Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 13:09:05 Player: ldi (hl). (hl) Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (212) 1060 Value Destroyed (8347) 8347 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (2039) 2039 TOTAL SCORE: 18066 Bonus ------- Pacifist 200 High Alert Combat Kills 928 Follower Combat Kills 321 Met Data Miner 300 Met Zhirov 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/1000 Matter 94/300 Energy 54/645 System Corruption 22% Temperature Critical (544) Movement Walking (190) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (10) ----- High-capacity Storage Unit Energy Well Improved Signal Interpreter Improved Target Analyzer Makeshift Armor Plating Makeshift Armor Plating Advanced System Shield > --- WEAPON (2) ------- Gatling Laser Compact Ion Cannon > --- INVENTORY (20) --- Makeshift Power Source Carbon-fiber Leg Cargo Storage Unit Heavy Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Plasma Rifle Thermic Laser Beamcaster Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Improved Signal Interpreter Improved Target Analyzer Improved Core Shielding Experimental Weapon Shielding Makeshift Armor Plating Makeshift Armor Plating Force Field Advanced System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Makeshift Power Source Carbon-fiber Leg Cargo Storage Unit Transdimensional Reconstructor Heavy Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Plasma Rifle Thermic Laser Beamcaster Compact Ion Cannon Gauss Rifle [Rating: 91] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 8 | . . 2 1 2 . . . . 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 230 | 6 4 3 39 40 1 9 2 4 63 5 8 3 5 24 8 6 Power 19 | 1 1 . 5 4 . . . 1 2 1 . . . 3 . 1 Engine 8 | 1 1 . 3 . . . . . 1 . . . . 2 . . Core 10 | . . . 2 4 . . . 1 1 1 . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 48 | 2 1 . 14 7 . 2 . . 13 . 2 1 . 3 3 . Treads 18 | . . . 5 1 . . . . 10 . 2 . . . . . Leg 30 | 2 1 . 9 6 . 2 . . 3 . . 1 . 3 3 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 80 | 1 . 3 13 15 1 3 . 1 26 4 2 2 2 3 3 1 Device 35 | . . 1 1 6 1 1 . . 16 4 1 1 2 . . 1 Storage 7 | 1 . . 1 3 . . . . 1 . . . . . 1 . Processor 9 | . . 2 1 2 . 1 . . 3 . . . . . . . Hackware 5 | . . . . . . . . . 3 . . 1 . . 1 . Protection 24 | . . . 10 4 . 1 . 1 3 . 1 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 83 | 2 2 . 7 14 . 4 2 2 22 . 4 . 3 15 2 4 Energy Gun 24 | 2 . . 1 7 . . . 1 8 . . . . 2 2 1 Energy Cannon 20 | . . . 2 3 . 1 1 1 4 . 1 . 3 3 . 1 Ballistic Gun 25 | . 2 . 2 1 . 1 1 . 6 . 2 . . 8 . 2 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . Launcher 11 | . . . 1 3 . 2 . . 2 . 1 . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . 2 . . . . 1 . . . . . 2 2 Corrupted Parts 7 | . . . 4 . . . . . . . . . . 3 . . System Corruption 54 | . . . 32 . . . . . . . . . . 22 . . Parts Lost 85 | . . . 22 2 . 1 . 4 25 . 4 2 2 16 . 7 Power 6 | . . . 1 . . . . 1 1 . . . . 2 . 1 Propulsion 31 | . . . 10 1 . . . 1 9 . 2 1 1 4 . 2 Utility 33 | . . . 7 1 . 1 . . 11 . 2 1 1 6 . 3 Weapon 15 | . . . 4 . . . . 2 4 . . . . 4 . 1 Highest Loss Streak 11 | . . . 11 1 . 1 . 4 10 . 2 2 2 9 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 84 86 87 90 92 91 77 90 92 99 94 89 86 50 56 91 Engine 2 | . 14 11 1 1 . . . . 2 4 . . . 1 5 3 Core 4 | . . . 6 5 7 7 7 6 3 1 6 5 5 3 . . Treads 8 | . . . 6 20 . . . . 17 6 7 9 4 . . . Leg 10 | . 27 22 18 1 23 22 23 21 5 20 18 9 11 4 9 21 Device 10 | . . 9 2 10 15 15 15 15 16 19 12 9 17 3 . . Storage 6 | . 14 11 9 6 7 7 7 7 6 6 6 5 5 5 5 11 Processor 15 | . . 10 14 16 15 15 15 15 16 20 20 17 17 12 11 11 Hackware 1 | . . . . . . . . . 