Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.02 @ 22:34:14

Player: Sherlockkat

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (76)      380
Value Destroyed (1667)     1667
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 10127

 Bonus
-------
Met Data Miner             300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             1200/1450
Matter                     300/300
Energy                     12/100
System Corruption          1%
Temperature                Cool (4)
Movement                   Flying (29)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Flight Unit
  Improved VTOL Module
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY (13) -----
    Medium Storage Unit
           Structural Scanner
  Advanced Visual Processing Unit
  Enhanced Optical Array
           Core Analyzer
           Core Analyzer
  Advanced Transmission Jammer
           Reaction Control System
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Power Sword
           Ionic Axe
>          --- INVENTORY (10) ---
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Transmission Jammer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Powered Armor
           Graphene Brace
           Null Cannon
           Micro-nuke Launcher
           Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Flight Unit
      Improved VTOL Module
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
        Medium Storage Unit
               Structural Scanner
      Advanced Visual Processing Unit
      Enhanced Optical Array
               Core Analyzer
               Core Analyzer
      Advanced Transmission Jammer
               Reaction Control System
      Improved Propulsion Shielding
  Experimental Hardlight Generator
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Power Sword
               Ionic Axe
>              --- INVENTORY --------
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Transmission Jammer
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Powered Armor
               Graphene Brace
               Null Cannon
               Micro-nuke Launcher
               Power Sword
[Rating: 114]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Slots Evolved              16   | .   .   2   .   2   2   2   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   .   1   1   1   .   .   .   2   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 6   2   4   11  11  8   6   1   .   .   2   5   6   9   3   
  Power                    9    | 1   .   2   .   .   .   2   .   .   .   .   1   2   1   .   
    Engine                 4    | 1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Propulsion               21   | 2   .   .   6   6   4   1   .   .   .   .   1   .   1   .   
    Treads                 11   | 2   .   .   4   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   1   1   4   1   .   .   .   .   1   .   1   .   
  Utility                  33   | 1   1   2   2   3   3   2   1   .   .   2   3   4   7   2   
    Device                 14   | .   1   .   1   1   1   .   1   .   .   1   1   1   4   2   
    Storage                3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   
    Hackware               5    | .   .   .   .   1   .   1   .   .   .   1   .   .   2   .   
    Protection             7    | .   .   1   .   1   1   1   .   .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   1   .   3   2   1   1   .   .   .   .   .   .   .   1   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   .   .   .   .   .   .   .   .   1   2   
Parts Lost                 20   | .   1   1   4   2   .   .   1   .   .   1   .   3   5   2   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   
  Propulsion               5    | .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   .   .   2   4   1   
  Weapon                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   1   .   .   1   .   .   1   .   2   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            10   | 2   4   6   14  14  10  8   9   9   9   8   9   8   8   9   
  Power                    1    | .   1   1   2   2   2   2   3   3   3   2   1   .   .   .   
  Propulsion               2    | 1   2   2   6   6   1   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   4   4   4   4   4   4   4   5   5   5   7   
  Weapon                   2    | .   1   2   4   2   2   1   2   2   2   2   2   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             23   | .   .   .   6   5   .   1   .   .   .   1   3   .   .   7   
  Power                    3    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Weapon                   13   | .   .   .   4   4   .   1   .   .   .   .   1   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  80  96  97  83  92  93  93  93  92  89  71  76  78  
  Engine                   6    | .   14  11  11  9   7   4   .   .   .   1   5   .   .   .   
