Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 09:28:37

Player: kikul

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (709)      709
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2509

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (130)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
                ECM Suite
>               --- WEAPON (2) -------
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
     Subdweller Power Source
                Cesium-ion Thruster
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
                Structural Scanner
       Improved Sensor Array
                Signal Interpreter
                Terrain Scanner
                Phase Shifter
                Propulsion Shielding
                Hacking Suite
                Scrap Shield Fragment (49)
                Scrap Shield Fragment (47)
                Scrap Shield Fragment (46)

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
                Myomer Leg
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
     Subdweller Optics
                Signal Interpreter
                Armor Integrity Analyzer
                ECM Suite
>               --- WEAPON -----------
                Beamcaster
     Subdweller Machine Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
     Subdweller Power Source
                Deuterium Engine
                Cesium-ion Thruster
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
                Structural Scanner
       Improved Sensor Array
                Signal Interpreter
                Terrain Scanner
                Phase Shifter
                Propulsion Shielding
                Hacking Suite
     Subdweller Beam Cannon
     Subdweller Machine Gun
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Scrap Shield
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 4   31  14  12  
  Power                    10   | .   4   2   4   
    Engine                 9    | .   3   2   4   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 1   12  2   1   
    Treads                 6    | .   6   .   .   
    Leg                    1    | .   .   1   .   
    Wheel                  7    | 1   4   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  15   | 1   8   3   3   
    Device                 7    | .   5   .   2   
    Storage                4    | 1   2   1   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   7   7   4   
    Energy Gun             9    | 1   5   2   1   
    Energy Cannon          3    | .   1   1   1   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   1   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 27   | .   3   14  10  
  Power                    5    | .   1   2   2   
  Propulsion               5    | .   .   2   3   
  Utility                  9    | .   2   5   2   
  Weapon                   7    | .   .   4   3   
  Highest Loss Streak      14   | .   1   14  10  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     88   | .   95  69  80  
  Engine                   11   | .   11  12  8   
  Core                     1    | .   2   .   .   
  Treads                   10   | .   13  6   .   
  Leg                      1    | .   .   2   8   
  Wheel                    13   | .   13  11  16  
  Flight                   1    | .   1   .   .   
  Device                   7    | .   6   6   15  
  Storage                  13   | .   14  12  9   
  Processor                6    | .   6   2   15  
  Energy Gun               13   | .   17  3   1   
  Energy Cannon            4    | .   6   .   1   
  Ballistic Gun            1    | .   .   6   3   
  Special Weapon           1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 9   51  57  59  
  Greatest Support         40   | 16  20  25  40  
  Greatest Overweight (x)  14   | .   5   14  2   
  Average Overweight (x)   2    | .   2   3   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 6   14  18  20  
  Most Carried             20   | 8   20  20  20  
  Average Carried          14   | 5   14  15  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 8   20  20  17  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           753  | 178 352 146 77  
  Remotely                 .    | .   .   .   .   
Salvage Created            911  | .   647 .   264 
  Parts                    62   | .   47  .   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  14   | .   9   .   5   
  Guns                     7    | .   3   .   4   
  Cannons                  7    | .   6   .   1   
Classes Destroyed          8    | .   6   .   2   
  Worker                   5    | .   4   .   1   
  Builder                  4    | .   3   .   1   
  Tunneler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Grunt                    12   | .   9   .   3   
  Sentry                   1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   .   4   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   2    | .   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        178  | .    48   32   98   
  Missed                   28   | .    10   5    13   
Damage Taken               2376 | .    485  561  1330 
  Core                     752  | .    106  85   561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         61   | 100  .    23   .    
Volleys Fired              86   | .    49   8    29   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    140  120  110  
Shots Fired                152  | .    92   16   44   
  Gun                      113  | .    65   11   37   
  Cannon                   32   | .    25   .    7    
  Launcher                 .    | .    .    .    .    
  Special                  7    | .    2    5    .    
  Kinetic                  33   | .    .    7    26   
  Thermal                  102  | .    75   9    18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          17   | .    17   .    .    
  Robot Hit Streak         13   | .    13   8    7    
  Robot Miss Streak        3    | .    3    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           104  | .    65   6    33   
  Core Hits                43   | .    30   2    11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1655 | .    968  43   644  
  Guns                     1139 | .    603  32   504  
  Cannons                  466  | .    326  .    140  
  Explosions               39   | .    39   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  338  | .    .    .    338  
  Thermal                  1108 | .    759  43   306  
  Explosive                .    | .    .    .    .    
  Electromagnetic          209  | .    209  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        490  | .    490  288  267  
