Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 20:39:25

Player: jimmyl

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (146)     730
Value Destroyed (4167)     4167
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (895)                895
              TOTAL SCORE: 8292

 Bonus
-------
High Alert Combat Kills    184
Follower Combat Kills      47
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/550
Matter                     166/300
Energy                     150/150
System Corruption          7%
Temperature                Cool (9)
Movement                   Treading (480) Ox4
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
         Micro Fission Core
>              --- PROPULSION (3) ---
         Light Treads
       Armored Wheel
       Armored Wheel
>              --- UTILITY (5) ------
               Heat Sink
               Huge Storage Unit
      Improved Salvage Targeting Computer
      Advanced Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON (2) -------
               KE Penetrator
               KE Penetrator
>              --- INVENTORY (25) ---
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Light Armor Plating
      Improved Light Armor Plating
          Mini Drone Bay (3/3)
               EM Pulse Gun
      Improved EM Shotgun
      Improved EM Shotgun
               Lightning Gun
               Field Laser
     Precision Beam Rifle
               EM Pulse Cannon
      Improved EM Pulse Cannon
    Long-range Proton Cannon
      Enhanced Autogun
               Flak Cannon
               Rocket Launcher
          Mini Grenade Launcher
         Heavy Rocket Launcher
               Powered Hammer
               Powered Hammer

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
         Light Treads
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
               Heat Sink
               Huge Storage Unit
      Improved Salvage Targeting Computer
      Advanced Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON -----------
               KE Penetrator
               KE Penetrator
>              --- INVENTORY --------
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Light Armor Plating
      Improved Light Armor Plating
          Mini Drone Bay
               EM Pulse Gun
      Improved EM Shotgun
      Improved EM Shotgun
               Lightning Gun
               Field Laser
     Precision Beam Rifle
               EM Pulse Cannon
      Improved EM Pulse Cannon
    Long-range Proton Cannon
      Enhanced Autogun
               Flak Cannon
               Rocket Launcher
          Mini Grenade Launcher
         Heavy Rocket Launcher
               Powered Hammer
               Powered Hammer
[Rating: 43]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Salvage Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             100  | .   14  5   18  5   14  15  29  
  Power                    7    | .   1   1   1   .   1   1   2   
    Engine                 6    | .   1   1   1   .   1   1   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | .   5   2   6   .   4   1   9   
    Treads                 12   | .   3   2   3   .   2   .   2   
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  11   | .   2   .   3   .   2   1   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | .   5   1   6   3   5   .   2   
    Device                 9    | .   2   1   3   .   2   .   1   
    Storage                3    | .   3   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   3   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | .   3   1   5   2   4   13  16  
    Energy Gun             26   | .   2   1   5   1   2   9   6   
    Energy Cannon          4    | .   .   .   .   .   1   1   2   
    Ballistic Gun          5    | .   .   .   .   .   .   1   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               7    | .   1   .   .   1   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      7    | .   .   .   .   .   .   .   7   
Parts Lost                 30   | .   2   1   10  .   5   3   9   
  Power                    3    | .   .   .   1   .   1   .   1   
  Propulsion               13   | .   1   .   4   .   1   2   5   
  Utility                  7    | .   .   .   3   .   2   1   1   
  Weapon                   7    | .   1   1   2   .   1   .   2   
  Highest Loss Streak      5    | .   1   1   2   .   3   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 95  100 95  95  84  
  Engine                   10   | .   14  14  10  11  9   9   8   
  Treads                   10   | .   18  14  10  11  6   9   4   
  Leg                      1    | .   1   .   .   .   .   .   7   
  Wheel                    11   | .   7   14  10  11  18  14  8   
  Device                   11   | .   13  14  13  11  8   9   8   
  Storage                  11   | .   14  14  11  11  9   9   9   
  Processor                6    | .   .   .   .   2   17  18  18  
