Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 14:29:16 Player: Zedx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1934) 1934 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5224 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 56/300 Energy 380/380 System Corruption 31% Temperature Cool (29) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Weapon Cycler > --- WEAPON (3) ------- Cooled Pulse Rifle Heavy Particle Cannon Assault Cannon > --- INVENTORY (5) ---- Nuclear Core Nuclear Core Improved Heat Sink Improved Heat Sink Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Improved Treads Improved Heat Sink Large Storage Unit Improved Signal Interpreter Matter Filter Weapon Cycler Field Laser Cooled Pulse Rifle Improved EM Pulse Cannon Assault Rifle Rocket Launcher [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 93 | 7 8 19 12 14 14 2 17 Power 17 | 1 . 3 3 3 2 1 4 Engine 9 | 1 . 3 2 2 . 1 . Core 8 | . . . 1 1 2 . 4 Reactor . | . . . . . . . . Propulsion 21 | 2 3 5 2 4 3 1 1 Treads 11 | 2 . . . 4 3 1 1 Leg 10 | . 3 5 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 3 5 3 2 6 . 6 Device 15 | . 2 3 1 1 4 . 4 Storage 7 | 2 1 1 2 . . . 1 Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 2 6 4 5 3 . 6 Energy Gun 13 | 1 . 5 2 1 2 . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 9 | 1 . 1 2 4 1 . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . 2 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Parts Lost 24 | . 1 1 4 . 6 5 7 Power 5 | . . . . . 2 1 2 Propulsion 7 | . . . 1 . 2 3 1 Utility 5 | . . 1 1 . 1 . 2 Weapon 7 | . 1 . 2 . 1 1 2 Highest Loss Streak 5 | . 1 1 4 . 2 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 99 99 99 95 60 44 Engine 5 | . 14 11 7 6 . . . Core 7 | . . . 3 11 14 10 10 Treads 11 | . 20 . . 27 22 12 . Leg 8 | . 7 21 21 . . . . Device 15 | . 7 22 14 17 16 12 11 Storage 9 | . 19 11 17 9 7 4 . Processor 7 | . . 11 11 9 7 6 2 Protection 1 | . . . . . 6 . . Energy Gun 8 | . 2 10 10 9 12 8 5 Ballistic Gun 7 | . 14 9 11 8 6 3 . Launcher 1 | . 12 2 . . . . . Naked Turns 18 | . . . . . . 15 3 Heaviest Build 71 | 15 34 36 53 44 53 46 71 Greatest Support 71 | 40 40 23 20 71 71 63 22 Greatest Overweight (x) 23 | 1 1 3 3 . 1 2 23 Average Overweight (x) . | . . 1 1 . . . 4 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 13 | 7 13 15 15 15 15 10 5 Most Carried 15 | 6 15 15 15 15 15 14 5 Average Carried 11 | 1 9 14 14 14 14 9 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 3 15 15 15 15 13 5 5 Class Distribution -------------------- 46% | Mutant 26% | Gunner 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1479 | 334 169 315 130 205 235 . 91 Remotely . | . . . . . . . . Salvage Created 2116 | 126 475 560 47 216 605 . 87 Parts 146 | 6 30 50 7 13 34 . 6 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 53 | . 9 19 6 5 12 . 2 Guns 49 | . 7 19 6 4 12 . 1 Cannons 1 | . . . . . . . 1 AOE 2 | . 2 . . . . . . Classes Destroyed 14 | 3 3 4 2 . 2 . . Worker 4 | 1 . 1 . . 2 . . Builder 1 | . 1 . . . . . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 3 | 1 2 . . . . . . Watcher 4 | . . 2 . 2 . . . Swarmer 15 | . . 9 3 3 . . . Grunt 23 | . 9 6 . 2 6 . . Duelist 1 | . . 1 . . . . . Sentry 6 | . . 3 . . 1 . 2 Demolisher 1 | . . . 1 . . . . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 3 . . Assembled 2 | . . . 2 . . . . Best Kill Streak 6 | 2 6 5 3 3 5 . 2 Combat Bots Only 5 | . 3 5 3 2 4 . 2 Max Kills in Single Turn 3 | 1 3 1 1 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 502 | . 63 107 51 27 73 5 176 Missed 142 | . 22 31 13 7 15 . 54 Damage Taken 4749 | . 558 768 448 270 1253 230 1222 Core 1012 | . 101 101 59 41 165 92 453 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 59 . 60 92 . . . Volleys Fired 215 | 24 44 53 18 20 35 . 21 Largest 3 | 2 2 2 2 2 3 . 3 Hottest 143 | 60 50 88 85 45 125 . 143 Shots Fired 362 | 33 49 104 35 35 78 . 28 Gun 334 | 33 44 103 35 35 78 . 6 Cannon 22 | . . . . . . . 22 Launcher 6 | . 5 1 . . . . . Special . | . . . . . . . . Kinetic 204 | 24 44 51 18 20 34 . 13 Thermal 139 | . . 52 17 15 44 . 11 Explosive 6 | . 5 1 . . . . . Electromagnetic 13 | 9 . . . . . . 4 Robot Hit Streak 22 | 5 9 14 4 11 13 . 22 Robot Miss Streak 7 | 2 3 7 6 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 1 1 4 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 250 | 22 35 65 24 24 56 . 24 Core Hits 146 | 6 32 41 21 8 33 . 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 2 . 2 . . 1 Burn 5 | . . 2 . 2 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4627 | 311 631 1292 233 437 1170 . 553 Guns 3547 | 232 276 1095 233 437 1156 . 118 Cannons 435 | . . . . . . . 435 Explosions 631 | 79 355 197 . . . . . Melee . | . . . . . . . . Ramming 14 | . . . . . 