Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.27 @ 05:16:56 Player: viper Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (291) 1455 Value Destroyed (10227) 10227 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 15874 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 303/650 Energy 492/500 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Energy Well Medium Matter Pod Matter Compressor Targeting Computer Improved Medium Armor Plating Advanced System Shield > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (25) --- Light Deuterium Engine Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Improved Melee Analysis Suite Core Analyzer Kinecellerator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Improved VSS Leg Enhanced Armored Leg > --- UTILITY ---------- Huge Storage Unit Energy Well Medium Matter Pod Matter Compressor Targeting Computer Improved Hacking Suite Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Improved Cooling System Improved Melee Analysis Suite Kinecellerator Improved Medium Armor Plating Long-range Proton Cannon Mini Assault Cannon [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Slots Evolved 11 | . 1 2 2 2 2 . 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 6 | . . 2 . . 2 . 2 Weapon 2 | . . . . 2 . . . Parts Attached 179 | 6 6 26 13 16 4 13 95 Power 29 | 1 2 5 1 2 . 3 15 Engine 16 | 1 2 5 1 2 . 2 3 Core 13 | . . . . . . 1 12 Reactor . | . . . . . . . . Propulsion 47 | 2 . 4 8 7 2 1 23 Treads 24 | . . . 8 7 2 1 6 Leg 23 | 2 . 4 . . . . 17 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 50 | 1 2 7 2 5 2 5 26 Device 23 | . . 4 . 3 1 2 13 Storage 13 | 1 1 1 . 2 . 1 7 Processor 4 | . . 1 . . 1 1 1 Hackware 5 | . . . 2 . . . 3 Protection 5 | . 1 1 . . . 1 2 Artifact . | . . . . . . . . Weapon 53 | 2 2 10 2 2 . 4 31 Energy Gun 5 | . . . . . . . 5 Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 32 | 2 2 8 2 2 . 3 13 Ballistic Cannon 9 | . . 1 . . . 1 7 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . . 3 Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 50 | . . . 1 1 . 6 42 Power 9 | . . . . . . 1 8 Propulsion 12 | . . . . . . 1 11 Utility 11 | . . . 1 1 . 1 8 Weapon 18 | . . . . . . 3 15 Highest Loss Streak 15 | . . . 1 1 . 5 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 97 99 100 99 91 Engine 12 | . 25 20 15 14 12 9 1 Core 2 | . . . . . . 2 7 Treads 15 | . . . 32 28 25 24 5 Leg 8 | . 25 19 . . . . 12 Device 8 | . . 19 8 7 12 9 8 Storage 10 | . 12 10 8 6 6 8 15 Processor 8 | . . 7 8 7 12 14 11 Hackware 4 | . . . 5 7 6 3 7 Protection 1 | . 11 2 . . . . . Ballistic Gun 20 | . 25 17 13 28 25 21 13 Ballistic Cannon 1 | . . 2 2 . . 2 2 Naked Turns . | . . . . . . . . Heaviest Build 142 | 18 35 105 104 111 114 115 142 Greatest Support 94 | 20 20 29 86 94 82 82 93 Greatest Overweight (x) 35 | 2 1 3 3 1 1 1 35 Average Overweight (x) 1 | . 1 2 1 1 1 1 . Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 Average Capacity 20 | 7 13 22 25 24 25 25 13 Most Carried 25 | 5 15 23 25 25 18 25 19 Average Carried 16 | 2 10 18 24 22 16 20 7 Final Capacity 25 | 10 15 25 25 25 25 25 25 Final Carried 24 | 5 13 23 24 18 18 18 9 Class Distribution -------------------- 60% | Hacker-Gunner 33% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Matter Collected 9323 | 163 720 897 1013 1773 40 1298 3419 Remotely 661 | . . . . . . . 661 Salvage Created 13663 | . 727 1419 1331 3318 . 2042 4826 Parts 725 | . 49 88 82 183 . 85 238 Haulers Intercepted 11 | . 2 2 3 2 . . 2 Recyclers Shooed 15 | . 1 . . 4 . 5 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Combat Hostiles Destroyed 184 | . 13 23 27 34 . 21 66 Guns 147 | . 13 22 22 34 . 21 35 Cannons 32 | . . 1 5 . . . 26 AOE 2 | . . . . . . . 2 Classes Destroyed 17 | . 6 4 2 2 . 1 2 Worker 27 | . 1 3 2 12 . . 9 Builder 15 | . . 2 2 2 . . 9 Tunneler 3 | . . . . 2 . . 1 Hauler 11 | . 