4 . . 5 5 . . 5 Protection 6 | . . . 11 8 7 7 7 7 4 6 8 9 4 5 18 21 Energy Gun 4 | . 23 . . 6 . . . 1 3 6 5 . . 8 2 8 Energy Cannon 3 | . . . 1 5 7 6 . 7 5 6 5 . 1 1 . . Ballistic Gun 3 | . 4 22 12 . 7 6 . 5 2 . 1 11 9 . . 1 Naked Turns 30 | . . . 30 . . . . . . . . . . . . . Heaviest Build 88 | 11 16 17 46 55 45 50 50 53 88 77 72 73 76 76 68 68 Greatest Support 106 | 20 20 20 60 62 36 39 39 39 106 32 76 48 32 32 105 105 Greatest Overweight (x) 20 | 3 1 . 3 2 1 1 1 2 20 2 2 2 2 20 4 . Average Overweight (x) 1 | . . . . . 1 . . 1 . 2 1 1 1 5 1 . Largest Inventory Capacity 20 | 8 8 8 15 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 9 7 8 8 8 8 18 20 20 20 20 20 20 20 Most Carried 20 | 3 3 8 10 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Carried 13 | 1 1 5 7 7 8 7 8 7 15 17 19 17 19 19 19 19 Final Capacity 20 | 8 8 8 5 8 8 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 3 8 1 8 8 8 8 6 17 19 19 20 19 20 20 16 Class Distribution -------------------- 60% | Mutant 29% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 4498 | 229 . 341 683 743 268 240 . 145 742 88 204 92 94 629 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8900 | . . 408 1582 2628 256 340 . 173 1616 . 565 200 57 943 . 132 Parts 365 | . . 32 71 101 12 17 . 3 65 . 16 6 4 35 . 3 Haulers Intercepted 7 | . . 1 1 4 . . . . 1 . . . . . . . Recyclers Shooed 6 | . . . 2 1 . . . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . 12 15 . 15 . . 15 . 3 31 . 3 Prevented 7 | . . . . . . . . 3 . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 178 | . . 10 35 44 8 10 . 4 26 . 12 2 1 24 . 2 Guns 96 | . . 10 25 21 8 1 . 2 10 . 4 2 . 11 . 2 Cannons 39 | . . . 4 10 . 4 . 2 10 . 4 . 1 4 . . AOE 32 | . . . 6 7 . 5 . . 3 . 2 . . 9 . . Classes Destroyed 18 | . . 8 4 3 . 2 . . 1 . . . . . . . Worker 9 | . . 1 1 5 . . . . 2 . . . . . . . Builder 9 | . . 1 . 5 . . . . 3 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 7 | . . 1 1 4 . . . . 1 . . . . . . . Recycler 9 | . . . 1 6 . . . . 1 . . 1 . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . . . Swarmer 33 | . . 7 3 . 3 . . 1 5 . 4 . . 10 . . Grunt 87 | . . 2 25 27 4 2 . 3 7 . 6 . . 10 . 1 Brawler 4 | . . . 1 2 . . . . . . . . . 1 . . Duelist 4 | . . . 1 1 . . . . . . 1 . . . . 1 Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 23 | . . 1 4 8 1 1 . . 5 . 1 . . 2 . . Hunter 6 | . . . 1 2 . . . . 2 . . . 1 . . . Programmer 12 | . . . . 3 . . . . 6 . . 2 . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . Thug 5 | . . . . . . 5 . . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . . 10 9 9 4 7 . 2 6 . 4 2 1 10 . 2 Combat Bots Only 10 | . . 8 7 6 4 7 . 2 5 . 4 2 1 10 . 2 Max Kills in Single Turn 5 | . . 1 2 4 1 5 . 1 3 . 2 1 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 3 . 5 . . 3 . 2 . . 5 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 16935 | . . 365 3491 2003 469 626 . 591 3975 . 1003 156 193 2167 . 1896 Core 2625 | . . 65 461 158 54 62 . . 566 . 123 39 21 558 . 518 Absorbed by Shields 1178 | . . . . 456 196 220 . 148 40 . . . . . . 118 Redirected to Shielding 222 | . . . 14 . . . . . . . . . . . . 208 Core Remaining (%) 62 | 100 100 83 16 . . . . 60 . . 18 . . . . . Volleys Fired 553 | . 7 40 111 115 25 22 . 15 100 . 37 14 6 47 . 14 Largest 2 | . 2 2 2 2 2 2 . 2 2 . 2 2 2 2 . 2 Hottest 180 | . 80 46 109 160 108 108 . 160 175 . 175 56 180 180 . 170 Shots Fired 1048 | . 13 80 194 220 52 44 . 29 195 . 69 28 12 87 1 24 Gun 686 | . 13 80 156 125 27 20 . 14 100 . 42 28 . 58 1 22 Cannon 327 | . . . 22 85 25 20 . 15 94 . 26 . 12 26 . 2 Launcher 35 | . . . 