Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 20:10:16 Player: Feeks Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5986) 5986 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 11765 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 120 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 91/100 System Corruption 15% Temperature Cool (0) Movement Treading (170) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Terrain Scanner Transmission Jammer Hardlight Generator > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Heavy Phase Cannon > --- INVENTORY -------- Improved Sensor Array Improved Sensor Array System Shield [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Authchip [Weapon] Protection Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . . 1 . . 1 . . Utility 6 | . . . 1 2 . . 2 1 Weapon 2 | . . 2 . . . . . . Parts Attached 140 | 6 8 24 23 11 16 30 10 12 Power 29 | 1 1 5 5 . 2 8 3 4 Engine 21 | 1 1 5 3 . 1 7 2 1 Core 8 | . . . 2 . 1 1 1 3 Reactor . | . . . . . . . . . Propulsion 32 | 2 . 7 5 3 6 5 1 3 Treads 17 | 2 . 3 5 3 3 . . 1 Leg 12 | . . 2 . . 3 5 1 1 Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 36 | 1 4 2 7 4 5 6 4 3 Device 18 | . . . 2 4 2 5 3 2 Storage 3 | 1 1 1 . . . . . . Processor 9 | . 3 . 2 . 2 1 1 . Hackware 2 | . . 1 . . . . . 1 Protection 4 | . . . 3 . 1 . . . Artifact . | . . . . . . . . . Weapon 43 | 2 3 10 6 4 3 11 2 2 Energy Gun 14 | . 1 1 1 . . 10 1 . Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 17 | 2 2 3 2 4 3 . . 1 Ballistic Cannon 2 | . . . 2 . . . . . Launcher 4 | . . 4 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 4 | . . 4 . . . . . . Parts Lost 81 | . 4 11 4 5 12 18 2 25 Power 20 | . 1 2 . . 2 7 2 6 Propulsion 16 | . 1 3 . 3 2 2 . 5 Utility 22 | . . . 4 1 5 3 . 9 Weapon 23 | . 2 6 . 1 3 6 . 5 Highest Loss Streak 22 | . 2 7 1 2 3 6 1 22 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 7 10 12 14 12 11 4 3 Power 1 | . 1 1 1 . 1 . . . Propulsion 1 | 1 . 2 3 1 2 2 . . Utility 4 | . 1 2 4 7 5 5 2 2 Weapon 2 | 1 2 3 3 4 3 2 . . Tool/Special . | . . . . . . . . . Unused Backups 38 | . 3 5 6 2 3 19 . . Power 6 | . 1 . 2 1 1 1 . . Propulsion 8 | . 2 1 . . 1 4 . . Utility 14 | . . 4 1 1 . 8 . . Weapon 10 | . . . 3 . 1 6 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 93 86 88 97 97 98 99 67 Engine 8 | . 13 10 5 7 3 11 8 3 Core 1 | . . . 3 . 3 1 1 3 Treads 11 | . 23 5 26 23 9 . . . Leg 11 | . . 9 . . 11 25 23 14 Device 12 | . . . 1 22 13 18 28 19 Storage 6 | . 14 10 9 7 7 4 . . Processor 8 | . 12 4 3 7 14 8 10 9 Hackware 1 | . . 6 2 . . . . 1 Protection 1 | . . . 9 . 1 . . . Energy Gun 7 | . . 2 . . . 20 18 10 Ballistic Gun 14 | . 27 27 6 26 26 2 . . Launcher 2 | . . 3 10 . 3 1 . . Peak Build Rating 76 | 6 8 18 27 47 52 69 73 76 Average Rating 40 | 4 6 11 20 43 46 62 70 54 On Entrance 30 | . 6 8 11 24 46 52 60 71 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 27 32 52 62 54 65 50 50 Greatest Support 80 | 40 40 40 60 63 63 80 75 75 Greatest Overweight (x) 8 | . 1 8 6 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 10 14 15 15 15 12 5 5 Most Carried 15 | 5 10 15 15 15 15 15 5 5 Average Carried 10 | 2 7 10 12 14 12 11 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 4 10 9 13 15 15 4 4 . Class Distribution -------------------- 30% | Gunner 20% | Mutant 17% | Scavenger-Skirmisher 10% | Skirmisher 7% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 3196 | 240 218 425 427 451 751 539 125 20 Remotely 593 | . . . . 451 142 . . . Salvage Created 6183 | . 435 642 479 971 1075 2117 338 126 Parts 310 | . 32 51 26 59 61 54 19 8 Haulers Intercepted 3 | . . 2 . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled 15 | . . . . 15 . . . . Retrieved Matter 204 | . . . . 204 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 131 | . 