14 . . Kinetic 1685 | 127 276 382 64 261 355 . 220 Thermal 2181 | 79 . 713 169 176 801 . 243 Explosive 552 | . 355 197 . . . . . Electromagnetic 195 | 105 . . . . . . 90 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . . . . 3 31 31 Average Corruption 23 | . . . . . 2 18 31 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . 3 14 48 Message Errors 8 | . . . . . . 1 7 Matter Fused 11 | . . . . . . 1 10 Heat Flow Errors 12 | . . . . . . 2 10 Energy Discharges 6 | . . . . . 1 2 3 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 13 | . . . . . . 2 11 Data Loss (major) 5 | . . . . . 1 1 3 Misdirections 4 | . . . . . . 4 . Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . 81 . . . . . Projectiles . | . . . . . . . . Explosions 81 | . . 81 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . 22 . . . . . . Shots 1 | . 1 . . . . . . Rammed 3 | . . . . . 3 . . Targets Rammed 4 | . . 1 . . 3 . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 426 | 40 16 17 44 2 193 265 426 Average Temperature 74 | 15 7 10 14 2 71 121 112 Received Heat Transfer 1213 | . 294 192 100 63 189 . 375 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | . . 3 . 2 1 . . Heat Transferred 4410 | 100 . 1491 227 481 1630 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 363 | 20 234 363 89 190 190 34 36 Initial 86 | . 13 83 59 . 86 34 . Average 79 | 8 100 160 52 68 83 15 4 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 91 | 100 91 64 100 100 100 100 100 Level 1 8 | . 8 35 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 2 . 1 7 . 1 Investigation 6 | . 1 1 . 1 3 . . Extermination 4 | . . . . . 3 . 1 Reinforcement 3 | . 1 1 . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 4 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 15 36 6 15 16 6 7 Peak Tracking Total 10 | . 4 10 3 5 5 6 3 Tactical Retreats 5 | . 2 1 . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 6 | . . 5 . 1 . . . Max in Single Turn 2 | . . 2 . 1 . . . Garrison Access 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 20 | . 3 6 1 3 7 . . Terminals 9 | . 2 2 . 3 2 . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . 1 2 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 2 | . . . . . 2 . . Total Hacks 56 | . 7 21 1 11 16 . . Successful 26 | . 2 13 1 5 5 . . Failed 30 | . 5 8 . 6 11 . . Catastrophic 4 | . 1 . . 1 2 . . Database Lockouts . | . . . . . . . . Manual 11 | . 5 . . 3 3 . . Terminals 26 | . 5 5 . 11 5 . . Fabricators 3 | . . . . . 3 . . Repair Stations 9 | . 2 7 . . . . . Recycling Units 6 | . . 6 . . . . . Scanalyzers 6 | . . 3 . . 3 . . Garrison Access 5 | . . . . . 5 . . Terminal Hacks 9 | . 1 2 1 5 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 2 | . . . . 2 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 3 | . 1 2 . . . . . Scan Component 3 | . 1 2 . . . . . Recycling Unit Hacks 6 | . . 6 . . . . . Recycle Component 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Report Inventory 2 | . . 2 . . . . . Retrieve Matter 2 | . . 2 . . . . . Scanalyzer 5 | . . 3 . . 2 . . Insert Component 2 | . . 1 . . 1 . . Analyze 3 | . . 2 . . 1 . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 5 . 3 6 . . Full Trace Events 4 | . . 1 . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 25 | . . 25 . . . . . Retrieved Matter 25 | . . 25 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . 4 . Total Damage 63 | . . . . . . 63 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 6492 | 247 695 1350 831 660 1600 259 850 Spaces Moved 2767 | 123 331 533 317 349 692 167 255 Core 369 | 27 . . . . . 125 217 Treads 1462 | 96 245 . . 349 692 42 38 Legs 936 | . 86 533 317 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 190 160 163 50 50 Average Speed 186 | 143 167 193 229 162 165 107 297 Slowest Speed 1200 | 160 190 330 330 163 245 320 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 43 38 65 32 14 82 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | 3 36 28 . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 67 | 3 36 28 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3848 | 166 440 766 393 424 1089 245 325 Wait 584 | 1 22 116 19 10 329 75 12 Move 2761 | 122 330 532 316 348 692 166 255 Hop . | . . . . . . . . Pick Up 120 | 11 23 25 16 16 11 2 16 Fast Attach . | . . . . . . . . Attach 56 | 7 6 4 5 6 9 2 17 Detach 8 | . 3 . . 2 1 . 2 Swap 37 | . 2 15 7 8 5 . . Drop 63 | 1 10 20 12 14 4 . 2 Fire 215 | 24 44 53 18 20 35 . 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 3 | . . . . . 