Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 14:00:18 Player: Bobert Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (4323) 4323 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 11456 Bonus ------- High Alert Combat Kills 88 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1021/1150 Matter 209/300 Energy 325/325 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Wave Gun > --- INVENTORY (10) --- Improved Cooling System Variable Charge Gun Magnetic Acceleration Cannon Flamer Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Variable Charge Gun Cooled Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Medium Armored Exoskeleton Improved Sensor Array Improved Medium Armor Plating Hacking Suite Phase Cannon Guided Missile Launcher CPS Tube [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Centrium Wheel Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . 4 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . . . 1 . . . . 2 . . . Utility 6 | . . . 2 . 1 . . . 1 . . 2 Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 147 | 6 7 16 10 15 16 15 1 13 30 12 . 6 Power 27 | 1 1 4 2 3 3 3 . 1 6 1 . 2 Engine 19 | 1 1 4 2 1 2 2 . 1 4 1 . . Core 6 | . . . . 2 1 1 . . 2 . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 37 | 2 2 5 . 7 2 4 . 2 8 5 . . Treads . | . . . . . . . . . . . . . Leg 16 | . . 2 . 7 . . . 1 1 5 . . Wheel 5 | 2 . . . . 2 . . 1 . . . . Hover 16 | . 2 3 . . . 4 . . 7 . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 2 1 5 2 3 5 1 3 10 3 . 2 Device 18 | . 1 . 1 1 3 3 1 1 4 2 . 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 7 | . . . 3 . . 1 . 1 2 . . . Hackware 2 | . . . . . . . . . 1 . . 1 Protection 9 | . . 1 1 1 . 1 . 1 3 1 . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 2 6 3 3 8 3 . 7 6 3 . 2 Energy Gun 18 | 1 . 1 . 1 5 . . 4 4 1 . 1 Energy Cannon 2 | . . . . 1 . . . . . 1 . . Ballistic Gun 12 | 1 2 3 3 . 2 . . . 1 . . . Ballistic Cannon 4 | . . 1 . . 1 . . 1 1 . . . Launcher 3 | . . 1 . 1 . . . 1 . . . . Special Weapon 3 | . . . . . . . . 1 . 1 . 1 Impact Weapon 3 | . . . . . . 3 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 2 . 3 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 44 | . . 11 3 3 4 3 . . 5 2 . 13 Power 11 | . . 3 1 . 2 2 . . 1 . . 2 Propulsion 13 | . . 4 . 3 . . . . 1 . . 5 Utility 9 | . . . 1 . 2 1 . . 1 1 . 3 Weapon 11 | . . 4 1 . . . . . 2 1 . 3 Highest Loss Streak 13 | . . 6 2 2 3 2 . . 2 2 . 13 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 8 | . 5 9 9 9 9 9 9 7 7 8 7 5 Power . | . . . . . . . . . . . . . Propulsion 1 | . 3 4 3 2 2 1 . . 1 2 . . Utility 2 | . . 1 2 3 3 2 3 3 2 2 3 1 Weapon 3 | . 1 2 3 2 4 5 5 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 1 3 1 4 2 6 . 1 5 2 . 2 Power 2 | . . . . 2 . . . . . . . . Propulsion 9 | . 1 2 . 1 . 3 . . 1 1 . . Utility 6 | . . 1 1 . 1 . . . 2 . . 1 Weapon 9 | . . . . 1 1 3 . . 2 1 . 1 Tool/Special 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 98 96 99 98 91 95 91 86 83 94 100 99 Engine 7 | . 14 13 11 5 3 10 7 7 3 6 11 8 Core 4 | . . . . 3 6 2 7 7 6 3 . . Leg 7 | . . 8 22 26 12 . . . . 8 29 26 Wheel 5 | . 3 . . . 6 6 15 15 6 . . . Hover 7 | . 24 17 . . . 12 . . 11 16 . . Device 9 | . 12 10 1 1 9 11 14 13 14 4 5 10 Storage 7 | . 14 14 11 9 7 7 7 7 5 5 5 5 Processor 10 | . . . 21 18 15 14 7 8 6 11 11 10 Protection 4 | . . 3 9 7 4 2 7 7 2 5 5 5 Energy Gun 8 | . 2 3 10 . 10 7 . 11 16 4 5 5 Energy Cannon 2 | . . . . 8 . . . . 2 5 5 5 Ballistic Gun 5 | . 25 16 2 18 8 3 . . . 5 5 4 Ballistic Cannon 2 | . . 4 9 . 3 . . 3 1 2 . . Impact Weapon 2 | . . . . . . 11 23 . . . . . Peak Build Rating 96 | 6 13 16 17 26 48 52 50 55 96 86 68 83 Average Rating 50 | 4 11 13 16 22 37 48 49 48 78 77 68 76 On Entrance 38 | . 6 13 12 16 25 47 48 50 55 86 68 68 Avg Prop Armor Cover (%) 3 | . . . . . . 