Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.09 @ 01:48:59 Player: Mynzra Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (114) 570 Value Destroyed (4676) 4676 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10686 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 159/300 Energy 224/530 System Corruption 2% Temperature Cool (715) Movement Flying (290) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- Neutrino Core Neutrino Core > --- PROPULSION (8) --- Myomer Leg Nuclear Pulse Array > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (5) ------- Hypervelocity Coil Gun Gauss Cannon > --- INVENTORY (16) --- Improved Ion Engine Light Deuterium Engine Light Angular Momentum Engine Fission Core Neutrino Core Nuclear Pulse Array Advanced Signal Interpreter Advanced Transmission Jammer Particle Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Aluminum Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Plasma Rifle Phase Gun Dispersion Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Fission Core Neutrino Core Nuclear Pulse Array Nuclear Pulse Array Advanced Signal Interpreter Advanced Transmission Jammer Particle Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle Heavy Ion Cannon Coil Gun Coil Gun Hypervelocity Coil Gun Gauss Cannon Rocket Launcher [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 6 | . . . 2 . 1 1 . . 2 . . . Utility 1 | . . . . 1 . . . . . . . . Weapon 3 | . . . . 1 . 1 . . . . . 1 Parts Attached 108 | 5 . 5 17 20 5 2 10 . 10 9 . 25 Power 17 | 1 . 1 3 1 1 . 2 . 3 . . 5 Engine 6 | 1 . 1 3 . 1 . . . . . . . Core 9 | . . . . 1 . . 2 . 3 . . 3 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 43 | 2 . 1 6 10 1 . 4 . 5 2 . 12 Treads 2 | . . . . . . . . . . . . 2 Leg 40 | 2 . 1 6 10 1 . 4 . 5 2 . 9 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 5 | . . . 4 1 . . . . . . . . Device . | . . . . . . . . . . . . . Storage 3 | . . . 2 1 . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 . 3 4 8 3 2 4 . 2 7 . 8 Energy Gun 19 | . . . 1 7 1 2 . . . 4 . 4 Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 17 | 2 . 2 2 . 2 . 3 . 1 2 . 3 Ballistic Cannon 3 | . . . . . . . . . 1 1 . 1 Launcher 3 | . . 1 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . Parts Lost 64 | . . . 4 8 2 1 9 1 9 13 . 17 Power 7 | . . . 1 . . 1 1 1 1 1 . 1 Propulsion 25 | . . . 3 2 . . 4 . 3 7 . 6 Utility 1 | . . . . . . . . . . . . 1 Weapon 31 | . . . . 6 2 . 4 . 5 5 . 9 Highest Loss Streak 10 | . . . 2 4 2 1 4 5 4 6 . 10 Average Slot Usage (%) 80 | . 71 71 79 95 99 90 93 86 81 66 58 72 Engine 4 | . 14 14 10 4 6 5 . . . . . . Core 5 | . . . . 4 7 6 12 6 9 9 5 8 Leg 27 | . 28 28 26 35 38 33 35 33 31 18 11 20 Storage 14 | . . . 4 26 23 20 20 20 17 17 17 14 Protection 3 | . . . 15 . . . . . . . . . Energy Gun 7 | . . . 5 17 18 18 1 . . 4 . 6 Ballistic Gun 12 | . 28 26 16 5 3 6 22 20 14 5 11 12 Ballistic Cannon 2 | . . . . . . . . . 2 9 11 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 115 | 7 7 10 44 66 69 73 76 71 87 89 76 115 Greatest Support 126 | 20 20 20 40 50 65 65 75 60 95 85 30 126 Greatest Overweight (x) 6 | . . . 6 6 1 1 1 1 1 2 2 3 Average Overweight (x) . | . . . . 1 1 1 . 1 . 1 2 . Largest Inventory Capacity 22 | 4 4 4 16 22 22 22 22 22 22 22 22 22 Average Capacity 17 | 4 4 4 6 21 22 22 22 22 22 22 22 21 Most Carried 22 | 1 2 4 4 22 22 22 22 15 22 22 16 22 Average Carried 13 | . 1 3 3 11 21 22 17 15 16 17 16 20 Final Capacity 22 | 4 4 4 16 22 22 22 22 22 22 22 22 16 Final Carried 22 | 1 2 4 4 22 22 22 15 15 22 16 16 14 Class Distribution -------------------- 60% | Scavenger-Gunner 26% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 3454 | 208 . 88 479 352 70 93 429 35 610 356 . 734 Remotely . | . . . . . . . . . . . . . Salvage Created 5068 | . . 175 648 862 341 200 702 82 790 215 . 1053 Parts 297 | . . 16 51 51 21 13 33 5 50 10 . 47 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . 1 . . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 35 3 . 8 4 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 91 | . . 7 15 14 5 3 14 3 11 5 . 14 Guns 76 | . . 5 13 11 5 3 13 3 7 3 . 13 Cannons 8 | . . . . 1 . . . . 4 2 . 1 AOE 6 | . . 2 2 1 . . 1 . . . . . Classes Destroyed 13 | . . 3 4 2 . . . . 2 . . 2 Worker 4 | . . . . 1 1 . . . 2 . . . Builder 6 | . . 1 . 1 . 1 . . 3 . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . . . 2 Operator 2 | . . . . . . . . . 1 . . 1 Watcher 7 | . . . 2 1 1 . . . 1 . . 2 Swarmer 18 | . . 3 3 . . . 5 3 . . . 4 Grunt 43 | . . 4 6 10 3 1 8 . 7 . . 4 Duelist 1 | . . . 1 . . . . . . . . . Sentry 15 | . . . 5 3 2 2 1 . 2 . . . Hunter 8 | . . . . 1 . . . . . 3 . 4 Programmer 6 | . . . . . . . . . 2 2 . 2 Best Kill Streak 10 | . . 6 4 6 3 1 4 6 10 2 . 4 Combat Bots Only 6 | . . 5 3 4 3 1 4 6 4 2 . 4 Max Kills in Single Turn 4 | . . 2 2 2 1 1 3 1 4 1 . 2 Gunslinging 2 | . . . . . . . 2 . . . . . Exploded 2 | . . 1 2 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Damage Taken 9189 | . 61 405 723 976 181 388 798 58 798 1740 . 3061 Core 2595 | . 12 63 138 183 28 119 65 14 35 687 . 1251 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 70 65 66 96 . . 76 . . 27 . Volleys Fired 259 | . . 11 49 40 9 13 27 3 32 26 . 49 Largest 5 | . . 2 2 3 3 4 4 4 4 4 . 5 Hottest 314 | . . 50 79 189 189 233 164 119 137 287 . 314 Shots Fired 749 | . . 22 98 89 27 42 96 12 106 73 . 184 Gun 645 | . . 17 97 82 27 42 91 9 74 49 . 157 Cannon 84 | . . . . 7 . . . . 26 24 . 27 Launcher 20 | . . 5 1 . . . 5 3 6 . . . Special . | . . . . . . . . . . . . . Kinetic 502 | . . 17 80 18 5 13 84 9 100 46 . 130 Thermal 178 | . . . 17 28 18 29 7 . . 25 . 54 Explosive 6 | . . 5 1 . . . . . . . . . Electromagnetic 63 | . . . . 43 4 . 5 3 6 2 . . Robot Hit Streak 39 | . . 17 21 39 19 23 21 11 24 11 . 14 Robot Miss Streak 7 | . . 1 2 1 1 1 5 4 7 2 . 5 Penetration Max 1 | . . . . . . 1 1 . 1 . . 1 Secondary Targets 8 | . . 1 . 1 . . 5 . . . . 1 Max Gunslinging Chain 2 | . . 1 . 1 . . 2 . . . . 1 Shots Hit Robots 538 | . . 17 81 73 21 35 67 5 78 55 . 106 Core Hits 260 | . . 13 31 33 15 14 49 6 45 13 . 41 Critical Hits 16 | . . . . . . . 1 . . 3 . 12 Critical Kills 5 | . . . . . . . . . . 1 . 4 Critical Parts Destroyed 11 | . . . . . . . 1 . . 2 . 8 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11102 | . . 442 1311 1431 366 727 1321 113 1974 821 . 2596 Guns 8784 | . . 187 1133 1215 352 717 1212 84 1141 466 . 2277 Cannons 1424 | . . . . 102 . . . . 648 355 . 319 Explosions 784 | . . 255 106 114 . . 109 29 171 . . . Melee . | . . . . . . . . . . . . . Ramming 110 | . . . 72 . 14 10 . . 14 . . . Kinetic 6793 | . . 187 930 170 16 267 1063 84 1789 578 . 1709 Thermal 2692 | . . . 203 444 268 450 149 . 48 243 . 887 Explosive 361 | . . 255 106 . . . . . . . . . Electromagnetic 1146 | . . . . 817 68 . 109 29 123 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . . . . 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 14 | . . . . . . . . . 1 12 . 1 Message Errors 5 | . . . . . . . . . . 5 . . Heat Flow Errors 4 | . . . . . . . . . . 4 . . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . . Targeting Errors 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . 21 . 16 . . . 3 18 4 . 23 Projectiles 32 | . . . . . . . . . 5 4 . 23 Explosions 53 | . . 21 . 16 . . . 3 13 . . . Melee . | . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . 4 9 . 5 Impact . | . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . 3 9 . 5 Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 179 | . . 55 14 40 . . 20 19 31 . . . Shots 8 | . . 2 . 1 . . 2 2 1 . . . Rammed 6 | . . . 6 . . . . . . . . . Targets Rammed 17 | . . 1 12 . 1 1 . . 2 . . . Kicked 11 | . . 1 6 . 1 1 . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 874 | . . 18 90 586 414 520 254 54 383 828 . 874 Average Temperature 203 | . . 6 26 194 149 219 125 27 137 253 . 