Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 14:25:14 Player: ElectroBlueGuy Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1462) 1462 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 3021 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 279/280 System Corruption 0% Temperature Cool (11) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Precision Beam Rifle Maul > --- INVENTORY (15) --- Cooled Ion Engine Titanium Leg Improved Targeting Computer Backup Plating I Hardened Light Armor Plating High-powered Tractor Beam Improved Medium Laser Precision Beam Rifle Improved Assault Rifle EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Titanium Leg Heat Sink Backup Plating I Hardened Light Armor Plating High-powered Tractor Beam Improved Medium Laser Improved Medium Laser Precision Beam Rifle EMP Blaster Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Backup Plating I Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 58 | 6 15 9 28 Power 9 | 1 3 2 3 Engine 9 | 1 3 2 3 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 6 3 9 Treads . | . . . . Leg 13 | 2 . 2 9 Wheel . | . . . . Hover 6 | . 6 . . Flight 1 | . . 1 . Utility 8 | 1 2 1 4 Device 1 | . . 1 . Storage 2 | 1 . . 1 Processor 4 | . 2 . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 21 | 2 4 3 12 Energy Gun 12 | 2 1 3 6 Energy Cannon . | . . . . Ballistic Gun 4 | . 1 . 3 Ballistic Cannon . | . . . . Launcher 4 | . 2 . 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 1 4 Parts Lost 14 | . 1 7 6 Power 4 | . . 2 2 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 4 | . 1 3 . Highest Loss Streak 3 | . 1 2 3 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 92 91 93 Engine 10 | . 13 12 9 Leg 22 | . 6 12 29 Hover 5 | . 20 7 . Device 1 | . . 2 1 Storage 12 | . 14 14 11 Processor 15 | . 5 11 19 Energy Gun 17 | . 15 22 15 Ballistic Gun 4 | . 1 5 4 Launcher 2 | . 11 . . Naked Turns . | . . . . Heaviest Build 33 | 12 20 16 33 Greatest Support 51 | 20 20 20 51 Greatest Overweight (x) 4 | . 3 4 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 11 | 6 8 8 14 Most Carried 12 | 5 8 5 12 Average Carried 5 | 2 3 3 7 Final Capacity 15 | 8 8 8 15 Final Carried 11 | 2 4 3 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1083 | 242 230 235 376 Remotely . | . . . . Salvage Created 1960 | 52 364 343 1201 Parts 128 | 1 28 17 82 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 45 | . 10 10 25 Melee 1 | . . . 1 Guns 32 | . 1 9 22 AOE 10 | . 9 . 1 Classes Destroyed 8 | 1 4 . 3 Worker 1 | . . . 1 Builder 1 | . 1 . . Hauler 2 | . . . 2 Recycler 6 | 1 2 . 3 Watcher 4 | . 3 . 1 Swarmer 15 | . 3 3 9 Grunt 23 | . 7 7 9 Sentry 7 | . . . 7 Best Kill Streak 7 | 1 7 3 7 Combat Bots Only 6 | . 5 3 6 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 288 | . 25 68 195 Missed 86 | . 6 18 62 Damage Taken 2344 | . 210 632 1502 Core 622 | . 48 174 400 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 7 | . 7 . . Core Remaining (%) 55 | 100 . 11 . Volleys Fired 143 | 4 20 36 83 Largest 2 | 2 2 2 2 Hottest 122 | 100 98 100 122 Shots Fired 267 | 8 38 69 152 Gun 243 | 8 22 69 144 Cannon . | . . . . Launcher 24 | . 16 . 8 Special . | . . . . Kinetic 54 | . 4 17 33 Thermal 189 | 8 18 52 111 Explosive 16 | . 16 . . Electromagnetic 8 | . . . 8 Robot Hit Streak 13 | 4 3 6 13 Robot Miss Streak 8 | 2 3 3 8 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 160 | 5 13 43 99 Core Hits 84 | 2 24 18 40 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 10 | 1 . 3 6 Burn 8 | 1 . 3 4 Smash 2 | . . . 2 Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3632 | 62 1288 577 1705 Guns 2202 | 62 117 577 1446 Cannons . | . . . . Explosions 1319 | . 1171 . 148 Melee 105 | . . . 105 Ramming 6 | . . . 6 Kinetic 477 | . 35 153 289 Thermal 1725 | 62 82 424 1157 Explosive 1078 | . 1078 . . Electromagnetic 241 | . 93 . 148 Impact 105 | . . . 105 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 49 | . 25 . 24 Projectiles . | . . . . Explosions 25 | . 25 . . Melee 24 | . . . 24 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 72 | . 7 . 65 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 479 | 78 264 479 291 Average Temperature 105 | 40 92 190 71 Received Heat Transfer 810 | . 105 297 408 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 9 | 1 . 3 5 Heat Transferred 4810 | 259 185 1406 2960 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 474 | 5 474 414 379 Initial 184 | . 3 184 83 Average 227 | 1 198 306 218 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 37 | 100 57 1 42 Level 1 55 | . 28 77 57 Level 2 6 | . 13 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 15 14 37 Peak Tracking Total 10 | . 3 3 10 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 5 . 8 Terminals 7 | . 2 . 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 17 . 