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Mines 891 | -10/Materials | Discovered new exit (range 12) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Utility x2 1225 | -9/Materials | Build established: Scavenger-Mutant 1823 | -9/Materials | Build established: Mutant 2211 | -9/Materials | Discovered new exit (range 12) 2238 | -9/Materials | Build established: Scavenger-Mutant 2293 | -9/Materials | Entered Mines 2334 | -9/Mines | Lost 4 parts (1n1u2w) 2377 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2377 | -9/Mines | Learned location of Recycling (-8) 2716 | -9/Mines | Assembled infested the area 2821 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3099 | -9/Mines | Discovered new exit (range 13) 3124 | -9/Mines | Entered Materials 3124 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3432 | -8/Materials | Build established: Mutant 3483 | -8/Materials | Identified exit to Storage 3715 | -8/Materials | Discovered new exit (range 16) 3784 | -8/Materials | Entered Factory 3784 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4648 | -7/Factory | Build established: Gunner 5384 | -7/Factory | Sucked down chute 5384 | -7/Factory | Entered Waste 5385 | -7/Waste | Met a frightened Derelict 5399 | -7/Waste | EMP discharged 5399 | -7/Waste | System corruption reached 10% 5499 | -7/Waste | EMP discharged 5509 | -7/Waste | Spotted C-40 Crusher 5522 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5525 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5528 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5533 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5564 | -7/Waste | Lost 4 parts (3n1w) 5583 | -7/Waste | Spotted C-40 Crusher 5590 | -7/Waste | Spotted C-40 Crusher 5599 | -7/Waste | EMP discharged 5599 | -7/Waste | System corruption reached 30% 5604 | -7/Waste | Spotted C-40 Crusher 5617 | -7/Waste | Spotted C-40 Crusher 5621 | -7/Waste | Spotted C-40 Crusher 5628 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5635 | -7/Waste | Discovered new exit (range 16) 5643 | -7/Waste | Entered Factory 5802 | -7/Factory | Core integrity fell below 50% 5835 | -7/Factory | Build established: Mutant 5921 | -7/Factory | Core integrity fell below 20% 5971 | -7/Factory | Lost 5 parts (1p1n2u1w) 6222 | -7/Factory | Build established: Gunner 6493 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06174_ Acquired Unknown Storage. 06175_ Identified Hcp. Storage Unit. 06186_ System corrupted: Heat flow error (+131). 06188_ Acquired Imp. Heat Sink. 06201_ Dropped Hcp. Storage Unit. 06210_ System corrupted: Component data lost. 06247_ System corrupted: Heat flow error (+103). 06262_ System corrupted: Matter fused (-6). 06295_ System corrupted: Heat flow error (+286). 06314_ System corrupted: Component data lost. 06336_ A>NBZX2&,XYIPWGOJ 4UEY& 06396_ System corrupted: Heat flow error (+216). 06429_ System corrupted: Heat flow error (+214). 06450_ System corrupted: Matter fused (-10). 06465_ System corrupted: Matter fused (-5). 06477_ ALERT: Rogue bot located, Programmers report to Factory Zone 6I. 06483_ EK 98&AXT9 O04,0WZAYDKF K Map ----- +----------------------------------------------------+ | ????????????????######" #####+### #??? | | ???????????????????# #??? | | ???????????????????# #?? | | ???????????????????# # "" | | ???????????????????# # "" | | ???????????????????# # "" | | ???????????????????# ################ # | | ???????????????????# # #?# # "" | | ???????????????????# # #?# # "" | | ???????????????????+ + ### # "" | | ???????????????????# # """ """ ## # | | ???????????????????# # """ """ ##T # | | ???????????????????# # """ """ #?# # | | ???????????????????#a # #?# ###+ | | ??????????????###### ^ # """ """ #?# | | ?????????????? # """ """ ### | | ?????????????? # """ """ + | | ??????????????? # ### | | ??????????????? # #?# | | ?????????????? k ##############?# #### | | ??????????????##/### #?????????????## ## | | ???????????????? ??# #?????????????# # | | ???????????????????# ############### # | | ???????????????????# # | | ???????????????????# / | | ???????????????????# @ # | | ???????????????????# ############### # | | ???????????????????# a??????????????# # | | ???????????????????# g???????????????######### | | ???????????????????# g???????????????????????# | | ???????????????????# ????????????????????????# | | ?????????????????? + ????????????????????????# | | ????????????????? #r ?????????????????????????### | | ???????????????? + ???????????????????????????? | | ??????????????? # ????????????????????????????? | | ??????????????###### ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 380 Matter Stores 368 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakSapperKit Manual? 0 Play Time 00:52:03 Cumulative 20.4 hours Start 2024.04.25 @ 13:35:31 End 2024.04.25 @ 14:29:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 785edfed-15bb-41bb-9c23-4168d6ec83d9