Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 20:02:17 Player: torvo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1882) 1882 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4722 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 55/100 System Corruption 3% Temperature Critical (545) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Deuterium Engine Heat Sink Heat Sink Small Storage Unit Medium Storage Unit Large Matter Pod (150) Targeting Computer Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Kinecellerator > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Heat Sink Small Storage Unit Medium Storage Unit Large Matter Pod Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Hardlight Generator Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 50 | 6 4 1 11 9 19 Power 7 | 1 . . 1 3 2 Engine 5 | 1 . . 1 3 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 . . 4 4 4 Treads 5 | 2 . . . . 3 Leg 9 | . . . 4 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 . . 1 5 Device 3 | . . . . . 3 Storage 3 | 1 2 . . . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 2 1 1 6 1 8 Energy Gun 8 | . . 1 3 . 4 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 3 . 4 Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . . 3 9 24 Power 6 | . . . 1 3 2 Propulsion 11 | . . . 1 3 7 Utility 4 | . . . . . 4 Weapon 15 | . . . 1 3 11 Highest Loss Streak 10 | . . . 3 5 10 To Critical Strikes 1 | . . . . 1 . Average Backups 10 | 2 4 11 9 11 13 Power 1 | . . . . 1 2 Propulsion . | . . 2 . . . Utility 6 | . 3 5 5 7 9 Weapon 2 | 1 1 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 99 100 92 84 73 Engine 8 | . 14 14 10 8 2 Core 1 | . . . . . 4 Treads 7 | . 28 28 . . 3 Leg 15 | . . . 27 22 10 Device 1 | . . . . . 5 Storage 11 | . 24 14 11 9 7 Processor 13 | . 2 14 11 18 11 Energy Gun 6 | . . 11 18 . 4 Ballistic Gun 16 | . 22 2 12 21 17 Ballistic Cannon 4 | . 5 14 1 5 2 Peak Build Rating 25 | 6 7 9 12 16 25 Average Rating 12 | 2 6 8 10 13 17 On Entrance 8 | . 6 7 9 10 16 Naked Turns . | . . . . . . Heaviest Build 41 | 11 28 29 30 34 41 Greatest Support 43 | 40 40 40 30 43 40 Greatest Overweight (x) 11 | . . . 2 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 15 Most Carried 15 | 5 7 13 13 15 15 Average Carried 10 | 3 4 11 9 11 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 7 13 10 15 11 Class Distribution -------------------- 53% | Scavenger-Gunner 29% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1740 | 239 234 94 119 593 461 Remotely . | . . . . . . Salvage Created 2494 | . . 201 481 781 1031 Parts 131 | . . 15 29 42 45 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 50 | . . 7 12 17 14 Guns 42 | . . 3 12 14 13 Cannons 8 | . . 4 . 3 1 Classes Destroyed 10 | . . 2 3 3 2 Worker 1 | . . . . 1 . Recycler 6 | . . . 1 1 4 Watcher 3 | . . . 1 2 . Swarmer 15 | . . 3 6 6 . Grunt 19 | . . 4 3 3 9 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 12 | . . . 3 6 3 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . . 3 5 6 7 Combat Bots Only 5 | . . 3 4 5 5 Max Kills in Single Turn 2 | . . 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 492 | . . 33 69 123 267 Missed 134 | . . 11 15 32 76 Hits 358 | . . 22 54 91 191 Melee 5 | . . . . . 5 Projectile 353 | . . 22 54 91 186 Critical Strikes 9 | . . . 2 3 4 Damage Taken 4447 | . 39 261 549 1020 2578 Core 1020 | . . 22 81 119 798 Absorbed by Shields 36 | . . . . . 36 Regen/Repaired (Parts) 72 | . . . 72 . . Core Remaining (%) 87 | 100 . 91 79 78 . Volleys Fired 187 | . 2 16 33 60 76 Largest 4 | . 2 2 3 3 4 Hottest 215 | . 50 95 170 80 215 Shots Fired 506 | . 4 32 93 173 204 Gun 447 | . 2 16 88 145 196 Cannon 59 | . 2 16 5 28 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 379 | . 4 23 18 173 161 Thermal 125 | . . 9 75 . 41 Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 16 | . . 6 13 12 16 Robot Miss Streak 7 | . . 4 4 6 7 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 4 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 308 | . . 22 54 97 135 Core Hits 139 | . . 11 19 50 59 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . . 2 2 Burn 1 | . . . . . 1 Destroy 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4006 | . . 335 779 1198 1694 Guns 3405 | . . 182 728 927 1568 Cannons 601 | . . 153 51 271 126 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2651 | . . 240 85 1198 1128 Thermal 1337 | . . 95 694 . 548 Explosive . | . . . . . . Electromagnetic 18 | . . . . . 18 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 . 2 3 Average Corruption 1 | . 1 1 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 2 5 . 1 13 Message Errors 5 | . . 2 . . 3 Matter Fused 7 | . 1 1 . . 5 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . 1 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . 3 . 9 1 Impact . | . . . . . . Kinetic 12 | . . 3 . 8 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 713 | . . 193 469 188 713 Average Temperature 149 | . . 61 192 24 182 Received Heat Transfer 1532 | . . 