8 . . 2 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 12 19 24 27 30 38 39 39 47 69 69 55 71 Greatest Support 80 | 20 26 32 26 42 42 32 38 50 60 80 80 80 Greatest Overweight (x) 3 | . 1 1 1 2 1 3 1 2 3 1 . . Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 8 9 Average Carried 9 | . 6 9 9 9 9 9 9 9 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 10 10 10 10 10 10 10 10 10 8 8 4 Scrap Suit Usage (%) 14 | . . . . . . . . . 65 . . . Parts Cannibalized 6 | . . . . . . . . . 6 . . . Class Distribution -------------------- 30% | Mutant 28% | Skirmisher 25% | Scavenger-Gunner 7% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Skirmisher | -7/Scraptown Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Matter Collected 3761 | 148 177 661 301 482 351 246 10 110 640 634 . 1 Remotely . | . . . . . . . . . . . . . Salvage Created 4962 | . 177 230 677 818 456 278 . . 1723 577 . 26 Parts 226 | . 8 19 43 37 19 14 . . 51 28 . 7 Haulers Intercepted 6 | . 1 . . 1 . 2 . . 2 . . . Recyclers Shooed 4 | . 1 . . 1 . . . . 2 . . . Parts Field Recycled 1 | . . . . 1 . . . . . . . . Retrieved Matter 2 | . . . . 2 . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 14 . . Prevented 1 | . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Combat Hostiles Destroyed 104 | . 6 17 18 13 10 3 . . 25 12 . . Melee 1 | . . . . . . 1 . . . . . . Guns 57 | . 6 12 8 10 6 1 . . 11 3 . . Cannons 33 | . . 2 10 3 3 . . . 7 8 . . AOE 5 | . . 3 . . . . . . 2 . . . Classes Destroyed 15 | . 4 2 3 2 1 1 . . 1 1 . . Worker 1 | . . . . . . . . . 1 . . . Builder 2 | . . . . 1 . . . . 1 . . . Hauler 6 | . 1 . . 1 . 2 . . 2 . . . Recycler 1 | . . . . 1 . . . . . . . . Operator 4 | . . . 1 . 1 . . . 1 . . 1 Watcher 6 | . 1 . 1 4 . . . . . . . . Swarmer 29 | . 5 8 3 4 . . . . 5 4 . . Grunt 32 | . 1 . 8 5 6 1 . . 10 1 . . Brawler 3 | . . . 1 . . . . . 1 1 . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 18 | . . 2 5 4 1 1 . . 4 1 . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 7 | . . . . . . 1 . . 5 1 . . Assembled 7 | . . 7 . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . Fireman 3 | . . . . . . . . . . 3 . . Best Kill Streak 8 | . 3 5 8 6 8 2 . . 5 4 . 1 Combat Bots Only 8 | . 3 5 6 5 8 2 . . 5 4 . . Max Kills in Single Turn 3 | . 1 2 1 1 1 1 . . 3 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 2 | . . 1 . . . . . . 2 . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Hostile Shots Fired 678 | . 22 101 67 79 76 96 . . 132 58 . 47 Missed 214 | . 10 34 22 18 20 41 . . 35 17 . 17 Hits 464 | . 12 67 45 61 56 55 . . 97 41 . 30 Melee 14 | . . 8 2 . . 1 . . . 3 . . Projectile 450 | . 12 59 43 61 56 54 . . 97 38 . 30 AOE 3 | . . 1 . . . 1 . . . . . 1 Critical Strikes 23 | . . 3 3 4 4 1 . . 5 2 . 1 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 7990 | . 102 1009 611 804 766 781 . . 2087 695 . 1135 Core 972 | . 10 185 114 37 132 143 . . 202 20 . 129 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 3 | . . 3 . . . . . . . . . . Regen/Repaired (Parts) 60 | . . . . . . . . . 60 . . . Core Remaining (%) 70 | 100 . 22 71 93 . . . 60 . . 77 . Volleys Fired 390 | . 29 64 57 51 26 15 . . 83 28 . 37 Largest 4 | . 2 2 2 3 3 3 . . 4 4 . 4 Hottest 467 | . 46 86 86 106 183 150 . . 467 287 . 287 Shots Fired 914 | . 58 106 108 152 73 45 . . 238 90 . 44 Gun 653 | . 58 87 62 102 55 45 . . 190 47 . 7 Cannon 244 | . . 11 46 50 18 . . . 48 39 . 32 Launcher 10 | . . 8 . . . . . . . . . 2 Special 7 | . . . . . . . . . . 4 . 3 Kinetic 440 | . 58 93 59 102 47 15 . . 21 40 . 5 Thermal 437 | . . 5 49 50 26 30 . . 201 40 . 36 Explosive 10 | . . 8 . . . . . . . . . 2 Electromagnetic 26 | . . . . . . . . . 16 10 . . Robot Hit Streak 37 | . 5 11 23 19 37 22 . . 17 7 . 3 Robot Miss Streak 7 | . 4 6 2 3 2 1 . . 6 7 . 