Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.26 @ 22:13:14

Player: Thesoulkiller104

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (115)     575
Value Destroyed (3338)     3338
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (106)                106
              TOTAL SCORE: 6639

 Bonus
-------
High Alert Combat Kills    106

 Cogmind 
---------
Core Integrity             310/700
Matter                     290/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (105) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Gravmag System
       Improved Gravmag System
       Improved Gravmag System
>               --- UTILITY (6) ------
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
                Core Analyzer
                Microactuators
                Reaction Control System
>               --- WEAPON (3) -------
                Powered Hammer
                Powered Hammer
                Powered Hammer
>               --- INVENTORY (10) ---
                Gravmag System
       Improved Gravmag System
                Weapon Cycler
       Improved Light Armor Plating
                System Restoration Module
                Gatling Laser
       Advanced Beam Cannon
  Hypervelocity Gauss Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Gravmag System
       Improved Gravmag System
       Improved Gravmag System
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
                Core Analyzer
                Reaction Control System
>               --- WEAPON -----------
                Powered Hammer
                Powered Hammer
                Powered Hammer
>               --- INVENTORY --------
                Gravmag System
       Improved Gravmag System
       Advanced Targeting Computer
                Weapon Cycler
       Improved Light Armor Plating
                Gatling Laser
       Advanced Beam Cannon
  Hypervelocity Gauss Cannon
                Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             119  | 6   8   30  34  41  
  Power                    12   | 1   1   3   4   3   
    Engine                 10   | 1   1   3   2   3   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   2   7   6   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | .   .   3   6   4   
    Wheel                  5    | 2   .   3   .   .   
    Hover                  7    | .   2   1   .   4   
    Flight                 .    | .   .   .   .   .   
  Utility                  40   | .   3   5   12  20  
    Device                 18   | .   .   1   4   13  
    Storage                3    | .   1   1   1   .   
    Processor              8    | .   2   .   2   4   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   3   5   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   42   | 3   2   15  12  10  
    Energy Gun             11   | .   .   10  1   .   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          16   | 3   2   5   6   .   
    Ballistic Cannon       9    | .   .   .   4   5   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   5   6   7   
  Power                    2    | .   .   .   2   .   
  Propulsion               7    | .   .   3   1   3   
  Utility                  6    | .   .   1   2   3   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      3    | .   .   3   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   87  96  96  94  
  Engine                   7    | .   13  11  4   6   
  Core                     1    | .   .   .   4   .   
  Leg                      16   | .   .   8   25  15  
  Wheel                    2    | .   5   8   .   .   
  Hover                    5    | .   21  4   .   6   
  Device                   9    | .   .   1   10  15  
  Storage                  8    | .   13  11  9   7   
  Processor                12   | .   10  14  6   15  
  Protection               6    | .   .   5   9   5   
  Energy Gun               6    | .   .   15  8   .   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            7    | .   20  15  8   .   
  Ballistic Cannon         6    | .   .   .   7   9   
  Impact Weapon            2    | .   .   .   .   5   
Peak Build Rating          52   | 5   9   15  32  52  
  Average Rating           28   | 3   7   13  24  45  
  On Entrance              11   | .   5   8   14  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 7   12  26  44  55  
  Greatest Support         47   | 32  32  20  45  47  
  Greatest Overweight (x)  2    | .   .   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   8   8   10  10  
  Average Capacity         9    | 5   7   8   9   10  
  Most Carried             10   | 3   8   8   10  10  
  Average Carried          8    | 2   5   7   8   9   
  Final Capacity           10   | 5   5   8   10  10  
  Final Carried            10   | 3   5   8   10  9   

