Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 17:11:06 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (135) 675 Value Destroyed (5141) 5141 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5435) 5435 TOTAL SCORE: 19271 Bonus ------- High Alert Combat Kills 1249 Follower Combat Kills 5665 Met Data Miner 300 Met Zhirov 300 Friendly Fire -2079 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 550/550 System Corruption 1% Temperature Cool (0) Movement Rolling (135) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Particle Reactor > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Makeshift Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Improved Targeting Computer Light Regenerative Plating Advanced System Shield > --- WEAPON (5) ------- Precision Assault Rifle Heavy Machine Gun Railgun Railgun Power Sword > --- INVENTORY (28) --- Cooled Ion Engine Reinforced Fission Core Light Antimatter Reactor Armored Wheel Armored Huge Wheel Centrium Wheel Improved Cooling System Medium Storage Unit High-capacity Storage Unit Large Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (150) Long-range Sensor Array Improved Targeting Computer Improved System Backup Module Core Expander Improved Assault Rifle Advanced Assault Cannon Heavy Rocket Launcher Smartbomb Launcher Makeshift Axe Great Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Makeshift Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Targeting Computer Light Regenerative Plating Advanced System Shield Improved System Backup Module > --- WEAPON ----------- Railgun Railgun Makeshift Axe Great Axe Power Sword > --- INVENTORY -------- Cooled Ion Engine Reinforced Fission Core Light Antimatter Reactor Armored Wheel Armored Wheel Armored Huge Wheel Centrium Wheel Improved Cooling System Medium Storage Unit High-capacity Storage Unit Large Matter Pod Compact Matter Pod Compact Matter Pod Long-range Sensor Array Advanced Terrain Scanner Improved Targeting Computer Medium Reactive Plating Core Expander Improved Assault Rifle Precision Assault Rifle Heavy Machine Gun Advanced Assault Cannon Heavy Rocket Launcher Smartbomb Launcher [Rating: 103] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Guided EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . . . Utility 9 | . . 1 . 1 . 1 2 . . . . 1 . . . . 2 . . 1 Weapon 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . Parts Attached 398 | 7 19 27 6 29 23 62 11 10 15 . 8 46 11 5 1 13 58 12 10 25 Power 13 | 1 1 3 1 1 1 . . . 1 . . 1 . . . . 1 . . 2 Engine 7 | 1 1 2 . 1 1 . . . 1 . . . . . . . . . . . Core 5 | . . 1 1 . . . . . . . . 1 . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 5 5 . . . 4 . . . . . 2 1 . . . 4 . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . Wheel 21 | . 2 5 . . . 4 . . . . . 2 1 . . . 4 . . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 208 | 1 2 11 4 13 7 30 7 8 10 . 4 29 8 5 1 11 38 6 4 9 Device 121 | . . 6 2 5 4 20 3 5 7 . 2 14 4 2 1 6 27 4 2 7 Storage 6 | 1 1 . . 1 . 1 . . . . . 1 . . . . 1 . . . Processor 7 | . 1 . . 1 . . 1 . . . . 2 . . . . 1 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . Protection 73 | . . 5 2 6 3 9 3 3 3 . 2 12 4 3 . 5 8 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 151 | 3 11 8 1 15 15 28 4 2 4 . 4 14 2 . . 2 15 6 6 11 Energy Gun 4 | . 3 1 . . . . . . . . . . . . . . . . . . Energy Cannon 14 | . . . . 2 6 1 . . . . . . . . . . 2 1 1 1 Ballistic Gun 46 | 3 6 5 . 5 1 11 1 1 1 . . 1 . . . 1 2 2 1 5 Ballistic Cannon 17 | . . 1 1 1 2 1 . 1 1 . 2 1 1 . . . 3 . . 2 Launcher 27 | . 2 1 . 2 3 4 1 . 1 . 1 6 . . . 1 2 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 43 | . . . . 5 3 11 2 . 1 . 1 6 1 . . . 6 2 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . . . . . . . . . . . . . Parts Lost 6 | . . 1 . . . . . . . . . . . . . . 1 . . 4 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 4 | . . 1 . . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 2 | . . 1 . . . . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 93 | . 