Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 17:15:51 Player: AnotherZach Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (420) 2100 Value Destroyed (13100) 13100 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3493) 3493 TOTAL SCORE: 23533 Bonus ------- High Alert Combat Kills 3144 Follower Combat Kills 462 Friendly Fire -113 Cogmind --------- Core Integrity 0/1150 Matter 391/550 Energy 68/100 System Corruption 6% Temperature Cool (14) Movement Rolling (80) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Wheel Wheel Wheel > --- UTILITY (9) ------ Improved Coolant Injector Matter Compressor Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Hacking Suite Authchip [Weapon] > --- WEAPON (4) ------- Railgun Railgun > --- INVENTORY (5) ---- Structural Scanner Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Improved Coolant Injector Matter Compressor Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Tesla Rifle Railgun Railgun Railgun > --- INVENTORY -------- Advanced Signal Interpreter [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . Utility 7 | . . 1 2 1 . 1 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 300 | 6 5 31 29 30 66 29 49 55 Power 35 | 1 . 4 4 4 6 4 5 7 Engine 18 | 1 . 4 3 2 3 2 2 1 Core 15 | . . . 1 2 3 2 3 4 Reactor 2 | . . . . . . . . 2 Propulsion 96 | 2 1 12 7 10 19 12 19 14 Treads 25 | . . 5 7 . . 10 2 1 Leg 11 | . . . . . . . 10 1 Wheel 55 | 2 1 7 . 10 19 2 5 9 Hover . | . . . . . . . . . Flight 5 | . . . . . . . 2 3 Utility 86 | 1 3 8 9 8 18 8 13 18 Device 25 | . . . 3 5 7 2 4 4 Storage 14 | 1 2 1 1 1 4 1 2 1 Processor 14 | . . 2 1 . 1 1 3 6 Hackware 7 | . . . 2 . 1 1 . 3 Protection 26 | . 1 5 2 2 5 3 4 4 Artifact . | . . . . . . . . . Weapon 83 | 2 1 7 9 8 23 5 12 16 Energy Gun 19 | 1 . 3 5 2 4 1 1 2 Energy Cannon 4 | . . . . . 2 . . 2 Ballistic Gun 27 | 1 1 1 2 4 6 2 6 4 Ballistic Cannon 16 | . . 2 2 2 8 . 1 1 Launcher 11 | . . 1 . . 2 1 2 5 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 9 | . . 1 1 1 4 . 1 1 Parts Lost 85 | . 1 4 3 6 13 15 12 31 Power 15 | . 1 1 . 2 1 3 2 5 Propulsion 32 | . . 2 . 3 5 8 5 9 Utility 21 | . . 1 1 . 5 4 3 7 Weapon 17 | . . . 2 1 2 . 2 10 Highest Loss Streak 13 | . 1 3 2 5 7 4 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 97 99 97 97 91 98 76 Engine 5 | . 13 10 5 3 4 3 4 . Core 2 | . . . 3 3 1 1 4 3 Treads 8 | . . 25 27 4 . 7 4 . Leg 3 | . . . . . . . 11 7 Wheel 10 | . 28 6 . 16 21 13 2 4 Device 6 | . . . 6 13 8 8 8 2 Storage 7 | . 14 11 9 7 7 6 5 4 Processor 12 | . . 10 13 7 11 14 13 19 Hackware 10 | . . . 11 15 10 13 11 16 Protection 4 | . 10 10 4 1 4 2 4 1 Energy Gun 3 | . 6 7 6 2 3 . 2 1 Ballistic Gun 6 | . 21 5 4 9 5 2 9 3 Ballistic Cannon 6 | . . 9 6 9 9 12 . . Naked Turns . | . . . . . . . . . Heaviest Build 90 | 12 89 90 48 65 86 69 78 84 Greatest Support 86 | 20 20 60 60 60 38 86 65 50 Greatest Overweight (x) 23 | 1 4 8 . 2 19 3 6 23 Average Overweight (x) 1 | . 1 . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 15 20 20 20 20 20 Average Capacity 18 | 7 17 17 15 19 20 20 20 17 Most Carried 25 | 6 17 25 15 20 20 20 20 20 Average Carried 17 | 2 13 16 14 18 19 18 19 13 Final Capacity 25 | 8 25 15 15 20 20 20 20 5 Final Carried 20 | 6 17 15 15 20 20 18 20 2 Class Distribution -------------------- 22% | Hacker-Mutant 22% | Hacker-Gunner 21% | Scavenger-Gunner 18% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 10296 | 143 217 847 1159 1205 2977 1181 1570 997 Remotely . | . . . . . . . . . Salvage Created 14292 | 176 477 1535 1701 1956 3144 1436 2127 1740 Parts 845 | 13 23 101 108 146 171 74 127 82 Haulers Intercepted 17 | . 2 4 2 1 6 . 