  Protection               9    | .   .   .   16  19  8   8   1   
  Energy Gun               20   | .   27  28  21  21  16  16  13  
Peak Build Rating          43   | 6   9   20  24  29  33  35  43  
  Average Rating           22   | 6   8   18  20  23  30  34  29  
  On Entrance              19   | 6   6   9   20  21  29  33  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  95  97  102 106 105 101 99  
  Greatest Support         40   | 20  40  16  16  10  26  26  35  
  Greatest Overweight (x)  10   | .   5   6   10  10  4   9   9   
  Average Overweight (x)   6    | .   2   5   8   10  3   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 8   18  25  25  25  25  25  25  
  Most Carried             25   | 6   13  14  21  24  24  25  24  
  Average Carried          18   | 6   10  13  19  22  21  23  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            24   | 6   12  14  21  24  23  24  23  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Matter Collected           1508 | 200  201  59   197  47   202  150  452  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5580 | .    607  195  2128 104  894  1100 552  
  Parts                    297  | .    40   11   110  6    41   56   33   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  108  | .   16  2   34  3   18  13  22  
  Guns                     77   | .   13  1   34  1   13  9   6   
  Cannons                  5    | .   .   .   .   .   1   3   1   
  AOE                      22   | .   2   .   .   2   4   .   14  
Classes Destroyed          14   | .   7   2   2   .   1   1   1   
  Worker                   9    | .   .   1   5   .   3   .   .   
  Builder                  3    | .   1   .   .   .   2   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   
  Recycler                 9    | .   1   1   3   .   1   3   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   1   .   .   2   .   
  Watcher                  9    | .   3   .   4   .   .   2   .   
  Swarmer                  28   | .   8   .   2   .   7   .   11  
  Cutter                   2    | .   .   .   .   .   .   .   2   
  Grunt                    53   | .   8   .   22  3   7   6   7   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Sentry                   21   | .   .   2   8   .   4   6   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
Best Kill Streak           7    | .   7   2   7   3   6   4   6   
  Combat Bots Only         6    | .   5   2   4   3   4   3   6   
Max Kills in Single Turn   4    | .   1   1   2   2   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   1   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        480   | .    77   8    135  9    70   66   115  
  Missed                   116   | .    28   1    27   4    11   20   25   
Damage Taken               5523  | .    668  122  1461 113  919  716  1524 
  Core                     926   | .    148  .    213  3    288  90   184  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  22    | .    .    .    22   .    .    .    .    
Core Remaining (%)         62    | 100  .    40   .    46   .    .    .    
Volleys Fired              351   | .    53   7    123  4    53   48   63   
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  130   | .    100  125  130  110  124  124  118  
Shots Fired                642   | .    98   14   242  8    99   90   91   
  Gun                      592   | .    90   14   242  6    90   77   73   
  Cannon                   24    | .    .    .    .    .    6    13   5    
  Launcher                 26    | .    8    .    .    2    3    .    13   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    17   
  Thermal                  551   | .    80   14   242  6    90   76   43   
  Explosive                26    | .    8    .    .    2    3    .    13   
  Electromagnetic          48    | .    10   .    .    .    6    14   18   
  Robot Hit Streak         23    | .    10   8    22   5    11   23   12   
  Robot Miss Streak        6     | .    5    1    6    1    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    1    .    2    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    .    .    
Shots Hit Robots           419   | .    61   11   144  6    70   69   58   
  Core Hits                199   | .    34   5    59   6    37   28   30   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    3    2    5    .    3    4    3    
    Burn                   20    | .    3    2    5    .    3    4    3    
Melee Attacks              1     | .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           9931  | .    1207 168  2989 209  1668 1451 2239 
  Guns                     7361  | .    707  168  2989 95   1202 1162 1038 
  Cannons                  491   | .    .    .    .    .    79   287  125  
  Explosions               2076  | .    499  .    .    114  387  .    1076 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  3     | .    1    .    .    .    .    2    .    
