Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.16 @ 23:34:31 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (7227) 7227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 14028 Bonus ------- High Alert Combat Kills 759 Follower Combat Kills 37 Cogmind --------- Core Integrity 1264/1300 Matter 10/300 Energy 485/485 System Corruption 0% Temperature Cool (-150) Movement Treading (150) Location -3/Research Parts ------- > --- POWER (3) -------- Neutrino Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (10) ----- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON (5) ------- Coil Gun Compact Mass Driver Micro-nuke Launcher > --- INVENTORY (15) --- Medium Treads Medium Treads Improved Cryofiber Web Advanced Signal Interpreter Faulty Experimental Targeting Computer Experimental Targeting Computer High-powered Tractor Beam Compact HERF Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Coil Gun Compact Mass Driver Micro-nuke Launcher > --- INVENTORY -------- Medium Treads Medium Treads Improved Cryofiber Web Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer High-powered Tractor Beam Compact HERF Cannon [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 8 | . 1 2 . 1 2 2 . . Weapon 3 | . . . 2 . . . . 1 Parts Attached 104 | 7 7 9 7 10 12 10 34 8 Power 22 | 1 1 1 1 3 2 2 8 3 Engine 8 | 1 . 1 1 2 1 1 1 . Core 9 | . 1 . . 1 . 1 4 2 Reactor 5 | . . . . . 1 . 3 1 Propulsion 16 | 2 . 2 2 1 1 . 4 4 Treads 16 | 2 . 2 2 1 1 . 4 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 4 2 2 2 5 5 6 . Device 15 | 1 2 1 1 1 3 2 4 . Storage 3 | 1 1 . . . . 1 . . Processor 7 | . 1 1 1 1 1 1 1 . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 38 | 2 2 4 2 4 4 3 16 1 Energy Gun 4 | 1 2 . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 1 . 4 2 2 2 2 5 . Ballistic Cannon 10 | . . . . 2 1 1 5 1 Launcher 6 | . . . . . 1 . 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 19 | . . . . . 1 3 15 . Power 3 | . . . . . . 1 2 . Propulsion 1 | . . . . . . . 1 . Utility 9 | . . . . . 1 2 6 . Weapon 6 | . . . . . . . 6 . Highest Loss Streak 5 | . . . . . 1 1 5 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 99 100 97 100 100 99 95 75 Engine 6 | . 5 6 8 10 6 3 4 . Core 3 | . 6 3 . 3 1 4 7 5 Reactor 2 | . . . . . 4 2 2 7 Treads 13 | . 25 20 16 14 12 11 12 13 Device 19 | . 11 20 16 21 25 19 15 13 Storage 7 | . 12 10 8 7 6 11 6 4 Processor 14 | . 12 20 16 14 12 16 16 13 Hackware 2 | . . . . . 6 5 3 . Protection 1 | . . . . . . 1 4 4 Ballistic Gun 18 | . 12 16 30 24 17 16 13 4 Ballistic Cannon 4 | . . . . 3 6 5 5 2 Peak Build Rating 105 | 7 12 17 31 50 70 81 100 105 Average Rating 58 | 4 9 15 24 43 64 77 91 98 On Entrance 37 | . 7 12 17 31 50 70 80 67 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 16 30 31 37 55 68 78 91 96 Greatest Support 145 | 40 40 46 56 56 56 56 105 145 Greatest Overweight (x) 1 | . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 Most Carried 15 | 6 10 12 15 15 15 15 15 8 Average Carried 12 | 3 5 10 12 14 14 14 11 5 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 11 14 15 15 14 6 8 Class Distribution -------------------- 50% | Hacker-Skirmisher 31% | Hacker-Gunner 7% | Hacker-Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5216 | 259 103 112 311 697 931 977 1814 12 Remotely 4402 | . . . . 697 931 948 1814 12 Salvage Created 6666 | 54 208 223 506 872 868 1508 2427 . Parts 372 | 5 17 14 34 50 41 89 122 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 127 | . 6 6 9 15 19 27 45 . Guns 87 | . 6 6 9 12 12 15 27 . Cannons 28 | . . . . 3 6 11 8 . AOE 12 | . . . . . 1 1 10 . Classes Destroyed 17 | 1 3 1 2 1 3 2 4 . Worker 7 | . . . . . . 3 4 . Builder 7 | . . . . . 1 3 3 . Tunneler 3 | 2 . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 7 | . . . 1 2 . 1 3 . Mechanic 2 | . . . . . . . 2 . Operator 3 | . . . 1 1 1 . . . Watcher 12 | . 1 3 1 1 1 3 2 . Swarmer 35 | . 2 4 2 2 6 7 12 . Grunt 42 | . 4 . 4 7 7 8 12 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . 1 1 . Sentry 11 | . . 2 3 1 . 3 2 . Specialist 1 | . . . . . . . 1 . Hunter 10 | . . . . . 1 4 5 . Programmer 24 | . . . . 5 5 4 10 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 13 | 1 2 2 4 4 4 6 13 . Combat Bots Only 10 | . 2 2 3 3 4 6 10 . Max Kills in Single Turn 4 | 1 1 1 2 2 2 4 4 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 639 | . 39 30 24 67 54 103 302 20 Missed 195 | . 3 7 5 20 18 32 103 7 Damage Taken 5185 | . 278 171 176 392 426 853 2691 198 Core 707 | . 85 44 32 73 59 60 318 36 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 3104 | . 173 112 107 243 256 510 1586 117 Regen/Repaired (Parts) 6 | . 6 . . . . . . . Core Remaining (%) 87 | 100 66 89 94 89 93 94 72 . Volleys Fired 274 | 6 26 15 21 37 38 49 79 3 Largest 4 | 2 2 2 4 4 4 4 4 2 Hottest 180 | 60 85 88 92 121 146 145 180 96 Shots Fired 971 | 12 52 29 72 148 152 196 304 6 Gun 747 | 12 52 29 72 128 112 147 192 3 Cannon 205 | . . . . 20 38 49 95 3 Launcher 19 | . . . . . 2 . 17 . Special . | . . . . . . . . . Kinetic 911 | 6 26 20 72 148 150 196 287 6 Thermal 41 | 6 26 9 . . . . . . Explosive 19 | . . . . . 2 . 17 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 59 | 7 14 14 27 27 59 36 44 11 Robot Miss Streak 2 | 1 2 2 2 2 1 2 2 . Penetration Max 2 | . . . . . . 1 2 . Secondary Targets 3 | . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 685 | 10 43 19 50 104 115 133 205 6 Core Hits 336 | 4 17 11 24 37 44 71 128 . Critical Kills 3 | . . . . . . 1 2 . Critical Parts Destroyed 9 | . . . . . 3 1 5 . Critical Strikes 25 | . . . . 3 6 2 14 . Destroy 12 | . . . . . 3 2 7 . Blast 13 | . . . . 3 3 . 7 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18327 | 94 430 330 749 1819 2831 3284 8556 234 Guns 10541 | 94 430 258 749 1542 1778 1997 3630 63 Cannons 3816 | . . . . 277 725 983 1729 102 Explosions 3890 | . . 72 . . 328 304 3186 . Melee . | . . . . . . . . . Ramming 80 | . . . . . . . 11 69 Kinetic 13906 | 36 154 141 749 1819 2503 2980 5359 165 Thermal 1672 | 58 276 117 . . 74 304 843 . Explosive 2669 | . . 72 . . 254 . 2343 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 1 1 10 . Average Corruption 2 | . . . . . 1 1 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . . 6 7 21 . Message Errors 10 | . . . . . 1 3 6 . Matter Fused 8 | . . . . . . 2 6 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 3 | . . . . . 1 1 1 . Data Loss (minor) 7 | . . . . . 4 . 3 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 376 | . . 3 . 32 112 44 185 . Projectiles 102 | . . . . 32 22 33 15 . Explosions 274 | . . 3 . . 90 11 170 . Melee . | . . . . . . . . . Knockbacks 28 | . . . . 4 5 4 15 . Impact . | . . . . . . . . . Kinetic 28 | . . . . 4 5 4 15 . Secondary . | . . . . . . . . . Self-Inflicted Damage 93 | . . 40 . . 13 20 20 . Shots 4 | . . 1 . . 1 1 1 . Rammed 9 | . . . . . . . 1 8 Targets Rammed 9 | . . . . . . . 1 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 447 | 20 189 123 63 200 292 . 447 . Average Temperature 67 | 14 71 46 19 56 99 . 177 . Received Heat Transfer 1357 | . 252 57 144 201 117 234 298 54 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1994 | 125 623 296 . . 50 250 650 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 1187 | 10 137 291 254 168 204 403 1187 384 Initial 369 | . 4 41 . 18 . . 48 369 Average 135 | 2 52 201 123 30 32 142 438 372 Maximum Alert Level 4 | . . 1 1 . 1 2 4 1 Low Security (%) 78 | 100 100 34 61 100 98 64 49 . Level 1 13 | . . 65 38 . 1 32 6 100 Level 2 1 | . . . . . . 2 8 . Level 3 5 | . . . . . . . 33 . Level 4 . | . . . . . . . 3 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . . . 1 6 7 5 11 . Investigation 2 | . . . . 1 1 . . . Extermination 14 | . . . . 5 4 2 3 . Reinforcement 12 | . . . 1 . 2 3 6 . Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 1 1 . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . 1 1 2 1 . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 13 13 13 21 21 34 64 2 Peak Tracking Total 10 | . 