93 141 369 929 Effects 25 | . . . 5 . 20 Shutdowns 3 | . . . 1 . 2 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . 2 . 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . 1 . 3 Damage (minor) 3 | . . . 1 . 2 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 . 3 Heat Transferred 3274 | . . 222 1683 . 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 157 | . 15 105 157 139 80 Initial 60 | . . . 11 24 60 Average 42 | . 1 47 63 52 27 Influence Increases 1494 | . 29 185 337 536 407 Destroy 0b10 Robot/C 1000 | . . 140 240 340 280 Destroy 0b10 Robot/NC 50 | . . . 10 20 20 Destroy Leader 286 | . . 30 72 104 80 Successful Hack 38 | . 14 . . 12 12 Disable Machine 45 | . 15 15 . . 15 Lose Combat Pursuer 75 | . . . 15 60 . Influence Decreases 1489 | . 29 155 308 462 535 Entered New Map 127 | . . . 19 35 73 Time Decay 1027 | . 29 155 259 342 242 Lost Part 335 | . . . 30 85 220 Squads Dispatched 10 | . 2 . 2 1 5 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . . . . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 1 7 17 28 22 Peak Tracking Total 6 | . 1 3 6 5 5 Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 3 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 1 1 2 4 2 Terminals 5 | . 1 1 . 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 1 1 Garrison Access . | . . . . . . Total Hacks 21 | . 3 1 5 8 4 Successful 15 | . 3 1 4 5 2 Failed 6 | . . . 1 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 1 . 2 1 Fabricators . | . . . . . . Repair Stations 7 | . . . 3 4 . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 2 2 3 Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 . 2 1 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 2 2 1 Insert Component 3 | . . . 1 1 1 Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 3 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 1 1 1 Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2897 | 73 293 325 612 945 649 Spaces Moved 1368 | 43 172 169 297 434 253 Core 19 | 7 . . . . 12 Treads 428 | 36 172 169 . . 51 Legs 921 | . . . 297 434 190 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 159 | 142 160 160 147 167 162 Slowest Speed 600 | 160 160 160 260 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 30 29 28 54 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1725 | 55 184 192 401 528 365 Wait 56 | 1 . . 42 8 5 Move 1363 | 42 171 168 296 433 253 Hop . | . . . . . . Pick Up 54 | 6 7 7 10 15 9 Fast Attach 8 | 1 . . . 1 6 Attach 38 | 5 1 1 7 10 14 Detach 1 | . . . . . 1 Swap 8 | . 3 . 5 . . Drop 10 | . . . 8 1 1 Fire 187 | . 2 16 33 60 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 324 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 346 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Entered Mines 388 | -10/Mines | Discovered new exit (range 9) 433 | -10/Mines | Identified exit to Materials 641 | -10/Mines | Discovered exit to Materials (range 7) 692 | -10/Mines | Entered Materials 692 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1042 | -9/Materials | Build established: Scavenger-Gunner 1079 | -9/Materials | Lost 3 parts (1p1n1w) 1184 | -9/Materials | Discovered new exit (range 16) 1257 | -9/Materials | Identified exit to Materials 1266 | -9/Materials | Repaired Assault Rifle 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1721 | -8/Materials | Lost 5 parts (1p1n3w) 1858 | -8/Materials | Discovered new exit (range 9) 1875 | -8/Materials | Identified exit to Factory 2132 | -8/Materials | Build established: Gunner 2163 | -8/Materials | Discovered exit to Factory (range 16) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2360 | -7/Factory | Identified exit to DSF 2491 | -7/Factory | Garrison activated, responded to threat 2572 | -7/Factory | Lost 6 parts (3n1u2w) 2679 | -7/Factory | Lost 4 parts (1n1u2w) 2763 | -7/Factory | Lost 4 parts (1p1n1u1w) 2801 | -7/Factory | Garrison activated, responded to threat 2828 | -7/Factory | Core integrity fell below 50% 2881 | -7/Factory | Core integrity fell below 20% 2899 | -7/Factory | Core destroyed Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Imp. Heat Sink. Broken Assault Rifle destroyed. Manufacturing Mainframe disabled. Signal Interpreter broken. Overheating: Short circuit. K-01 Serf collects debris. Overheating: System interference. Shock Rifle temporarily disabled. R-06 Scavenger collects Lgt. Ion Engine. Acquired 18 matter. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Critical hit (Burn: +37). Overheating: Broken Signal Interpreter damaged (-12). Overheating: Shock Rifle damaged (-1). G-47 Trooper misfires. Shock Rifle destroyed. Overheating: Core damaged (-119). 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Armor Plating | -9/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 28% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAbsorptionShredder Manual? 0 Play Time 00:36:59 Cumulative 5.0 hours Start 2025.07.16 @ 19:26:14 End 2025.07.16 @ 20:02:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07a43a9c-30e7-4fa1-84d1-92ae11a4df56