16 10 . 4 . . 1 . 1 . . 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 444 | . . 80 145 15 27 20 . 12 44 . 14 28 . 52 . 7 Thermal 562 | . 6 . 33 195 25 20 . 17 150 . 54 . 12 32 1 17 Explosive 35 | . . . 16 10 . 4 . . 1 . 1 . . 3 . . Electromagnetic 7 | . 7 . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 3 20 29 17 9 8 . 9 22 . 23 12 3 14 . 11 Robot Miss Streak 6 | . 2 3 3 4 5 6 . 5 4 . 3 4 2 3 . 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . . . Secondary Targets 13 | . . 4 5 . . . . . . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . 1 . 1 Shots Hit Robots 826 | . 8 57 164 189 44 27 . 20 147 . 52 25 8 66 . 19 Core Hits 567 | . 1 18 104 157 38 47 . 16 67 . 32 23 2 46 . 16 Critical Kills 9 | . . . 1 3 . . . . 3 . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . . . . 3 . 1 1 . 2 . . Critical Strikes 23 | . . . 1 3 . . . . 9 . 5 1 . 4 . . Burn 7 | . . . . . . . . . 3 . 4 . . . . . Meltdown 4 | . . . . 3 . . . . 1 . . . . . . . Destroy 12 | . . . 1 . . . . . 5 . 1 1 . 4 . . Melee Attacks 7 | . . . . . . . . . 7 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . 7 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21987 | . 92 856 3243 5677 964 1309 . 495 4178 . 1412 590 237 2451 . 483 Guns 11406 | . 92 856 2059 2753 475 370 . 242 1994 . 659 590 . 888 . 428 Cannons 6411 | . . . 425 1614 489 234 . 253 1891 . 555 . 237 658 . 55 Explosions 4071 | . . . 756 1283 . 705 . . 224 . 198 . . 905 . . Melee 67 | . . . . . . . . . 67 . . . . . . . Ramming 32 | . . . 3 27 . . . . 2 . . . . . . . Kinetic 6567 | . . 856 1932 183 475 370 . 230 812 . 281 590 . 800 . 38 Thermal 11577 | . 54 . 614 4184 489 234 . 265 3073 . 933 . 237 1049 . 445 Explosive 3706 | . . . 694 1283 . 705 . . 224 . 198 . . 602 . . Electromagnetic 38 | . 38 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 67 | . . . . . . . . . 67 . . . . . . . Highest Corruption 37 | . . . 37 3 3 3 3 3 3 3 3 . . 22 22 22 Average Corruption 11 | . . . 32 2 3 3 3 3 2 3 3 . . 17 22 22 Corruption Purged 3 | . . . . 1 . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 308 | . . . 64 6 15 8 2 16 11 20 18 . . 115 20 13 Message Errors 57 | . . . 13 2 3 3 . . 1 2 3 . . 21 8 1 Matter Fused 74 | . . . 13 . 3 2 . 7 4 5 8 . . 28 3 1 Heat Flow Errors 42 | . . . 7 . 1 2 . 2 2 7 1 . . 17 3 . Energy Discharges 42 | . . . 5 1 2 1 2 1 1 3 3 . . 18 2 3 Parts Rejected 5 | . . . 2 . 1 . . 1 . . . . . 1 . . Parts Fused 4 | . . . . . . . . 1 1 . . . . 1 1 . Data Loss (minor) 35 | . . . 4 1 2 . . 2 1 2 1 . . 20 1 1 Data Loss (major) 12 | . . . 1 1 1 . . . 1 1 1 . . 3 1 2 Misfires 8 | . . . 3 1 2 . . 1 . . . . . . 1 . Alerts 6 | . . . . . . . . 1 . . . . . 5 . . Misdirections 9 | . . . 8 . . . . . . . . . . . . 1 Weapon Failures 14 | . . . 8 . . . . . . . 1 . . 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 257 | . . . . 39 . . . 3 94 . 2 . 18 101 . . Projectiles 117 | . . . . 35 . . . 3 42 . 2 . 18 17 . . Explosions 140 | . . . . 4 . . . . 52 . . . . 84 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 525 | . . . 191 28 . 93 . . 86 . 5 . . 122 . . Shots 17 | . . . 7 1 . 4 . . 2 . 1 . . 2 . . Rammed 10 | . . . 1 9 . . . . . . . . . . . . Targets Rammed 11 | . . . 1 9 . . . . 1 . . . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 580 | . 108 . 405 501 196 247 . 199 397 241 259 . 234 275 203 580 Average Temperature 115 | . 60 . 107 116 62 84 . 95 143 95 148 . 118 97 81 212 Received Heat Transfer 5321 | . . 69 1695 851 177 246 . 266 777 . 357 . . 585 . 298 Effects 30 | . . . 4 8 . . . . 4 . 1 . . . . 13 Shutdowns 4 | . . . 1 1 . . . . . . . . . . . 2 Energy Bleed 7 | . . . 