14 22 16 16 17 34 7 5 Melee 1 | . . . 1 . . . . . Guns 86 | . 14 6 5 14 17 20 5 5 Cannons 10 | . . . 5 . . 5 . . AOE 25 | . . 16 5 2 . 2 . . Classes Destroyed 14 | . 4 4 1 2 1 2 . . Worker 11 | . . 4 . 3 1 2 1 . Builder 3 | . 1 . . . 1 1 . . Hauler 3 | . . 2 . . 1 . . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . Watcher 15 | . 1 4 1 3 2 2 2 . Swarmer 34 | . 6 10 . 2 3 4 4 5 Grunt 52 | . 8 8 9 5 5 16 1 . Brawler 3 | . . 1 1 . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 25 | . . 3 4 6 6 6 . . Specialist 2 | . . . 2 . . . . . Hunter 4 | . . . . . . 3 1 . Programmer 10 | . . . . 3 3 3 1 . Best Kill Streak 8 | . 6 8 5 4 4 7 4 5 Combat Bots Only 7 | . 6 5 5 2 4 7 4 5 Max Kills in Single Turn 3 | . 1 3 2 3 2 1 2 2 Gunslinging 1 | . . . . . 1 . 1 1 Exploded 3 | . . 3 2 2 . 1 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1255 | . 112 102 126 168 227 271 44 205 Missed 366 | . 35 24 29 55 71 85 9 58 Hits 889 | . 77 78 97 113 156 186 35 147 Melee 5 | . . . . . . 5 . . Projectile 884 | . 77 78 97 113 156 181 35 147 AOE 8 | . . . . . 1 2 . 5 Critical Strikes 23 | . . 2 2 1 . 6 3 9 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 13278 | . 752 1244 1504 1152 1682 3341 585 3018 Core 2676 | . 113 245 186 141 186 501 137 1167 Absorbed by Shields 172 | . . . . . . 164 8 . Regen/Repaired (Parts) 482 | . . 81 . . . 401 . . Core Remaining (%) 62 | 100 54 38 66 . 53 41 86 . Volleys Fired 362 | . 47 43 55 34 50 90 20 23 Largest 4 | . 2 4 2 4 4 4 4 2 Hottest 315 | . 60 103 60 112 112 310 315 165 Shots Fired 911 | . 91 108 57 131 164 280 48 32 Gun 833 | . 91 85 28 129 164 262 45 29 Cannon 42 | . . . 19 . . 17 3 3 Launcher 36 | . . 23 10 2 . 1 . . Special . | . . . . . . . . . Kinetic 522 | . 90 82 47 129 164 4 . 6 Thermal 322 | . . 3 . . . 245 48 26 Explosive 36 | . . 23 10 2 . 1 . . Electromagnetic 31 | . 1 . . . . 30 . . Robot Hit Streak 46 | . 16 13 14 24 46 21 9 10 Robot Miss Streak 10 | . 3 2 4 2 1 10 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 3 . . . 1 2 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 Shots Hit Robots 655 | . 69 72 51 93 131 183 33 23 Core Hits 338 | . 31 49 59 45 47 80 16 11 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 4 | . . 2 . . 2 . . . Critical Strikes 33 | . . 2 1 1 3 19 4 3 Burn 25 | . . . . . . 18 4 3 Destroy 6 | . . 2 . 1 3 . . . Blast 1 | . . . 1 . . . . . Corrupt 1 | . . . . . . 1 . . Melee Attacks 5 | . . 2 3 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16012 | . 655 2269 1956 2253 2912 4630 806 531 Guns 11575 | . 636 558 512 2090 2875 3783 711 410 Cannons 1025 | . . . 513 . . 338 77 97 Explosions 3120 | . . 1699 772 163 . 486 . . Melee . | . . . . . . . . . Ramming 292 | . 19 12 159 . 37 23 18 24 Kinetic 7291 | . 636 524 1025 2090 2875 68 . 73 Thermal 5108 | . . 34 . . . 3852 788 434 Explosive 2668 | . . 1699 772 163 . 34 . . Electromagnetic 653 | . . . . . . 653 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 4 . 1 4 2 2 15 Average Corruption 2 | . . 4 . 1 2 1 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . . 16 . 2 24 19 7 3 Message Errors 23 | . . 7 . . 5 8 1 2 Matter Fused 14 | . . 2 . . 9 2 1 . Heat Flow Errors 9 | . . 1 . . 4 2 1 1 Energy Discharges 5 | . . 3 . . 1 1 . . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 11 | . . 2 . 1 3 3 2 . Data Loss (major) 3 | . . . . 1 1 1 . . Misfires 2 | . . . . . 1 . 1 . Alerts 2 | . . . . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 218 | . . 181 14 . . 23 . . Projectiles 5 | . . . . . . 5 . . Explosions 213 | . . 181 14 . . 18 . . Melee . | . . . . . . . . . Knockbacks 18 | . . . 18 . . . . . Impact . | . . . . . . . . . Kinetic 12 | . . . 12 . . . . . Secondary 6 | . . . 6 . . . . . Self-Inflicted Damage 606 | . . 403 . . . 193 . 10 Shots 16 | . . 