Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.22 @ 18:56:14 Player: Libitaboo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (787) 787 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3362 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Heat Sink Light Armor Plating Hardened Medium Armor Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Improved EM Shotgun Spread Laser Spread Laser Pulse Rifle Advanced Beam Cannon Advanced EMP Blaster Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Visual Processing Unit ECM Suite > --- WEAPON ----------- Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Light Armor Plating Hardened Medium Armor Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Improved EM Shotgun Spread Laser Spread Laser Pulse Rifle Advanced Beam Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 2 . Weapon 2 | . . 1 . 1 Parts Attached 36 | 4 7 4 19 2 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 1 2 . 5 1 Treads 3 | . . . 3 . Leg 4 | 1 1 . 1 1 Wheel 2 | . 1 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 1 1 6 . Device 5 | . 1 . 4 . Storage 1 | . . . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | 2 3 3 6 1 Energy Gun 4 | . 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 1 . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 22 | . . . 11 11 Power 2 | . . . 1 1 Propulsion 6 | . . . 3 3 Utility 5 | . . . 2 3 Weapon 9 | . . . 5 4 Highest Loss Streak 7 | . . . 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 76 98 93 74 Engine 8 | . 12 11 8 6 Treads 3 | . . . 5 3 Leg 6 | . 7 11 5 4 Wheel 6 | . 8 11 3 6 Device 18 | . 13 11 19 21 Storage 5 | . . . 9 7 Processor 7 | . . 10 9 7 Protection 4 | . 4 11 5 . Energy Gun 5 | . 7 11 5 . Ballistic Gun 9 | . 20 11 9 2 Launcher 5 | . . . 6 12 Special Melee Weapon 3 | . . 10 4 . Naked Turns . | . . . . . Heaviest Build 46 | 6 9 11 43 46 Greatest Support 40 | 10 13 13 40 15 Greatest Overweight (x) 11 | . 1 . 11 11 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 11 | 5 5 5 14 15 Most Carried 15 | 4 5 5 15 15 Average Carried 9 | 2 3 4 9 15 Final Capacity 15 | 5 5 5 15 15 Final Carried 15 | 3 5 5 15 15 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 621 | 202 25 178 216 . Remotely . | . . . . . Salvage Created 932 | . 25 219 688 . Parts 73 | . 2 19 52 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 1 7 16 . Guns 19 | . 1 7 11 . AOE 5 | . . . 5 . Classes Destroyed 8 | . 2 2 4 . Worker 1 | . . . 1 . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 11 | . 1 4 6 . Grunt 9 | . . 2 7 . Brawler 1 | . . . 1 . Sentry 3 | . . 1 2 . Best Kill Streak 4 | . 1 4 4 . Combat Bots Only 4 | . 1 4 3 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2958 | . 88 126 1123 1621 Core 932 | . 27 5 193 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 19 | . 19 . . . Core Remaining (%) 87 | 100 89 98 64 . Volleys Fired 84 | . 12 19 53 . Largest 3 | . 2 2 3 . Hottest 95 | . 60 76 95 . Shots Fired 159 | . 24 38 97 . Gun 146 | . 24 38 84 . Cannon . | . . . . . Launcher 12 | . . . 12 . Special 1 | . . . 1 . Kinetic 92 | . 20 19 53 . Thermal 21 | . 4 16 1 . Explosive 10 | . . . 10 . Electromagnetic 36 | . . 3 33 . Robot Hit Streak 18 | . 6 8 18 . Robot Miss Streak 4 | . 2 4 4 . Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 108 | . 16 25 67 . Core Hits 61 | . 3 10 48 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1938 | . 164 292 1482 . Guns 1273 | . 164 292 817 . Cannons . | . . . . . Explosions 665 | . . . 665 . Melee . | . . . . . Ramming . | . . . . . Kinetic 500 | . 130 92 278 . Thermal 226 | . 34 158 34 . Explosive 602 | . . . 602 . Electromagnetic 610 | . . 42 568 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 2 5 Average Corruption 2 | . . . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 9 . Message Errors 3 | . . . 3 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . 84 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 126 | . 20 124 126 . Average Temperature 42 | . 15 51 32 . Received Heat Transfer 744 | . . 60 684 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 606 | . 75 481 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 280 | . 88 221 280 62 Initial 79 | . . 31 79 47 Average 96 | . 62 112 152 29 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 83 | 100 100 78 68 100 Level 1 16 | . . 21 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 4 9 23 11 Peak Tracking Total 5 | . 4 4 5 4 Tactical Retreats 8 | . 1 1 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 8 | . 5 1 2 . Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 21 2 3 . Successful 22 | . 17 2 3 . Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 10 2 1 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 8 | . 8 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 11 | . 8 2 1 . Record 4 | . 2 2 . . Prototype ID Bank 2 | . 1 . 1 . Alert Level 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 6 | . 6 . . . Report Inventory 4 | . 4 . . . Retrieve Components 2 | . 2 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2374 | 54 352 345 982 641 Spaces Moved 1063 | 42 245 183 303 290 Core 33 | 10 2 . 2 19 Treads 162 | . . . 162 . Legs 604 | 32 120 183 122 147 Wheels 232 | . 91 . 17 124 Hover 32 | . 32 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 135 135 Average Speed 181 | 103 106 120 254 220 Slowest Speed 600 | 120 165 120 600 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 45 18 40 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 80 | . . . 80 . Melee . | . . . . . Projectile . | . . . . . AOE 80 | . . . 80 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1365 | 52 315 275 431 292 Wait 115 | . 41 58 16 . Move 1059 | 41 244 182 302 290 Hop . | . . . . . Pick Up 52 | 7 8 5 32 . Fast Attach 4 | . . 2 . 2 Attach 27 | 4 7 1 15 . Detach 1 | . 1 . . . Swap 5 | . . 1 4 . Drop 17 | . 2 6 9 . Fire 84 | . 12 19 53 . Melee 1 | . . 1 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Lgt. Ion Engine 379 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 743 | -9/Materials | Discovered new exit (range 5) 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Utility x2 1290 | -8/Materials | Lost 3 parts (1u2w) 1413 | -8/Materials | Lost 5 parts (1n1u3w) 1483 | -8/Materials | Build established: Scavenger-Mutant 1729 | -8/Materials | Discovered new exit (range 4) 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2244 | -7/Factory | Build established: Mutant 2324 | -7/Factory | Core integrity fell below 50% 2358 | -7/Factory | Core integrity fell below 20% 2375 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired Rocket Launcher. Lgt. Treads destroyed. Adv. EMP Blaster destroyed. W-25 Informer distress signal alerts nearby ally. Mni. Grenade Launcher destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 3V. K-01 Serf collects debris. ALERT: Cargo convoy en route, clear transfer corridor. Rocket Launcher destroyed. Arm. Wheel destroyed. Carbon-fiber Leg destroyed. Rnf. Ion Engine destroyed. Imp. Heat Sink destroyed. Matter Pump disabled. S-27 Virus misfires. P-60 Hacker resets S-27 Virus, system corruption cleaned. ECM Suite destroyed. Matter Pump disabled. Trap Scanner destroyed. K-01 Serf cleans the Fabricator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##################??????######? | | ???????????????????+ s #??????# #? | | ???????????????????# p #??????# #? | | ????????????????#+## "" s #??????# ## | | ?????????? 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