98 100 100 100 99 93 93 93 93 93 93 93 88 88 88 88 91 94 93 94 Engine 3 | . 14 6 . 5 9 7 6 6 6 6 6 3 . . . . . . . . Core 2 | . . 4 10 3 . . . . . . . 1 5 5 5 5 5 5 5 7 Wheel 13 | . 3 22 22 18 18 16 13 13 13 13 13 11 11 11 11 11 10 10 10 9 Device 9 | . . 9 7 7 7 8 12 11 12 13 12 8 10 10 5 9 9 9 8 8 Storage 17 | . 14 11 11 17 18 21 20 20 20 20 20 17 17 17 17 17 15 15 15 14 Processor 12 | . 13 11 11 9 9 7 13 13 13 13 13 17 17 17 17 17 15 15 15 19 Protection 1 | . . 1 3 1 1 . . 1 . . . 2 . . 4 1 5 5 5 4 Ballistic Gun 11 | . 18 19 21 14 12 7 9 11 12 13 13 16 11 11 11 10 6 8 5 10 Ballistic Cannon 8 | . . 4 11 16 14 15 9 7 12 13 11 4 . . . . 6 6 4 . Launcher 1 | . . . . . . . . . . . . . 5 5 5 5 2 . . . Slashing Weapon 5 | . . . . 5 5 6 6 6 . . 1 4 4 5 5 5 6 9 13 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 12 42 51 54 94 96 145 147 133 128 127 145 150 152 146 146 167 167 170 175 189 Greatest Support 40 | 20 20 22 22 22 22 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | . 3 2 2 4 4 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 Average Overweight (x) 2 | . 1 2 2 2 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 Largest Inventory Capacity 28 | 6 12 12 12 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 11 12 12 19 20 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 5 12 12 12 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 Average Carried 24 | 2 9 11 12 17 19 25 27 27 27 28 28 27 27 27 28 27 26 27 27 25 Final Capacity 28 | 6 12 12 12 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 5 12 12 12 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 24 Class Distribution -------------------- 49% | Hauler-Assassin 17% | Hauler-Skirmisher 14% | Hauler-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Zhirov Hauler-Assassin | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Assassin | -4/Upper Caves Hauler-Assassin | -4/Upper Caves Hauler-Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Matter Collected 10348 | 228 177 450 399 731 688 1333 202 291 378 . 156 1219 362 84 . 544 1937 450 216 503 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5410 | . 183 333 171 266 473 671 145 66 131 . . 1029 161 . . 99 1299 . . 383 Parts 259 | . 15 29 14 9 17 40 6 4 8 . . 41 13 . . 8 39 . . 16 Haulers Intercepted 11 | . . 1 . 2 4 2 . . . . . . . . . . 2 . . . Recyclers Shooed 13 | . . 1 . 1 1 . 2 . . . . 3 . . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 2 11 . 11 . 14 5 . 17 . . 2 . Prevented 27 | . . . . . . . . 6 5 . . . 7 8 . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Combat Hostiles Destroyed 90 | . 5 4 1 1 8 18 1 1 2 . . 16 6 . . 5 18 . . 4 Melee 4 | . . . . . . 1 . . . . . . . . . . 3 . . . Guns 24 | . 2 3 1 . . 3 . 1 1 . . 5 . . . 1 4 . . 3 Cannons 19 | . . 1 . . 2 6 . . 1 . . 2 . . . . 7 . . . AOE 43 | . 3 . . 1 6 8 1 . . . . 9 6 . . 4 4 . . 1 Classes Destroyed 14 | . 4 4 1 1 . 1 1 1 . . . 1 . . . . . . . . Worker 7 | . . 2 2 1 . . . . . . . . . . . . 2 . . . Builder 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . Tunneler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Hauler 11 | . . 1 . 2 4 2 . . . . . . . . . . 2 . . . Recycler 15 | . 2 . 1 2 2 1 1 . . . . 3 . . . . 2 . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . . 2 . . 1 1 . . . . . . . . . . 2 . . . Swarmer 30 | . 3 . . 1 3 5 . . . . . 6 6 . . 5 1 . . . Grunt 33 | . 2 1 1 . 5 8 . . 2 . . 4 . . . . 9 . . 1 Brawler 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Sentry 7 | . . 3 . . . 1 . . . . . . . . . . 2 . . 1 Hunter 8 | . . . . . . . 1 . . . . 4 . . . . 1 . . 2 Programmer 8 | . . . . . . 4 . . . . . . . . . . 4 . . . Best Kill Streak 8 | . 4 2 2 2 8 4 2 1 1 . . 4 3 . . 4 7 . . 3 Combat Bots Only 7 | . 2 1 1 1 7 3 1 1 1 . . 4 3 . . 4 6 . . 3 Max Kills in Single Turn 3 | . 2 1 2 1 3 2 1 1 1 . . 3 2 . . 3 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 1 3 2 1 . . . . 2 2 . . 3 2 . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Damage Taken 4857 | . 169 268 105 87 107 688 . 