . 5598 Explosive 4074 | . . . . . . 261 . . . . . . . . 506 . . 3307 Electromagnetic 769 | . . . . . . . . . . . . . . . . . . 769 Impact 462 | . . . . . . . . . . . . . . 166 296 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 4 3 3 3 3 6 . . . . 6 4 4 12 Average Corruption 3 | . . . . . 4 2 3 3 3 2 . . . . 5 3 4 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 175 | . . . . . . 8 . 5 20 42 . . . . 21 12 9 58 Message Errors 49 | . . . . . . 2 . . 7 14 . . . . 4 4 3 15 Matter Fused 46 | . . . . . . 3 . 2 5 10 . . . . 5 4 3 14 Heat Flow Errors 21 | . . . . . . . . 1 3 6 . . . . 6 1 . 4 Energy Discharges 18 | . . . . . . . . 1 . 3 . . . . 1 2 1 10 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 Parts Fused 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . . 2 . 1 1 3 . . . . . . 1 5 Data Loss (major) 7 | . . . . . . . . . 1 3 . . . . 2 . . 1 Misfires 7 | . . . . . . . . . 2 2 . . . . 2 . 1 . Alerts 2 | . . . . . . 1 . . . 1 . . . . . . . . Weapon Failures 7 | . . . . . . . . . 1 . . . . . 1 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1003 | . . . . . . . . . . . . . . 97 36 . 71 799 Projectiles 624 | . . . . . . . . . . . . . . . . . 71 553 Explosions 235 | . . . . . . . . . . . . . . . . . . 235 Melee 144 | . . . . . . . . . . . . . . 97 36 . . 11 Knockbacks 48 | . . . . . . 1 . . . . . . . 1 2 . 11 33 Impact 5 | . . . . . . 1 . . . . . . . 1 2 . . 1 Kinetic 40 | . . . . . . . . . . . . . . . . . 10 30 Secondary 3 | . . . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 104 | . . . . . . . . . . . . . . . . . . 104 Shots 3 | . . . . . . . . . . . . . . . . . . 3 Rammed 42 | . 2 . 3 9 3 4 . . . 4 . . . . 1 9 . 7 Targets Rammed 47 | . 2 . 4 10 3 6 . . . 4 . . . . 1 10 . 7 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 1 . 2 . . . . . . . . . 1 . . Highest Temperature 709 | . 216 161 79 84 24 267 . 96 709 249 120 . 398 36 181 148 44 376 Average Temperature 85 | . 67 60 25 26 13 74 . 53 224 75 62 . 121 11 85 31 27 125 Received Heat Transfer 2706 | . 198 57 78 135 . 36 . . 129 225 . . 102 24 156 342 99 1125 Effects 26 | . 2 . . . . 1 . . 13 . . . 2 . . . . 8 Shutdowns 4 | . . . . . . . . . 3 . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . 1 . . . . . . . . 1 Interference 10 | . 2 . . . . . . . 3 . . . . . . . . 5 Short Circuit 4 | . . . . . . . . . 2 . . . 1 . . . . 1 Damage (minor) 3 | . . . . . . . . . 2 . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . . . 4 3 1 14 Total Turns 368 | . . . . . . . . . . . . . . . 40 37 74 217 Longest Duration 74 | . . . . . . . . . . . . . . . 18 19 74 36 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . 1 1 . . 2 Impact Corruptions 8 | . . . . . . . . . . . . . . 3 3 . . 2 Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 18 | . 1 . . . . . . . . 3 . . . . . . . 14 Heat Transferred 5970 | . 1036 259 37 . . . . . . . . . . . . . . 4638 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Peak Influence 1728 | . 274 167 197 357 61 212 . . . 263 138 72 235 207 358 398 285 1728 Initial 170 | . . 102 . 74 19 . . . . . 86 67 50 132 30 139 112 170 Average 258 | . 156 63 102 169 23 75 . . . 100 99 67 170 95 156 230 241 781 Maximum Alert Level 5 | . 1 . . 1 . 1 . . . 1 . . 1 1 1 1 1 5 Low Security (%) 63 | 100 61 100 100 51 100 97 . . . 84 100 100 49 90 51 37 19 21 Level 1 24 | . 38 . . 48 . 2 . . . 15 . . 50 9 48 62 80 16 Level 2 3 | . . . . . . . . . . . . . . . . . . 15 Level 3 2 | . . . . . . . . . . . . . . . . . . 12 Level 4 5 | . . . . . . . . . . . . . . . . . . 25 Level 5 1 | . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . Squads Dispatched 49 | . 4 . . 2 . 3 . . . 7 . . 1 3 3 7 3 16 Investigation 9 | . 4 . . 2 . . . . . 1 . . . 1 . . . 1 Extermination 15 | . . . . . . 2 . . . 3 . . . 1 2 1 . 6 Reinforcement 12 | . . . . . . 1 . . . 2 . . 1 1 1 3 . 3 Assault 3 | . . . . . . . . . . . . . . . . . . 3 Garrison 10 | . . . . . . . . . . 1 . . . . . 3 3 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Distress Signals 9 | . . . 1 1 . 