  Kinetic                  345   | .    .    .    .    .    .    .    345  
  Thermal                  6837  | .    620  168  2989 95   1202 1147 616  
  Explosive                2024  | .    499  .    .    114  387  .    1024 
  Electromagnetic          722   | .    87   .    .    .    79   302  254  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    1    .    .    7    
  Average Corruption       2     | .    .    .    1    1    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    16   8    .    .    36   
    Message Errors         12    | .    .    .    2    1    .    .    9    
    Matter Fused           19    | .    .    .    4    2    .    .    13   
    Heat Flow Errors       7     | .    .    .    1    .    .    .    6    
    Energy Discharges      6     | .    .    .    5    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    3    .    .    2    
    Data Loss (major)      6     | .    .    .    2    2    .    .    2    
    Misfires               3     | .    .    .    1    .    .    .    2    
    Alerts                 2     | .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            158   | .    41   .    .    .    26   15   76   
  Projectiles              18    | .    .    .    .    .    3    15   .    
  Explosions               140   | .    41   .    .    .    23   .    76   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      278   | .    121  .    .    48   18   1    90   
  Shots                    14    | .    6    .    .    2    3    .    3    
  Rammed                   2     | .    1    .    .    .    .    1    .    
Targets Rammed             2     | .    1    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    156  102  282  4    264  323  258  
  Average Temperature      67    | .    45   43   60   4    106  58   103  
  Received Heat Transfer   1980  | .    210  27   618  36   360  315  414  
  Effects                  6     | .    .    .    .    .    2    4    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    
    Interference           4     | .    .    .    .    .    1    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    3    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              4     | .    1    1    .    .    .    1    1    
  Combat Hostiles          4     | .    1    1    .    .    .    1    1    
  Parts Melted             46    | .    3    1    12   .    14   8    8    
  Heat Transferred         15553 | .    2072 592  6031 185  2738 2516 1419 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Peak Influence             1068 | .    199  60   420  238  517  515  1068 
  Initial                  193  | .    .    25   1    151  .    152  193  
  Average                  293  | .    76   27   294  102  265  335  699  
Maximum Alert Level        3    | .    .    .    2    1    2    2    3    
  Low Security (%)         38   | 100  100  100  15   73   35   3    1    
  Level 1                  43   | .    .    .    77   26   45   82   15   
  Level 2                  11   | .    .    .    6    .    19   13   38   
  Level 3                  7    | .    .    .    .    .    .    .    43   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    3    .    7    1    1    3    .    
  Investigation            6    | .    1    .    4    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    2    .    3    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Distress Signals           10   | .   .   .   7   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              156  | .   24  2   55  3   26  20  26  
  Peak Tracking Total      7    | .   4   2   7   3   4   3   4   
  Tactical Retreats        5    | .   1   .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Traps Triggered            9    | .   2   1   2   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Machines Disabled          9    | .   1   .   2   .   2   1   3   
  Max in Single Turn       2    | .   1   .   1   .   1   1   2   
  Phase Generator          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Machines Accessed          18   | .   1   1   7   1   1   3   4   
  Terminals                15   | .   1   .   7   .   1   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                37   | .   3   1   15  1   1   7   9   
  Successful               11   | .   .   1   3   1   1   1   4   
  Failed                   26   | .   3   .   12  .   .   6   5   
    Catastrophic           6    | .   .   .   4   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   5   .   1   3   .   