77 191 . . 664 102 118 . 48 1108 159 183 783 Core 631 | . 58 11 25 22 14 151 . . 57 . . 76 14 23 . . 125 14 . 41 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 72 . 82 . 44 22 . . . . 72 . . . . 72 . . 64 . Volleys Fired 291 | . 14 25 9 23 16 44 5 8 11 . . 26 10 12 . 9 49 5 4 21 Largest 5 | . 2 3 3 4 4 4 4 4 4 . . 5 3 2 . 2 4 5 4 4 Hottest 215 | . 65 112 87 150 171 178 154 145 158 . . 173 106 58 . 58 180 215 185 176 Shots Fired 895 | . 22 75 27 85 63 154 18 26 44 . . 89 16 17 . 11 163 21 16 48 Gun 440 | . 19 60 18 39 27 60 8 16 20 . . 54 6 10 . 4 53 8 5 33 Cannon 379 | . . 14 9 44 30 86 9 10 22 . . 19 3 . . . 100 12 8 13 Launcher 76 | . 3 1 . 2 6 8 1 . 2 . . 16 7 7 . 7 10 1 3 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 749 | . 9 54 27 81 48 144 17 26 42 . . 73 9 10 . 4 138 16 9 42 Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 52 | . 3 1 . 2 6 8 1 . 2 . . 10 . . . 3 10 1 3 2 Electromagnetic 94 | . 10 20 . 2 9 2 . . . . . 6 7 7 . 4 15 4 4 4 Robot Hit Streak 15 | . 6 7 4 4 7 11 4 3 3 . . 8 4 9 . 2 10 4 3 15 Robot Miss Streak 6 | . 5 5 5 6 4 5 3 4 4 . . 5 1 1 . 2 5 3 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 494 | . 11 38 11 44 39 93 10 11 22 . . 45 9 7 . 3 105 11 7 28 Core Hits 286 | . 11 15 6 9 34 42 4 3 10 . . 55 9 2 . 5 61 3 5 12 Critical Hits 7 | . . . 1 . . 1 1 . . . . 2 . . . . 1 1 . . Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . 1 1 . . . . 1 . . . . 1 1 . . Melee Attacks 216 | . . . . 13 11 51 12 . 2 . 2 34 1 5 . 3 66 3 . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 216 | . . . . 13 11 51 12 . 2 . 2 34 1 5 . 3 66 3 . 13 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . 4 6 4 1 . . . . 4 . . . . 10 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . . . . . . . . 2 . . . Damage Inflicted 19074 | . 445 625 251 1224 1988 3315 584 233 633 . . 2925 459 373 . 340 4343 245 161 930 Guns 4569 | . 155 413 182 228 249 648 86 185 192 . . 539 81 160 . 41 832 84 15 479 Cannons 4211 | . . 99 69 429 376 1045 161 48 186 . . 88 27 . . . 1314 161 98 110 Explosions 6731 | . 290 113 . 151 810 1172 229 . 255 . . 1813 351 213 . 299 775 . 48 212 Melee 3563 | . . . . 416 553 450 108 . . . . 485 . . . . 1422 . . 129 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7728 | . 45 286 251 611 507 1640 247 233 378 . . 627 108 160 . 41 1859 198 34 503 Thermal 270 | . 89 72 . . . . . . . . . 20 36 . . 53 . . . . Explosive 5477 | . 201 41 . 151 810 1172 229 . 255 . . 1447 . . . 136 775 . 48 212 Electromagnetic 2036 | . 110 226 . 46 118 53 . . . . . 346 315 213 . 110 287 47 79 86 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3563 | . . . . 416 553 450 108 . . . . 485 . . . . 1422 . . 129 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . . . . . . . . 2 . . 1 Average Corruption 1 | . . . . . . 1 . . . . . . . . . . 1 . . 1 Corruption Purged 5 | . . . . . . 1 . . . . . . . . . . 3 . . 1 Effects 9 | . . . . . . 7 . . . . . . . . . . 2 . . . Message Errors 4 | . . . . . . 4 . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . 2 . . . . . . . . . . 1 . . . Targeting Errors 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1348 | . 29 24 . 200 117 169 114 . 27 . . 69 . . . . 503 . . 96 Projectiles 108 | . . 11 . . 37 7 . . 27 . . . . . . . 26 . . . Explosions 433 | . 29 13 . 45 18 160 36 . . . . 69 . . . . 36 . . 27 Melee 807 | . . . . 155 62 2 78 . . . . . . . . . 441 . . 69 Knockbacks 33 | . . . 1 5 5 10 . . 3 . . 1 1 . . . 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . 1 5 5 10 . . 2 . . 1 1 . . . 7 . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 312 | . 79 93 . 21 27 62 . . . . . . . . . . . . 30 . Shots 8 | . 3 1 . 1 1 1 . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 50 108 54 243 310 421 150 112 142 . . 283 85 12 . 50 201 168 366 303 Average Temperature 63 | . 23 30 17 72 97 67 58 39 68 . . 70 49 4 . 15 56 80 193 77 Received Heat Transfer 750 | . 36 57 30 . 33 174 . 36 87 . . 84 . . . . 141 18 . 54 Effects 3 | . . . . . . 2 . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 1 . . . . . . . . . 