2 . Recyclers Shooed 14 | . . . 2 1 2 3 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 248 | . 10 28 36 33 49 36 27 29 Melee 20 | . . . . . . 11 4 5 Guns 109 | . 9 15 22 15 16 4 19 9 Cannons 97 | . . 11 13 18 30 18 3 4 AOE 14 | . 1 2 1 . 2 3 . 5 Classes Destroyed 19 | 2 4 6 3 4 . . . . Worker 58 | . . 4 9 8 18 3 13 3 Builder 40 | . . 3 6 8 12 2 4 5 Tunneler 11 | 5 . . 1 2 . . 2 1 Hauler 17 | . 2 4 2 1 6 . 2 . Recycler 16 | 1 1 . 1 4 8 . 1 . Mechanic 6 | . . 1 . . 2 1 1 1 Operator 6 | . . 3 1 . 1 1 . . Watcher 22 | . 2 5 3 3 1 . 7 1 Swarmer 38 | . 6 4 . 8 1 3 9 7 Cutter 2 | . . . . 2 . . . . Grunt 111 | . 4 17 24 9 24 21 7 5 Brawler 8 | . . 1 1 1 1 2 . 2 Duelist 7 | . . . 2 . 1 1 1 2 Protector 1 | . . . 1 . . . . . Sentry 32 | . . 6 7 1 10 4 1 3 Specialist 6 | . . . . 4 . . . 2 Hunter 18 | . . . 1 3 9 4 1 . Programmer 24 | . . . . 4 3 1 8 8 Heavy 1 | . . . . 1 . . . . Best Kill Streak 14 | 6 8 8 6 7 14 7 5 7 Combat Bots Only 11 | . 3 4 5 4 11 7 4 6 Max Kills in Single Turn 3 | 2 1 2 2 2 3 2 2 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . 1 1 1 . 1 2 . 2 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Hostile Shots Fired 2323 | . 80 160 247 122 566 399 193 556 Missed 716 | . 21 44 66 42 178 135 53 177 Damage Taken 18571 | . 481 1127 2170 1046 3434 3188 2097 5028 Core 3145 | . 104 157 259 117 442 675 240 1151 Absorbed by Shields 24 | . . . . . . . . 24 Redirected to Shielding 4 | . . 4 . . . . . . Ignored by Resistances 5526 | . 153 350 669 297 1117 909 582 1449 Regen/Repaired (Parts) 611 | . . 195 302 . 114 . . . Core Remaining (%) 55 | 100 58 60 52 . 20 20 76 . Volleys Fired 827 | 7 37 113 126 98 183 67 124 72 Largest 4 | 2 2 2 2 3 3 3 3 4 Hottest 237 | 60 60 84 130 138 196 144 136 237 Shots Fired 1962 | 14 74 222 251 262 514 190 303 132 Gun 1128 | 14 74 154 140 153 222 17 268 86 Cannon 793 | . . 63 111 109 279 169 26 36 Launcher 41 | . . 5 . . 13 4 9 10 Special . | . . . . . . . . . Kinetic 1498 | 7 53 163 186 245 365 180 225 74 Thermal 313 | . . . 61 17 136 6 69 24 Explosive 27 | . . 5 . . 13 4 . 5 Electromagnetic 124 | 7 21 54 4 . . . 9 29 Robot Hit Streak 85 | 6 17 38 85 21 56 35 41 19 Robot Miss Streak 4 | 1 3 2 4 4 3 3 3 1 Penetration Max 2 | . . . . 1 1 . 1 2 Secondary Targets 15 | . 2 4 3 . . . 4 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 1474 | 9 55 180 210 159 334 175 225 127 Core Hits 847 | 7 21 76 186 89 209 90 100 69 Critical Kills 14 | . . . . 1 1 1 7 4 Critical Parts Destroyed 18 | . . 1 1 4 1 . 5 6 Critical Strikes 86 | . . 3 3 8 12 22 20 18 Burn 6 | . . . . 1 . . 5 . Destroy 28 | . . 1 1 5 2 1 12 6 Blast 33 | . . 2 2 2 10 13 1 3 Corrupt 3 | . . . . . . . . 3 Smash 7 | . . . . . . . 1 6 Impale 9 | . . . . . . 8 1 . Melee Attacks 78 | . . . . . 1 33 15 29 Impact 36 | . . . . . . . 7 29 Slashing . | . . . . . . . . . Piercing 41 | . . . . . . 33 8 . Sneak Attacks 7 | . . . . . 1 1 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 36832 | 146 730 2775 4226 3557 8603 5635 5405 5755 Guns 17218 | 146 692 1595 2390 2248 3603 472 3892 2180 Cannons 13827 | . . 857 1788 1309 4536 3726 634 977 Explosions 2918 | . 38 323 48 . 444 403 193 1469 Melee 2849 | . . . . . . 1034 686 1129 Ramming 20 | . . . . . 20 . . . Kinetic 24159 | 61 484 1612 3012 3318 6098 4007 3569 1998 Thermal 6069 | . 38 70 1132 239 2041 191 957 1401 Explosive 1517 | . . 253 . . 444 403 . 417 Electromagnetic 2218 | 85 208 840 82 . . . 193 810 Impact 1594 | . . . . . . . 465 1129 Slashing . | . . . . . . . . . Piercing 1255 | . . . . . . 1034 221 . Highest Corruption 10 | . 1 . . . 4 7 10 6 Average Corruption 3 | . 1 . . . 