2 . . . 2 . . . . . 2 . 1 Communications Jammed 43 | . . . . . . . . . . . . . . . . 33 8 2 Distress Signals 43 | . . . . . . . . . . . . . . . . 33 8 2 Times Spotted 295 | . 22 4 17 25 . 23 . . 4 30 2 . 10 6 16 19 6 111 Peak Tracking Total 8 | . 5 2 4 6 . 4 . . 4 4 2 . 4 3 5 5 2 8 Tactical Retreats 13 | . 3 . . . . 1 . . . 1 . . . . 2 . . 6 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Traps Triggered 13 | . 2 . . 2 . . . . . 4 . . 2 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 61 | . . . . 2 . . . . . . . . . . 59 . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . . 7 . . . . . . . . . . 6 . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Machines Disabled 15 | . . . 1 1 . . . . . 1 . . . . 5 . . 7 Max in Single Turn 2 | . . . 1 1 . . . . . . . . . . 1 . . 2 Garrison Access 7 | . . . . . . 1 . . . 1 . . . . . 1 . 4 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Machines Accessed 84 | . 9 1 7 16 4 6 . 3 . 6 . 1 . 3 10 2 2 14 Terminals 53 | . 7 . 5 12 4 1 . . . 2 . 1 . 3 8 . 1 9 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . Repair Stations 8 | . 1 . . 2 . 1 . . . 2 . . . . 1 . . 1 Recycling Units 6 | . 1 . 1 2 . 1 . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . 1 . . . 1 . . . . . 1 1 4 Total Hacks 215 | . 25 1 19 43 17 11 . 26 . 13 . 1 . 9 17 3 3 27 Successful 115 | . 10 1 9 24 8 6 . 26 . 7 . 1 . 3 5 3 . 12 Failed 100 | . 15 . 10 19 9 5 . . . 6 . . . 6 12 . 3 15 Catastrophic 18 | . 2 . 1 3 1 2 . . . 2 . . . 1 4 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 65 | . 16 . 8 12 7 4 . . . 4 . . . 3 1 . . 10 Terminals 127 | . 19 . 15 27 17 1 . . . 4 . 1 . 9 12 . 2 20 Fabricators 5 | . . . . . . 3 . . . . . . . . . 2 . . Repair Stations 23 | . 3 . . 8 . 1 . . . 5 . . . . 4 . . 2 Recycling Units 16 | . 3 . 1 8 . 2 . . . 2 . . . . . . . . Scanalyzers 7 | . . . 3 . . 3 . . . . . . . . 1 . . . Garrison Access 10 | . . . . . . 1 . . . 2 . . . . . 1 1 5 Terminal Hacks 68 | . 6 1 5 12 7 . . 26 . 1 . 1 . 2 3 . . 4 Record 6 | . . . . . . . . 6 . . . . . . . . . . Part Schematic 13 | . 1 . . . 1 . . 11 . . . . . . . . . . Robot Schematic 7 | . . . . . 1 . . 6 . . . . . . . . . . Robot Analysis 5 | . 3 . 2 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 2 2 . . 3 . . . . . . . . . . Open Door 7 | . . 1 . 5 . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . . . 1 . . . . . . 1 . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 . . . . . . . . . . . . . 1 Locate Traps 2 | . . . . 1 . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 8 | . 2 . 1 1 2 . . . . . . . . . 2 . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks 16 | . 2 . . 7 . . . . . 3 . . . . 2 . . 2 Scan Component 9 | . 1 . . 4 . . . . . 2 . . . . 1 . . 1 Repair 7 | . 1 . . 3 . . . . . 1 . . . . 1 . . 1 Recycling Unit Hacks 4 | . 1 . 1 2 . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . 1 2 . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . 3 . . . . . . . . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . . . . . . . . Analyze 3 | . . . 1 . . 2 . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . . . 1 . . . . . 1 . 4 Seal Access 7 | . . . . . . 1 . . . 1 . . . . . 1 . 4 Unauthorized Hacks 11 | . 1 . 1 3 1 . . . . 2 . . . 1 . . . 2 Terminals 7 | . . . 1 1 1 . . . . 1 . . . 1 . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 Botnet 6 | . . . 1 1 1 . . . . 1 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 . . . . . 1 . . . . . . . . Reject 3 | . . . . 2 . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 2 . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 7 . 7 12 4 5 . . . 6 . . . 2 10 . 2 11 Full Trace Events 6 | . 2 . . 2 . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . 6 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . . . . . . 44 . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . 8 . . Part Schematics Acquired 15 | . 1 . 1 . 1 1 . 11 . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . Parts Repaired 7 | . 1 . . 3 . . . . . 1 . . . . 1 . . 1 Time 209 | . 