1 1 . . . . 2 . 1 . . . . 2 Interference 8 | . . . 1 5 . . . . 2 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 4 | . . . . 1 . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . 6 . . . . 3 . 2 . . . . . Combat Hostiles 11 | . . . . 6 . . . . 3 . 2 . . . . . Parts Melted 48 | . . . 2 18 . . . 1 11 . 9 . 2 4 . 1 Heat Transferred 22224 | . 125 . 865 8836 950 450 . 525 5833 . 2190 . 296 1180 . 974 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 1151 | . 15 327 891 1151 . . . . 592 . . 152 . . . . Initial 396 | . . 5 59 396 . . . . 95 . . 132 . . . . Average 308 | . 7 193 350 534 . . . . 135 . . 110 . . . . Maximum Alert Level 4 | . . 1 3 4 . . . . 2 . . . . . . . Low Security (%) 45 | 100 100 53 23 . . . . . 86 . . 100 . . . . Level 1 22 | . . 46 48 28 . . . . 7 . . . . . . . Level 2 23 | . . . 19 50 . . . . 6 . . . . . . . Level 3 6 | . . . 9 14 . . . . . . . . . . . . Level 4 2 | . . . . 7 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 1 8 13 . . . . 15 . . 1 . 1 . . Investigation 5 | . . . 1 2 . . . . 1 . . . . 1 . . Extermination 9 | . . . . 3 . . . . 5 . . 1 . . . . Reinforcement 12 | . . 1 4 5 . . . . 2 . . . . . . . Assault 3 | . . . . 2 . . . . 1 . . . . . . . Garrison 10 | . . . 3 1 . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . . Construction Impeded 4 | . . . 1 2 . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 11 | . . 1 7 2 . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 240 | . 1 18 63 50 8 10 . 8 34 . 13 3 1 26 . 5 Peak Tracking Total 14 | . . 9 14 7 4 7 . 4 5 . 4 2 1 11 . 5 Tactical Retreats 14 | . . 1 6 . . . . 1 3 . 1 . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 . 2 3 . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . 2 . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 22 | . 1 . 3 7 . . . . 6 . . . . 5 . . Max in Single Turn 4 | . 1 . 2 1 . . . . 4 . . . . 4 . . Garrison Access 4 | . . . . 2 . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 30 | . . 1 5 8 1 . 4 . 4 . 1 . . 2 4 . Terminals 14 | . . 1 4 6 . . . . 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . . . 2 . . . . . . . Total Hacks 90 | . . 2 11 15 1 . 27 . 10 . 1 . . 6 17 . Successful 61 | . . 1 1 4 1 . 27 . 3 . 1 . . 6 17 . Failed 29 | . . 1 10 11 . . . . 7 . . . . . . . Catastrophic 13 | . . 1 3 6 . . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . . 2 8 5 . . . . . . . . . . . . Terminals 32 | . . 2 9 11 . . . . 5 . . . . 5 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 2 4 . . . . 5 . . . . . . . Terminal Hacks 57 | . . . 1 2 1 . 27 . 2 . 1 . . 6 17 . Record 21 | . . . . . . . 11 . . . . . . 5 5 . Part Schematic 13 | . . . . . . . 9 . . . . . . . 4 . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . 4 . Open Door 3 | . . . . . 1 . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . 1 . . . . . . . Seal Access 3 | . . . . 2 . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . 1 5 6 . . . . 3 . . . . 1 . . Full Trace Events 6 | . . . 2 2 . . . . 1 . . . . 1 . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 9 . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . 1 . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 . 1 . . . . . Highest-Rated Group 106 | . . . . . . . . 96 96 . 106 . . . . . Highest-Rated Ally 106 | . . . . . . . . 96 96 . 106 . . . . . Total Orders 3 | . . . . . . . . . . . . 1 1 1 . . EXPLORE 3 | . . . . . . . . . . . . 1 1 1 . . Ally Attacks 52 | . . . . . . . . 35 15 . 2 . . . . . Total Damage 1824 | . . . . . . . . 1183 576 . 65 . . . . . Kills 12 | . . . . . . . . 6 5 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . . . . . 2 . 