Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 19:43:03 Player: jumpy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2080) 2080 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6220 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 212/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Improved Hover Unit Gravmag System Antigrav System Linear Gravjet Experimental Heat Sink Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Medium Treads Experimental Heat Sink Advanced Terrain Scanner Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 65] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 2 1 1 Weapon 1 | . . . . . 1 . Parts Attached 62 | 8 . 8 6 3 22 15 Power 10 | 1 . 2 1 2 2 2 Engine 7 | 1 . 2 1 . 2 1 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 2 1 . 6 5 Treads 13 | 2 . 2 1 . 6 2 Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 17 | 2 . 3 2 1 5 4 Device 9 | 1 . 1 1 1 2 3 Storage 2 | 1 . 1 . . . . Processor 6 | . . 1 1 . 3 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 3 . 1 2 . 9 4 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 13 | 2 . 1 . . 8 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 32 | . . 2 1 3 15 11 Power 5 | . . . 1 . 2 2 Propulsion 12 | . . . . 1 8 3 Utility 5 | . . 1 . . 1 3 Weapon 10 | . . 1 . 2 4 3 Highest Loss Streak 12 | . . 1 1 3 12 8 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 7 9 8 9 2 Power 1 | . 1 1 2 2 1 . Propulsion 2 | 1 2 2 4 4 1 1 Utility 1 | . 2 1 2 2 2 1 Weapon 2 | 1 2 1 . . 3 . Tool/Special . | . . . . . . . Unused Backups 16 | . . 1 4 . 7 4 Power 2 | . . 1 . . 1 . Propulsion 9 | . . . 3 . 2 4 Utility 2 | . . . . . 2 . Weapon 3 | . . . 1 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 100 87 91 89 94 29 Engine 3 | . 14 11 9 . . . Core 3 | . . . . 6 5 3 Treads 24 | . 28 27 29 29 25 5 Device 14 | . 14 10 9 14 18 3 Storage 6 | . 14 11 9 7 6 . Processor 12 | . . 5 16 15 16 3 Energy Gun 2 | . 14 11 . . . 1 Energy Cannon 3 | . . . 16 13 . . Ballistic Gun 11 | . 14 10 . . 18 3 Peak Build Rating 65 | 7 7 14 27 33 65 48 Average Rating 35 | 6 7 10 24 31 55 24 On Entrance 11 | . 7 7 14 27 24 1 Naked Turns 35 | . . . . . 2 33 Heaviest Build 38 | 15 15 23 33 34 38 28 Greatest Support 112 | 40 40 63 83 83 112 56 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 9 | 7 8 8 10 10 9 5 Most Carried 10 | 7 7 9 10 10 10 5 Average Carried 7 | 4 7 7 9 8 9 2 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 7 7 8 10 8 3 5 Class Distribution -------------------- 50% | Mutant 44% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1650 | 328 49 134 70 30 777 262 Remotely . | . . . . . . . Salvage Created 2636 | 199 146 263 601 39 1108 280 Parts 141 | 11 9 20 29 1 61 10 Haulers Intercepted 5 | . . . 2 . 1 2 Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 5 8 10 . 19 1 Melee 1 | . . . . . . 1 Guns 30 | . 5 8 . . 17 . Cannons 12 | . . . 10 . 2 . Classes Destroyed 13 | 2 2 1 2 1 4 1 Worker 1 | . . . . . . 1 Tunneler 7 | 6 . . 1 . . . Hauler 5 | . . . 2 . 1 2 Recycler 1 | 1 . . . . . . Operator 1 | . . . . . 1 . Watcher 2 | . . . . 1 1 . Swarmer 10 | . 3 4 3 . . . Grunt 13 | . 2 1 5 . 5 . Duelist 1 | . . . . . 1 . Sentry 4 | . . 3 . . 1 . Hunter 6 | . . . 2 . 3 1 Programmer 8 | . . . . . 8 . Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 3 5 5 3 1 4 1 Combat Bots Only 5 | . 5 5 3 . 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 597 | . 34 51 76 27 269 140 Missed 183 | . 11 19 26 11 83 33 Hits 414 | . 23 32 50 16 186 107 Melee 7 | . . . . . . 7 Projectile 407 | . 23 32 50 16 186 100 Critical Strikes 18 | . . 2 3 . 8 5 Damage Taken 6626 | . 208 353 659 108 3185 2113 Core 1679 | . 20 39 114 . 493 1013 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 134 | . . . . . 134 . Core Remaining (%) 83 | 100 92 90 79 100 42 . Volleys Fired 174 | 16 17 26 35 2 74 4 Largest 3 | 2 2 2 2 2 3 2 Hottest 138 | 70 70 70 138 138 90 103 Shots Fired 375 | 32 34 47 47 3 205 7 Gun 320 | 32 34 47 . . 200 7 Cannon 55 | . . . 47 3 5 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 258 | 16 17 21 . . 200 4 Thermal 62 | 16 17 26 . . . 3 Explosive . | . . . . . . . Electromagnetic 55 | . . . 