  Treads                   16   | .   28  22  28  34  1   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   36  40  40  40  40  35  28  23  19  17  
  Device                   7    | .   3   11  10  9   5   .   .   .   .   4   8   10  13  10  
  Storage                  8    | .   14  11  11  9   7   6   6   6   6   5   5   4   4   4   
  Processor                4    | .   .   .   .   .   1   6   6   6   6   5   9   10  17  17  
  Hackware                 7    | .   .   .   .   6   7   12  13  13  13  15  15  9   11  13  
  Protection               8    | .   .   3   11  10  14  13  13  13  13  11  10  4   .   4   
  Energy Gun               3    | .   14  11  8   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  11  13  9   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   6   6   6   5   5   1   4   7   
Peak Build Rating          114  | 6   7   13  22  32  39  49  49  49  49  54  72  81  97  114 
  Average Rating           38   | 5   6   8   17  28  35  45  48  49  49  51  66  70  88  100 
  On Entrance              40   | .   6   7   13  22  29  35  49  49  49  49  51  72  81  95  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  14  21  35  43  25  30  29  29  29  30  29  33  32  37  
  Greatest Support         83   | 40  40  40  63  83  25  30  30  30  30  30  35  35  40  40  
  Greatest Overweight (x)  2    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   8   9   14  15  10  10  10  10  10  10  10  10  10  10  
  Most Carried             15   | 4   5   9   15  15  15  10  10  9   10  10  10  10  10  10  
  Average Carried          10   | 2   4   6   14  14  10  8   9   9   9   8   9   9   9   9   
  Final Capacity           15   | 8   8   10  15  15  10  10  10  10  10  10  10  10  10  10  
  Final Carried            15   | 4   5   9   15  15  10  10  9   9   10  9   10  9   9   10  

 Class Distribution 
--------------------
 39% | Hacker-Sprinter
 28% | Scavenger-Mutant
 27% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Data Miner
  Hacker-Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Matter Collected           1497 | 249 81  18  273 346 113 130 .   .   .   50  .   .   182 55  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2937 | 154 384 70  648 830 .   344 .   .   .   190 .   .   191 126 
  Parts                    179  | 13  25  6   43  53  .   21  .   .   .   6   .   .   6   6   
Haulers Intercepted        9    | .   .   .   3   2   .   2   .   .   .   .   .   .   2   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Combat Hostiles Destroyed  38   | .   8   4   14  12  .   .   .   .   .   .   .   .   .   .   
  Guns                     30   | .   8   4   14  4   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   3   1   2   1   .   .   .   .   .   1   .   .   .   1   
  Worker                   3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Builder                  11   | .   1   .   .   3   .   4   .   .   .   1   .   .   .   2   
  Tunneler                 6    | 3   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   3   2   .   2   .   .   .   .   .   .   2   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  10   | .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    20   | .   8   .   4   8   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   3   4   4   4   .   4   .   .   .   1   .   .   1   2   
  Combat Bots Only         4    | .   2   4   4   4   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   .   .   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -2   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  Tes  
Hostile Shots Fired        386  | .    46   18   81   48   16   .    25   .    3    28   5    29   73   14   
  Missed                   162  | .    12   3    24   17   11   .    18   .    2    10   4    14   44   3    
Damage Taken               3574 | .    442  113  705  506  54   .    69   .    20   313  25   368  641  318  
  Core                     683  | .    100  22   91   88   12   .    5    .    .    32   .    83   174  76   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  216  | .    .    .    .    .    14   .    .    .    .    58   16   15   15   98   
  Regen/Repaired (Parts)   124  | .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    
Core Remaining (%)         89   | 100  60   .    71   84   98   .    .    .    99   96   100  93   .    .    
Volleys Fired              177  | 10   44   10   57   56   .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    
  Hottest                  93   | 70   70   60   63   93   .    .    .    .    .    .    .    .    .    .    
Shots Fired                351  | 20   87   20   111  113  .    .    .    .    .    .    .    .    .    .    
  Gun                      295  | 20   87   20   111  57   .    .    .    .    .    .    .    .    .    .    
  Cannon                   56   | .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  184  | 10   44   10   63   57   .    .    .    .    .    .    .    .    .    .    