1 1 . 1 3 . . Drone Launches 5 | . . . . . . . . . . . . 2 1 2 . . Drone Recoveries 2 | . . . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 17250 | 58 176 444 1153 2892 767 722 106 692 2842 1154 773 455 1001 3380 470 165 Spaces Moved 6737 | 38 118 254 535 1379 383 351 87 346 1145 440 259 166 274 689 184 89 Core 230 | 19 . . 107 . . . . . 1 . . . . 103 . . Treads 2388 | . . . 93 1293 . . . . 836 . 18 148 . . . . Legs 4119 | 19 118 254 335 86 383 351 87 346 308 440 241 18 274 586 184 89 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 161 180 90 100 180 160 260 160 240 190 190 120 120 Average Speed 214 | 123 122 120 135 170 180 181 109 183 198 260 246 242 259 453 246 120 Slowest Speed 1050 | 200 190 120 330 260 180 183 183 270 1050 260 260 260 260 1050 400 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 5 24 21 56 35 60 63 68 59 32 63 38 10 91 78 60 20 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . 1 1 . 1 . . 1 . 3 . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 . . . 3 2 . 1 2 . . Spaces Dug 35 | . . . 20 . . . . . . . 15 . . . . . Terrain Destroyed 307 | . . . 143 35 . 21 . . 33 . 19 . 3 53 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 23 | . . . 2 . . . . . 8 . 5 . 3 5 . . AOE 284 | . . . 141 35 . 21 . . 25 . 14 . . 48 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Total 8386 | 46 137 312 762 1681 410 388 98 376 1494 450 323 192 552 853 197 115 Wait 643 | . . 7 55 86 2 2 8 12 107 . 13 6 267 75 . 3 Move 6721 | 37 117 253 534 1378 382 350 86 345 1144 439 258 165 273 688 183 89 Hop . | . . . . . . . . . . . . . . . . . Pick Up 110 | 3 3 7 11 19 . 2 . . 35 3 5 4 1 14 2 1 Fast Attach 97 | 5 3 3 19 18 1 2 2 2 26 1 . . . 7 8 . Attach 61 | 1 . . 15 4 . 1 . 2 16 . 3 3 2 9 1 4 Detach 12 | . 2 . 2 1 . . . . 5 1 . . . 1 . . Swap 74 | . 1 . 5 18 . 6 . . 21 4 5 . 3 8 . 3 Drop 87 | . 4 2 9 33 . 3 2 . 22 2 2 . . 4 3 1 Fire 553 | . 7 40 111 115 25 22 . 15 100 . 37 14 6 47 . 14 Melee 7 | . . . . . . . . . 7 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . Crush 10 | . . . 1 9 . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 480 | -9/Materials | Destroyed 8 combat bots 669 | -9/Materials | Discovered new exit (range 4) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -8/Materials | Garrison activated, responded to threat 907 | -8/Materials | System corruption reached 10% 935 | -8/Materials | System corruption reached 30% 947 | -8/Materials | Lost 6 parts (4n2u) 1483 | -8/Materials | Destroyed 7 combat bots 1496 | -8/Materials | Core integrity fell below 50% 1523 | -8/Materials | Released all parts (7) 1554 | -8/Materials | Lost 11 parts (1p5n3u2w) 1588 | -8/Materials | Core integrity fell below 20% 1797 | -8/Materials | Discovered new exit (range 15) 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Utility x2 2986 | -7/Factory | Discovered new exit (range 16) 3009 | -7/Factory | Identified exit to Storage 3233 | -7/Factory | Garrison activated, responded to threat 4211 | -7/Factory | Discovered exit to Storage (range 7) 4263 | -7/Factory | First assault squad dispatched 4280 | -7/Factory | Discovered new exit (range 15) 4281 | -7/Factory | Identified exit to Lower Caves 4724 | -7/Factory | Entered Lower Caves 5195 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5480 | -7/Lower Caves | Discovered new exit (range 7) 5489 | -7/Lower Caves | Identified exit to Lower Caves 5491 | -7/Lower Caves | Entered another Lower Caves area 5528 | -7/Lower Caves | Attacked by a faux Warlord 5576 | -7/Lower Caves | Destroyed 7 combat bots 5613 | -7/Lower Caves | Discovered new exit (range 14) 5635 | -7/Lower