3 3 4 3 Corruption Purged . | . . . . . . . . . Corruption Blocked 2 | . . . . 2 . . . . Effects 105 | . 3 . . . 32 4 46 20 Message Errors 19 | . 1 . . . 4 1 9 4 Matter Fused 22 | . . . . . 6 1 11 4 Heat Flow Errors 13 | . . . . . 5 . 7 1 Energy Discharges 12 | . . . . . 3 . 4 5 Parts Rejected 2 | . . . . . . 1 1 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 12 | . 1 . . . 7 . 3 1 Data Loss (major) 10 | . 1 . . . 3 . 5 1 Misfires 3 | . . . . . . . 2 1 Alerts 5 | . . . . . 1 1 1 2 Weapon Failures 6 | . . . . . 2 . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 1133 | . . 27 9 86 130 199 180 502 Projectiles 294 | . . 27 9 13 113 92 26 14 Explosions 247 | . . . . 73 17 27 . 130 Melee 592 | . . . . . . 80 154 358 Knockbacks 117 | . . 7 24 4 29 35 11 7 Impact 5 | . . . . . . . . 5 Kinetic 106 | . . 7 24 4 26 33 10 2 Secondary 6 | . . . . . 3 2 1 . Self-Inflicted Damage 350 | . . 4 . 114 68 . 38 126 Shots 14 | . . 1 . 2 4 . 3 4 Rammed 2 | . . . . . 2 . . . Targets Rammed 2 | . . . . . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 36 316 423 273 467 381 357 237 Average Temperature 77 | . 12 61 134 59 77 89 84 69 Received Heat Transfer 6771 | . 90 687 1350 195 1098 1182 495 1674 Effects 15 | . . . 5 2 5 1 2 . Shutdowns 4 | . . . 1 . 1 . 2 . Energy Bleed 1 | . . . . . 1 . . . Interference 5 | . . . 2 2 1 . . . Matter Decay 2 | . . . 1 . 1 . . . Short Circuit 2 | . . . . . 1 1 . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 19 | . 1 1 1 . . . 4 12 Impact Corruptions 19 | . . . . . . . 6 13 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 11 | . . . . . 4 . 6 1 Heat Transferred 9275 | . . 100 1331 592 3886 400 2516 450 Parts Sabotaged 4 | . . . . . . 4 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . 1 2 1 . . . 1 4 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 1451 | 30 231 548 725 789 1451 1249 697 451 Initial 499 | . 16 30 31 282 307 499 442 185 Average 492 | 10 89 313 362 437 1028 872 445 149 Maximum Alert Level 4 | . 1 2 3 3 4 4 2 2 Low Security (%) 21 | 100 87 21 30 . . . . 79 Level 1 25 | . 12 46 20 46 3 . 38 15 Level 2 30 | . . 31 46 44 11 16 61 4 Level 3 11 | . . . 3 9 25 71 . . Level 4 11 | . . . . . 58 11 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 85 | . 2 7 5 16 20 13 10 12 Investigation 22 | . 2 5 2 4 6 2 1 . Extermination 16 | . . . . 4 5 1 3 3 Reinforcement 33 | . . 2 2 8 8 3 5 5 Assault 4 | . . . 1 . 1 2 . . Garrison 10 | . . . . . . 5 1 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 13 | . . . 1 1 4 2 2 3 Haulers Reinforced 5 | . . . . . 3 . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 16 | . . 4 2 1 6 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 365 | . 17 46 48 41 67 48 46 52 Peak Tracking Total 11 | . 4 6 7 4 9 11 5 9 Tactical Retreats 30 | . 1 2 6 2 3 3 6 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 25 | . 3 1 1 5 2 1 9 3 Indirectly 3 | . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 44 | . 1 . 1 10 14 2 7 9 Max in Single Turn 3 | . 1 . 1 2 1 1 2 3 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 59 | . 9 12 5 7 14 2 7 3 Terminals 44 | . 7 9 4 3 11 2 6 2 Fabricators 2 | . . . . 2 . . . . Repair Stations 4 | . . 1 1 . 2 . . . Recycling Units 6 | . 2 1 . 1 1 . 1 . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 211 | . 37 44 25 27 41 9 17 11 Successful 111 | . 21 24 15 17 19 4 5 6 Failed 99 | . 16 20 10 9 22 5 12 5 Catastrophic 16 | . 1 . 1 . 8 3 3 . Database Lockouts 1 | . . . . 1 . . . . Manual 131 | . 33 20 20 15 17 7 10 9 Terminals 157 | . 33 29 21 12 29 9 15 9 Fabricators 6 | . . . . 6 . . . . Repair Stations 19 | . . 8 4 . 7 . . . Recycling Units 18 | . 4 4 . 