  Thermal                  167  | 10   43   10   48   56   .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 4    12   5    13   19   .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        7    | 7    5    3    3    3    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           258  | 9    57   10   80   72   1    13   .    .    .    8    2    .    2    4    
  Core Hits                106  | 6    27   5    28   31   .    3    .    .    .    3    .    .    2    1    
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    1    1    .    4    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | 1    1    .    1    3    .    4    .    .    .    1    .    .    .    .    
    Burn                   2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              87   | .    .    .    .    .    3    16   4    .    9    23   8    .    15   9    
  Impact                   16   | .    .    .    .    .    3    13   .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    .    3    4    .    9    23   8    .    15   9    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20   | .    .    .    .    .    1    10   .    .    .    3    1    .    2    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5557 | 108  574  91   975  1415 76   1103 .    .    .    470  140  .    182  423  
  Guns                     2324 | 108  574  91   975  576  .    .    .    .    .    .    .    .    .    .    
  Cannons                  839  | .    .    .    .    839  .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2394 | .    .    .    .    .    76   1103 .    .    .    470  140  .    182  423  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1519 | 44   222  59   618  576  .    .    .    .    .    .    .    .    .    .    
  Thermal                  1644 | 64   352  32   357  839  .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   892  | .    .    .    .    .    76   816  .    .    .    .    .    .    .    .    
  Slashing                 1502 | .    .    .    .    .    .    287  .    .    .    470  140  .    182  423  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    .    .    .    .    2    .    2    1    1    
  Average Corruption       2    | .    .    .    .    4    3    .    .    .    .    2    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    10   5    .    .    .    .    1    .    1    1    .    
    Message Errors         4    | .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           8    | .    .    .    .    2    5    .    .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            808  | .    .    .    .    .    .    586  .    .    .    19   14   .    .    189  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    808  | .    .    .    .    .    .    586  .    .    .    19   14   .    .    189  
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        248  | 120  248  .    67   54   5    120  108  33   66   64   1    1    9    .    
  Average Temperature      35   | 50   82   .    32   19   4    22   36   17   19   17   1    1    9    .    
  Received Heat Transfer   943  | .    249  .    276  234  6    .    15   .    .    91   9    27   36   .    
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Impact Corruptions       13   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3750 | 259  1099 75   800  1517 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 100 100 100 .   .   .   100 100 100 83  100 
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             244  | 10  168 93  158 149 106 65  .   .   .   158 96  65  244 156 
  Initial                  131  | .   .   63  17  63  15  46  .   .   .   2   72  12  36  131 
  Average                  55   | 1   42  55  65  53  37  44  .   .   .   32  57  33  89  136 
Influence Increases        2462 | 20  286 90  421 386 137 111 30  .   30  219 93  141 438 60  
  Destroy 0b10 Robot/C     780  | .   160 80  280 240 .   .   .   .   .   .   .   .   .   20  
  Destroy 0b10 Robot/NC    185  | 20  10  .   15  50  .   55  .   .   .   15  .   .   10  10  
  Destroy Leader           220  | .   40  10  86  74  .   4   .   .   .   2   .   .   4   .   
  Successful Hack          62   | .   .   .   7   5   .   5   .   .   .   .   8   21  16  .   
  Disable Machine          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
  Destroy Structure        75   | .   1   .   3   2   2   2   .   .   .   22  10  .   33  .   
  Partial Spotted          225  | .   .   .   .   15  .   45  .   .   .   15  45  15  90  .   
  Lose Combat Pursuer      885  | .   75  .   30  .   135 .   30  .   30  165 30  105 285 .   