26 . . 129 . . . . . 13 . . . . 19 . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 4 . . 17 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Total Allies 7 | . . . . . . 1 . . 1 3 . . . . . 2 . . Largest Group 3 | . . . . . . 1 . . 1 3 . . . . . 2 . . Highest-Rated Group 96 | . . . . . . 16 . . 96 93 . . . . . 64 . . Highest-Rated Ally 96 | . . . . . . 16 . . 96 31 . . . . . 32 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . 2 . . 3 23 . . . . . 3 . . Total Damage 579 | . . . . . . 31 . . 142 347 . . . . . 59 . . Kills 2 | . . . . . . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Robot Analysis Total 5 | . 3 . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Turns Passed 18028 | 11 783 1023 796 2391 533 1637 10 259 1043 2402 332 34 362 704 1087 930 303 3388 Spaces Moved 6766 | 5 373 370 337 733 208 546 4 79 244 840 120 19 115 310 522 402 132 1407 Core 289 | . . . . . . . . . . . . . . . . . . 289 Treads 6022 | 5 373 370 337 733 208 546 4 79 244 840 120 19 115 78 350 402 132 1067 Legs 51 | . . . . . . . . . . . . . . . . . . 51 Wheels 404 | . . . . . . . . . . . . . . 232 172 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 165 250 250 250 330 250 330 170 245 164 164 130 130 155 155 50 Average Speed 212 | 160 160 219 190 250 250 262 330 328 407 249 246 168 234 183 150 164 164 168 Slowest Speed 410 | 160 160 240 250 330 250 330 330 330 410 330 247 244 244 244 175 235 235 340 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 2 68 69 37 93 61 16 3 70 44 28 4 1 81 14 62 16 30 45 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . 1 1 . . . . . 1 . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . . . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . Spaces Dug 57 | . . . 3 . . 1 . . 1 3 . . . 8 6 3 . 32 Terrain Destroyed 329 | . . . 3 . . 17 . . 1 3 . . . 8 68 10 6 213 Melee 39 | . . . 3 . . 1 . . 1 3 . . . 4 6 2 . 19 Projectile 125 | . . . . . . . . . . . . . . 4 18 7 6 90 AOE 164 | . . . . . . 16 . . . . . . . . 44 . . 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Fac Fac Fac DSF Res Qua Res Tes Acc Total 9223 | 7 492 564 443 1173 215 677 3 79 263 1030 147 21 165 403 758 570 175 2038 Wait 1202 | . 62 166 54 313 1 66 . . 2 71 7 . . 45 87 60 6 262 Move 6748 | 4 372 369 336 732 207 545 3 78 243 839 119 18 114 309 521 402 131 1406 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 153 | . 8 8 4 20 1 11 . . 1 35 5 . 11 3 11 9 2 24 Fast Attach 71 | . 4 1 1 8 . . . . . 7 1 . 3 4 8 10 1 23 Attach 86 | . . . 2 4 . 6 . . . 7 5 2 3 2 5 5 3 42 Detach 37 | . 2 . . 4 . . . . . 2 1 . 2 1 3 2 1 19 Swap 125 | 3 1 1 12 13 1 6 . 1 4 7 2 1 3 13 15 22 2 18 Drop 132 | . 3 8 7 18 1 6 . . 1 14 3 . 6 7 16 17 2 23 Fire 498 | . 38 11 20 48 1 27 . . 11 39 4 . 19 13 17 32 27 191 Melee 56 | . . . 3 1 . 2 . . 1 3 . . . 6 15 2 . 23 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 46 | . 2 . 4 10 3 6 . . . 4 . . . . 1 9 . 7 Escape Stasis 6 | . . . . . . . . . . 2 . . 4 . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . . . . Trap 61 | . . . . 2 . . . . . . . . . . 59 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub]) -10/Mines -9/Materials (discovered 3 exits: Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 3) 12 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired Lgt. Treads 432 | -10/Materials | Discovered new exit (range 8) 565 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Discovered new exit (range 15) 795 | -10/Materials | Entered Mines 860 | -10/Mines | Assembled infested the area 1105 | -10/Mines | Learned location of 1 exit from Materials 1109 | -10/Mines | Identified exit to Materials 1288 | -10/Mines | Learned location of Storage (-9) 1569 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1818 | -10/Mines | Entered Materials 1818 | -9/Materials | Evolved 2 slots: Weapon x2 1819 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Identified exit to Mines 2128 | -9/Materials | Identified exit to Storage 2185 | -9/Materials | Build established: Gunner 2614 | -9/Materials | Entered Storage 3090 | -9/Storage | Repaired Broken Arm. Treads 3597 | -9/Storage | Discovered exit to Materials (range 16) 4789 | -9/Storage | Repaired Arm. Treads 4829 | -9/Storage | Repaired Arm. Treads 4997 | -9/Storage | Used back door to open Recycling access 4997 | -9/Storage | Discovered new exit (range 4) 5005 | -9/Storage | Entered Recycling 5490 | -9/Recycling | Discovered new exit (range 15) 5538 | -9/Recycling | Entered Factory 5538 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 6170 | -7/Factory | Build established: Executioner 6829 | -7/Factory | Fabricated Arm. Treads (x2) 7113 | -7/Factory | Discovered new exit (range 7) 7175 | -7/Factory | Entered Lower Caves 7176 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7185 | -7/Lower Caves | Entered Data Miner 7185 | -7/Data Miner | Discovered new exit (range 6) 7248 | -7/Data Miner | Met Data Miner 7321 | -7/Data Miner | Learned location of Section 7 (-3) 7321 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7367 | -7/Data Miner | Received God Mode back door access code from Data Miner 7444 | -7/Data Miner | Entered Proximity Caves 7483 | -6/Proximity Caves | Escorted by Enhanced Grunt 8442 | -6/Proximity Caves | Discovered new exit (range 10) 8487 | -6/Proximity Caves | Entered Factory 8487 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8771 | -6/Factory | Spotted B-75 Beast 8788 | -6/Factory | Destroyed B-75 Beast 9131 | -6/Factory | Repaired Huge Storage Unit? 9353 | -6/Factory | Cargo convoy interrupted 9516 | -6/Factory | Identified exit to Lower Caves 9540 | -6/Factory | Incoming investigation squad redirected 9963 | -6/Factory | Garrison activated, responded to threat 10458 | -6/Factory | Allied Derelicts emerged from ambush trap array 10876 | -6/Factory | Discovered new exit (range 4) 10889 | -6/Factory | Entered another Factory area 10889 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11122 | -5/Factory | Discovered new exit (range 16) 11172 | -5/Factory | Identified exit to Factory 11221 | -5/Factory | Entered another Factory area 11221 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11253 | -4/Factory | Identified exit to DSF 11255 | -4/Factory | Entered DSF 11321 | -4/DSF | Additional patrols routed to DSF 11382 | -4/DSF | Lost 3 parts (1p1n1u) 11463 | -4/DSF | Sterilization system engaged 11480 | -4/DSF | Build established: Scavenger-Executioner 11482 | -4/DSF | Found Imp. Powered Armor 11483 | -4/DSF | Ambient heat levels rising (+10) 11485 | -4/DSF | Found Imp. Powered Armor 11498 | -4/DSF | Ambient heat levels rising (+10) 11513 | -4/DSF | Ambient heat levels rising (+10) 11528 | -4/DSF | Ambient heat levels rising (+10) 11543 | -4/DSF | Ambient heat levels rising (+10) 11558 | -4/DSF | Ambient heat levels rising (+10) 11573 | -4/DSF | Ambient heat levels rising (+10) 11588 | -4/DSF | Ambient heat levels rising (+10) 11588 | -4/DSF | Discovered new exit (range 12) 11603 | -4/DSF | Ambient heat levels rising (+10) 11614 | -4/DSF | Identified exit to Research 11617 | -4/DSF | Entered Research 11617 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12253 | -3/Research | Identified exit to Quarantine 12321 | -3/Research | Entered Quarantine 12348 | -3/Quarantine | Repaired Arm. Treads 12602 | -3/Quarantine | Build established: Executioner 12753 | -3/Quarantine | Found Alien Artifact 12753 | -3/Quarantine | Identified Phase Redirector 13004 | -3/Quarantine | Found Alien Energy Cannon 13004 | -3/Quarantine | Identified Core Cannon 13025 | -3/Quarantine | Build established: Mutant 13301 | -3/Quarantine | Found Alien Artifact 13397 | -3/Quarantine | Discovered new exit (range 8) 13406 | -3/Quarantine | Identified exit to Research 13408 | -3/Quarantine | Entered Research 13408 | -2/Research | Evolved 2 slots: Utility x2 13466 | -2/Research | Fabricated Y-54 Guardian (x2) 13958 | -2/Research | Build established: Scavenger-Executioner 14087 | -2/Research | Discovered new exit (range 8) 14096 | -2/Research | Identified