3 5 . 2 . Scanalyzers 9 | . . 3 . 6 . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 51 | . 13 7 10 5 8 3 2 3 Part Schematic 5 | . 1 . 2 1 . . 1 . Robot Schematic 2 | . . . . . . 1 1 . Robot Analysis 14 | . 4 1 4 3 1 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 6 | . . . . . 6 . . . Level Access Points 4 | . 1 1 1 . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . . 1 Fabricator Index 1 | . . . . . . . . 1 Repair Station Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 Recall Assault 1 | . . . 1 . . . . . Hauler Manifests 4 | . 2 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . Load Schematic 2 | . . . . 2 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 14 | . . 6 4 . 4 . . . Scan Component 7 | . . 3 2 . 2 . . . Repair 7 | . . 3 2 . 2 . . . Recycling Unit Hacks 8 | . 2 3 . . 3 . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . . 1 . . 1 . . . Retrieve Matter 4 | . 2 1 . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 5 | . . 2 . 3 . . . . Insert Component 2 | . . 1 . 1 . . . . Analyze 3 | . . 1 . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 28 | . 6 6 1 5 4 1 3 2 Terminals 20 | . 4 5 1 2 3 1 2 2 Botnet 20 | . 4 5 1 2 3 1 2 2 Fabricators 1 | . . . . 1 . . . . Report 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . 1 1 . 1 . Reject 5 | . 2 . . 1 1 . 1 . Scanalyzers 2 | . . 1 . 1 . . . . Extract 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 44 | . 6 9 5 6 8 2 6 2 Full Trace Events 17 | . 1 5 2 2 5 2 . . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . 1 6 2 3 . . 1 . Parts Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Part Build Rating 7 | . . . . 7 . . . . Parts Repaired 7 | . . 3 2 . 2 . . . Time 238 | . . 102 76 . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 5 | . . 5 . . . . . . Retrieved Matter 29 | . . 5 . . 24 . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . find_recycling 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 11 | . . . . . 11 . . . Largest Group 10 | . . . . . 10 1 . . Highest-Rated Group 173 | . . . . . 173 100 . . Highest-Rated Ally 100 | . . . . . 100 100 . . Total Orders . | . . . . . . . . . Ally Attacks 84 | . . . . . 84 . . . Total Damage 1457 | . . . . . 1457 . . . Kills 13 | . . . . . 13 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 14 | . 4 1 4 3 1 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 13305 | 88 538 2007 1440 1811 2413 898 2314 1796 Spaces Moved 6358 | 61 376 946 543 1223 1411 343 969 486 Core 78 | 1 . . . . 1 . . 76 Treads 1822 | . . 723 543 157 . 96 288 15 Legs 662 | . . . . . . . 504 158 Wheels 3781 | 60 376 223 . 1066 1410 247 177 222 Hover . | . . . . . . . . . Flight 15 | . . . . . . . . 15 Fastest Speed 50 | 50 80 110 163 95 95 101 101 50 Average Speed 138 | 80 105 157 167 114 109 142 182 153 Slowest Speed 1200 | 95 140 330 170 166 1000 400 320 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 69 64 53 29 93 9 26 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 32 | . . 5 . 1 23 . 1 2 Terrain Destroyed 493 | . 4 23 12 60 205 49 53 87 Melee 3 | . . . . . . . 1 2 Projectile 163 | . . 1 6 21 96 20 5 14 AOE 327 | . 4 22 6 39 109 29 47 71 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total 9156 | 85 447 1275 829 1475 1906 532 1230 1377 Wait 1031 | . 6 101 80 32 119 31 10 652 Move 6350 | 60 375 945 542 1222 1410 342 968 486 Hop . | . . . . . . . . . Pick Up 330 | 12 18 46 30 44 71 24 42 43 Fast Attach . | . . . . . . . . . Attach 216 | 6 3 21 18 24 40 25 28 51 Detach 10 | . . 2 . 1 1 1 . 5 Swap 84 | . 2 10 11 6 26 4 21 4 Drop 190 | . 6 37 22 32 53 5 22 13 Fire 827 | 7 37 113 126 98 183 67 124 72 Melee 78 | . . . . . 