Influence Decreases        1844 | 20  134 110 288 414 56  130 46  .   25  73  140 88  240 80  
  Time Decay               1629 | 20  124 100 248 394 56  120 40  .   25  69  140 53  190 50  
  Lost Part                190  | .   10  10  40  20  .   .   6   .   .   4   .   30  50  20  
  Lost Ally                25   | .   .   .   .   .   .   10  .   .   .   .   .   5   .   10  
Squads Dispatched          17   | .   2   .   1   4   2   .   .   .   .   1   1   2   3   1   
  Investigation            4    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   2   .   1   3   2   .   .   .   .   1   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Distress Signals           14   | .   3   .   4   4   1   .   .   .   .   1   .   1   .   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Times Spotted              164  | .   23  4   22  16  8   4   3   .   3   20  7   19  29  6   
  Peak Tracking Total      14   | .   6   4   4   4   6   2   3   .   3   12  4   14  8   5   
  Tactical Retreats        30   | .   3   .   2   .   3   .   2   .   2   4   2   4   8   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Traps Triggered            6    | .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Machines Accessed          29   | .   1   .   3   1   1   3   .   4   1   1   1   3   8   2   
  Terminals                15   | .   1   .   3   1   .   1   .   .   1   .   1   2   3   2   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Total Hacks                74   | .   1   .   3   4   2   7   .   30  1   2   3   7   11  3   
  Successful               52   | .   1   .   2   2   .   4   .   30  1   1   2   2   6   1   
  Failed                   22   | .   .   .   1   2   2   3   .   .   .   1   1   5   5   2   
    Catastrophic           6    | .   .   .   1   2   1   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   1   2   2   3   .   .   .   .   3   2   5   3   
  Terminals                28   | .   1   .   3   4   .   5   .   .   1   .   3   3   5   3   
  Fabricators              5    | .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   
  Repair Stations          8    | .   .   .   .   .   .   1   .   .   .   .   .   4   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Terminal Hacks             41   | .   1   .   2   2   .   1   .   30  1   .   1   .   3   .   
  Record                   13   | .   .   .   .   1   .   .   .   11  1   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   1   .   .   .   .   1   1   2   1   
  Terminals                4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
    Assimilate             4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   1   1   1   1   .   .   .   1   1   3   4   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Total Allies               4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   10  .   .   .   .   10  45  .   26  
  Highest-Rated Ally       45   | .   .   .   .   .   .   10  .   .   .   .   10  45  .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Fac Res Res Tes 
Active Infowar (turns)     1744 | .   .   .   .   .   42  258 89  29  180 212 295 137 386 116 
  Optics                   1743 | .   .   .   .   .   41  258 89  29  180 212 295 137 386 116 
  Structural               72   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   69  
  Seismic                  836  | .   .   .   .   .   .   .   .   .   .   211 295 137 193 .   
  Cloaking                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Jamming                  525  | .   .   .   .   .   1   .   .   .   .   .   .   39  386 99  
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -2   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  Tes  
Turns Passed               4338 | 118  453  204  550  1104 207  258  89   29   180  212  295  137  386  116  
Spaces Moved               5814 | 54   186  101  183  564  500  635  219  77   394  500  639  451  1068 243  
  Core                     13   | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1075 | 41   186  101  183  564  .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4726 | .    .    .    .    .    500  635  219  77   394  500  639  451  1068 243  
  Fastest Speed            24   | 50   160  160  160  160  28   24   24   24   24   24   24   27   27   29   
  Average Speed            51   | 144  160  160  161  160  28   24   24   24   24   24   25   27   27   29   
  Slowest Speed            240  | 160  160  160  240  160  28   24   24   24   24   24   27   27   29   29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    .    4    .    3    .    .    3    4    5    7    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    27   8    46   48   18   16   44   72   58   17   23   14   35   34   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    .    1    1    1    .    1    1    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 41   | .    .    .    .    .    2    2    4    .    4    12   5    .    12   .    
Terrain Destroyed          42   | .    .    .    .    1    2    2    4    .    4    12   5    .    12   .    
  Melee                    41   | .    .    .    .    .    2    2    4    .    4    12   5    .    12   .    