47 3 5 . Robot Hit Streak 17 | 3 9 8 10 4 17 5 Robot Miss Streak 5 | 2 3 5 2 . 4 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . 1 1 . . 4 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 257 | 19 22 31 31 2 134 18 Core Hits 100 | 7 8 12 12 2 51 8 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 2 4 . . . 2 Burn 6 | . 2 4 . . . . Destroy 1 | 1 . . . . . . Sever 2 | . . . . . . 2 Melee Attacks 18 | . . . . . . 18 Impact . | . . . . . . . Slashing 18 | . . . . . . 18 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5819 | 236 283 314 925 75 3387 599 Guns 4123 | 236 275 312 . . 3195 105 Cannons 1157 | . . . 917 75 165 . Explosions . | . . . . . . . Melee 486 | . . . . . . 486 Ramming 53 | . 8 2 8 . 27 8 Kinetic 3622 | 162 111 113 . . 3195 41 Thermal 501 | 74 164 199 . . . 64 Explosive . | . . . . . . . Electromagnetic 1157 | . . . 917 75 165 . Impact . | . . . . . . . Slashing 486 | . . . . . . 486 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 3 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 19 . Message Errors 3 | . . . . . 3 . Matter Fused 5 | . . . . . 5 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . . . 7 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 7 | . . . . . . 7 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 13 | . 1 1 1 . 8 2 Targets Rammed 13 | . 1 1 1 . 8 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | 36 162 54 137 60 330 130 Average Temperature 41 | 11 59 19 47 28 44 75 Received Heat Transfer 1269 | . 54 120 297 24 378 396 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . 6 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 1 1 . . . . Heat Transferred 1850 | 222 629 888 . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 158 | 5 100 118 158 48 157 137 Initial 48 | . . 33 39 48 . 29 Average 41 | . 22 35 55 7 47 65 Influence Increases 1637 | 35 125 245 367 22 595 248 Destroy 0b10 Robot/C 860 | . 100 160 200 . 380 20 Destroy 0b10 Robot/NC 85 | 35 . . 15 5 15 15 Destroy Leader 264 | . 20 50 54 2 124 14 Successful Hack 30 | . 5 5 8 . 12 . Disable Machine 75 | . . . 30 . 30 15 Destroy Structure 8 | . . . . . 4 4 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 300 | . . 30 60 . 30 180 Influence Decreases 1622 | 35 45 231 354 129 534 294 Entered New Map 193 | . . 47 55 59 . 32 Time Decay 1210 | 35 45 174 289 70 394 203 Lost Part 219 | . . 10 10 . 140 59 Squads Dispatched 17 | . 2 1 2 . 11 1 Investigation 1 | . 1 . . . . . Extermination 7 | . . . . . 6 1 Reinforcement 9 | . 1 1 2 . 5 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 2 . 2 . Communications Jammed 2 | . . . . . 2 . Distress Signals 2 | . . . . . 2 . Times Spotted 98 | . 6 13 23 3 34 19 Peak Tracking Total 8 | . 4 5 5 2 6 8 Tactical Retreats 11 | . . 2 2 . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 2 . 2 1 Max in Single Turn 1 | . . . 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . 2 2 1 . 1 . Terminals 5 | . 2 2 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 5 5 2 . 3 . Successful 9 | . 3 2 2 . 2 . Failed 6 | . 2 3 . . 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 4 1 1 . . . Terminals 12 | . 5 5 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 2 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 2 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 25 | . . . . . 25 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 8 . Programmers 8 | . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4995 | 126 319 536 683 397 2506 428 Optics 426 | . . . . . . 426 Sensors 3455 | . . . 588 397 2470 . Terrain 76 | . . . . . 74 2 Seismic 1090 | 126 319 536 109 . . . Jamming 2938 | . . . . 379 2506 53 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5408 | 356 319 538 683 397 2508 607 Spaces Moved 2853 | 184 166 271 333 222 1137 540 Core 211 | 4 . . . . 6 201 Treads 2478 | 180 166 271 333 222 1131 175 Legs . | . . . . . . . Wheels 139 | . . . . . . 139 Hover . | . . . . . . . Flight 25 | . . . . . . 25 Fastest Speed 40 | 50 160 160 160 160 50 40 Average Speed 147 | 157 160 160 160 160 159 95 Slowest Speed 240 | 160 160 160 160 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 7 29 25 31 6 31 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 3 | . . . . . 