2 2 3 2 . . 2 Recycler 27 | . 2 2 . 13 . 6 4 Operator 4 | . . . 2 . . 1 1 Watcher 25 | . 3 5 4 7 . 3 3 Swarmer 15 | . 4 . 6 1 . 4 . Grunt 90 | . 9 14 16 18 . 7 26 Brawler 4 | . . 1 . 2 . 1 . Duelist 2 | . . 1 . . . . 1 Sentry 28 | . . 7 3 3 . 5 10 Specialist 4 | . . . . . . . 4 Hunter 13 | . . . 2 2 . 2 7 Programmer 24 | . . . . 8 . . 16 Heavy 1 | . . . . . . . 1 Behemoth 3 | . . . . . . 2 1 Best Kill Streak 13 | . 3 5 5 10 . 5 13 Combat Bots Only 11 | . 3 4 4 6 . 4 11 Max Kills in Single Turn 4 | . 2 2 2 4 . 1 3 Gunslinging 1 | . 1 . 1 1 . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Damage Taken 10175 | . 171 646 931 1066 . 1267 6094 Core 1737 | . 33 158 122 369 . 54 1001 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 64 | . 5 8 . . . . 51 Regen/Repaired (Parts) 390 | . . 46 261 15 . . 68 Core Remaining (%) 77 | 100 86 60 77 47 . 93 . Volleys Fired 653 | . 50 106 116 94 . 74 213 Largest 4 | . 2 2 2 4 . 4 4 Hottest 288 | . 40 62 62 100 . 110 288 Shots Fired 1896 | . 100 213 232 372 . 294 685 Gun 1602 | . 100 207 188 372 . 282 453 Cannon 294 | . . 6 44 . . 12 232 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1778 | . 100 213 232 372 . 294 567 Thermal 56 | . . . . . . . 56 Explosive . | . . . . . . . . Electromagnetic 62 | . . . . . . . 62 Robot Hit Streak 49 | . 14 33 36 26 . 27 49 Robot Miss Streak 5 | . 2 2 3 2 . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 27 | . 3 3 4 10 . 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 1482 | . 78 178 201 264 . 225 536 Core Hits 607 | . 34 62 68 125 . 88 230 Critical Kills 11 | . . 3 1 1 . . 6 Critical Parts Destroyed 8 | . . 1 . 1 . 1 5 Critical Strikes 32 | . . 4 3 2 . 1 22 Meltdown 1 | . . . . . . . 1 Destroy 18 | . . 4 1 2 . 1 10 Blast 12 | . . . 2 . . . 10 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 30672 | . 951 2509 3451 5620 . 4147 13994 Guns 23780 | . 951 2407 2674 4931 . 3948 8869 Cannons 5621 | . . 102 777 . . 199 4543 Explosions 1271 | . . . . 689 . . 582 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 27184 | . 951 2509 3451 4931 . 4147 11195 Thermal 1499 | . . . . . . . 1499 Explosive 708 | . . . . 534 . . 174 Electromagnetic 1281 | . . . . 155 . . 1126 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 3 1 . 6 . 1 6 Average Corruption 2 | . 1 1 . 3 . 1 3 Corruption Purged 14 | . . . . 5 . . 9 Corruption Blocked 3 | . . . . . . . 3 Effects 132 | . 11 6 . 68 . 11 36 Message Errors 40 | . 3 4 . 29 . . 4 Matter Fused 33 | . 2 1 . 18 . 5 7 Heat Flow Errors 14 | . 2 . . 3 . 2 7 Energy Discharges 15 | . 1 . . 9 . 1 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 14 | . 2 . . 5 . 1 6 Data Loss (major) 4 | . 1 . . 1 . 1 1 Misfires 5 | . . 1 . 1 . 1 2 Weapon Failures 6 | . . . . 2 . . 4 Overload Shots . | . . . . . . . . Overflow Damage 230 | . . . 14 47 . 7 162 Projectiles 93 | . . . 14 . . 7 72 Explosions 137 | . . . . 47 . . 90 Melee . | . . . . . . . . Knockbacks 50 | . . 4 15 . . 1 30 Impact . | . . . . . . . . Kinetic 47 | . . 3 14 . . 1 29 Secondary 3 | . . 1 1 . . . 1 Self-Inflicted Damage 127 | . . . . 48 . . 79 Shots 4 | . . . . 1 . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 717 | . 209 132 205 681 . 452 717 Average Temperature 123 | . 36 31 53 128 . 115 178 Received Heat Transfer 3675 | . 126 465 621 273 . 345 1845 Effects 121 | . . . . 24 . 1 96 Shutdowns 28 | . . . . 4 . 1 23 Energy Bleed 10 | . . . . 4 . . 6 Interference 29 | . . . . 4 . . 25 Matter Decay 5 | . . . . . . . 5 Short Circuit 9 | . . . . 2 . . 7 Damage (minor) 10 | . . . . 4 . . 6 Damage (major) 24 | . . . . 3 . . 21 Damage (core) 6 | . . . . 3 . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . . . . . . 3 Heat Transferred 2163 | . . . . . . . 2163 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Peak Influence 443 | . 207 361 223 373 8 292 443 Initial 38 | . . 38 . 16 . . . Average 85 | . 