11 . . . 5 . . Rammed 60 | . 5 2 46 . . . . 7 Targets Rammed 71 | . 6 4 46 . 3 4 1 7 Kicked 10 | . . 2 . . 3 4 1 . Crushed 1 | . 1 . . . . . . . Highest Temperature 587 | . 12 227 21 276 377 587 344 212 Average Temperature 97 | . 7 68 6 73 80 149 71 41 Received Heat Transfer 3158 | . 219 291 630 267 387 781 14 569 Effects 9 | . . . . . . 9 . . Shutdowns 4 | . . . . . . 4 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . . 3 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . . . . 7 2 . Combat Hostiles 9 | . . . . . . 7 2 . Parts Melted 62 | . . . . . . 46 13 3 Heat Transferred 12991 | . . 75 . . . 9731 2024 1161 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Maximum Alert Level 2 | . 1 1 1 1 1 2 1 . Low Security (%) 82 | 100 85 82 98 87 82 70 71 100 Level 1 12 | . 14 17 1 12 17 10 28 . Level 2 4 | . . . . . . 19 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 631 | . 235 371 202 217 267 631 308 147 Initial 308 | . . 63 154 39 86 108 308 66 Average 112 | . 76 84 106 86 83 171 167 30 Influence Increases 4940 | . 448 770 491 523 860 1326 241 281 Destroy 0b10 Robot/C 2760 | . 280 440 320 320 480 680 140 100 Destroy 0b10 Robot/NC 170 | . 10 50 5 35 30 25 15 . Destroy Leader 706 | . 62 92 72 106 156 184 24 10 Allied During Kill 69 | . . . . . 69 . . . Successful Hack 173 | . 51 12 22 13 31 40 . 4 Disable Machine 240 | . . 30 30 . 30 150 . . Destroy Structure 252 | . . 116 42 19 4 67 2 2 Partial Spotted 75 | . . . . . . 15 60 . Lose Combat Pursuer 495 | . 45 30 . 30 60 165 . 165 Influence Decreases 4852 | . 298 555 768 420 812 934 735 330 Entered New Map 977 | . . 87 211 49 105 131 323 71 Time Decay 3046 | . 258 358 518 341 436 631 392 112 Lost Part 649 | . 40 110 39 30 91 172 20 147 Lost Ally 180 | . . . . . 180 . . . Squads Dispatched 34 | . 3 2 2 7 5 10 3 2 Investigation 10 | . 3 1 . 2 1 2 . 1 Extermination 14 | . . . . 3 3 5 2 1 Reinforcement 8 | . . 1 2 1 1 2 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 14 | . . 4 1 1 4 2 1 1 Communications Jammed 15 | . . . . . . . 13 2 Distress Signals 15 | . . . . . . . 13 2 Times Spotted 225 | . 25 28 28 23 26 56 11 28 Peak Tracking Total 11 | . 8 7 6 4 5 8 2 11 Tactical Retreats 14 | . 1 1 . 1 3 5 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 13 | . 2 1 4 2 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 16 | . . 2 2 . 2 10 . . Max in Single Turn 4 | . . 1 1 . 1 4 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 50 | . 8 4 7 9 7 12 2 1 Terminals 29 | . 6 1 5 6 5 3 2 1 Fabricators 2 | . . . . 1 . 1 . . Repair Stations 5 | . . 1 . . 1 3 . . Recycling Units 9 | . 2 1 1 1 1 3 . . Scanalyzers 3 | . . 1 1 . . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 130 | . 26 14 27 21 12 21 5 4 Successful 93 | . 20 11 22 10 8 18 2 2 Failed 37 | . 6 3 5 11 4 3 3 2 Catastrophic 6 | . . . 1 3 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . 4 3 1 . Terminals 83 | . 22 2 18 17 9 6 5 4 Fabricators 3 | . . . . 2 . 1 . . Repair Stations 11 | . . 2 . . 2 7 . . Recycling Units 17 | . 4 5 3 1 1 3 . . Scanalyzers 14 | . . 5 6 . . 3 . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 53 | . 16 1 14 8 6 4 2 2 Record 20 | . 7 . 4 2 4 1 2 . Prototype ID Bank 3 | . 1 . 1 1 . . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 Terminal Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 6 | . 2 . 2 1 . 1 . . Locate Traps 4 | . 1 . 1 1 . . . 1 Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . Fabricator Hacks 3 | . . . . 2 . 1 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 9 | . . 2 . . 1 6 . . Scan Component 5 | . . 1 . . 1 3 . . Repair 4 | . . 1 . . . 3 . . Recycling Unit Hacks 14 | . 4 4 2 . 1 3 . . Report Inventory 9 | . 2 2 1 . 1 3 . . Retrieve Components 5 | . 2 2 1 . . . . . Scanalyzer 13 | . . 4 6 . . 3 . . Insert Component 6 | . . 