1 33 15 29 Ram 2 | . . . . . 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . 16 . . . 22 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 520 | -10/Materials | Identified exit to Materials 589 | -10/Materials | Derelicts attacked the area 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Identified exit to Mines 961 | -9/Materials | Lost 3 parts (1p1n1u) 2089 | -9/Materials | Repaired Arm. Treads 2129 | -9/Materials | Repaired Arm. Treads 2156 | -9/Materials | Repaired Lgt. Armor Plating 2446 | -9/Materials | Identified exit to Materials 2634 | -9/Materials | Entered another Materials area 2634 | -8/Materials | Evolved 2 slots: Utility x2 2944 | -8/Materials | Build established: Hacker-Mutant 3495 | -8/Materials | Repaired Arm. Treads 3536 | -8/Materials | Repaired Arm. Treads 3704 | -8/Materials | Identified exit to Factory 3834 | -8/Materials | First assault squad dispatched 4074 | -8/Materials | Entered Factory 4074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4374 | -7/Factory | Build established: Hacker-Gunner 4621 | -7/Factory | Fabricated Hacking Suite (x1) 5067 | -7/Factory | Cargo convoy interrupted 5169 | -7/Factory | Discovered new exit (range 11) 5321 | -7/Factory | Lost 5 parts (1p3n1w) 5434 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 5775 | -7/Factory | Discovered new exit (range 11) 5872 | -7/Factory | Central database locked down 5885 | -7/Factory | Entered Storage 6116 | -7/Storage | Lost 7 parts (1p2n2u2w) 6168 | -7/Storage | Destroyed 11 combat bots 6398 | -7/Storage | Repaired Imp. Cooling System 6458 | -7/Storage | Build established: Scavenger-Tank 6478 | -7/Storage | Destroyed 7 combat bots 6531 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6685 | -7/Storage | First assault squad dispatched 6780 | -7/Storage | Core integrity fell below 50% 6813 | -7/Storage | Destroyed 9 combat bots 6816 | -7/Storage | Lost 4 allies 6820 | -7/Storage | Lost 3 parts (2n1u) 7026 | -7/Storage | Build established: Scavenger-Gunner 7575 | -7/Storage | System Shield fried by hacking feedback 8116 | -7/Storage | Met 01-MTF 8261 | -7/Storage | Repaired Arm. Wheel 8278 | -7/Storage | Discovered new exit (range 12) 8298 | -7/Storage | Entered Factory 8298 | -6/Factory | Accompanied by 1 ally (01-MTF) 8298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8303 | -6/Factory | 01-MTF left 8474 | -6/Factory | Build established: Hacker-Gunner 8616 | -6/Factory | Discovered new exit (range 5) 8648 | -6/Factory | First assault squad dispatched 8673 | -6/Factory | Garrison activated, responded to threat 8732 | -6/Factory | Lost 3 parts (2n1u) 8807 | -6/Factory | Lost 3 parts (1p2n) 8841 | -6/Factory | Identified exit to Factory 8888 | -6/Factory | Core integrity fell below 50% 8959 | -6/Factory | Destroyed 7 combat bots 9024 | -6/Factory | Garrison activated, responded to threat 9066 | -6/Factory | Lost 4 parts (1p2n1u) 9196 | -6/Factory | Entered another Factory area 9196 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9529 | -5/Factory | Build established: Scavenger-Mutant 10536 | -5/Factory | Build established: Scavenger-Gunner 10683 | -5/Factory | Garrison activated, responded to threat 11036 | -5/Factory | Discovered new exit (range 7) 11361 | -5/Factory | System corruption reached 10% 11493 | -5/Factory | Lost 3 parts (2p1u) 11510 | -5/Factory | Entered another Factory area 11510 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11537 | -4/Factory | Lost 3 parts (2n1w) 11801 | -4/Factory | Build established: Hacker-Mutant 12304 | -4/Factory | Found Quantum Capacitor 12531 | -4/Factory | Lost 3 parts (2n1w) 12930 | -4/Factory | Garrison activated, responded to threat 13025 | -4/Factory | Core integrity fell below 50% 13068 | -4/Factory | Lost 13 parts (1p5n2u5w) 13084 | -4/Factory | Core integrity fell below 20% 13233 | -4/Factory | Garrison activated, responded to threat 13269 | -4/Factory | Discovered new exit (range 16) 13306 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13299_ Slug penetrates Y-72 Warden. 