 Class Distribution 
--------------------
 33% | Mutant
 23% | Scavenger-Tank
 18% | Gunner
 14% | Scavenger-Skirmisher
  3% | Gladiator
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
         Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2905 | 266  100  396  827  1316 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3751 | 77   92   1434 1008 1140 
  Parts                    216  | 1    10   109  54   42   
Haulers Intercepted        11   | .    .    5    3    3    
Recyclers Shooed           7    | .    .    7    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  79   | .   1   36  23  19  
  Melee                    2    | .   .   .   .   2   
  Guns                     49   | .   1   36  12  .   
  Cannons                  25   | .   .   .   11  14  
Classes Destroyed          14   | 1   2   7   3   1   
  Worker                   4    | .   .   4   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   11   | .   .   5   3   3   
  Recycler                 7    | 1   .   2   2   2   
  Operator                 2    | .   .   .   1   1   
  Watcher                  10   | .   2   4   2   2   
  Swarmer                  19   | .   .   15  4   .   
  Grunt                    26   | .   1   8   12  5   
  Brawler                  3    | .   .   3   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   20   | .   .   9   6   5   
  Hunter                   5    | .   .   .   1   4   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           6    | 1   1   6   5   5   
  Combat Bots Only         5    | .   1   5   4   4   
Max Kills in Single Turn   2    | 1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        557  | .    3    118  143  293  
  Missed                   162  | .    2    18   38   104  
Damage Taken               3965 | .    12   978  1208 1767 
  Core                     768  | .    12   235  131  390  
  Absorbed by Shields      16   | .    .    .    16   .    
  Ignored by Resistances   1189 | .    3    289  355  542  
Core Remaining (%)         78   | 100  95   41   76   .    
Volleys Fired              263  | 9    24   89   78   63   
  Largest                  3    | 1    2    3    3    3    
  Hottest                  195  | 20   40   195  153  190  
Shots Fired                596  | 9    30   219  209  129  
  Gun                      370  | 9    30   219  112  .    
  Cannon                   226  | .    .    .    97   129  
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  376  | 9    30   98   134  105  
  Thermal                  220  | .    .    121  75   24   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         29   | 7    8    29   21   19   
  Robot Miss Streak        6    | 1    2    5    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           440  | 8    20   161  151  100  
  Core Hits                364  | 2    10   208  112  32   
  Critical Kills           15   | .    .    1    .    14   
  Critical Parts Destroyed 33   | .    .    .    .    33   
  Critical Strikes         49   | .    .    1    1    47   
    Destroy                42   | .    .    1    .    41   
    Blast                  1    | .    .    .    1    .    
    Smash                  6    | .    .    .    .    6    
Melee Attacks              32   | .    .    .    .    32   
  Impact                   32   | .    .    .    .    32   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           7675 | 62   158  2192 2786 2477 
  Guns                     3841 | 61   158  2192 1430 .    
  Cannons                  2808 | .    .    .    1356 1452 
  Explosions               .    | .    .    .    .    .    
  Melee                    1025 | .    .    .    .    1025 
  Ramming                  1    | 1    .    .    .    .    
  Kinetic                  3399 | 61   158  438  1672 1070 
  Thermal                  3250 | .    .    1754 1114 382  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1025 | .    .    .    .    1025 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       6    | .    .    .    .    6    
    Data Loss (minor)      3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            426  | .    .    .    .    426  
  Projectiles              8    | .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    
  Melee                    418  | .    .    .    .    418  
Knockbacks                 23   | .    .    .    11   12   
  Impact                   5    | .    .    .    .    5    
  Kinetic                  17   | .    .    .    10   7    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | 1    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        437  | .    4    437  359  378  
  Average Temperature      120  | .    2    126  111  132  
  Received Heat Transfer   1818 | .    9    429  741  639  
  Effects                  24   | .    .    6    14   4    
    Shutdowns              2    | .    .    2    .    .    
    Energy Bleed           4    | .    .    1    2    1    
    Interference           15   | .    .    3    10   2    
    Damage (minor)         3    | .    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    
  Combat Hostiles          3    | .    .    .    .    3    
  Parts Fried              6    | .    .    .    .    6    
  Impact Corruptions       16   | .    .    .    .    16   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         4398 | .    .    2205 1527 666  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             670  | 5   204 670 200 224 
  Initial                  52   | .   2   3   52  51  
  Average                  131  | 2   83  347 66  59  
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         78   | 100 85  15  99  99  
  Level 1                  12   | .   14  47  .   .   
  Level 2                  8    | .   .   37  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   1   3   1   13  
  Investigation            3    | .   1   .   .   2   
  Extermination            5    | .   .   .   .   5   
  Reinforcement            9    | .   .   2   1   6   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           11   | .   1   4   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              151  | .   11  55  48  37  
  Peak Tracking Total      6    | .   6   6   5   5   
  Tactical Retreats        22   | .   2   6   5   9   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            7    | .   2   .   3   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          27   | .   6   6   11  4   
  Terminals                22   | .   6   5   7   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              3    | .   .   1   2   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                68   | .   12  20  27  9   
  Successful               43   | .   9   13  16  5   
  Failed                   25   | .   3   7   11  4   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   35   | .   9   11  13  2   
  Terminals                62   | .   12  19  22  9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              4    | .   .   1   3   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             24   | .   5   9   6   4   
