Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 01:52:56 Player: Judas Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1816) 1816 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6092 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 718/1000 Matter 25/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Improved Coolant Injector Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (12) --- Light Deuterium Engine Power Amplifier Large Matter Pod (0) Improved Arc Projector Wave Gun Improved EM Pulse Cannon Long-range Proton Cannon Gauss Rifle Mass Driver Chainsword Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Medium Storage Unit Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Recoil Nullifier Improved Light Armor Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Power Amplifier Large Matter Pod Improved Arc Projector Wave Gun Improved EM Pulse Cannon Long-range Proton Cannon Gauss Rifle Mass Driver Mini Grenade Launcher Chainsword Chainsword [Rating: 68] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 6 | . . . . 2 2 1 1 Weapon 2 | . . 2 . . . . . Parts Attached 78 | 1 4 6 2 23 9 11 22 Power 7 | . 1 1 . 2 1 . 2 Engine 5 | . 1 1 . 2 1 . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 16 | . . . 2 9 . 5 . Treads 7 | . . . . 4 . 3 . Leg 9 | . . . 2 5 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . . 4 2 3 5 Device 11 | 1 . . . 1 1 3 5 Storage 2 | . 2 . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 38 | . 1 5 . 8 6 3 15 Energy Gun 13 | . 1 3 . 2 2 1 4 Energy Cannon 4 | . . . . 2 . . 2 Ballistic Gun 8 | . . 2 . 2 3 1 . Ballistic Cannon 8 | . . . . 1 1 . 6 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 21 | . . 2 . 6 . 2 11 Power 3 | . . 1 . 1 . . 1 Propulsion 4 | . . . . . . 1 3 Utility 5 | . . . . 1 . 1 3 Weapon 9 | . . 1 . 4 . . 4 Highest Loss Streak 5 | . . 2 . 5 . 2 5 Average Slot Usage (%) 90 | . 100 93 97 90 96 97 83 Engine 5 | . 14 11 11 8 7 6 . Core 1 | . . . . . . . 4 Treads 7 | . . . . 4 7 6 11 Leg 9 | . 28 22 19 13 7 11 . Device 12 | . 9 . . 1 12 18 21 Storage 14 | . 18 22 22 18 15 13 11 Processor 4 | . . . . 4 7 6 5 Protection 4 | . . . . 6 6 6 3 Energy Gun 6 | . 14 14 22 3 7 5 3 Energy Cannon 3 | . . . . 11 . . 3 Ballistic Gun 11 | . 14 22 22 13 19 20 2 Ballistic Cannon 4 | . . . . 2 2 . 9 Launcher 1 | . . . . 3 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 23 33 33 57 47 48 71 Greatest Support 60 | 20 20 20 23 43 20 60 60 Greatest Overweight (x) 20 | . 1 1 3 3 2 2 20 Average Overweight (x) 1 | . . 1 1 1 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 12 12 12 12 12 12 Most Carried 12 | 6 7 12 12 12 12 12 12 Average Carried 10 | 5 6 8 11 11 10 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 7 12 12 11 12 12 11 Class Distribution -------------------- 29% | Skirmisher 27% | Gunner 20% | Mutant 11% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1404 | 222 88 38 80 415 57 210 294 Remotely . | . . . . . . . . Salvage Created 2186 | 79 171 110 243 618 57 283 625 Parts 96 | 3 5 9 9 33 3 13 21 Haulers Intercepted 3 | . 1 . . 1 1 . . Recyclers Shooed 4 | . . . . 4 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 38 | . 3 2 2 12 . 5 14 Melee 1 | . . . . . . . 1 Guns 15 | . 3 1 1 5 . 4 1 Cannons 11 | . . . . 5 . . 6 AOE 11 | . . 1 1 2 . 1 6 Classes Destroyed 13 | 2 2 1 2 4 . 1 1 Worker 2 | . . . . 1 . . 1 Builder 3 | . . . 1 2 . . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 . . 1 1 . . Recycler 6 | 1 . . 2 1 . . 2 Mechanic 1 | . . . . 1 . . . Swarmer 12 | . . . . 3 . . 9 Grunt 13 | . 3 . 1 7 . . 2 Duelist 1 | . . . 1 . . . . Sentry 5 | . . 2 . . . 2 1 Hunter 3 | . . . . 2 . 1 . Programmer 2 | . . . . . . . 2 Assembled 2 | . . . . . . 2 . Best Kill Streak 7 | 2 2 2 5 7 1 5 5 Combat Bots Only 5 | . 