2 1 Melee 1 | . . . . . . 1 Projectile 2 | . . . . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3707 | 214 185 328 438 261 1689 592 Wait 516 | . 2 14 48 32 415 5 Move 2847 | 183 165 270 332 221 1136 540 Hop . | . . . . . . . Pick Up 41 | 7 . 3 10 1 14 6 Fast Attach 34 | 7 . 2 1 . 12 12 Attach 21 | . . 2 3 1 11 4 Detach 2 | . . . . . 2 . Swap 14 | 1 . 5 2 2 4 . Drop 27 | . . 5 6 2 13 1 Fire 174 | 16 17 26 35 2 74 4 Melee 18 | . . . . . . 18 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 11 | . 1 1 1 . 8 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 357 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 11) 670 | -10/Materials | Discovered new exit (range 4) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -9/Materials | Discovered new exit (range 7) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -8/Materials | Discovered new exit (range 4) 1895 | -8/Materials | Identified exit to Factory 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Utility x2 1912 | -7/Factory | Discovered new exit (range 11) 2166 | -7/Factory | Identified exit to Factory 2294 | -7/Factory | Entered another Factory area 2294 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2304 | -6/Factory | Lost 3 parts (1n2w) 2681 | -6/Factory | Build established: Skirmisher 3159 | -6/Factory | Cargo convoy interrupted 4661 | -6/Factory | Repaired Hvy. Machine Gun 4800 | -6/Factory | Released all parts (9) 4800 | -6/Factory | Discovered new exit (range 5) 4802 | -6/Factory | Core integrity fell below 50% 4802 | -6/Factory | Entered another Factory area 4802 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4827 | -5/Factory | Lost 12 parts (2p5n1u4w) 4957 | -5/Factory | Released all parts (2) 4988 | -5/Factory | Lost 3 parts (1n1u1w) 5084 | -5/Factory | Build established: Mutant 5116 | -5/Factory | Core integrity fell below 50% 5381 | -5/Factory | Core integrity fell below 20% 5409 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05360_ G-50 Soldier emerges from a hatch in the floor. 05364_ Slug penetrates L-41 Fighter. 05367_ Critical hit (Burn: +37). 05369_ Lgt. Neutrino Core destroyed. 05370_ Slug penetrates Wall. 05371_ G-50 Soldier misfires. 05371_ Phase Shifter destroyed. 05371_ Med. Treads destroyed. 05372_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05373_ Imp. Ion Engine destroyed. 05373_ Med. Treads destroyed. 05377_ Gauss Rifle destroyed. 05377_ U-05 Engineer lays Concrete. 05379_ Variable Charge Gun destroyed. 05379_ U-05 Engineer lays Concrete. 05380_ Imp. Transmission Jammer destroyed. 05381_ U-05 Engineer lays Concrete. 05383_ U-05 Engineer builds a Door. 05383_ U-05 Engineer lays Concrete. 05386_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ?? ??????????????????????????????????????? | | ? "??????????????????????????????????????? | | ? ! "??????????????????????????????????????? | | "??????????????????????????????????????? | | """ ??????????????????????????????????????? | | """ " ""?????????????????????????????????????? | | """ T ""?????????????????????????????????????? | | " "??????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????????? | | #####+##############???????????????????????? | | # #???????????????????????? | | + p p ####### #?????????????? | | # """"""""" @ #?????????????? | | # ####### #?????????????? | | # """"""""" #???????????????????????? | | # [ #???????????????????????? | | # """"""""" #???????????????????????? | | # #???????????????????????? | | ##+#####"####+############???????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | """""" #?# #??????????????????????????????????? | | #? #??????????????????????????????????? | | """""" #?###??????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Machine Gun | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperHeavyGravjet Manual? 0 Play Time 00:32:03 Cumulative 150.3 hours Start 2025.07.12 @ 14:57:00 End 2025.07.12 @ 19:43:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13b3582c-f3b3-4e1b-b7ad-61e7d25ffb08