294 Received Heat Transfer 2085 | . . 156 381 522 87 132 351 . 288 . . 168 Effects 150 | . . . . 15 1 6 . . 5 29 . 94 Shutdowns 50 | . . . . 4 1 3 . . 1 7 . 34 Energy Bleed 13 | . . . . 1 . . . . . 3 . 9 Interference 19 | . . . . 1 . . . . 3 3 . 12 Matter Decay 11 | . . . . 3 . 1 . . . 2 . 5 Short Circuit 9 | . . . . 1 . 1 . . . 2 . 5 Damage (minor) 16 | . . . . 1 . . . . 1 5 . 9 Damage (major) 19 | . . . . 3 . . . . . 3 . 13 Damage (core) 13 | . . . . 1 . 1 . . . 4 . 7 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 4 | . . . . 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . 4 1 . 1 . . . . . 1 Heat Transferred 5084 | . . . 518 803 592 1028 337 . 50 446 . 1310 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 1 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 332 | . . 175 212 263 180 101 . . 332 . . 216 Initial 54 | . . . 9 18 17 1 . . 54 . . . Average 81 | . . 104 58 82 71 51 . . 152 . . 82 Maximum Alert Level 1 | . . . 1 1 . . . . 1 . . 1 Low Security (%) 93 | 100 100 100 99 87 100 100 . . 66 . . 98 Level 1 6 | . . . . 12 . . . . 33 . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 2 2 3 . . 2 . . 7 Investigation 1 | . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 15 | . . . 2 2 1 3 . . 1 . . 6 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . 3 Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 6 | . . . 1 1 . 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 4 10 29 19 7 10 16 2 18 5 . 27 Peak Tracking Total 9 | . 4 5 5 9 3 3 4 2 5 2 . 6 Tactical Retreats 11 | . . . 4 . . 1 1 . 4 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 1 | . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 10 | . . . 1 1 . . . . 6 . . 2 Max in Single Turn 3 | . . . 1 1 . . . . 3 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 14 | . 1 . 3 3 1 3 . . 1 . . 2 Terminals 13 | . 1 . 3 3 1 3 . . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 3 . 5 7 2 6 . . 2 . . 4 Successful 9 | . 1 . 4 1 . . . . 2 . . 1 Failed 20 | . 2 . 1 6 2 6 . . . . . 3 Catastrophic 8 | . . . 1 2 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 3 . 5 7 2 6 . . . . . 4 Terminals 27 | . 3 . 5 7 2 6 . . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . . 3 1 . . . . . . . 1 Unreport Threat 5 | . . . 3 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 2 3 1 3 . . . . . 2 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . 2 1 . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 6904 | 45 48 469 1431 745 469 462 599 73 623 1024 152 764 Spaces Moved 3884 | 33 40 355 796 364 270 266 364 43 342 558 85 368 Core 79 | 4 . . 75 . . . . . . . . . Treads 2 | . . . . . . . . . . . . 2 Legs 3803 | 29 40 355 721 364 270 266 364 43 342 558 85 366 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 150 120 120 180 120 Average Speed 146 | 111 120 120 148 151 150 150 134 150 140 167 180 144 Slowest Speed 350 | 120 120 120 350 300 150 150 150 150 150 180 180 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 10 84 41 25 10 10 52 12 9 66 16 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 145 | . . 46 8 5 . . 12 4 60 6 . 4 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . 2 . 7 6 . 4 AOE 126 | . . 46 8 5 . . 10 4 53 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 4512 | 39 40 375 936 477 315 297 412 45 418 595 84 479 Wait 180 | . . . 54 38 26 15 10 . 19 . . 18 Move 3872 | 32 39 354 795 363 269 265 363 42 341 557 84 368 Hop . | . . . . . . . . . . . . . Pick Up 51 | 2 1 2 1 15 4 . 2 . 12 3 . 9 Fast Attach 42 | 4 . . 13 5 . 1 1 . 3 . . 15 Attach 42 | 1 . . . 6 4 . 9 . 7 9 . 6 Detach . | . . . . . . . . . . . . . Swap 25 | . . 5 4 9 1 1 . . 1 . . 4 Drop 24 | . . 2 8 1 1 1 . . 1 . . 10 Fire 259 | . . 11 49 40 9 13 27 3 32 26 . 49 Melee . | . . . . . . . . . . . . . Ram 3 | . . . 3 . . . . . . . . . Kick 14 | . . 1 9 . 1 1 . . 