exit to Testing 14196 | -2/Research | Spotted B-90 Cyclops 14223 | -2/Research | Destroyed B-90 Cyclops 14338 | -2/Research | Entered Testing 14350 | -2/Testing | Spotted PP-PDYHN0BETM 14396 | -2/Testing | Destroyed PP-PDYHN0BETM 14454 | -2/Testing | Found Prototype Reactor 14587 | -2/Testing | Discovered new exit (range 12) 14640 | -2/Testing | Identified exit to Access 14641 | -2/Testing | Entered Access 14641 | -1/Access | Evolved 2 slots: Utility x2 14701 | -1/Access | Identified Zero-point Reactor 15039 | -1/Access | Build established: Hacker-Mutant 15429 | -1/Access | Build established: Hacker-Skirmisher 15846 | -1/Access | Found Heavy Servo Lattice 15978 | -1/Access | Build established: Hacker-Mutant 16048 | -1/Access | Found Fusion Bomb Launcher 16066 | -1/Access | Garrison activated, responded to threat 16134 | -1/Access | Repaired Hvy. Linear Accelerator 16754 | -1/Access | Destroyed 10 combat bots 16783 | -1/Access | Lost 13 parts (1p2n5u5w) 16891 | -1/Access | First assault squad dispatched 16985 | -1/Access | Destroyed 8 combat bots 17173 | -1/Access | Identified exit to Command 17680 | -1/Access | Lost 14 parts (2p3n3u6w) 17775 | -1/Access | Core integrity fell below 50% 17777 | -1/Access | Incoming assault squad redirected 17802 | -1/Access | Lost 3 parts (1n2u) 17957 | -1/Access | Crushed by falling debris 17957 | -1/Access | System corruption reached 10% 18026 | -1/Access | Discovered new exit (range 8) 18026 | -1/Access | Spotted B-99 Colossus 18027 | -1/Access | Spotted B-99 Colossus 18029 | -1/Access | Core integrity fell below 20% 18029 | -1/Access | Identified exit to Surface 18029 | *** | Escaped! Last Messages --------------- 17962_ W-44 Eye sends out distress signal. 17968_ K-01 Serf cleans the Terminal. 17975_ Connecting with Terminal... 17975_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17980_ System corrupted: Heat flow error (+102). 17981_ Terminal disabled. 17996_ System corrupted: Matter fused (-7). 17996_ U-05 Engineer builds a Wall. 18013_ G#ZEAPM4/RJX,JDWWPEGCQYMRH610|0H Sealed Barrier opened remotely. 18026_ EXIT=FOUND 18026_ The Access Shell folds into the floor. 18026_ Slug penetrates Reinforced Barrier. 18027_ Penetrated by Slug. 18028_ Knocked back. 18028_ Adv. Targeting Computer destroyed. 18028_ Critical hit (Blast). 18028_ Penetrated by Slug. 18029_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????H????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????????????##?????# #????????? | | ????????????################## ####### #????????? | | ??????????? #????????? | | ??????????? BB #????????? | | ?????????? BB h #????????? | | ?????????? #????????? | | ?????????? "@ h #????????? | | ?????????? "" #????????? | | ?????????? k#????????? | | ??????????? BB % #????????? | | ??????????? BB % " " """ #????????? | | ???????????? h""T""" #????????? | | ????????????################## ####### #????????? | | ?????????????????????????????#;##????# #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????????###????????# #????????? | | ?????????????????????????############# #????????? | | ????????????????????????## #" # #????????? | | ???????????????????????## ### # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1600 Resistance: KI 30 Core Shielding 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 36 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -9/Materials | Scanalyzed System Restoration Module | -9/Recycling | Hacked Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory | Authchip Y-54 Guardian | x2 | -2/Research | Authchip Alien Tech Used ----------------- Phase Redirector Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingMissileScreen Manual? 0 Play Time 01:34:18 Cumulative 1356.4 hours Start 2023.07.16 @ 20:21:18 End 2023.07.16 @ 21:55:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 965 Rogue 961 Adventurer 4 Explorer 0 Win Type 0 Total 155 Types 115/10/10/7/2/1/1/5/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b427790-7a7e-4129-9413-57c6a7b3447f