25 Successful 21 | . 8 . 13 Failed 21 | . 9 . 12 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 9 . 18 Fabricators . | . . . . Repair Stations 7 | . 4 . 3 Recycling Units 8 | . 4 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 3 . 9 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Dispatch Records 2 | . . . 2 Transport Status 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 3 . 1 Scan Component 2 | . 1 . 1 Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 5 | . 2 . 3 Report Inventory 4 | . 2 . 2 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 . 6 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . . . 8 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2367 | 74 383 514 1396 Spaces Moved 1227 | 48 254 280 645 Core 25 | 13 3 9 . Treads . | . . . . Legs 920 | 35 65 175 645 Wheels . | . . . . Hover 272 | . 186 86 . Flight 10 | . . 10 . Fastest Speed 50 | 50 56 56 120 Average Speed 132 | 101 105 126 147 Slowest Speed 280 | 120 200 280 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 45 48 55 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 158 | . 156 . 2 Melee . | . . . . Projectile . | . . . . AOE 158 | . 156 . 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1691 | 65 330 371 925 Wait 169 | . 22 38 109 Move 1224 | 47 253 279 645 Hop . | . . . . Pick Up 64 | 8 14 8 34 Fast Attach . | . . . . Attach 34 | 6 8 7 13 Detach 4 | . 1 . 3 Swap 24 | . 7 2 15 Drop 22 | . 5 1 16 Fire 143 | 4 20 36 83 Melee 6 | . . . 6 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Repaired Imp. Hover Unit 283 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Entered Mines 679 | -10/Mines | Core integrity fell below 50% 725 | -10/Mines | Core integrity fell below 20% 830 | -10/Mines | Identified exit to Subcaves 875 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 878 | -10/Mines | Found Prototype Device 879 | -10/Mines | Identified Exp. Sensor Array 942 | -10/Mines | Discovered new exit (range 8) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -9/Materials | Build established: Scavenger-Mutant 1187 | -9/Materials | Lost 3 parts (1p1n1u) 1678 | -9/Materials | Core integrity fell below 50% 1767 | -9/Materials | Discovered new exit (range 13) 2023 | -9/Materials | Build established: Mutant 2102 | -9/Materials | Discovered new exit (range 8) 2152 | -9/Materials | Core integrity fell below 20% 2368 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Retrieving latest reported positions... Found 4 active transport squads. Downloaded coordinate data. 02250_ Acquired Prototype Engine. 02251_ Identified Cld. Ion Engine. 02254_ Acquired Cld. Ion Engine. 02255_ Dropped Imp. Ion Engine. 02256_ Dropped Imp. Medium Laser. 02256_ Dropped Heat Sink. 02258_ Acquired Maul. 02281_ Acquired Imp. Targeting Computer. 02345_ Y-45 Defender suffers critical hit (Smash). 02345_ Destroyed Lgt. Treads. 02345_ Y-45 Defender system corrupted by crushing effect. 02360_ Y-45 Defender suffers critical hit (Smash). 02360_ Y-45 Defender destroyed. 02362_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????##########???????????????????? | | ???????????????????# !!* #???????????????????? | | ??????????????????## !!* #????########???????? | | #######???????????# !** #????# [ #???????? | | ??????## #????# =!!#???????? | | ???????# #????# = #???????? | | ???????# #????# !! #???????? | | ????????# #????# #???????? | | #####?????#### !% ###### = #???????? | | #??????"""" ########+## ##+#####???????? | | #??????"""" + t @[ #?????????? | | #??????"""" ###### k T #?????????? | | ???????? #????#g#### ##+######??????? | | +??????? #?####/#####+#### /// #??????? | | ???????? #?# # //! #??????? | | #######???????? #?# """" # / *[#??????? | | #?????????????? #?# ""R" """ # #??????? | | #??????????????###?# "" " !""" # #??????? | | #??????????????????# =%""" # #??????? | | #??????????????????# ! ########??????? | | #??????????????????###########+###?????????????? | | #??????????????????????????# #?????????????? | | #??????????????????????????# #?????????????? | | #??????????????????????????# #?????????????? | | #??????????????????????????# #?????????????? | | #??????????????????????????# #?????????????? | | #?????????????????########### ##?????????????? | | +?????????????????# # #??????????????? | | #?????????????????# """ # #??????????????? | | #?????????????????# """ + #??????????????? | | #?????????????????# """ # #??????????????? | | #?????????????????# "" # #??????????????? | | #?????????????????# Y" # #??????????????? | | #?????????????????# "" # #??????????????? | | #?????????????????# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireTransdimensionalSource Manual? 0 Play Time 00:31:16 Cumulative 5.2 hours Start 2024.05.03 @ 13:41:04 End 2024.05.03 @ 14:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 411b3a61-332b-406d-9e59-9c1c2160af59