2 . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . 100 50 . . . . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 2 . . . . . . . . . 1 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Peak Influence 1647 | . 136 378 264 591 1271 1647 1097 . . . . 1552 . . . . 1121 . . 224 Average Influence 533 | . 76 157 171 352 875 770 975 . . . . 673 . . . . 394 . . 167 Maximum Alert Level 5 | . . 1 1 2 4 5 3 . . . . 4 . . . . 4 . . 1 Low Security (%) 25 | 100 100 66 46 13 . . . . . . . 28 . . . . 38 . . 42 Level 1 15 | . . 33 53 38 8 4 . . . . . 2 . . . . 7 . . 57 Level 2 27 | . . . . 47 5 44 . . . . . 29 . . . . 37 . . . Level 3 22 | . . . . . 67 32 100 . . . . 13 . . . . 15 . . . Level 4 9 | . . . . . 18 14 . . . . . 26 . . . . 1 . . . Level 5 . | . . . . . . 3 . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 2 . 1 3 16 2 . . . . 7 . . . . 14 . . 2 Investigation 4 | . 1 . . . . 2 . . . . . . . . . . 1 . . . Extermination 14 | . . . . . . 7 . . . . . 1 . . . . 4 . . 2 Reinforcement 22 | . . 2 . 1 2 4 2 . . . . 4 . . . . 7 . . . Assault 5 | . . . . . 1 . . . . . . 2 . . . . 2 . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . 2 1 . . . . 2 . . . . 6 . . . Haulers Reinforced 4 | . . . . . . 2 1 . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Distress Signals 13 | . . 1 . 2 3 3 1 . . . . 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 10 16 5 14 30 45 2 5 8 . 1 38 6 3 . 9 41 1 3 6 Peak Tracking Total 8 | . 4 3 3 6 8 5 2 4 5 . 1 7 5 2 . 5 5 1 2 3 Tactical Retreats 15 | . 1 . . 2 . 3 . . 1 . . 4 2 . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Traps Triggered 6 | . 4 . . . . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Disabled 55 | . . 5 . 4 7 12 8 . . . . 5 . . . . 14 . . . Max in Single Turn 2 | . . 2 . . 2 1 . . . . . 1 . . . . 1 . . . Garrison Access 4 | . . . . . 1 2 . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Accessed 94 | . 6 6 . 8 12 19 3 1 1 1 . 13 1 . 5 . 14 . 1 3 Terminals 43 | . 4 3 . 7 9 9 . . . . . 4 . . . . 6 . . 1 Fabricators 11 | . . . . . . 4 2 . . . . 2 . . . . 3 . . . Repair Stations 6 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . 1 Recycling Units 11 | . 2 1 . . 1 3 . . . . . 3 . . . . 1 . . . Scanalyzers 8 | . . 2 . 1 . . . . . . . 2 . . . . 2 . . 1 Garrison Access 5 | . . . . . 1 2 . . . . . 1 . . . . 1 . . . Total Hacks 253 | . 15 30 . 29 27 41 5 1 1 7 . 34 1 . 12 . 43 . 1 6 Successful 148 | . 11 23 . 16 13 18 4 1 1 7 . 24 1 . 12 . 16 . 1 . Failed 105 | . 4 7 . 13 14 23 1 . . . . 10 . . . . 27 . . 6 Catastrophic 20 | . . 1 . 3 2 8 . . . . . 2 . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 7 2 . 12 3 4 . . . . . 6 . . . . 7 . . . Terminals 116 | . 13 10 . 21 21 20 . . . . . 11 . . . . 18 . . 2 Fabricators 31 | . . . . . . 9 3 . . . . 8 . . . . 11 . . . Repair Stations 20 | . . . . . 3 6 2 . . . . 5 . . . . 2 . . 2 Recycling Units 17 | . 2 2 . . 2 3 . . . . . 5 . . . . 3 . . . Scanalyzers 40 | . . 18 . 8 . . . . . . . 4 . . . . 8 . . 2 Garrison Access 6 | . . . . . 1 3 . . . . . 1 . . . . 1 . . . Terminal Hacks 66 | . 8 3 . 7 8 5 . 1 1 7 . 7 1 . 12 . 5 . 1 . Record 2 | . . . . . . . . . . . . . . . 2 . . . . . Part Schematic 8 | . 1 . . 1 . . . . . 4 . . . . 2 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 6 | . . . . . 2 . . 1 1 . . . 1 . . . . . 1 . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 4 | . 1 1 . . . . . . . . . 1 . . . . 1 . . . Locate Traps 11 | . 1 1 . . 3 2 . . . . . 2 . . . . 2 . . . Security Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 3 | . . . . 1 1 1 . . . . . . . . . . . . . . Recall Assault 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . 4 2 . . . . 7 . . . . 6 . . . Load Schematic 10 | . . . . . . 2 1 . . . . 3 . . . . 4 . . . Build 9 | . . . . . . 2 1 . . . . 4 . . . . 2 . . . Repair Station Hacks 14 | . . . . . 2 4 2 . . . . 4 . . . . 2 . . . Scan Component 7 | . . . . . 1 2 1 . . . . 2 . . . . 1 . . . Repair 7 | . . . . . 1 2 1 . . . . 2 . . . . 1 . . . Recycling Unit Hacks 8 | . 