Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 16:26:35 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (350) 350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 1350 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 342/400 Matter 225/300 Energy 265/265 System Corruption 0% Temperature Warning (346) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Light Treads Light Treads Wheel High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Terrain Scan Processor Seismic Detector Particle Charger Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun Advanced Beam Cannon Rocket Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun EM Shotgun Advanced Beam Cannon Datajack Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Particle Charger Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | . 6 9 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 4 | . 2 2 Treads 2 | . 1 1 Leg . | . . . Wheel 2 | . 1 1 Hover . | . . . Flight . | . . . Utility 4 | . 2 2 Device 1 | . . 1 Storage 1 | . 1 . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | . 2 4 Energy Gun 2 | . 2 . Energy Cannon 3 | . . 3 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 3 | . . 3 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 96 96 Engine 12 | . 14 11 Treads 10 | . 9 11 Leg 3 | . 9 . Wheel 16 | . 9 20 Device 2 | . . 3 Storage 12 | . 14 11 Processor 3 | . . 6 Protection 11 | . 12 11 Energy Gun 13 | . 26 5 Energy Cannon 9 | . . 14 Naked Turns . | . . . Heaviest Build 60 | 11 54 60 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 5 | . 5 2 Average Overweight (x) 2 | . 2 2 Largest Inventory Capacity 20 | . 20 20 Average Capacity 18 | . 15 20 Most Carried 20 | . 9 20 Average Carried 13 | . 8 15 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 9 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 330 | 200 60 70 Remotely . | . . . Salvage Created 285 | . 81 204 Parts 21 | . 5 16 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 2 10 Guns 2 | . 2 . Cannons 4 | . . 4 AOE 6 | . . 6 Classes Destroyed 4 | . 1 3 Mechanic 1 | . . 1 Swarmer 6 | . . 6 Grunt 3 | . 2 1 Sentry 3 | . . 3 Best Kill Streak 8 | . 2 8 Combat Bots Only 7 | . 2 7 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 652 | . 192 460 Core 70 | . 12 58 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 24 | . 6 18 Largest 2 | . 2 2 Hottest 136 | . 90 136 Shots Fired 44 | . 12 32 Gun 12 | . 12 . Cannon 27 | . . 27 Launcher 5 | . . 5 Special . | . . . Kinetic . | . . . Thermal 27 | . . 27 Explosive 5 | . . 5 Electromagnetic 12 | . 12 . Robot Hit Streak 8 | . 6 8 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 29 | . 9 20 Core Hits 14 | . 4 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1082 | . 143 939 Guns 143 | . 143 . Cannons 373 | . . 373 Explosions 566 | . . 566 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 373 | . . 373 Explosive 566 | . . 566 Electromagnetic 143 | . 143 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 65 | . . 65 Projectiles . | . . . Explosions 65 | . . 65 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 38 | . . 38 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 516 | . 312 516 Average Temperature 170 | . 156 176 Received Heat Transfer 255 | . 111 144 Effects 2 | . . 2 Shutdowns 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 666 | . . 666 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 543 | . 45 543 Initial 18 | . . 18 Average 79 | . 15 115 Maximum Alert Level 2 | . . 2 Low Security (%) 93 | . 100 89 Level 1 1 | . . 1 Level 2 5 | . . 8 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 5 11 Peak Tracking Total 7 | . 3 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 3 | . 3 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Robot Analysis 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 475 | . 171 304 Spaces Moved 293 | 1 92 200 Core . | . . . Treads 2 | . . 2 Legs 39 | 1 38 . Wheels 252 | . 54 198 Hover . | . . . Flight . | . . . Fastest Speed 110 | 120 120 110 Average Speed 121 | 120 142 112 Slowest Speed 320 | 120 260 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 1 24 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 69 | . . 69 Melee . | . . . Projectile . | . . . AOE 69 | . . 69 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 369 | . 123 246 Wait 4 | . . 4 Move 291 | . 91 200 Hop . | . . . Pick Up 18 | . 9 9 Fast Attach 8 | . 3 5 Attach 1 | . . 1 Detach 5 | . 2 3 Swap 7 | . 3 4 Drop 11 | . 9 2 Fire 24 | . 6 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 325 | -9/Materials | Build established: Mutant 476 | -9/Materials | Self-destructed Last Messages --------------- 00461_ Critical hit (Burn: +37). 00461_ U-05 Engineer lays Concrete. 00462_ U-05 Engineer builds a Wall. 00463_ U-05 Engineer lays Concrete. 00463_ R-06 Scavenger collects Flight Unit. 00464_ Wheel destroyed. 00464_ U-05 Engineer lays Concrete. 00465_ Imp. Ion Engine melted. 00465_ Y-45 Defender destroyed. 00466_ U-05 Engineer lays Concrete. 00467_ U-05 Engineer builds a Wall. 00467_ U-05 Engineer lays Concrete. 00469_ U-05 Engineer builds a Wall. 00470_ Power failure, Imp. Ion Engine shutdown. 00472_ U-05 Engineer lays Concrete. 00473_ Adv. Beam Cannon broken. 00473_ Overheating: Short circuit. 00473_ U-05 Engineer lays Concrete. 00474_ R-06 Scavenger collects Lgt. Armor Plating. 00476_ U-05 Engineer lays Concrete. 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