Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 10:49:49 Player: Somberlain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (573) 573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1655) 1655 TOTAL SCORE: 3818 Bonus ------- Follower Combat Kills 589 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 220/300 Energy 300/300 System Corruption 6% Temperature Warning (360) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Phase Cannon Minigun > --- INVENTORY (8) ---- Armor Integrity Analyzer Relay Coupler [Programmer] (83) Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (90) Relay Coupler [Programmer] (69) Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Aluminum Leg Armor Integrity Analyzer Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hypervelocity Coil Gun Improved Datajack [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 41 | 6 6 5 2 5 17 Power 5 | 1 . 1 . . 3 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor 1 | . . . . . 1 Propulsion 11 | 2 2 2 2 1 2 Treads . | . . . . . . Leg 9 | 2 2 . 2 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 9 | 1 2 2 . 1 3 Device 5 | . . 2 . . 3 Storage 1 | 1 . . . . . Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 . . 3 9 Energy Gun 10 | 2 2 . . 3 3 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . . 3 . 8 Power 2 | . . . . . 2 Propulsion 4 | . . . 2 . 2 Utility 2 | . . . . . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 6 | . . . 3 . 6 To Critical Strikes . | . . . . . . Average Backups 6 | . 3 6 7 7 7 Power . | . . . . 1 . Propulsion . | . . 2 2 . . Utility 3 | . . . 1 4 4 Weapon 1 | . 3 3 3 1 1 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 . . 8 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon 1 | . . 1 . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 91 78 74 97 95 Engine 9 | . 14 8 8 11 5 Core 1 | . . . . . 4 Leg 21 | . 23 14 17 22 21 Device 15 | . . 6 11 20 19 Storage 11 | . 14 11 11 11 11 Processor 10 | . 10 11 11 11 11 Energy Gun 16 | . 28 22 12 20 3 Energy Cannon 2 | . . . . . 9 Ballistic Gun 1 | . . . . . 3 Ballistic Cannon 1 | . . . . . 3 Peak Build Rating 40 | 6 7 13 11 17 40 Average Rating 16 | 4 6 8 7 14 32 On Entrance 8 | . 6 7 11 8 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 39 | 13 14 17 15 19 39 Greatest Support 35 | 20 20 20 20 20 35 Greatest Overweight (x) 5 | . 1 5 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | . 7 8 8 8 8 Average Carried 6 | . 3 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 6 8 7 8 6 Class Distribution -------------------- 94% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 599 | 226 38 106 45 50 134 Remotely . | . . . . . . Salvage Created 605 | . 59 169 166 . 211 Parts 28 | . 5 10 7 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 54 | . . . . . 54 Prevented 31 | . . . . . 31 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 3 6 . 4 Guns 12 | . 3 2 6 . 1 Cannons 3 | . . . . . 3 Classes Destroyed 7 | . 2 2 . . 3 Watcher 2 | . 1 1 . . . Swarmer 6 | . 3 . 3 . . Grunt 5 | . . 1 3 . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 2 3 . 3 Combat Bots Only 3 | . 3 2 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 180 | . 30 28 42 . 80 Missed 58 | . 7 12 14 . 25 Hits 122 | . 23 16 28 . 55 Melee 3 | . . . . . 3 Projectile 119 | . 23 16 28 . 52 Critical Strikes 4 | . . . 1 . 3 Damage Taken 1753 | . 185 220 295 . 1053 Core 470 | . 54 74 107 . 235 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 9 | . . . . . 9 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 83 | . 19 15 19 . 30 Largest 2 | . 2 2 2 . 2 Hottest 180 | . 100 100 100 . 180 Shots Fired 145 | . 38 30 25 . 52 Gun 100 | . 38 30 25 . 7 Cannon 45 | . . . . . 45 Launcher . | . . . . . . Special . | . . . . . . Kinetic 7 | . . . . . 