13299_ Slug penetrates G-67 Veteran. 13299_ G-67 Veteran destroyed. 13302_ K-01 Serf collects debris. 13302_ Slug penetrates Wall. 13303_ Slug penetrates G-67 Veteran. 13303_ Slug penetrates Machine. 13303_ Slug penetrates G-67 Veteran. 13303_ Slug penetrates Machine. 13303_ Slug penetrates G-67 Veteran. 13303_ Machine disabled. 13303_ Railgun destroyed. 13305_ K-01 Serf collects debris. 13306_ Slug penetrates G-67 Veteran. 13306_ G-67 Veteran suffers critical hit (Destroy). 13306_ G-67 Veteran destroyed. 13306_ Switching to secondary target: Y-72 Warden. 13306_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | / + ??????????????????????????? | | %* # # ??????????????????????????? | | % = # #??????????????????????????????????? | | =% # % #??????????????????????????????????? | | !%!! # #??????????????????????????????????? | | " !!*! # #??????????????????????????????????? | | " !!! # #??????????????????????????????????? | | ! # #??????????????????????????????????? | | " = # #??????????????????????????????????? | | """ # #??????????????????????????????????? | | """ # #??????????????????????????????????? | | # #????????????#?????????????????????? | | ######### #???????????? #????????????????????? | | ????????# #??????????"" #????????????????????? | | ????????# #??????????G" #????????????????????? | | ????????# #??????????"" #????????????????????? | | ????????# #??????? #????????????????????? | | ? ??????# #????""""""" #????????????????????? | | ? ""????# #?? #????????????????????? | | ? """ ??# ##?"""""""""% #???????###??????????? | | """ # +?? / #?????"" ????????? | | ! + ##????"""""" #????[" ??????????? | | """ # #??????? #???[[ ??????????? | | ? """ ??# #????????? #???[[ """??????????? | | ? ""????# ############;!### " "#????#??????? | | ? ??????# @ =[%!* ; ??????? | | ????????# ^^ | =!!pY= k ?????? | | ????????# %!|%Y%=g Y < ?????? | | ????????# %|!!/! ?????? | | ????????# !%!!#" g # ??????? | | ??????######+#############+####""" "#???????????? | | ??????# # /%=###?[[ ""???????????? | | ??????# """ # !*!# #??[ ???????????? | | ??????# """ # # #????? ??????????? | | ??????# """ # ##????????? ?????????? | | ??????# # ###??????????????????? | | ??????# """ # ! # #??????????????????? | | ??????# """ # ! ###??????????????????? | | ??????# """ # !! """ ##???????????????????? | | ??????# # """ ##???????????????????? | | ??????########## """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????##############????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 180 Energy Generation 37 Energy Capacity 310 Matter Stores 511 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Wheel | -10/Materials | Hacked Lgt. Cannon | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Hacking Suite | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Heavy Machine Gun | -7/Factory | Hacked Gauss Cannon | -7/Factory | Scanalyzed Force Booster | -7/Factory | Extracted Quantum Rifle | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedHeatShockpuncher Manual? 0 Play Time 02:26:20 Cumulative 191.2 hours Start 2024.04.22 @ 14:47:20 End 2024.04.22 @ 17:15:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c53304-cbb0-48b7-b73e-f6f43554b278