5 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 6 | . . 1 . . . 1 . . 4 . . . Max Gunslinging Chain 2 | . . 1 . . . 1 . . 2 . . . Shots Hit Robots 549 | . 35 52 72 100 56 43 . . 143 41 . 7 Core Hits 221 | . 12 24 29 37 30 6 . . 55 22 . 6 Critical Kills 2 | . . . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . 1 1 . . . 2 . . 2 1 . . Critical Strikes 36 | . 1 1 5 . 2 5 . . 15 5 . 2 Burn 21 | . . . 4 . 1 3 . . 10 2 . 1 Meltdown 1 | . . . . . . . . . 1 . . . Destroy 6 | . 1 1 . . . . . . 2 1 . 1 Blast 5 | . . . 1 . 1 . . . 1 2 . . Corrupt 1 | . . . . . . . . . 1 . . . Smash 2 | . . . . . . 2 . . . . . . Melee Attacks 16 | . . . . . . 16 . . . . . . Impact 16 | . . . . . . 16 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . . . . Damage Inflicted 12833 | . 530 916 1181 1720 1164 871 . . 4566 1169 . 716 Guns 8552 | . 530 609 648 1080 839 669 . . 3535 547 . 95 Cannons 3026 | . . 105 531 629 325 . . . 824 612 . . Explosions 1030 | . . 202 . . . . . . 207 . . 621 Melee 202 | . . . . . . 202 . . . . . . Ramming 13 | . . . 2 11 . . . . . . . . Kinetic 4882 | . 530 671 657 1080 623 242 . . 332 672 . 75 Thermal 6365 | . . 43 522 629 541 427 . . 3758 425 . 20 Explosive 1030 | . . 202 . . . . . . 207 . . 621 Electromagnetic 341 | . . . . . . . . . 269 72 . . Impact 202 | . . . . . . 202 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 10 . 2 . 1 1 1 8 8 6 1 Average Corruption 4 | . . 9 . 1 . 1 1 1 3 5 6 1 Corruption Purged 5 | . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 85 | . . 20 . 4 . 3 2 . 25 28 3 . Message Errors 14 | . . 4 . 1 . . 1 . 1 7 . . Matter Fused 16 | . . 2 . 1 . 1 . . 5 5 2 . Heat Flow Errors 11 | . . 1 . . . 1 . . 5 4 . . Energy Discharges 10 | . . 7 . . . . . . 1 2 . . Parts Rejected 3 | . . . . . . . . . 1 2 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . 3 . 2 . 1 1 . 5 3 1 . Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 5 | . . 1 . . . . . . 2 2 . . Alerts 4 | . . 1 . . . . . . 2 1 . . Weapon Failures 2 | . . 1 . . . . . . 1 . . . Overload Shots 36 | . . . . . . . . . 36 . . . Effects 2 | . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Overflow Damage 229 | . . 2 . 17 . 50 . . 50 17 . 93 Projectiles 84 | . . . . 17 . . . . 50 17 . . Explosions 95 | . . 2 . . . . . . . . . 93 Melee 50 | . . . . . . 50 . . . . . . Knockbacks 16 | . . . 7 . 5 . . . 3 1 . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . 5 . 4 . . . 2 1 . . Secondary 4 | . . . 2 . 1 . . . 1 . . . Self-Inflicted Damage 70 | . . . . . . . . . . . . 70 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . . . Kicked 3 | . . . 1 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 526 | . 3 135 301 350 261 255 . . 483 526 . . Average Temperature 126 | . 3 36 106 104 77 81 . . 152 184 . . Received Heat Transfer 2033 | . 12 234 204 279 276 183 . . 558 245 . 42 Effects 31 | . . . 2 6 1 . . . 14 8 . . Shutdowns 8 | . . . . . . . . . 5 3 . . Energy Bleed 8 | . . . 2 1 1 . . . . 4 . . Interference 9 | . . . . 5 . . . . 4 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 1 1 . . Damage (major) 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 4 | . . . . . . 2 . . 2 . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . Robots Melted 8 | . . . . . 1 . . . 6 1 . . Combat Hostiles 7 | . . . . . 1 . . . 5 1 . . Parts Melted 32 | . . 1 4 . 2 . . . 24 1 . . Heat Transferred 13809 | . . 111 1628 1332 1282 1147 . . 7203 995 . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Maximum Alert Level 2 | . . . 1 . . . . . 2 . . . Low Security (%) 76 | 100 100 100 66 100 100 100 100 . 33 . . 100 Level 1 12 | . . . 33 . . . . . 30 . . . Level 2 10 | . . . . . . . . . 36 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 494 | . 118 75 324 196 161 60 3 . 494 . . 56 Initial 133 | . . 40 8 133 84 53 . . . . . 39 Average 118 | . 