7 Thermal 138 | . 38 30 25 . 45 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 4 9 7 . 11 Robot Miss Streak 7 | . 6 2 3 . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 82 | . 13 19 17 . 33 Core Hits 32 | . 4 6 10 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 1 4 . . 2 Burn 5 | . 1 4 . . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1763 | . 185 236 226 . 1116 Guns 701 | . 185 236 226 . 54 Cannons 1062 | . . . . . 1062 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 54 | . . . . . 54 Thermal 1709 | . 185 236 226 . 1062 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles 3 | . . . . . 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 562 | . 562 237 18 . 360 Average Temperature 182 | . 262 82 9 . 181 Received Heat Transfer 441 | . . 96 105 . 240 Effects 12 | . 9 . . . 3 Shutdowns 4 | . 3 . . . 1 Energy Bleed 3 | . 2 . . . 1 Interference 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 3 | . 2 . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . 2 3 2 . 1 Heat Transferred 3404 | . 629 999 666 . 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 62 | . 60 50 62 . . Initial 2 | . . . 2 . . Average 16 | . 11 19 28 . . Influence Increases 862 | . 85 87 130 . 560 Destroy 0b10 Robot/C 600 | . 60 60 120 . 360 Destroy 0b10 Robot/NC 20 | . 5 5 . . 10 Destroy Leader 44 | . 12 22 10 . . Allied During Kill 190 | . . . . . 190 Successful Hack 8 | . 8 . . . . Influence Decreases 590 | . 85 80 125 12 288 Entered New Map 17 | . . . 5 12 . Time Decay 303 | . 85 80 90 . 48 Lost Part 110 | . . . 30 . 80 Lost Ally 160 | . . . . . 160 Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 7 13 7 . 22 Peak Tracking Total 9 | . 4 9 4 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 2 . . 2 Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 5 . . 5 Successful 3 | . 1 1 . . 1 Failed 10 | . 2 4 . . 4 Catastrophic 3 | . . 2 . . 1 Database Lockouts . | . . . . . . Manual 8 | . 3 5 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Registered Components 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 6 | . . . . . 6 Allies Hacked 2 | . . . . . 2 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 15 | . . . . 8 7 Largest Group 14 | . . . . 8 14 Highest-Rated Group 401 | . . . . 259 401 Highest-Rated Ally 43 | . . . . 42 43 Total Orders . | . . . . . . Ally Attacks 62 | . . . . . 62 Total Damage 2257 | . . . . . 2257 Kills 18 | . . . . . 18 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1555 | . . 2 . 1004 549 Sensors 1555 | . . 2 . 1004 549 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2656 | 58 372 248 186 1113 679 Spaces Moved 1687 | 41 203 195 103 867 278 Core 7 | 3 . 4 . . . Treads . | . . . . . . Legs 1564 | 38 203 79 99 867 278 Wheels . | . . . . . . Hover . | . . . . . . Flight 116 | . . 112 4 . . Fastest Speed 32 | 50 120 32 32 120 120 Average Speed 126 | 114 138 74 116 120 180 Slowest Speed 300 | 120 190 300 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 6 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 42 31 21 87 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2051 | 49 253 261 143 939 406 Wait 145 | 3 15 46 18 57 6 Move 1669 | 40 202 183 100 866 278 Hop 6 | . . 5 1 . . Pick Up 20 | . 6 1 2 6 5 Fast Attach 22 | 6 3 4 . 1 8 Attach 8 | . . . 3 2 3 Detach 5 | . 2 2 . 1 . Swap 17 | . 3 1 . 3 10 Drop 25 | . 2 4 . 3 16 Fire 83 | . 19 15 19 . 30 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 50 | . . . . . 