2 1 . . 1 1 . . . . . 2 . . . . 1 . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 6 | . 2 1 . . 1 1 . . . . . . . . . . 1 . . . Scanalyzer 29 | . . 18 . 8 . . . . . . . 2 . . . . 1 . . . Insert Component 14 | . . 7 . 4 . . . . . . . 2 . . . . 1 . . . Analyze 15 | . . 11 . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 . 1 1 2 . . . . . 2 . . . . 1 . . . Terminals 8 | . 1 1 . 1 1 2 . . . . . 1 . . . . 1 . . . Botnet 8 | . 1 1 . 1 1 2 . . . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 68 | . 5 5 . 7 8 15 2 . . . . 10 . . . . 13 . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 6 . 5 . . . . . 4 . . . . 2 . . . . . Parts Built 11 | . . . . . . 4 2 . . . . 2 . . . . 3 . . . Matter 1384 | . . . . . . 248 124 . . . . 570 . . . . 442 . . . Time 605 | . . . . . . 124 62 . . . . 304 . . . . 115 . . . Total Part Build Rating 32 | . . . . . . 8 4 . . . . 10 . . . . 10 . . . Parts Repaired 7 | . . . . . 1 2 1 . . . . 2 . . . . 1 . . . Time 266 | . . . . . 38 70 44 . . . . 70 . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . . . . 18 . . . . . . . . Retrieved Matter 18 | . . . . . . . . . . . . 18 . . . . . . . . Retrieved Components 18 | . 1 2 . . 9 3 . . . . . . . . . . 3 . . . Parts Scanalyzed 12 | . . 6 . 4 . . . . . . . 1 . . . . 1 . . . Part Schematics Acquired 10 | . . 6 . 4 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total Allies 12 | . 1 . . . 10 . . . . . 1 . . . . . . . . . Largest Group 11 | . 1 1 1 1 11 10 1 1 1 1 2 2 1 1 1 1 1 1 1 1 Highest-Rated Group 261 | . 60 68 68 80 261 250 101 107 116 116 210 223 129 129 137 146 177 177 177 190 Highest-Rated Ally 190 | . 60 68 68 80 88 103 101 107 116 116 116 134 129 129 137 146 177 177 177 190 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 574 | . 5 29 9 51 66 146 8 10 21 . 12 75 6 11 . 10 66 6 4 39 Total Damage 24615 | . 417 727 378 1939 1956 5165 1925 428 539 . 396 3251 141 387 . 279 5037 295 66 1289 Kills 229 | . 7 10 6 27 29 43 8 4 6 . 6 23 4 7 . 6 34 1 2 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . . 2 . . . . 2 . . 1 . . 3 . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Turns Passed 18842 | 65 438 792 692 1261 893 3075 523 600 1141 97 963 1731 981 806 195 842 2145 593 466 543 Spaces Moved 12968 | 47 226 622 588 859 600 2155 348 446 844 78 709 1053 738 601 146 598 1267 432 341 270 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 220 | 39 181 . . . . . . . . . . . . . . . . . . . Wheels 12740 | . 45 622 588 859 600 2155 348 446 844 78 709 1053 738 601 146 598 1267 432 341 270 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 105 105 115 103 125 125 125 125 125 125 125 125 125 125 125 125 125 135 Average Speed 121 | 108 146 101 105 114 118 118 125 125 125 125 125 125 125 125 125 125 125 125 125 135 Slowest Speed 210 | 120 210 105 105 125 125 125 125 125 125 125 125 125 125 125 125 135 135 135 135 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 3 49 60 99 55 83 57 9 70 82 69 76 28 82 78 63 72 39 64 52 7 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . 1 . . . . 3 . . 3 . 3 . . . . 1 2 . Spaces Dug 200 | . . . . 20 2 40 9 . 2 . 2 45 . 5 . 3 40 21 . 11 Terrain Destroyed 729 | . 27 48 4 40 53 124 20 . 25 . 2 113 10 5 . 32 114 24 50 38 Melee 151 | . . . . 9 2 40 9 . 2 . 2 27 . 5 . 3 40 2 . 10 Projectile 62 | . . 3 4 10 5 6 1 . 6 . . 3 3 . . 1 6 3 4 7 AOE 516 | . 27 45 . 21 46 78 10 . 17 . . 83 7 . . 28 68 19 46 21 Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total 15011 | 57 308 724 641 1059 718 2487 405 467 894 77 778 1345 780 629 158 670 1593 464 366 391 Wait 915 | . 28 26 36 95 59 142 20 2 15 . 60 155 13 3 12 42 131 8 10 58 Move 12948 | 46 225 621 587 858 599 2154 347 445 843 77 708 1052 737 600 145 597 1266 431 340 270 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 118 | 4 13 7 1 19 4 19 7 . 4 . . 14 4 2 . 3 13 3 . 1 Fast Attach 40 | 6 10 2 1 6 2 5 . 1 . . . 2 . . . . 2 . 1 2 Attach 27 | . . 3 . 2 . 2 2 . . . . 4 1 . . . 6 . . 7 Detach 24 | . 1 2 . 6 1 1 . 1 . . . 5 . . . . 3 . 