2 2 2 5 . 5 5 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 1 1 . 1 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 4432 | . 93 223 70 1426 . 640 1980 Core 563 | . 24 16 . 207 . 34 282 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 90 . 96 62 100 96 . Volleys Fired 118 | 4 16 6 5 46 1 13 27 Largest 4 | 2 2 3 4 4 4 4 4 Hottest 300 | 70 70 116 147 184 151 130 300 Shots Fired 310 | 8 32 17 20 112 4 40 77 Gun 200 | 8 32 17 20 65 2 40 16 Cannon 97 | . . . . 37 2 . 58 Launcher 13 | . . . . 10 . . 3 Special . | . . . . . . . . Kinetic 176 | 4 16 6 10 78 3 27 32 Thermal 39 | 4 13 5 5 . . . 12 Explosive 13 | . . . . 10 . . 3 Electromagnetic 82 | . 3 6 5 24 1 13 30 Robot Hit Streak 12 | 6 12 5 9 8 2 12 6 Robot Miss Streak 4 | 1 2 2 1 3 1 2 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 167 | 6 20 10 8 59 2 26 36 Core Hits 111 | 3 9 4 8 39 1 13 34 Critical Hits 3 | . . . . . 1 1 1 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 7 | . . . . . . 2 5 Impact . | . . . . . . . . Slashing 7 | . . . . . . 2 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4781 | 75 242 164 195 1620 29 600 1856 Guns 1641 | 75 242 125 160 446 29 468 96 Cannons 1176 | . . . . 450 . . 726 Explosions 1913 | . . 39 35 713 . 132 994 Melee . | . . . . . . . . Ramming 51 | . . . . 11 . . 40 Kinetic 1482 | 26 113 38 28 527 18 264 468 Thermal 1225 | 49 104 83 94 36 . 132 727 Explosive 808 | . . . . 677 . . 131 Electromagnetic 1215 | . 25 43 73 369 11 204 490 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . . 16 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Effects 29 | . . . . . . . 29 Message Errors 10 | . . . . . . . 10 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 436 | . . . . 62 . . 374 Projectiles 23 | . . . . 15 . . 8 Explosions 413 | . . . . 47 . . 366 Melee . | . . . . . . . . Knockbacks 5 | . . . . 2 . . 3 Impact . | . . . . . . . . Kinetic 4 | . . . . 1 . . 3 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 537 | . . 32 34 108 . 70 293 Shots 10 | . . 1 1 3 . 1 4 Rammed 10 | . . . . 2 . . 8 Targets Rammed 11 | . . . . 2 . . 9 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 370 | 18 54 157 223 361 72 370 195 Average Temperature 118 | 10 17 92 115 158 42 178 66 Received Heat Transfer 697 | . 51 63 . 450 . 88 45 Effects 10 | . . . . 10 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . 2 . . . Interference 5 | . . . . 5 . . . Matter Decay 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 1 3 . 1 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1564 | 148 296 161 148 100 . 100 611 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 1 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 545 | 10 128 113 108 280 134 109 545 Average Influence 168 | 7 58 96 82 110 100 39 298 Maximum Alert Level 2 | . . . . 1 . . 2 Low Security (%) 70 | 100 100 100 100 71 100 100 38 Level 1 12 | . . . . 28 . . 18 Level 2 16 | . . . . . . . 43 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 . 1 1 . 3 Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 . 2 Reinforcement 4 | . 1 1 . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 7 3 2 15 . 8 14 Peak Tracking Total 4 | . 2 2 2 4 1 4 4 Tactical Retreats 3 | . . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 25 | . . . . 1 . . 24 Max in Single Turn 15 | . . . . 1 . . 15 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 5 | . 1 1 . 1 1 . 1 Terminals 3 | . 1 1 . 1 . . . Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 3 3 . 4 1 . 2 Successful 9 | . 1 3 . 4 1 . . Failed 4 | . 2 . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 3 . 2 . . . Terminals 10 | . 3 3 . 4 . . . Fabricators 3 | . . . . . 1 . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 2 . 