2 3 . . 1 . . Analyze 6 | . . 2 3 . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 4 5 8 4 4 2 1 Full Trace Events 8 | . 2 1 . 2 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 4 | . . 1 . . . 3 . . Time 136 | . . 26 . . . 110 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 34 | . 13 12 9 . . . . . Parts Scanalyzed 6 | . . 2 3 . . 1 . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . 1 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 3 | . . 2 1 . . . . . parse_system 3 | . . 2 1 . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . . 49 . . . Total Damage 539 | . . . . . 539 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Active Infowar (turns) 6835 | . 1 . 215 1418 1350 2557 921 373 Optics 6056 | . 1 . 215 1418 1350 1778 921 373 Sensors 1278 | . . . . . . . 906 372 Terrain 1733 | . . . . . . 462 907 364 Structural 3205 | . . . . . 364 2557 284 . Jamming 961 | . . . . . . . 619 342 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 10440 | 65 1189 1050 1433 1418 1350 2557 921 457 Spaces Moved 5153 | 38 476 470 656 719 676 1389 472 257 Core 171 | 10 . 19 2 . . . . 140 Treads 2313 | 28 476 131 654 719 295 . . 10 Legs 2552 | . . 204 . . 381 1389 472 106 Wheels 116 | . . 116 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 160 100 160 160 130 123 121 50 Average Speed 146 | 131 184 166 160 163 156 126 123 90 Slowest Speed 450 | 160 240 450 350 240 240 191 127 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 60 29 49 26 88 51 21 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 318 | . . 175 56 14 . 73 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 315 | . . 175 56 14 . 70 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total 7336 | 53 709 674 956 879 853 1993 767 452 Wait 1296 | . 150 75 111 86 83 403 244 144 Move 5145 | 37 475 469 655 718 675 1388 471 257 Hop . | . . . . . . . . . Pick Up 193 | 10 17 30 40 15 19 44 10 8 Fast Attach 9 | . . 1 . 3 . 4 1 . Attach 109 | 6 4 20 20 8 13 21 6 11 Detach 4 | . . 3 1 . . . . . Swap 56 | . 5 15 7 6 4 11 7 1 Drop 86 | . 5 12 18 9 6 28 7 1 Fire 362 | . 47 43 55 34 50 90 20 23 Melee 5 | . . 2 3 . . . . . Ram 8 | . . 1 . . . . . 7 Kick 10 | . . 2 . . 3 4 1 . Crush 53 | . 6 1 46 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 749 | -10/Materials | Discovered new exit (range 10) 1098 | -10/Materials | Discovered new exit (range 12) 1255 | -10/Materials | Entered another Materials area 1255 | -9/Materials | Evolved 2 slots: Weapon x2 1622 | -9/Materials | Build established: Scavenger-Gunner 2110 | -9/Materials | Repaired Lgt. Treads 2133 | -9/Materials | Discovered new exit (range 16) 2147 | -9/Materials | Lost 7 parts (1p2n4w) 2172 | -9/Materials | Core integrity fell below 50% 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -8/Materials | Build established: Mutant 2912 | -8/Materials | Build established: Tank 3665 | -8/Materials | Discovered new exit (range 17) 3738 | -8/Materials | Entered Factory 3738 | -7/Factory | Evolved 2 slots: Utility x2 3805 | -7/Factory | Build established: Scavenger-Skirmisher 4311 | -7/Factory | Build established: Gunner 4628 | -7/Factory | Fabricated Core Analyzer? 5057 | -7/Factory | Garrison activated, responded to threat 5133 | -7/Factory | Discovered new exit (range 8) 5156 | -7/Factory | Entered Storage 5524 | -7/Storage | Lost 3 parts (1p1n1w) 6110 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6301 | -7/Storage | Lost 4 allies 6332 | -7/Storage | P-60 Hacker assimilated allied Soldier 4a 6373 | -7/Storage | Lost 3 allies 6468 | -7/Storage | Discovered new exit (range 9) 6506 | -7/Storage | Entered Factory 6506 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7460 | -6/Factory | Repaired Imp. Titanium Leg 7570 | -6/Factory | Garrison activated, responded