50 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 657 | -9/Materials | Discovered new exit (range 13) 679 | -9/Materials | Entered Mines 731 | -9/Mines | Lost 3 parts (2n1w) 833 | -9/Mines | Discovered new exit (range 6) 859 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 865 | -9/Mines | Entered Zion 873 | -7/Zion | Identified exit to Deep Caves 900 | -7/Zion | Gained Derelict followers 977 | -7/Zion | Found Relay Coupler [Programmer] 982 | -7/Zion | Found Relay Coupler [Programmer] 984 | -7/Zion | Found Relay Coupler [Programmer] 986 | -7/Zion | Found Relay Coupler [Programmer] 992 | -7/Zion | Found Relay Coupler [Programmer] 1081 | -7/Zion | Learned Factory emergency access door positions 1390 | -7/Zion | Met Imprinter 1408 | -7/Zion | Imprinted 1411 | -7/Zion | Declared Zion's savior 1646 | -7/Zion | Learned Factory emergency access door positions 1882 | -7/Zion | Discovered new exit (range 16) 1959 | -7/Zion | Identified exit to Proximity Caves 1978 | -7/Zion | Entered Proximity Caves 1978 | -6/Proximity Caves | Accompanied by 8 allies 1980 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2129 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2324 | -6/Proximity Caves | Lost 4 allies 2478 | -6/Proximity Caves | 0b10 base defense nominally successful 2525 | -6/Proximity Caves | Core integrity fell below 50% 2552 | -6/Proximity Caves | Lost 4 allies 2626 | -6/Proximity Caves | Core integrity fell below 20% 2649 | -6/Proximity Caves | Lost 10 allies 2657 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02630_ System corrupted by crushing effect (+5). 02631_ HV Slug penetrates B-48 Gladiator. 02632_ Knocked back. 02633_ HV Slug penetrates B-48 Gladiator. 02635_ B-48 Gladiator destroyed. 02636_ Carbon-fiber Leg destroyed. 02639_ Hyp. Coil Gun destroyed. 02639_ Critical hit (Burn: +50). 02644_ Mace fries itself beyond repair. 02644_ Adv. Heat Sink destroyed. 02646_ G-67 Veteran destroyed. 02650_ Lgt. Treads fries itself beyond repair. 02650_ Flexi-carbon Leg fries itself beyond repair. 02652_ Rnf. Deuterium Engine fries itself beyond repair. 02654_ System corrupted: Heat flow error (+180). 02654_ Acquired Minigun. 02657_ Power failure, Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | ????###############??????????????????????????????? | | ????# # * #??????????????????????????????? | | ????# # = #################??????????????? | | ????# # %% # ??????????? | | ????# # = # ??????????? | | ????# # #= ###############?????????????? | | ????# # = # %#???????????????????????????? | | ????# # #=%#?###???????????????????????? | | ????#####+######+##""### #############???????????? | | ????#""" =!=! ??????????? | | ????# "% ! !! ? "???????? | | ????#"""" *%= ""?????? | | ????# " ! ""#???? | | ????# " ""############ ""#??? | | ????#"""" "# ]]]!!!! # "#??? | | ????# " # [ ] # #??? | | ????# " * = #!!!! [[[[ # #??? | | ????#"""" ==! # # #??? | | ????# " //%[ % ; # #??? | | ????# " %= [ % # # #??? | | ????#"""" !!=% # # #??? | | ????# " " =% % #%%%% # #??? | | ????#""" "" #%%%% # #??? | | ????##### ##### ===!############" #??? | | ????# " " # %!%%##### #####" #??? | | ????# # !@b%## ## ## ##"" ##?? | | ????# " # [*!%=%% &#?? | | ????# !" " # ==%* % = !! ##?? | | ????#! " [[# =! % !%! = #??? | | ????#### #### % =% =!! %! #### | | ????#### #### %! *= # | | ????#! " " # %h = =*=/ | | ????# ! # |= =%[%/ | | ????# [ " # *%| * !*/ | | ????# " [#" ! % %= / | | ????# " "? #" / | | ????#######+###?##"" # | | ????# """ #???###+########+########+###"####### | | ????# "Y" % #???# #???? #???? # ????? | | ????# [#???# #?? #?? # ???? | | ????# #???# # """" # # ??? | | ???## ! #???# # """" # # ?? | | ??## #???#" ""# """" # # ? | | ??#" ! ! #???#"R""# """" # " # # | | ??#" ########???#""""#??? # " "" ""# # | | ??#""##??????????######???#####################?## | | ??####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketIonicShielding Manual? 0 Play Time 00:22:43 Cumulative 46.3 hours Start 2026.08.31 @ 10:26:56 End 2026.08.31 @ 10:49:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a485c1-d987-43f3-92b2-1c678244e6de