3 . . . Robot Analysis 3 | . . 2 . 1 . . . Unreport Threat 2 | . . . . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . Terminals 3 | . 1 1 . 1 . . . Botnet 3 | . 1 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 1 . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 3 | . . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 3427 | 35 292 289 42 714 539 221 1295 Spaces Moved 1530 | 17 174 171 13 323 253 111 468 Core 35 | . . . . . . . 35 Treads 791 | . . . . 96 253 9 433 Legs 704 | 17 174 171 13 227 . 102 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 150 150 120 190 150 163 Average Speed 186 | 120 130 150 159 160 202 153 241 Slowest Speed 1050 | 120 150 150 210 210 210 200 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 14 | 3 43 16 8 23 7 3 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . . 2 7 Terrain Destroyed 202 | . . 8 6 87 . 18 83 Melee 7 | . . . . . . 2 5 Projectile 23 | . . . . 6 . . 17 AOE 172 | . . 8 6 81 . 16 61 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 1853 | 23 208 188 22 425 279 143 565 Wait 39 | . 12 . . 13 2 . 12 Move 1523 | 16 173 170 12 322 252 110 468 Hop . | . . . . . . . . Pick Up 26 | 1 . 5 1 6 5 2 6 Fast Attach 36 | 1 2 4 1 12 4 4 8 Attach 10 | . . 1 . 4 . 3 2 Detach 1 | . . . . . . 1 . Swap 32 | . 2 1 1 7 5 4 12 Drop 50 | 1 3 1 2 13 10 4 16 Fire 118 | 4 16 6 5 46 1 13 27 Melee 7 | . . . . . . 2 5 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush 10 | . . . . 1 . . 9 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 8) 286 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Weapon x2 446 | -9/Materials | Discovered new exit (range 13) 617 | -9/Materials | Entered Mines 619 | -9/Mines | Discovered new exit (range 7) 659 | -9/Mines | Entered Materials 659 | -8/Materials | Evolved 2 slots: Utility x2 708 | -8/Materials | Build established: Gunner 1197 | -8/Materials | Lost 5 parts (1u4w) 1236 | -8/Materials | Discovered new exit (range 15) 1303 | -8/Materials | Identified exit to Factory 1373 | -8/Materials | Entered Factory 1373 | -7/Factory | Evolved 2 slots: Utility x2 1781 | -7/Factory | Discovered new exit (range 8) 1843 | -7/Factory | Fabricated Power Amplifier? 1856 | -7/Factory | Identified exit to Factory 1912 | -7/Factory | Entered another Factory area 1912 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -6/Factory | Discovered new exit (range 15) 2069 | -6/Factory | Assembled infested ambush trap array 2132 | -6/Factory | Discovered new exit (range 8) 2132 | -6/Factory | Identified exit to Factory 2133 | -6/Factory | Entered another Factory area 2133 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2663 | -5/Factory | Build established: Skirmisher 2989 | -5/Factory | Lost 3 parts (1n1u1w) 3078 | -5/Factory | Lost 3 parts (2n1u) 3406 | -5/Factory | System corruption reached 10% 3428 | -5/Factory | Self-destructed Last Messages --------------- 03162_ 1NRZZYQNLBVK8PE#XXJHM=D#A/G: 03165_ U-05 Engineer lays Concrete. 03169_ U-05 Engineer builds a Wall. 03169_ U-05 Engineer lays Concrete. 03183_ System corrupted: Matter fused (-3). 03189_ U-05 Engineer lays Concrete. 03201_ System corrupted: Component data lost. 03264_ 7NUB& DDZMX 03284_ System corrupted: Energy discharge (-78). 03305_ =T&Z4ATTQ:2KDD<9O9:NS2=OI&QFWSD0 F9DBG 03361_ System corrupted: Component data lost. 03383_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 03402_ Imp. Sensor Array destroyed. 03407_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03414_ Enh. Gauss Cannon destroyed. 03414_ Lrn. Proton Cannon destroyed. 03416_ System corrupted: Heat flow error (+100). 03417_ Mni. Grenade Launcher destroyed. 03421_ Neutrino Core destroyed. 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