  Projectile               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -2   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  Tes  
Total                      6701 | 73   262  125  332  678  561  710  245  86   465  553  754  462  1123 272  
  Wait                     451  | .    30   2    59   25   17   43   24   10   62   28   96   1    33   21   
  Move                     5743 | 53   185  100  182  563  491  634  212  76   393  494  630  441  1054 235  
  Hop                      28   | .    .    .    .    .    4    .    3    .    .    2    4    5    6    4    
  Pick Up                  47   | 4    1    7    13   7    2    4    .    .    1    2    3    1    1    1    
  Fast Attach              41   | 6    2    1    5    6    2    1    .    .    .    1    3    3    8    3    
  Attach                   27   | .    .    1    2    2    10   3    1    .    .    2    1    4    1    .    
  Detach                   12   | .    .    .    1    .    4    1    .    .    .    .    1    3    2    .    
  Swap                     20   | .    .    2    4    5    1    3    1    .    .    .    2    2    .    .    
  Drop                     52   | .    .    2    9    14   9    5    .    .    .    1    6    2    3    1    
  Fire                     177  | 10   44   10   57   56   .    .    .    .    .    .    .    .    .    .    
  Melee                    85   | .    .    .    .    .    3    16   4    .    9    23   8    .    15   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 16)
  119 | -11/Scrapyard      | Entered Materials
  310 | -10/Materials      | Build established: Mutant
  370 | -10/Materials      | Discovered new exit (range 15)
  572 | -10/Materials      | Entered another Materials area
  572 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  735 | -9/Materials       | Discovered new exit (range 3)
  776 | -9/Materials       | Entered Storage
 1034 | -9/Storage         | Lost 4 parts (2n1u1w)
 1290 | -9/Storage         | Discovered new exit (range 13)
 1326 | -9/Storage         | Entered Materials
 1326 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1689 | -8/Materials       | Build established: Scavenger-Mutant
 2014 | -8/Materials       | Discovered new exit (range 9)
 2089 | -8/Materials       | Met 7R-MNS
 2430 | -8/Materials       | Entered Factory
 2430 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2431 | -7/Factory         | Caught up to 7R-MNS
 2626 | -7/Factory         | Discovered new exit (range 5)
 2629 | -7/Factory         | Found Powered Armor
 2637 | -7/Factory         | Entered another Factory area
 2637 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2712 | -6/Factory         | Identified exit to Lower Caves
 2712 | -6/Factory         | Identified exit to Extension
 2895 | -6/Factory         | Entered Lower Caves
 2919 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2936 | -6/Lower Caves     | Build established: Hacker-Sprinter
 2972 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2981 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2984 | -6/Lower Caves     | Entered Data Miner
 2984 | -6/Data Miner      | Discovered new exit (range 6)
 2988 | -6/Data Miner      | Met Data Miner
 2997 | -6/Data Miner      | Learned location of Section 7 (-2)
 2997 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3007 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3013 | -6/Data Miner      | Entered Proximity Caves
 3026 | -5/Proximity Caves | Learned location of 1 exit from Factory
 3103 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3171 | -5/Proximity Caves | Learned location of Armory (-3)
 3190 | -5/Proximity Caves | Discovered new exit (range 15)
 3193 | -5/Proximity Caves | Entered Factory
 3193 | -5/Factory         | Evolved 2 slots: Utility x2
 3194 | -5/Factory         | Identified exit to Factory
 3402 | -5/Factory         | Discovered exit to Factory (range 5)
 3405 | -5/Factory         | Entered another Factory area
 3405 | -4/Factory         | Evolved 2 slots: Utility x2
 3665 | -4/Factory         | Identified exit to Upper Caves
 3689 | -4/Factory         | Discovered new exit (range 15)
 3700 | -4/Factory         | Entered Research
 3700 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 3703 | -3/Research        | Hacking Suite fried by hacking feedback
 3830 | -3/Research        | Discovered new exit (range 11)
 3837 | -3/Research        | Entered another Research area
 3837 | -2/Research        | Evolved 2 slots: Utility x2
 4081 | -2/Research        | Lost 4 parts (1n3u)
 4113 | -2/Research        | Incoming investigation squad redirected
 4140 | -2/Research        | Identified exit to Testing
 4155 | -2/Research        | Spotted B-90 Cyclops
 4162 | -2/Research        | Spotted B-90 Cyclops
 4223 | -2/Research        | Entered Testing
 4246 | -2/Testing         | Scanned by Researcher
 4254 | -2/Testing         | Found Prototype Energy Cannon
 4274 | -2/Testing         | Spotted Striker
 4275 | -2/Testing         | Spotted Striker
 4300 | -2/Testing         | Spotted PX-PSSL669WZ7
 4309 | -2/Testing         | Found Prototype Device
 4309 | -2/Testing         | Identified Exp. Hardlight Generator
 4339 | -2/Testing         | Self-destructed

 Last Messages 
---------------
04314_ Penetrated by Slug.