53 89 98 80 2 71 115 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 Low Security (%) 87 | 100 95 90 92 89 100 87 76 Level 1 11 | . 4 9 7 10 . 12 17 Level 2 1 | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 55 | . 3 4 6 15 . 3 24 Investigation 21 | . 3 3 3 6 . 3 3 Extermination 12 | . . . . 6 . . 6 Reinforcement 17 | . . 1 3 3 . . 10 Assault . | . . . . . . . . Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 3 | . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Distress Signals 12 | . 1 6 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 245 | . 18 37 33 43 . 33 81 Peak Tracking Total 7 | . 3 7 4 4 . 7 7 Tactical Retreats 12 | . . 2 . 3 . 5 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Traps Triggered 19 | . 4 . 1 6 . 2 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 14 | . 9 . . 5 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Disabled 35 | . . 1 . 19 . . 15 Max in Single Turn 11 | . . 1 . 11 . . 2 Garrison Access 2 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Accessed 41 | . 6 8 6 8 2 5 6 Terminals 27 | . 6 5 4 4 1 5 2 Fabricators 4 | . . . . 2 1 . 1 Repair Stations 5 | . . 2 1 1 . . 1 Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 2 | . . . 1 . . . 1 Total Hacks 143 | . 27 36 20 23 4 14 19 Successful 123 | . 22 32 17 19 3 13 17 Failed 20 | . 5 4 3 4 1 1 2 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . 4 4 1 . 1 . 1 Terminals 102 | . 27 25 12 14 2 14 8 Fabricators 8 | . . . . 4 2 . 2 Repair Stations 19 | . . 7 6 2 . . 4 Recycling Units 4 | . . 4 . . . . . Scanalyzers 6 | . . . . 3 . . 3 Garrison Access 4 | . . . 2 . . . 2 Terminal Hacks 80 | . 19 20 10 10 1 13 7 Record 25 | . 5 5 3 3 . 4 5 Part Schematic 4 | . . . . . . 4 . Robot Analysis 3 | . . 1 . 1 . . 1 Prototype ID Bank 4 | . . 1 2 . . 1 . Open Door 2 | . . . . . . 2 . Branch Access Points 3 | . 1 . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . Garrison Index 1 | . . . . 1 . . . Alert Level 5 | . 2 2 . 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 8 | . 4 2 . 2 . . . Reprogram Traps 3 | . 2 . . 1 . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 Reinforcement Status 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 11 | . 4 3 3 . . 1 . Fabricator Hacks 8 | . . . . 4 2 . 2 Load Schematic 4 | . . . . 2 1 . 1 Build 4 | . . . . 2 1 . 1 Repair Station Hacks 18 | . . 7 6 2 . . 3 Scan Component 10 | . . 4 3 1 . . 2 Repair 8 | . . 3 3 1 . . 1 Recycling Unit Hacks 4 | . . 4 . . . . . Recycle Component 2 | . . 2 . . . . . Process 2 | . . 2 . . . . . Scanalyzer 6 | . . . . 3 . . 3 Insert Component 4 | . . . . 2 . . 2 Analyze 2 | . . . . 1 . . 1 Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks 5 | . 3 1 . . . . 1 Terminals 5 | . 3 1 . . . . 1 Track 5 | . 3 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 39 | . 6 7 6 7 3 4 6 Full Trace Events 25 | . 4 6 4 5 . 3 3 Feedback Events 2 | . 1 1 . . . . . Corruption 2 | . 1 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . 4 1 Parts Built 8 | . . . . 4 2 . 2 Authchips . | . . . . . . . . Time 150 | . . . . 72 36 . 42 Total Part Build Rating 26 | . . . . 12 6 . 8 Parts Repaired 8 | . . 3 3 1 . . 1 Time 183 | . . 78 63 26 . . 16 Parts Recycled 2 | . . 2 . . . . . Recycled Matter 47 | . . 47 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 62 | . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . . 11 . Total Damage 144 | . . . . . . 144 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Robot Analysis Total 3 | . . 1 . 1 . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Turns Passed 16406 | 71 1817 2068 1686 4007 479 2150 4128 Spaces Moved 5743 | 54 850 506 510 1429 181 769 1444 Core 28 | 22 . . . . . . 6 Treads 3305 | . . . 502 1429 181 769 424 Legs 2410 | 32 850 506 8 . . . 