  Average Temperature      117  | .    114  123  126  
  Received Heat Transfer   1158 | .    288  321  549  
  Effects                  5    | .    4    1    .    
    Shutdowns              2    | .    2    .    .    
    Energy Bleed           1    | .    .    1    .    
    Short Circuit          2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         2178 | .    1542 155  481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             120  | .   120 .   85  
  Initial                  .    | .   .   .   .   
  Average                  46   | .   52  .   19  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   15  9   10  
  Peak Tracking Total      5    | .   3   5   3   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          9    | .   8   .   1   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   28  .   1   
  Successful               21   | .   20  .   1   
  Failed                   7    | .   7   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                28   | .   27  .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   19  .   1   
  Record                   9    | .   9   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             2    | .   2   .   .   
  Maintenance Status       2    | .   2   .   .   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               2617 | 64   1753 486  314  
Spaces Moved               1516 | 51   1077 230  158  
  Core                     10   | 1    .    9    .    
  Treads                   120  | .    120  .    .    
  Legs                     38   | .    .    38   .    
  Wheels                   1272 | 50   881  183  158  
  Hover                    .    | .    .    .    .    
  Flight                   76   | .    76   .    .    
  Fastest Speed            50   | 50   80   130  120  
  Average Speed            131  | 99   127  163  120  
  Slowest Speed            750  | 100  160  750  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    98   9    15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          7    | .    4    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    1    .    3    
  AOE                      3    | .    3    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      1987 | 62   1365 320  240  
  Wait                     201  | .    142  34   25   
  Move                     1513 | 50   1076 229  158  
  Hop                      .    | .    .    .    .    
  Pick Up                  83   | 8    39   27   9    
  Fast Attach              10   | 4    4    2    .    
  Attach                   30   | .    12   9    9    
  Detach                   3    | .    1    .    2    
  Swap                     21   | .    15   3    3    
  Drop                     40   | .    27   8    5    
  Fire                     86   | .    49   8    29   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 12)
  300 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 3)
  575 | -10/Materials | Central database locked down
  592 | -10/Materials | Discovered new exit (range 8)
 1555 | -10/Materials | Discovered new exit (range 7)
 1614 | -10/Materials | Discovered new exit (range 9)
 1818 | -10/Materials | Entered Subcaves
 1874 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2007 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2007 | -10/Subcaves  | Discovered new exit (range 7)
 2022 | -10/Subcaves  | Core integrity fell below 50%
 2028 | -10/Subcaves  | Disturbed a concealed Subdweller
 2063 | -10/Subcaves  | Lost 14 parts (2p2n5u4w)
 2304 | -10/Subcaves  | Entered Materials
 2304 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2539 | -8/Materials  | Build established: Scavenger-Mutant
 2591 | -8/Materials  | Core integrity fell below 50%
 2605 | -8/Materials  | Core integrity fell below 20%
 2618 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02577_ K-01 Serf collects debris.
02579_ U-05 Engineer builds a Wall.
02580_ Myomer Leg destroyed.
02580_ K-01 Serf collects debris.
02581_ Y-45 Defender destroyed.
02583_ U-05 Engineer builds a Wall.
02584_ Sub. Monowheel destroyed.
02584_ K-01 Serf collects debris.
02586_ U-05 Engineer builds a Wall.
02588_ K-01 Serf collects debris.
02590_ Armor Integrity Analyzer destroyed.
02590_ Sub. Monowheel destroyed.
02590_ Critical hit (Burn: +37).
02592_ K-01 Serf collects debris. <x2>
02596_ K-01 Serf destroyed.
02598_ Sub. Optics destroyed.
02600_ Deuterium Engine destroyed.
02604_ Critical hit (Burn: +37).
02606_ Sub. Beam Cannon destroyed.
02608_ G-47 Trooper destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|        #??#   ######+##+## #?#!!!!!!#????????????? |
|        #??#    +        ## #?#!!!!!!#????????????? |
| """""" #??# ####        ## #?#      #????????????? |
| """""" #??# #??#        ## ###      ##########???? |
| """""" #??# #??#        #            &/      #???? |
| """""" ####+####        +          ####      #???? |
| """""" ##      #        #          #??# """ |#???? |
| #########      #        #   ########??# """  #???? |
| ????????#  [   #        #   #?????????# """  #???? |
| ????????#]     #        #   #?????????#      #???? |
| ????????#################   ##############+###     |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????## ###############+###     |
| ?????????????????????????# #      #???????????#    |
| ?????????????????????????# +      #????????????    |
| ?????????????????????????# #   """#?????????????   |
| ?????????????????????????# #?? """#??????????????  |
| ?????????????????????????# #????""#??????????????? |
| ?????????????????????????#!#??????#??????????????? |
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| ?????????????????????????#=#?????????????????????? |
| ????????????????#  ????###%###???????????????????? |
| ?????????????????      #=***=#???????????????????? |
| ??????????????????????##%@!= #???????????????????? |
| ?????????????????    =g%%=T  +???????????????????? |
| ????????????????########=    #???????????????????? |
| ?????????????????????###     #???????????????????? |
| ???????????????????????###+###???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????  T?????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             800
Evasion (%)                44
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassZhirovGreatsword
  Manual?         0
Play Time         01:06:21
  Cumulative      20.6 hours
  Start           2024.06.05 @ 23:13:17
  End             2024.06.06 @ 09:28:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          12%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 320da855-4976-4c35-95d6-134b8e8886ea