Caves | Identified exit to Factory 5710 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6125 | -7/Lower Caves | Discovered new exit (range 12) 6196 | -7/Lower Caves | Identified exit to Data Miner 6213 | -7/Lower Caves | Entered Data Miner 6213 | -7/Data Miner | Discovered new exit (range 6) 6226 | -7/Data Miner | Identified exit to Proximity Caves 6243 | -7/Data Miner | Met Data Miner 6268 | -7/Data Miner | Learned location of Section 7 (-2) 6268 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6280 | -7/Data Miner | Received God Mode back door access code from Data Miner 6319 | -7/Data Miner | Entered Proximity Caves 6413 | -6/Proximity Caves | Spotted B-75 Beast 6415 | -6/Proximity Caves | Escorted by Enhanced Grunt 6848 | -6/Proximity Caves | Learned Factory garrison access intel 6923 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6988 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7011 | -6/Proximity Caves | Entered Factory 7011 | -6/Factory | Accompanied by 1 ally 7011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7012 | -6/Factory | Loaded intel: 4 garrison access locations 8133 | -6/Factory | Build established: Scavenger-Mutant 8159 | -6/Factory | Incoming investigation squad redirected 8232 | -6/Factory | Spotted B-75 Beast 8286 | -6/Factory | Destroyed B-75 Beast 8311 | -6/Factory | Lost 3 parts (2u1w) 8415 | -6/Factory | Discovered new exit (range 5) 8421 | -6/Factory | Identified exit to Factory 8667 | -6/Factory | Lost 9 parts (1p4n2u2w) 9196 | -6/Factory | Discovered exit to Factory (range 7) 9466 | -6/Factory | Garrison activated, responded to threat 9649 | -6/Factory | Core integrity fell below 50% 9715 | -6/Factory | Lost 10 parts (3n6u1w) 9760 | -6/Factory | Discovered new exit (range 16) 9816 | -6/Factory | Identified exit to Lower Caves 9853 | -6/Factory | Entered Lower Caves 9870 | -6/Lower Caves | Encountered a Warlord checkpoint 10769 | -6/Lower Caves | Learned location of Extension (-4) 10968 | -6/Lower Caves | Discovered new exit (range 16) 11004 | -6/Lower Caves | Identified exit to Lower Caves 11007 | -6/Lower Caves | Entered another Lower Caves area 11675 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11739 | -6/Lower Caves | Core integrity fell below 20% 11747 | -6/Lower Caves | 12-ASH showed up to help 11763 | -6/Lower Caves | 12-ASH revealed a hidden path 11780 | -6/Lower Caves | Entered Factory 11780 | -5/Factory | Evolved 2 slots: Utility x2 12065 | -5/Factory | Discovered new exit (range 8) 12082 | -5/Factory | Identified exit to Upper Caves 12235 | -5/Factory | Entered Upper Caves 12238 | -5/Upper Caves | Learned location of Warlord (-4) 13208 | -5/Upper Caves | Discovered new exit (range 12) 13234 | -5/Upper Caves | Identified exit to Upper Caves 13236 | -5/Upper Caves | Entered another Upper Caves area 13257 | -5/Upper Caves | Discovered new exit (range 26) 13391 | -5/Upper Caves | Learned Factory terminal intel 13394 | -5/Upper Caves | Learned 4 Factory zone layouts 13403 | -5/Upper Caves | Build established: Mutant 13739 | -5/Upper Caves | Attracted the attention of an 0b10 base 13803 | -5/Upper Caves | System corruption reached 10% 13811 | -5/Upper Caves | Lost 9 parts (2p2n4u1w) 13819 | -5/Upper Caves | Destroyed 10 combat bots 13892 | -5/Upper Caves | Learned Extension terminal intel 13892 | -5/Upper Caves | Learned Extension security intel 13892 | -5/Upper Caves | Learned Factory stockpile data 13987 | -5/Upper Caves | Core integrity fell below 50% 14038 | -5/Upper Caves | Lost 6 parts (2n1u3w) 16007 | -5/Upper Caves | Build established: Derelict-Mutant 16492 | -5/Upper