1014 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 250 243 243 243 105 Average Speed 227 | 106 190 285 251 248 243 246 192 Slowest Speed 1800 | 150 190 330 330 250 243 250 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 95 60 39 38 5 63 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 163 | . . . 2 6 . . 155 Melee . | . . . . . . . . Projectile 38 | . . . 2 . . . 36 AOE 124 | . . . . 6 . . 118 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total 7890 | 64 957 914 741 1776 220 912 2306 Wait 1172 | . 36 261 84 212 36 46 497 Move 5736 | 53 849 505 509 1428 180 768 1444 Hop . | . . . . . . . . Pick Up 81 | 5 12 7 8 17 . 8 24 Fast Attach 74 | 6 . 6 10 2 . 1 49 Attach 51 | . 2 5 1 5 2 8 28 Detach 8 | . . 3 2 . . . 3 Swap 54 | . 4 15 2 9 2 4 18 Drop 53 | . 4 6 9 7 . 2 25 Fire 653 | . 50 106 116 94 . 74 213 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . 2 . . 5 Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension -5/Factory (discovered 3 exits: *Fac / *Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 141 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Discovered exit to Mines (range 8) 309 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Discovered exit to Materials (range 18) 486 | -10/Materials | Discovered exit to Materials (range 16) 841 | -10/Materials | Discovered exit to Materials (range 10) 1889 | -10/Materials | Entered another Materials area 1889 | -9/Materials | Evolved 2 slots: Utility x2 2219 | -9/Materials | Repaired Aluminum Leg 2246 | -9/Materials | Repaired Power Shielding 2325 | -9/Materials | Identified exit to Mines 2325 | -9/Materials | Discovered exit to Mines (range 17) 2370 | -9/Materials | Repaired Structural Scanner 2579 | -9/Materials | Build established: Scavenger-Mutant 3160 | -9/Materials | Build established: Hacker-Mutant 3307 | -9/Materials | Identified exit to Materials 3307 | -9/Materials | Discovered exit to Materials (range 5) 3957 | -9/Materials | Entered another Materials area 3957 | -8/Materials | Evolved 2 slots: Propulsion x2 4280 | -8/Materials | Identified exit to Storage 4280 | -8/Materials | Discovered exit to Storage (range 16) 4791 | -8/Materials | Repaired Hvy. Ion Engine 4812 | -8/Materials | Repaired Arm. Treads 4832 | -8/Materials | Repaired Arm. Treads 5356 | -8/Materials | Identified exit to Factory 5356 | -8/Materials | Discovered exit to Factory (range 14) 5643 | -8/Materials | Entered Factory 5643 | -7/Factory | Evolved 2 slots: Weapon x2 5959 | -7/Factory | Build established: Hacker-Gunner 6474 | -7/Factory | Fabricated Arm. Treads (x2) 7208 | -7/Factory | Fabricated Arm. Treads (x2) 8113 | -7/Factory | Identified exit to Lower Caves 8113 | -7/Factory | Discovered exit to Lower Caves (range 16) 8356 | -7/Factory | Repaired Huge Storage Unit 9223 | -7/Factory | Core integrity fell below 50% 9558 | -7/Factory | Identified exit to Factory 9558 | -7/Factory | Discovered exit to Factory (range 13) 9638 | -7/Factory | Build established: Hacker-Skirmisher 9650 | -7/Factory | Entered another Factory area 9650 | -6/Factory | Evolved 2 slots: Utility x2 9835 | -6/Factory | Identified exit to Lower Caves 9835 | -6/Factory | Identified exit to Extension 9922 | -6/Factory | Fabricated Arm. Treads (x2) 9947 | -6/Factory | Build established: Hacker-Gunner 10129 | -6/Factory | Entered Extension 10693 | -6/Extension | Rescued a captive Derelict 10694 | -6/Extension | Rescued a captive Derelict 10904 | -6/Extension | Disrupted transfer network 11206 | -6/Extension | Spotted B-75 Beast 11226 | -6/Extension | Destroyed B-75 Beast 11292 | -6/Extension | Spotted B-75 Beast 11332 | -6/Extension | Destroyed B-75 Beast 11359 | -6/Extension | Lost 5 parts (1p1n1u2w) 11863 | -6/Extension | Identified exit to Factory 11863 | -6/Extension | Discovered exit to Factory (range 3) 12279 | -6/Extension | Entered Factory 12279 | -5/Factory | Evolved 2 slots: Utility x2 12690 | -5/Factory | Destroyed 11 combat bots 12747 | -5/Factory | Lost 15 parts (2p4n3u6w) 12967 | -5/Factory | Spotted B-75 Beast 13055 | -5/Factory | Destroyed B-75 Beast 13082 | -5/Factory | Lost 6 parts (1p1n2u2w) 13092 | -5/Factory | Identified exit to Upper Caves 13092 | -5/Factory | Discovered exit to Upper Caves (range 18) 13444 | -5/Factory | Core integrity fell below 50% 13602 | -5/Factory | Fabricated Adv. Assault Cannon (x2) 13609 | -5/Factory | Garrison activated, responded to threat 14393 | -5/Factory | Cargo convoy interrupted 14945 | -5/Factory | Discovered exit to Upper Caves (range 6) 15235 | -5/Factory | Repaired Energy Well 16193 | -5/Factory | Garrison activated, responded to threat 16357 | -5/Factory | Core integrity fell below 20% 16374 | -5/Factory | Identified exit to Factory 16374 | -5/Factory | Discovered exit to Factory (range 11) 16407 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 16390_ Knocked back. 16392_ Penetrated by Slug. 16393_ H-71 Marshal calls for reinforcements. 16393_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16395_ Slug penetrates Door. 16395_ Slug penetrates Garrison Access. 16395_ Slug penetrates H-66 Slayer. 16396_ Penetrated by Slug. 16399_ Adv. Assault Cannon destroyed. 16399_ Penetrated by Slug. 16401_ Enh. Armored Leg severed. 16402_ Slug penetrates Wall. 16402_ Mic. Fission Core destroyed. 16402_ Penetrated by Slug. 16402_ L-41 Fighter knocked back. 16404_ L-41 Fighter destroyed. 16404_ Penetrated by Slug. 16405_ Slug penetrates Wall. 16407_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# "" """" ?? """ """ "?? | | ???#""" """" ??? %"?? "?????? | | ???#"F ^ """" """ """ ?? "?? ??????? | | ???#"""^ """" """ """ ??????????? | | ???#""" """" """ """ "?????????? | | ???#""" "" #?????????????? | | ???# = " """ #?????????????? | | ???# ![ [ = """ """ #?????????????? | | ???#/########### ###### "" """ #?????????????? | | ???????????????# #??### #?????????????? | | ???????????????#=#??# # " """ +?????????????? | | ?????????#######/####;# """ """ #?????????????? | | ?????????# [ #% """ """ #?????????????? | | ?????????# % #Y #?????????????? | | ?????????# ; """ """ ? ????????????? | | ?????????# ; """ """ ?????????????? | | ?????????# %Y; """ """ ?????????????? | | ?????????# % % ???????????? | | ?????????# *% ; ???????????? | | ?????????# % ; ####+##??##??????????? | | ?????????# ; #?????? #??????????? | | ?????????# ;%% #????! ! #??????????? | | ?????????# # % #?? !! ???????????? | | ?????????# #%% ! # ????????????? | | ?????????############## =%*h " " ???????????????? | | ?????????????########;; %@! # ???????????????????? | | ?????????# ; # ??????????????????? | | ?????????# ; #? ?????????????????? | | ?????????# """"""" ; #??##????????????????? | | ??????????????""""" # #????????????????????? | | ???????????????"""" #% #????????????????????? | | ????????????????""" + #????????????????????? | | ???????????????? ?# H #????????????????????? | | ??????????????? ?# % #????????????????????? | | ?????????????? "" ""?# % #????????????????????? | | ????????????? ""R"??# #####????????????????????? | | ????????????? ?? "????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 965 Matter Stores 632 Matter Capacity 650 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 3 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed EM Disruption Field | -6/Extension | Hacked Adv. Heat Sink | -6/Extension | Hacked Imp. Target Analyzer | -6/Extension | Hacked Adv. Hacking Suite | -6/Extension | Hacked Adv. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Adv. Assault Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetScanStripper Manual? 0 Play Time 01:48:05 Cumulative 1142.0 hours Start 2022.07.23 @ 09:09:44 End 2022.08.27 @ 05:16:56 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 792 Rogue 62 Adventurer 0 Explorer 730 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d132b366-1390-4e8b-902d-bfe3bd4ef0a4