1 3 Swap 331 | 1 9 22 5 21 21 55 9 9 15 . 8 40 10 5 1 13 50 12 9 16 Drop 112 | . 8 13 2 16 5 18 5 1 4 . . 13 4 2 . 3 13 3 1 1 Fire 291 | . 14 25 9 23 16 44 5 8 11 . . 26 10 12 . 9 49 5 4 21 Melee 202 | . . . . 13 11 47 10 . 2 . 2 34 1 5 . 3 60 2 . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . 3 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / Qua) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 464 | -10/Materials | Discovered new exit (range 13) 498 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Accompanied by 1 ally 504 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 828 | -9/Materials | Discovered new exit (range 16) 1121 | -9/Materials | Discovered new exit (range 11) 1152 | -9/Materials | Identified exit to Materials 1210 | -9/Materials | Discovered new exit (range 16) 1289 | -9/Materials | Identified exit to Mines 1296 | -9/Materials | Entered Mines 1296 | -9/Mines | Accompanied by 1 ally 1345 | -9/Mines | Met a Derelict bent on vengeance 1475 | -9/Mines | Discovered exit to Materials (range 9) 1579 | -9/Mines | Discovered exit to Materials (range 10) 1698 | -9/Mines | Learned Materials garrison access intel 1828 | -9/Mines | Build established: Skirmisher 1851 | -9/Mines | Learned location of Storage (-8) 1988 | -9/Mines | Entered Materials 1988 | -8/Materials | Accompanied by 1 ally 1988 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1989 | -8/Materials | Identified exit to Factory 1990 | -8/Materials | Loaded intel: 1 garrison access location 2919 | -8/Materials | Identified exit to Storage 3249 | -8/Materials | Entered Storage 3249 | -8/Storage | Accompanied by 1 ally 3255 | -8/Storage | Build established: Hauler-Mutant 3362 | -8/Storage | Destroyed 7 combat bots 3605 | -8/Storage | Core integrity fell below 50% 3649 | -8/Storage | First assault squad dispatched 3756 | -8/Storage | Discovered exit to Factory (range 5) 3919 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4115 | -8/Storage | Repaired Assault Cannon 4142 | -8/Storage | Entered Factory 4142 | -7/Factory | Accompanied by 10 allies 4142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4452 | -7/Factory | Build established: Commander-Assassin 4647 | -7/Factory | Fabricated Arm. Wheel (x2) 4796 | -7/Factory | Discovered new exit (range 3) 4797 | -7/Factory | Identified exit to Factory 5389 | -7/Factory | Discovered exit to Factory (range 14) 6215 | -7/Factory | Fabricated Arm. Wheel (x2) 6241 | -7/Factory | Build established: Hauler-Mutant 6829 | -7/Factory | Discovered exit to Factory (range 7) 6995 | -7/Factory | Core integrity fell below 50% 7056 | -7/Factory | Repaired Great Axe? 7122 | -7/Factory | Repaired Weapon Shielding? 7217 | -7/Factory | Entered another Factory area 7217 | -6/Factory | Accompanied by 1 ally 7217 | -6/Factory | Evolved 2 slots: Utility x2 7293 | -6/Factory | Fabricated Hvy. Assault Rifle? 7499 | -6/Factory | Discovered new exit (range 5) 7502 | -6/Factory | Identified exit to Lower Caves 7558 | -6/Factory | Repaired Imp. Cooling System? 7735 | -6/Factory | Build established: Hauler-Assassin 7740 | -6/Factory | Entered Lower Caves 7740 | -6/Lower Caves | Accompanied by 1 ally 7756 | -6/Lower Caves | Encountered a Warlord checkpoint 7897 | -6/Lower Caves | Learned 12 Factory zone layouts 7968 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7972 | -6/Lower Caves | Learned location of 1 exit from Factory 7974 | -6/Lower Caves | Identified exit to Data Miner 8316 | -6/Lower Caves | Discovered new exit (range 12) 8336 | -6/Lower Caves | Identified exit to Lower Caves 8340 | -6/Lower Caves | Entered another Lower Caves area 8340 | -6/Lower Caves | Accompanied by 1 ally 8357 | -6/Lower Caves | Discovered new exit (range 16) 8374 | -6/Lower Caves | Identified exit to Factory 8488 | -6/Lower Caves | Build established: Hauler-Skirmisher 9299 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 9351 | -6/Lower Caves | Encountered a Warlord checkpoint 9481 | -6/Lower Caves | Entered Data Miner 9481 | -6/Data