4 4 5 4 3 8 10 2 Tactical Retreats 7 | . . 1 . 2 . 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . . . . . 12 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 35 | . . 2 . 1 5 5 22 . Max in Single Turn 4 | . . 2 . 1 2 4 4 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 4 1 2 6 5 3 3 . Terminals 17 | . 3 1 2 3 5 1 2 . Fabricators 3 | . . . . 2 . . 1 . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 57 | . 10 2 6 12 16 7 4 . Successful 31 | . 6 1 2 3 12 5 2 . Failed 26 | . 4 1 4 9 4 2 2 . Catastrophic 5 | . . . . 2 . 1 2 . Database Lockouts . | . . . . . . . . . Manual 45 | . 8 2 6 9 16 2 2 . Terminals 42 | . 8 2 6 6 16 2 2 . Fabricators 6 | . . . . 4 . . 2 . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 9 | . 1 . . . 8 . . . Level Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 2 | . . . . . 2 . . . Disarm Traps 2 | . . . . . 2 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . 1 . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 2 | . . . . 1 . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 14 | . 3 1 2 2 4 2 . . Terminals 12 | . 3 1 2 . 4 2 . . Track 2 | . . . . . 1 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 9 | . 3 1 2 . 2 1 . . Fabricators 2 | . . . . 2 . . . . Liberate 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 20 | . 2 1 2 6 4 3 2 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 3 | . . . . 1 . . 2 . Authchips . | . . . . . . . . . Time 120 | . . . . 47 . . 73 . Total Part Build Rating 11 | . . . . 5 . . 6 . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 64 | . . . . 64 . . . . Highest-Rated Ally 32 | . . . . 32 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . Total Damage 306 | . . . . 306 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10220 | 136 656 431 516 2467 2425 1756 1669 164 Spaces Moved 4139 | 66 283 209 243 989 964 534 769 82 Core 6 | 6 . . . . . . . . Treads 4133 | 60 283 209 243 989 964 534 769 82 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 152 150 Average Speed 182 | 150 160 160 160 160 218 240 154 151 Slowest Speed 240 | 160 160 160 160 160 240 240 235 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 50 28 23 26 31 18 22 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . Terrain Destroyed 529 | . . 32 . 4 58 51 384 . Melee . | . . . . . . . . . Projectile 65 | . . . . 4 11 24 26 . AOE 464 | . . 32 . . 47 27 358 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6231 | 90 438 278 326 1803 1219 915 1052 110 Wait 1593 | 6 115 36 36 731 194 318 153 4 Move 4132 | 65 282 208 242 988 963 533 769 82 Hop . | . . . . . . . . . Pick Up 60 | 6 6 5 11 18 4 2 5 3 Fast Attach 14 | 5 2 . . . 1 1 4 1 Attach 30 | 2 1 2 2 2 3 5 10 3 Detach 2 | . . . . . . . 2 . Swap 60 | . 4 7 5 8 8 4 20 4 Drop 56 | . 2 5 9 19 6 3 10 2 Fire 274 | 6 26 15 21 37 38 49 79 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . . . . . 8 Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 453 | -10/Materials | Identified exit to Mines 453 | -10/Materials | Discovered exit to Mines (range 9) 689 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Discovered exit to Materials (range 15) 786 | -10/Materials | Repaired Sensor Array 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Build established: Hacker-Skirmisher 1173 | -9/Materials | Identified exit to Materials 1173 | -9/Materials | Discovered exit to Materials (range 11) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Weapon x2 1727 | -8/Materials | Identified exit to Factory 1727 | -8/Materials | Discovered exit to Factory (range 8) 1740 | -8/Materials | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2435 | -7/Factory | Build established: Scavenger-Skirmisher 2688 | -7/Factory | Identified exit to Lower Caves 2688 | -7/Factory | Discovered exit to Lower Caves (range 11) 2822 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 3115 | -7/Factory | Build established: Hacker-Skirmisher 4164 | -7/Factory | Identified exit to Factory 4164 | -7/Factory | Discovered exit to Factory (range 13) 4207 | -7/Factory | Entered another Factory area 4207 | -6/Factory | Evolved 2 slots: Utility x2 4245 | -6/Factory | Identified exit to Lower Caves 4245 | -6/Factory | Discovered exit to Lower Caves (range 11) 6534 | -6/Factory | Identified exit to Factory 6632 | -6/Factory | Entered another Factory area 6632 | -5/Factory | Evolved 2 slots: Utility x2 6929 | -5/Factory | Build established: Hacker-Gunner 8368 | -5/Factory | Identified exit to Factory 8368 | -5/Factory | Discovered exit to Factory (range 6) 8388 | -5/Factory | Entered another Factory area 8388 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8567 | -4/Factory | Fabricated Hpw. Tractor Beam (x2) 9256 | -4/Factory | Destroyed 9 combat bots 9311 | -4/Factory | Cargo convoy interrupted 9424 | -4/Factory | First assault squad dispatched 9673 | -4/Factory | Lost 4 parts (3u1w) 9675 | -4/Factory | Destroyed 10 combat bots 9925 | -4/Factory | System corruption reached 10% 9987 | -4/Factory | Spotted B-86 Titan 10045 | -4/Factory | Identified exit to Research 10045 | -4/Factory | Discovered exit to Research (range 11) 10057 | -4/Factory | Entered Research 10057 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10086 | -3/Research | Lost 5 parts (1p1n1u2w) 10142 | -3/Research | Found Prototype Processor 10144 | -3/Research | Found Prototype Processor 10221 | -3/Research | Self-destructed Last Messages --------------- 10102_ Identified Com. Mass Driver. 10104_ R-10 Processor collects Lgt. Nuclear Core. 10107_ R-10 Processor collects Mic. Nuclear Core. 10142_ Acquired Prototype Processor. 10181_ ALERT: All DSF locations entering lockdown mode. 10189_ Acquired Com. HERF Cannon. 10196_ Slammed into G-67 Veteran. 10200_ Slammed into Y-72 Warden. 10201_ Penetrated by Slug. 10202_ Slammed into Y-72 Warden. 10204_ Slug penetrates Wall. 10208_ Slug penetrates Y-72 Warden. 10209_ Acquired 5 matter. 10212_ Acquired 2 matter. 10212_ Penetrated by Slug. 10214_ Slammed into Y-72 Warden. 10215_ Penetrated by Slug. 10215_ Slug penetrates Wall. 10215_ Slammed into Y-72 Warden. 10219_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????#????????????????????????????????? | | ?????# ???????????????????????????????? | | ?????# #######????????????????????????? | | ?????# ]!! #????????? ??????????????? | | ?????# ] ! #????????? ??????????????? | | ?????# ] #?######?? ??????????????? | | ?????# #? #?? ??????????????? | | ?????# # #?? ??????????????? | | ?????# # !!!#?? ??????????????? | | ?????+ + !!!#?? ??????????????? | | ?????# # !! #?# #?????????????? | | ?????# # #?# #?????????????? | | ?????+ #?######?# #?????????????? | | ?????#### #????????# #?????????????? | | ????????# #????????# ########??????? | | #######?# #????????# # #??????? | | #?# #????????# # *#??????? | | ### ########## # #??????? | | + + #??????? | | ####### ######### # #??????? | | #?????# #???????# # !#??????? | | #?????# #???????# ########??????? | | *[ #?????# #???????# # #??????? | | #?????# #???????# #Y [ #??????? | | #?????# #???????# g #??????? | | #######?????# #???????# #@ #??????? | | ????????????# +???????# # #??????? | | ????????????? #???????# # #??????? | | ????????????? ????????# ########??????? | | ????????????? ????????# #?????????????? | | ????????????? ????????# #?????????????? | | ????????????? ???????? ?????????????? | | ????????????? ???????? ?????????????? | | ?????????????#???????? ?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 57 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Hpw. Tractor Beam | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Hpw. Tractor Beam | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassBurstModule Manual? 0 Play Time 01:26:09 Cumulative 48.2 hours Start 2024.09.16 @ 21:48:06 End 2024.09.16 @ 23:34:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 85 Rogue 60 Adventurer 20 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ecc8cb5-115c-444c-8958-32ef113b2ad4