2 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 8) 94 | -10/Materials | Entered Mines 300 | -10/Mines | Discovered new exit (range 15) 312 | -10/Mines | Build established: Mutant 481 | -10/Mines | Learned location of Zion (-7) 557 | -10/Mines | Discovered new exit (range 6) 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Propulsion x2 620 | -9/Materials | Discovered new exit (range 6) 952 | -9/Materials | Build established: Scavenger-Mutant 1304 | -9/Materials | Discovered new exit (range 6) 1994 | -9/Materials | Entered another Materials area 1994 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2291 | -8/Materials | Lost 4 parts (4w) 2358 | -8/Materials | Lost 4 parts (2n2w) 2648 | -8/Materials | Build established: Scavenger-Gunner 2659 | -8/Materials | Discovered new exit (range 15) 2739 | -8/Materials | Entered Factory 2739 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3195 | -7/Factory | Discovered new exit (range 9) 3208 | -7/Factory | Entered another Factory area 3208 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3619 | -6/Factory | Discovered new exit (range 15) 3670 | -6/Factory | Entered Lower Caves 3672 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3713 | -6/Lower Caves | Lost 4 parts (2p2w) 4197 | -6/Lower Caves | Learned location of 1 exit from Factory 4261 | -6/Lower Caves | Discovered new exit (range 6) 4269 | -6/Lower Caves | Entered another Lower Caves area 4300 | -6/Lower Caves | Lost 5 parts (1p3n1w) 4320 | -6/Lower Caves | Discovered new exit (range 14) 4342 | -6/Lower Caves | Entered Factory 4342 | -5/Factory | Evolved 2 slots: Propulsion x2 4343 | -5/Factory | Identified exit to Upper Caves 4676 | -5/Factory | Lost 4 parts (1n3w) 4876 | -5/Factory | Lost 3 parts (2n1w) 4965 | -5/Factory | Entered Upper Caves 5074 | -5/Upper Caves | Lost 5 parts (3n2w) 5320 | -5/Upper Caves | Core integrity fell below 50% 5344 | -5/Upper Caves | Lost 6 parts (3n3w) 5445 | -5/Upper Caves | Encountered a Warlord checkpoint 5464 | -5/Upper Caves | Learned 4 Factory zone layouts 5966 | -5/Upper Caves | Discovered new exit (range 14) 5989 | -5/Upper Caves | Entered another Upper Caves area 6117 | -5/Upper Caves | Discovered new exit (range 13) 6141 | -5/Upper Caves | Entered Factory 6141 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6357 | -4/Factory | Lost 3 parts (2n1w) 6773 | -4/Factory | Core integrity fell below 50% 6899 | -4/Factory | Core integrity fell below 20% 6906 | -4/Factory | Core destroyed Last Messages --------------- 06901_ G-67 Veteran suffers critical hit. 06901_ Destroyed Flexi-carbon Leg. 06901_ Penetrated by Slug. 06901_ G-67 Veteran destroyed. 06902_ Overheating: Broken Flexi-carbon Leg damaged (-29). 06902_ Overheating: Hyp. Coil Gun damaged (-26). 06902_ Overheating: Neutrino Core damaged (-22). 06902_ Overheating: Neutrino Core damaged (-1). 06903_ Overheating: System interference. 06903_ Gauss Cannon temporarily disabled. 06904_ Overheating: Neutrino Core damaged (-1). 06904_ Dropped Broken Arm. Leg. 06904_ Slug penetrates Wall. 06904_ Dropped Broken Flexi-carbon Leg. 06904_ Penetrated by Slug. 06904_ Myomer Leg destroyed. 06904_ Med. Treads destroyed. 06905_ Power failure, Neutrino Core shutdown. 06905_ Dropped Broken Flexi-carbon Leg. 06906_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????#" """" """" ## | | ?????????????????????????#T """" """" ## | | ?????????????????????????#" """" """" ## !! | | ?????????????????????????#" """" """" ## !! | | ??????????????????????????"?"""" 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""""??????????? | | ?????????????????????????????# ????????????? | | ?????????????????????????????# ! ????????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileFortressWeb Manual? 0 Play Time 00:58:15 Cumulative 9.1 hours Start 2021.01.06 @ 16:27:49 End 2021.01.09 @ 01:48:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 6 Adventurer 5 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9345f12c-b5fb-403e-b16f-62e05ce51049