Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 20:46:07 Player: weezard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1186) 1186 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3101 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Sensor Array Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Wheel Cooling System High-capacity Matter Pod (200) Medium Armor Plating Medium Armor Plating Medium Armor Plating Trap Extractor (3/4 Blade) Particle Gun Datajack Katana Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Sensor Array Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Cooling System High-capacity Matter Pod Medium Armor Plating Medium Armor Plating Medium Armor Plating Trap Extractor Particle Gun Datajack Katana Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 58 | 8 9 39 2 Power 6 | 1 1 4 . Engine 6 | 1 1 4 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 9 . Treads 13 | 2 2 9 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 4 7 2 Device 7 | 1 . 5 1 Storage 5 | 1 4 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 24 | 3 2 19 . Energy Gun 10 | 2 . 8 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 1 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 5 | . . 5 . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 1 2 . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 6 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 100 Engine 11 | . 14 10 9 Treads 29 | . 28 30 27 Device 11 | . 14 11 18 Storage 11 | . 13 11 9 Processor 7 | . . 11 9 Energy Gun 10 | . 6 12 9 Ballistic Gun 11 | . 21 7 9 Naked Turns . | . . . . Heaviest Build 44 | 14 29 36 44 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 6 12 15 15 Most Carried 16 | 2 16 15 14 Average Carried 12 | 1 10 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 13 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1302 | 156 246 900 . Remotely . | . . . . Salvage Created 1618 | 22 385 1211 . Parts 120 | 3 33 84 . Haulers Intercepted 3 | . . 3 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 14 25 . Melee 1 | . . 1 . Guns 37 | . 14 23 . Classes Destroyed 8 | 1 3 4 . Worker 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 3 | . . 3 . Watcher 7 | . 2 5 . Swarmer 16 | . 9 7 . Grunt 14 | . 5 9 . Duelist 3 | . . 3 . Sentry 6 | . . 6 . Best Kill Streak 4 | 1 3 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 183 | . 76 105 2 Missed 47 | . 24 23 . Damage Taken 1716 | . 485 1202 29 Core 263 | . 96 167 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 252 | . 252 . . Core Remaining (%) 73 | 100 61 58 . Volleys Fired 142 | 6 53 83 . Largest 2 | 2 2 2 . Hottest 130 | 70 70 130 . Shots Fired 274 | 12 101 161 . Gun 274 | 12 101 161 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 175 | 6 82 87 . Thermal 99 | 6 19 74 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | 7 8 24 . Robot Miss Streak 4 | 2 4 3 . Penetration Max . | . . . . Secondary Targets 6 | . 2 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 187 | 7 58 122 . Core Hits 86 | 2 27 57 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 5 . Burn 6 | . 2 4 . Destroy 1 | . . 1 . Melee Attacks 19 | . 1 18 . Impact . | . . . . Slashing 15 | . . 15 . Piercing . | . . . . Sneak Attacks 7 | . . 7 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2265 | 70 520 1675 . Guns 1904 | 70 520 1314 . Cannons . | . . . . Explosions . | . . . . Melee 361 | . . 361 . Ramming . | . . . . Kinetic 850 | 22 358 470 . Thermal 1054 | 48 162 844 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 361 | . . 361 . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 276 | 80 110 276 . Average Temperature 64 | 30 30 78 . Received Heat Transfer 429 | . 126 294 9 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . 1 2 . Heat Transferred 3219 | 148 629 2442 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 277 | 5 237 277 100 Initial 85 | . 3 59 85 Average 131 | . 102 149 85 Maximum Alert Level 1 | . 1 1 . Low Security (%) 79 | 100 98 69 100 Level 1 20 | . 1 30 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 19 34 1 Peak Tracking Total 4 | . 3 4 1 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . 4 . Reused 1 | . . 1 . Traps Extracted 3 | . . 3 . Installed . | . . . . Triggered 1 | . . 1 . Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 9 6 1 Terminals 15 | . 8 6 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 19 17 2 Successful 14 | . 7 6 1 Failed 24 | . 12 11 1 Catastrophic 6 | . 1 5 . Database Lockouts . | . . . . Manual 26 | . 10 14 2 Terminals 36 | . 17 17 2 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Security Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 2 1 Terminals 4 | . 1 2 1 Assimilate 1 | . . 1 . Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 9 6 1 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 3 | . . 3 . Combat . | . . . . Robot Hacks Applied 3 | . . 3 . no_distress 3 | . . 3 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3823 | 91 1146 2552 34 Spaces Moved 1817 | 39 555 1203 20 Core 1 | 1 . . . Treads 1816 | 38 555 1203 20 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 157 160 160 160 Slowest Speed 240 | 160 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 5 88 75 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 4 | . . 4 . Melee 4 | . . 4 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2460 | 54 730 1654 22 Wait 363 | . 81 282 . Move 1814 | 38 554 1202 20 Hop . | . . . . Pick Up 36 | 2 23 11 . Fast Attach 18 | 7 1 10 . Attach 8 | . . 6 2 Detach 1 | . . 1 . Swap 32 | 1 8 23 . Drop 27 | . 9 18 . Fire 142 | 6 53 83 . Melee 19 | . 1 18 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Repaired Lrg. Storage Unit 638 | -10/Materials | Discovered new exit (range 8) 903 | -10/Materials | Discovered new exit (range 13) 1106 | -10/Materials | Discovered new exit (range 16) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -9/Materials | Build established: Scavenger-Mutant 2684 | -9/Materials | Lost 4 parts (1p2n1w) 2969 | -9/Materials | Discovered new exit (range 14) 2972 | -9/Materials | Build established: Mutant 3768 | -9/Materials | Discovered new exit (range 14) 3790 | -9/Materials | Entered another Materials area 3790 | -8/Materials | Evolved 2 slots: Utility x2 3824 | -8/Materials | Self-destructed Last Messages --------------- 03622_ U-05 Engineer lays Concrete. 03624_ U-05 Engineer builds a Door. 03722_ K-01 Serf cleans the Processing Tank. 03747_ Critical hit (Burn: +37). 03749_ Y-45 Defender destroyed. 03752_ Acquired 59 matter. 03753_ Acquired 24 matter. 03757_ R-06 Scavenger collects Lgt. Treads. 03762_ R-06 Scavenger collects Imp. Ion Engine. 03768_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 03813_ Connecting with Terminal... 03813_ Current location identified: Materials >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????#######???? | | ???????????????????######?## #???? | | ??????????????????? # #???? | | ???????????????????? # #???? | | ???????????????????? # #???? | | ????????????????????? # #???? | | ????????????????????? !!* # #???? | | ??????????????????????!! ]# #???? | | ??????????????????????!! # #???? | | ??????????????????????? ?# #???? | | ??????????????????????? ?# #???? | | ????????????????????####+### #???? | | ????????????????????# @ #???? | | ????????????????????# ! #???? | | ????????????????????# ###?? | | ????????????????????# ""#?? | | ????????????????????# """ T"#?? | | ????????????????????# """ ""#?? | | ??????????????????? + ! """ ###?? | | ????????????????? # #???? | | ????????????????? ??# #???? | | ????????????????????# #???? | | ????????????????????# #####+##???? | | ????????????????????#u ???????????? | | ????????????????????# ???????????? | | ????????????????????# ???????????? | | ???????????????????? ???????????? | | ?????????????????????? ???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSubatomicProcessor Manual? 0 Play Time 00:31:41 Cumulative 24.9 hours Start 2024.05.07 @ 07:35:48 End 2024.05.07 @ 20:46:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 56982f8e-d60a-4ae8-9922-74b7d7c10c96