Miner | Accompanied by 1 ally 9481 | -6/Data Miner | Discovered new exit (range 8) 9488 | -6/Data Miner | Identified exit to Proximity Caves 9506 | -6/Data Miner | Met Data Miner 9549 | -6/Data Miner | Received God Mode back door access code from Data Miner 9578 | -6/Data Miner | Entered Proximity Caves 9578 | -5/Proximity Caves | Accompanied by 1 ally 10338 | -5/Proximity Caves | Discovered exit to Factory (range 11) 10426 | -5/Proximity Caves | Escorted by Enhanced Grunt 10541 | -5/Proximity Caves | Entered Factory 10541 | -5/Factory | Accompanied by 2 allies 10541 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10542 | -5/Factory | Identified exit to Factory 10543 | -5/Factory | Identified exit to Upper Caves 10709 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 10865 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 10871 | -5/Factory | Build established: Hauler-Assassin 11039 | -5/Factory | Local fabrication network quarantined 11254 | -5/Factory | Discovered exit to Factory (range 20) 11300 | -5/Factory | Repaired Arm. Huge Wheel 11327 | -5/Factory | Repaired Weapon Shielding 11378 | -5/Factory | Discovered exit to Upper Caves (range 20) 11617 | -5/Factory | Discovered exit to Factory (range 12) 12041 | -5/Factory | First assault squad dispatched 12272 | -5/Factory | Entered Upper Caves 12272 | -5/Upper Caves | Accompanied by 1 ally 12904 | -5/Upper Caves | Spotted B-75 Beast 13142 | -5/Upper Caves | Discovered new exit (range 17) 13182 | -5/Upper Caves | Identified exit to Upper Caves 13253 | -5/Upper Caves | Entered another Upper Caves area 13253 | -5/Upper Caves | Accompanied by 1 ally 13266 | -5/Upper Caves | Discovered exit to Factory (range 15) 13473 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13607 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13729 | -5/Upper Caves | Discovered new exit (range 20) 13812 | -5/Upper Caves | Learned Factory garrison access intel 13837 | -5/Upper Caves | Found Alien Artifact 13938 | -5/Upper Caves | Learned Factory machine intel 13941 | -5/Upper Caves | Learned 4 Factory zone layouts 14047 | -5/Upper Caves | Identified exit to Zhirov 14059 | -5/Upper Caves | Entered Zhirov 14059 | -5/Zhirov | Accompanied by 1 ally 14059 | -5/Zhirov | Discovered new exit (range 3) 14066 | -5/Zhirov | Identified exit to Proximity Caves 14084 | -5/Zhirov | Met Zhirov 14136 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14254 | -5/Zhirov | Entered Proximity Caves 14254 | -4/Proximity Caves | Accompanied by 1 ally 14279 | -4/Proximity Caves | Learned 4 Research zone layouts 14528 | -4/Proximity Caves | Learned 4 Research zone layouts 14965 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15096 | -4/Proximity Caves | Entered Factory 15096 | -4/Factory | Accompanied by 1 ally 15096 | -4/Factory | Evolved 2 slots: Utility x2 15098 | -4/Factory | Loaded intel: 271 machine locations 15099 | -4/Factory | Loaded intel: 4 garrison access locations 15198 | -4/Factory | Fabricated Exp. Optical Array (x1) 15308 | -4/Factory | Discovered new exit (range 19) 15795 | -4/Factory | Discovered new exit (range 18) 15836 | -4/Factory | Identified exit to Research 15854 | -4/Factory | Incoming investigation squad redirected 16285 | -4/Factory | Repaired Arm. Huge Wheel 16837 | -4/Factory | Fabricated Arm. Wheel? 16846 | -4/Factory | First assault squad dispatched 16870 | -4/Factory | Incoming assault squad redirected 17130 | -4/Factory | Discovered new exit (range 15) 17222 | -4/Factory | Identified exit to Upper Caves 17241 | -4/Factory | Entered Upper Caves 17241 | -4/Upper Caves | Accompanied by 1 ally 17345 | -4/Upper Caves | Spotted B-86 Titan 17376 | -4/Upper Caves | Allies destroyed B-86 Titan 17513 | -4/Upper Caves | Encountered a Warlord checkpoint 17647 | -4/Upper Caves | Learned 4 Research zone layouts 17684 | -4/Upper Caves | Discovered new exit (range 14) 17716 | -4/Upper Caves | Identified exit to Upper Caves 17761 | -4/Upper Caves | Learned Research emergency access door