to threat 7786 | -6/Factory | Build established: Skirmisher 7823 | -6/Factory | Spotted B-75 Beast 8044 | -6/Factory | Repaired Imp. Titanium Leg 8388 | -6/Factory | Lost 4 parts (1p1n2w) 8390 | -6/Factory | Destroyed 7 combat bots 8499 | -6/Factory | Lost 6 parts (1p1n2u2w) 8633 | -6/Factory | Repaired Imp. Titanium Leg 8884 | -6/Factory | Build established: Scavenger-Skirmisher 8886 | -6/Factory | Core integrity fell below 50% 9055 | -6/Factory | Discovered new exit (range 4) 9063 | -6/Factory | Entered another Factory area 9063 | -5/Factory | Evolved 2 slots: Utility x2 9109 | -5/Factory | Discovered new exit (range 5) 9114 | -5/Factory | Identified exit to Factory 9308 | -5/Factory | Spotted B-75 Beast 9984 | -5/Factory | Entered another Factory area 9984 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10383 | -4/Factory | Core integrity fell below 50% 10388 | -4/Factory | Lost 22 parts (4p5n8u5w) 10390 | -4/Factory | System corruption reached 10% 10416 | -4/Factory | Core integrity fell below 20% 10441 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- (152,26) Map updated. >>Traps(Locate) Found 6 traps in 1 array: 6x Blade Trap Map updated. 10395_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 10401_ Acquired Lgt. Fission Core. 10402_ System corrupted: Heat flow error (+247). 10406_ System Shield destroyed. 10415_ Neutrino Reactor explodes. 10415_ Chain reaction triggered in Lgt. Fission Core. 10415_ Door malfunctions. 10415_ P-70 Sage shuts down. 10417_ W-44 Eye sends out distress signal. 10425_ 9W/YGPJ7VL/ #0FZURH32LT3 10434_ U-05 Engineer repairs door. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????? ??# = # #????????????# """" # | | ??????????# # #????????????# # | | ??????????# # #################+###### | | ??????????########### | | ???????????????????## | | ??????????????????#?# | | ????????????????????# | | ????????????????????# | | ????????????????????# ####################### | | ????????????????????# # [ #????????# | | ????????????????????# # #??????###+ | | ????????????????????# % g/ ######## | | ????????????????????# A # + + T | | ????????????????????# gp# ######## | | ????????????????????# w # #??????# | | ????????????????????# # #??????# | | ????????????????????# # #??????# | | ????????????????????# # #??????#### | | ????????????????????# gu # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# ##############?????????? | | ????????????????????# #??????????????????????? | | ????????????????????#g #??????????????????????? | | ???????????????"""" # g #??????????????????????? | | ???????????????"""" p @#??????????????????????? | | ???????????????"""" # #??????????????????????? | | ??????????????? ? # #??????????????????????? | | ?????????????? ?? ?# #??????????????????????? | | ????????????????? ?# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ]] ??????????????????????? | | ????????????????????# ] ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ?????????????????????k ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory Repaired ---------- Lgt. Treads | 42% | -9/Materials Imp. Titanium Leg | 18% | -6/Factory Imp. Titanium Leg | 13% | -6/Factory Imp. Titanium Leg | 24% | -6/Factory Studied --------- Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A Problem For Future Me Botjacking Bumper Bots Fist Fight Heavy Suspicion I Spy Item+ Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer Oops Prolific Hacker Safety First Serviceable Loadout Throw Away The Key Total Silence Troublemaker Well Done Challenges ------------ None Game ------ Seed RemoteSeismicReactor Manual? 0 Play Time 05:04:55 Cumulative 10.9 hours Start 2026.09.01 @ 21:29:01 End 2026.09.10 @ 20:10:16 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6b009aa-43f1-4fa5-8a04-7d78c49e2aa3