  Terminals                34   | .   3   .   15  .   1   6   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             10   | .   .   1   3   1   1   .   4   
  Open Door                3    | .   .   1   .   1   .   .   1   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   7   .   .   3   3   
  Full Trace Events        5    | .   1   .   3   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Total Allies               2    | .   .   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   1   .   .   1   
  Highest-Rated Group      39   | .   .   .   .   31  .   .   39  
  Highest-Rated Ally       39   | .   .   .   .   31  .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   11  
  Total Damage             240  | .   .   .   .   .   .   .   240 
  Kills                    4    | .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Turns Passed               9305 | 2    1296 798  3216 941  510  966  1576 
Spaces Moved               3725 | 2    658  400  1120 392  220  322  611  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   243  | .    238  .    .    .    .    .    5    
  Legs                     174  | 2    43   .    .    .    .    .    129  
  Wheels                   3308 | .    377  400  1120 392  220  322  477  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  175  175  230  135  135  135  
  Average Speed            195  | 120  165  188  214  230  138  152  215  
  Slowest Speed            750  | 120  175  190  230  230  150  215  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 2    95   79   82   71   25   49   81   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    8    .    .    18   10   .    132  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      168  | .    8    .    .    18   10   .    132  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Total                      5109 | 1    764  431  1689 423  325  699  777  
  Wait                     820  | .    21   12   404  17   28   285  53   
  Move                     3719 | 1    657  399  1119 391  219  322  611  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    10   3    18   3    7    5    6    
  Fast Attach              34   | .    4    5    9    3    3    2    8    
  Attach                   27   | .    4    .    7    .    7    1    8    
  Detach                   2    | .    .    .    .    .    .    1    1    
  Swap                     39   | .    6    .    2    2    4    12   13   
  Drop                     36   | .    8    5    7    3    4    5    4    
  Fire                     351  | .    53   7    123  4    53   48   63   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    16   10   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 14)
  706 | -10/Materials | Discovered new exit (range 12)
  972 | -10/Materials | Core integrity fell below 50%
 1013 | -10/Materials | Discovered new exit (range 16)
 1115 | -10/Materials | Discovered new exit (range 15)
 1299 | -10/Materials | Entered Mines
 1334 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1378 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1612 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1977 | -10/Mines     | Discovered new exit (range 16)
 2097 | -10/Mines     | Entered Materials
 2097 | -9/Materials  | Evolved 2 slots: Utility x2
 2548 | -9/Materials  | Discovered new exit (range 15)
 2762 | -9/Materials  | Build established: Scavenger-Mutant
 3066 | -9/Materials  | Discovered new exit (range 7)
 4298 | -9/Materials  | Discovered new exit (range 15)
 4695 | -9/Materials  | Discovered new exit (range 6)
 4794 | -9/Materials  | Core integrity fell below 50%
 5095 | -9/Materials  | Build established: Mutant
 5121 | -9/Materials  | Discovered new exit (range 6)
 5207 | -9/Materials  | Identified exit to Mines
 5313 | -9/Materials  | Entered Mines
 5417 | -9/Mines      | Met a Derelict bent on vengeance
 5517 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5521 | -9/Mines      | Found Prototype Device
 5669 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5669 | -9/Mines      | Discovered new exit (range 5)
 5704 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 5974 | -9/Mines      | Learned Materials stockpile data
 6016 | -9/Mines      | Met a Derelict shopkeep closing up shop
 6236 | -9/Mines      | Discovered new exit (range 5)
 6254 | -9/Mines      | Entered Materials
 6254 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6255 | -8/Materials  | Identified exit to Storage
 6639 | -8/Materials  | Core integrity fell below 50%
 6651 | -8/Materials  | Lost 3 parts (1n2u)
 6764 | -8/Materials  | Entered Storage
 7333 | -8/Storage    | Garrison activated, responded to threat
 7730 | -8/Storage    | Identified exit to Garrison
 7730 | -8/Storage    | Entered Garrison
 7828 | -8/Garrison   | Triggered checkpoint
 7952 | -8/Garrison   | Triggered checkpoint
 8000 | -8/Garrison   | Triggered checkpoint
 8017 | -8/Garrison   | Triggered checkpoint
 8223 | -8/Garrison   | Triggered checkpoint
 8316 | -8/Garrison   | Build established: Scavenger-Mutant
 8350 | -8/Garrison   | Discovered new exit (range 9)
 8376 | -8/Garrison   | Triggered checkpoint
 8405 | -8/Garrison   | Core integrity fell below 20%
 8455 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 8491 | -8/Garrison   | Rescued a captive Derelict
 8683 | -8/Garrison   | Build established: Mutant
 8827 | -8/Garrison   | Learned Factory security intel
 8871 | -8/Garrison   | Phase Generator disabled
 8989 | -8/Garrison   | Discovered new exit (range 10)
 9003 | -8/Garrison   | Discovered new exit (range 60)
 9003 | -8/Garrison   | Discovered new exit (range 7)
 9003 | -8/Garrison   | Discovered new exit (range 68)
 9036 | -8/Garrison   | Build established: Scavenger-Mutant
 9118 | -8/Garrison   | Triggered checkpoint
 9126 | -8/Garrison   | Installed Relay Interface Framework
 9288 | -8/Garrison   | Spotted B-75 Beast
 9306 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
09277_ Dropped Imp. Ion Engine.