positions 17834 | -4/Upper Caves | Entered another Upper Caves area 17834 | -4/Upper Caves | Accompanied by 1 ally 17835 | -4/Upper Caves | Encountered a Warlord checkpoint 17844 | -4/Upper Caves | Discovered exit to Research (range 14) 18300 | -4/Upper Caves | Entered Research 18300 | -3/Research | Accompanied by 1 ally 18300 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18301 | -3/Research | Identified exit to Research 18301 | -3/Research | Identified exit to Quarantine 18708 | -3/Research | Core integrity fell below 50% 18736 | -3/Research | Core integrity fell below 20% 18760 | -3/Research | Crushed by falling debris 18843 | -3/Research | Core destroyed Last Messages --------------- 18769_ Player 2 attaches Adv. Heat Sink. 18770_ K-01 Serf collects debris. 18773_ The unstable cave ceiling collapses. 18773_ K-01 Serf collects debris. 18777_ Acquired 68 matter. 18778_ The unstable cave ceiling collapses. 18778_ K-01 Serf collects debris. 18780_ Acquired 71 matter. 18781_ K-01 Serf collects debris. 18781_ Acquired 67 matter. 18781_ Player 2 attaches Myomer Leg. 18782_ Acquired 2 matter. Player 2: "Ooh I want the 7 Matter." 18784_ K-01 Serf collects debris. 18800_ ALERT: Rogue bot located, Programmers report to Research Zone 3Q. 18800_ K-01 Serf collects debris. 18802_ The unstable cave ceiling collapses. 18803_ K-01 Serf collects debris. 18813_ Connecting with Repair Station... 18815_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ##?##########?####################### | | ##################################### | | #?################################### | | ########################## ######## | | # # ##### ######## | | # # ##### ###### #### | | # # ! ##### ####### ##### ### | | # + ##### ####### ##### ### | | # # ##### # #[ ### | | # # ##### # =# =! ### | | # ###+######## # # ### | | # # # # | | # # @ # #######+### | | # ; + ##### | | # # # ##### | | # # = ##+########### | | # ### # # ## | | ####"##### # =[[ # #" | | # # # |!|! = #!## | | # # ; ! ! [ = ######## | | # "" ; ### ## ####### | | #""" # =* [ # # | | #"R + k = ! # # | | #""" ! # =l ### | | #""" ###+## [[ @gb ### | | # ! ## ####### # ### | | # ## ##### # ### | | ########### ########### # # ### | | ########### ##### # | | ########### ##### # | | ########### ##### # | | ########### ##### " "" + | | ################### "R"" # #### | | ################### """ # #### | | ################### !# #### | | ################### # | | #?#?################+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 375 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Hvy. Assault Rifle | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Optical Array | x1 | -4/Factory Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . 2 . 2 . 2 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . 1 . . . . . 1 . . . . 1 . . 2 . Utility 5 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 306 | . 14 8 . 21 16 54 18 8 15 . 2 25 8 8 1 1 70 . . 37 Parts Lost 109 | . . . . 4 4 21 3 1 5 . 1 16 . . . 1 20 . . 33 Damage Taken 16090 | . 71 157 12 1136 831 2139 459 195 497 . 302 2373 6 79 . 148 2885 . 89 4711 Core 2592 | . 10 34 . 103 168 391 91 14 35 . 33 144 . . . 18 273 . . 1278 Player 2/Cogmind (%) 80 | . 14 75 . 82 92 72 100 100 38 . 100 65 . . . 100 68 . . 96 Absorbed by Shields 1133 | . . . . . . 165 168 70 92 . . 284 3 31 . 62 242 . . 16 Damage Inflicted 23053 | . 417 727 378 1939 1571 4504 1925 428 539 . 165 2966 141 387 . 279 5037 295 66 1289 Player 2/Cogmind (%) 54 | . 48 53 60 61 44 57 76 64 45 . 100 50 23 50 . 45 53 54 29 58 Combat Hostiles Destroyed 153 | . 4 7 6 17 18 25 3 4 6 . 2 19 4 7 . 6 16 1 2 6 Player 2/Cogmind (%) 62 | . 44 63 85 94 69 58 75 80 75 . 100 54 40 100 . 54 47 100 100 60 Game ------ Seed ReactiveOpticalAutocannon Manual? 0 Play Time 07:29:43 Cumulative 196.1 hours Start 2020.08.26 @ 14:32:25 End 2020.09.03 @ 17:11:06 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 70 Rogue 34 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 55c7a126-4f24-44f0-8314-f0f45241d012