Caves | Learned Factory emergency access door positions 16572 | -5/Upper Caves | Discovered new exit (range 10) 16612 | -5/Upper Caves | Identified exit to Zhirov 16616 | -5/Upper Caves | Entered Zhirov 16616 | -5/Zhirov | Discovered new exit (range 3) 16783 | -5/Zhirov | Met Zhirov 16856 | -5/Zhirov | Learned location of Quarantine (-2) 16856 | -5/Zhirov | Learned location of Testing (-3) 16856 | -5/Zhirov | Learned location of Command (-1) 16875 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16925 | -5/Zhirov | Found Alien Artifact 16925 | -5/Zhirov | Identified Integrated Reactor 16925 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17035 | -5/Zhirov | Found Alien Artifact 17084 | -5/Zhirov | Identified exit to Proximity Caves 17086 | -5/Zhirov | Entered Proximity Caves 17174 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17242 | -4/Proximity Caves | Core integrity fell below 20% 17250 | -4/Proximity Caves | Identified Transdimensional Reconstructor 17250 | -4/Proximity Caves | Warped through subspace 17252 | -4/Proximity Caves | Core destroyed Last Messages --------------- 17243_ Adv. Heat Sink fries itself beyond repair. 17243_ System corrupted: Gatling Laser failed to cycle. 17244_ Power failure, Fusion Reactor shutdown. 17244_ Overheating: Force Field damaged (-21). 17244_ Overheating: Energy Well damaged (-41). 17244_ Overheating: Adv. System Shield damaged (-5). 17244_ Overheating: Mak. Armor Plating damaged (-31). 17245_ Critical hit (Burn: +37). 17245_ Penetrated by Slug. 17247_ Overheating: Imp. Core Shielding damaged (-2). 17247_ Imp. Core Shielding destroyed. 17248_ Overheating: Core damaged (-130). 17250_ Overheating: Energy bleed (-9). 17250_ Unknown Leg fries itself beyond repair. 17250_ Force Field destroyed. 17250_ Identified Transdimensional Reconstructor. 17250_ Warped through subspace. 17251_ Power failure, Fusion Reactor shutdown. 17251_ Overheating: Energy bleed (-7). 17252_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ???#####?# ###????????????????????????????????? | | ???# ### ## #####???????????????????????????## | | ???# # #????####??####?##?????????## | | ???# ## ##???## #?## ## ##???????## | | ???# ## ] ##???## ### #??????## | | ???##### #######?# ## ??????## !%! | | ???????# # #?## ### ## ???????# =%%# | | ???????# ## ### ## #?????????## [ # | | ???????###### ## #??????????## # | | ????????????# ### #???????????# | | ????????????# #?# ##?####????## | | ????????????# ?## ### ##??## | | ????????????## ??# #?## | | ?????????????## ### | | ??????????????# ##+###### | | ??????????????# ????# # | | ?????????????# #" ??? # #### | | ????????????# # ?" # ##??# | | ????????????# #" # #???# | | ????????????# # #" # # #???### | | ????????????# # + # # #?????? | | ???????????## # # #?????? | | ???????????? # "T" ?# ##?????? | | ????????????? #"" ""# #??????? | | ???????????????? ### ##### ### ??????? | | ???????????????????# @ ??????? | | ???????????????????## ?????? | | ????????????????????## ####### ??????? | | ?????????????????????###?????????? ??????? | | ????????????????????????????????????? ??????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 33 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 20 Core Shielding 30 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 2 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlertHellfireProtection Manual? 0 Play Time 01:47:10 Cumulative 570.0 hours Start 2023.07.09 @ 18:37:19 End 2023.07.10 @ 13:09:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 357 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7abf743-afb1-485f-8087-e65f821c458f