04314_ Lgt. Quantum Reactor destroyed.
04314_ Acquired 5 matter.
04319_ W-44 Eye distress signal jammed.
04320_ Sneak attack on U-05 Engineer.
04320_ Destroyed Welding Torch.
04320_ U-05 Engineer destroyed.
04320_ W-44 Eye distress signal jammed.
04321_ R-10 Processor collects Terrain Scan
  Processor.
04321_ W-44 Eye distress signal jammed.
04322_ U-05 Engineer builds a Wall.
04326_ R-10 Processor collects Wheel.
04330_ U-05 Engineer builds a Wall.
04334_ Knocked back. <x2>
04337_ Penetrated by Slug.
04337_ R-10 Processor destroyed.
04337_ Imp. Propulsion Shielding destroyed.
04337_ Knocked back.
04338_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ##??????????????????????????? ##?????????????????? |
| ##??????????????????????????? ##?????????????????? |
| ????????????????????????????? ##?????????????????? |
| ????????????????????????????  ##?????????????????? |
| ????????????????????????????  ##?????????????????? |
| ???????????????????????????   ##?????????????????? |
| #########??????????????????   ##?????????????????? |
| ##########################    ##?????????????????? |
|        ###################    ##?????????????????? |
|        R  %     Axuu=%%%%@    ##?????????????????? |
| #####/####################    ##?????????????????? |
|            ###############R   ##?????????????????? |
|   """  """ ###########?????   ##?????????????????? |
|   """" "!  ##??????????????  k##?????????????????? |
|   """  """ ##???????????????   p?????????????????? |
|         ?  ##???????????????     ????????????????? |
|         ?  ##????????????????     ???????????????? |
|            ##????????????????        ????????????? |
| #############???????????????? #######????????????? |
| #############???????????????? #######????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          25
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                72
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          46

 Item Schematics 
-----------------
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
          Imp. Matter Compressor | -6/Data Miner | Free
                   Kinetic Spear | -6/Data Miner | Free
                Impulse Thruster | -6/Data Miner | Free
               Adv. Focal Shield | -6/Data Miner | Free
              Matter Neutralizer | -6/Data Miner | Free
            Gyrokinetic Inverter | -6/Data Miner | Free
          Imp. Fusion Compressor | -6/Data Miner | Free
 Adv. Launcher Guidance Computer | -6/Data Miner | Free
                       Ionic Axe | -2/Testing    | Archive
             Hdn. Centrium Wheel | -2/Testing    | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 A-27 Freighter | -2/Testing    | Archive
 R-06 Scavenger | -2/Testing    | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalSurgeBeam
  Manual?         0
Play Time         00:57:36
  Cumulative      499.4 hours
  Start           2024.12.31 @ 00:11:19
  End             2025.01.02 @ 22:34:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          552
  Rogue           552
  Adventurer      0
  Explorer        0
Win Type          -
  Total           46
  Types           24/3/14/1/1/0/3/0/0
Lore%             76
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: deabc0d3-cc4e-473f-9f3f-2eac2c145228