  Record                   1    | .   .   .   1   .   
  Part Schematic           2    | .   1   1   .   .   
  Prototype ID Bank        7    | .   2   1   2   2   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   
  Alert Level              4    | .   .   2   1   1   
  Unreport Threat          2    | .   .   1   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 4    | .   .   1   3   .   
  Insert Component         3    | .   .   1   2   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         13   | .   4   3   5   1   
  Terminals                13   | .   4   3   5   1   
    Track                  1    | .   .   .   1   .   
    Botnet                 12   | .   4   3   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   
  Used                     1    | .   .   .   1   .   
Hacking Detections         19   | .   4   5   7   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   1   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8661 | 99   475  2095 2576 3416 
Spaces Moved               5641 | 68   515  1232 1296 2530 
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2781 | .    .    316  1296 1169 
  Wheels                   668  | 60   55   553  .    .    
  Hover                    2184 | .    460  363  .    1361 
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   120  52   
  Average Speed            106  | 94   60   107  128  105  
  Slowest Speed            260  | 100  100  260  260  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 5    60   74   78   39   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 5    | .    .    .    2    3    
Terrain Destroyed          18   | .    .    .    14   4    
  Melee                    3    | .    .    .    .    3    
  Projectile               15   | .    .    .    14   1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      7820 | 96   656  1856 2048 3164 
  Wait                     1491 | 4    90   437  564  396  
  Move                     5637 | 67   514  1231 1295 2530 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  150  | 8    12   33   44   53   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   115  | 6    8    28   32   41   
  Detach                   44   | 1    2    15   9    17   
  Swap                     4    | .    .    2    2    .    
  Drop                     92   | .    6    21   24   41   
  Fire                     263  | 9    24   89   78   63   
  Melee                    23   | .    .    .    .    23   
  Ram                      1    | 1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 9)
  411 | -10/Materials | Discovered new exit (range 9)
  438 | -10/Materials | Discovered new exit (range 9)
  574 | -10/Materials | Identified exit to Materials
  575 | -10/Materials | Entered another Materials area
  575 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1375 | -9/Materials  | Build established: Scavenger-Skirmisher
 1380 | -9/Materials  | Discovered new exit (range 11)
 1775 | -9/Materials  | First assault squad dispatched
 1893 | -9/Materials  | Build established: Scavenger-Tank
 1947 | -9/Materials  | Core integrity fell below 50%
 1975 | -9/Materials  | Lost 3 parts (1n1u1w)
 2114 | -9/Materials  | Discovered new exit (range 7)
 2456 | -9/Materials  | Identified exit to Mines
 2670 | -9/Materials  | Entered another Materials area
 2670 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3341 | -8/Materials  | Build established: Scavenger-Skirmisher
 4011 | -8/Materials  | Build established: Scavenger-Tank
 4519 | -8/Materials  | Lost 3 parts (1p2u)
 4827 | -8/Materials  | Discovered new exit (range 3)
 4862 | -8/Materials  | Build established: Gunner
 5246 | -8/Materials  | Entered Factory
 5246 | -7/Factory    | Evolved 2 slots: Utility x2
 5804 | -7/Factory    | Build established: Mutant
 5862 | -7/Factory    | Discovered new exit (range 7)
 6243 | -7/Factory    | Build established: Gunner
 6565 | -7/Factory    | Discovered new exit (range 19)
 6762 | -7/Factory    | Cargo convoy interrupted
 7220 | -7/Factory    | Build established: Mutant
 7705 | -7/Factory    | Lost 3 parts (3u)
 8519 | -7/Factory    | Core integrity fell below 50%
 8612 | -7/Factory    | Build established: Gladiator
 8662 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08510_ Y-54 Guardian system terminally corrupted.
08510_ Lgt. Treads fried.
08510_ Flak Gun fried.
08512_ Destroyed Imp. Heat Sink.
08512_ Y-54 Guardian system corrupted by crushing effect.
08528_ Imp. Gravmag System destroyed.
08529_ Destroyed Imp. Heat Sink.
08529_ Y-54 Guardian system corrupted by crushing effect.
08530_ Y-54 Guardian heat damages Lgt. Treads.
08530_ Y-54 Guardian system terminally corrupted.
08532_ Acquired 10 matter.
08555_ K-01 Serf cleans the Fusion Modulator. <x3>
08590_ Acquired Microactuators.
08591_ Discarded Melee Analysis Suite.
08607_ K-01 Serf cleans the Fusion Modulator. <x3>
08629_ Triggered Alarm Trap.
08629_ An alarm sounds.
08629_ ALERT: Alarm triggered, dispatching investigation squad.
08635_ W-25 Informer distress signal alerts nearby ally.
08637_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????? ????????????????"" +  ???????????#   |
| ????????????? ?????????????????  #   ??????????#   |
| ????????????? ?????????????????? +   ??????????#   |
| ????????????? ???????????????????#   ??????????#   |
| ????????????? ???????????????????#   #######???#   |
| ????????????? ???????????????????#         #???#   |
| ????????????? ???????????????????#         #???#   |
| ????????????? ???????????????????#         #???#   |
| ????????????# #??????????????????#####     #####   |
| ????????????# #?????????##############             |
| ????????????+ #?????????#                          |
| ????????????#?#?????????#                    !!!   |
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| ????????????# ###########    #      +   """ """    |
| ????????????#                #      ##             |
| ????????????#                #   *  ##             |
| ????????????#                +      ####+######### |
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| ????????????#     ######     #??????????????###### |
| #############?    #????#    k#??????????????#      |
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|   #??????#          #??#  #      #???????????????? |
|   #??#####+##+##+## ####  # ///  #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                62
Targeting Accuracy         6
Melee Accuracy             5
Core Analysis              6
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
      Flight Unit | -10/Materials | Hacked
     Spread Laser | -9/Materials  | Hacked
 Adv. Beam Cannon | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Power Corrupts
Safety First
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              QuantumAntimatterTelecube
  Manual?         0
Play Time         02:01:58
  Cumulative      21.7 hours
  Start           2024.08.12 @ 03:08:22
  End             2024.10.26 @ 22:13:14
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          44%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e845c71-c1ce-4ad8-bc02-55de572336c2