09278_ Acquired Unknown Power Core.
09278_ Identified Mic. Fission Core.
09281_ Acquired KE Penetrator.
09289_ HV Slug penetrates Wall.
09289_ HV Slug penetrates Y-45 Defender.
09289_ Y-45 Defender suffers critical hit (Destroy).
  <x2>
09289_ Y-45 Defender springs to life.
09289_ B-75 Beast springs to life.
09289_ Y-45 Defender springs to life.
09290_ Slug penetrates B-75 Beast. <x2>
09291_ HV Slug penetrates Y-45 Defender.
09291_ Y-45 Defender suffers critical hit (Destroy).
09292_ B0-CQ3(h) destroyed.
09293_ Slug penetrates B-75 Beast.
09294_ Machine disabled.
09296_ Slug penetrates B-75 Beast.
09296_ Slug penetrates Y-45 Defender.
09299_ Slug penetrates B-75 Beast. <x6>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#######?????????????????????????????????? |
| ?????????#     #?????????????????????????????????? |
| ?????????# <   ######????????????????????????????? |
| ?????????#     ##"T"#????????????????????????????? |
| ?????????###       "#????????????????????????????? |
| ???????????#   ######????????????????????????????? |
| ???????????#   #???????????????????????????####??? |
| ???????????#   #?????????????????????????###^^#??? |
| ???????????#   #?????????????????????????#"#  #??? |
| ???????????#   #?############????????????#"   #??? |
| ???????????#   #?#"""""""  "#????????????#"   #??? |
| ???????????#   #?#"""*^*]%""#????????????#"   #??? |
| ???????????#   #?#""  |Y!@""#????????????#"#  #??? |
| ???????????#   #?#"!%  Y^%!"#????????????###  #??? |
| ???????????#   #?#"= #BB#%="#??????????????#  #??? |
| ???????????#   #?#"! #BB#* "#??????????????#  #??? |
| ???????????#   #?#"  #  # !"#????????????###  #??? |
| ???????????#   #?#"  ####!!"#??????#######    #??? |
| ???????????#   #?#"       ^"#??????#     #    #??? |
| ???????????#   #?#""      ""#??????# #####    ##?? |
| ???????????#   #?###      ###?????## ##  ###  #### |
| ???????????#   #???#      #??????##    ##=#        |
| ???????????#   #???#####  #??????#        ! =      |
| ############   #########  #??????#   * *     =     |
|   ^^                      #??????#          !      |
|   ^^                      #??????#     # #      ## |
|   #####"""##   #### ####  #??????#       # #  ##   |
| """#??#   ##   #??# #??#  #??????#   #######  #### |
| ####??######   #??# #??#  #??????#   #######  #??? |
| ???????# #?#   #??# #??#  #??????#   #        #??? |
| ???????# #?#   #??# #??#  ########   #######  #??? |
| ???????# #?#   #??# #??#  ##    #"   #?????#  #??? |
| ???????# ###   #### ####  ##    #"   #?????#  #??? |
| ???????#                       *     #######  #??? |
| ???????#####                                  #??? |
| ???????????#              =       ^^^         #??? |
| ???????????############   #      #^^^##########??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellFlakHammer
  Manual?         0
Play Time         00:46:16
  Cumulative      152.0 hours
  Start           2024.11.07 @ 20:40:03
  End             2024.11.08 @ 20:39:25
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           250
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 477428e1-ea68-4aa0-ada3-73fb0d8a6b8c