55 23 114 124 64 20 . . 261 . . 13 Influence Increases 3151 | . 197 291 520 426 272 201 3 . 950 220 . 71 Destroy 0b10 Robot/C 1860 | . 120 200 360 260 200 60 . . 500 160 . . Destroy 0b10 Robot/NC 100 | . 10 . 10 35 5 10 . . 25 . . 5 Destroy Leader 464 | . 24 30 122 80 50 24 . . 104 30 . . Successful Hack 101 | . 27 . 23 6 . . 3 . 42 . . . Disable Machine 135 | . . . . 15 . 30 . . 60 . . 30 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . Destroy Structure 131 | . 1 31 5 . 2 2 . . 54 . . 36 Partial Spotted 15 | . . 15 . . . . . . . . . . Lose Combat Pursuer 195 | . 15 15 . 30 15 75 . . 15 30 . . Influence Decreases 3151 | . 92 374 226 555 341 319 3 . 459 583 65 134 Entered New Map 662 | . . 65 14 183 103 65 . . . 183 25 24 Time Decay 2171 | . 92 220 182 342 198 224 3 . 419 380 40 71 Lost Part 318 | . . 89 30 30 40 30 . . 40 20 . 39 Squads Dispatched 30 | . 2 . 3 2 4 5 . . 11 . . 3 Investigation 15 | . . . 3 2 2 2 . . 5 . . 1 Extermination 4 | . . . . . . 2 . . 2 . . . Reinforcement 7 | . 2 . . . 1 1 . . 2 . . 1 Assault 2 | . . . . . . . . . 2 . . . Garrison 2 | . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Distress Signals 8 | . 1 1 2 . . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 13 22 21 22 14 23 1 . 40 12 . 10 Peak Tracking Total 9 | . 4 6 7 5 5 5 1 . 5 4 . 9 Tactical Retreats 11 | . 1 2 . 2 1 2 . . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Traps Triggered 3 | . . . . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Machines Disabled 11 | . . 1 . 1 . 2 . . 5 . . 2 Max in Single Turn 2 | . . 1 . 1 . 1 . . 2 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Machines Accessed 36 | . 3 . 4 3 3 5 4 5 9 . . . Terminals 17 | . 3 . 3 1 2 5 1 . 2 . . . Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 3 . 4 . . . Scanalyzers 4 | . . . 1 2 . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 138 | . 16 . 19 16 9 14 6 38 20 . . . Successful 94 | . 8 . 12 12 4 4 5 38 11 . . . Failed 43 | . 8 . 7 3 5 10 1 . 9 . . . Catastrophic 10 | . 1 . 3 . 1 2 1 . 2 . . . Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 46 | . 11 . 9 2 3 9 4 . 8 . . . Terminals 61 | . 16 . 16 3 5 14 1 . 6 . . . Fabricators 7 | . . . . . 4 . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . 5 . 8 . . . Scanalyzers 18 | . . . 3 13 . . . . 2 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 53 | . 5 . 6 2 . 2 . 38 . . . . Record 38 | . . . . . . . . 38 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 2 . 1 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . Fabricator Hacks 4 | . . . . . 3 . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 2 . 2 . . . Report Inventory 4 | . . . . . . . 2 . 2 . . . Scanalyzer 15 | . . . 3 10 . . . . 2 . . . Insert Component 5 | . . . . 4 . . . . 1 . . . Analyze 5 | . . . . 4 . . . . 1 . . . Retrieve Study 5 | . . . 3 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . 3 . 1 2 3 . 6 . . . Terminals 10 | . 3 . 3 . 1 2 . . 1 . . . Botnet 10 | . 3 . 3 . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 3 . 5 . . . Reject 4 | . . . . . . . 3 . 1 . . . Fedlink 4 | . . . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 4 2 3 3 2 . 7 . . . Full Trace Events 10 | . . . 3 2 2 2 . . 1 . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 190 | . . . . . 190 . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . Part Studies Acquired 5 | . . . 3 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . . . . 1 . . . Part Schematics Acquired 5 | . . . . 4 . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial UFD Resources 58 | . . . . . . . . . 38 56 56 58 Total Orders 6 | . . . . . . 6 . . . . . . EXPLORE 6 | . . . . . . 6 . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Active Infowar (turns) 3929 | . . . . . . 656 399 1181 1693 . . . Sensors 3646 | . . . . . . 656 399 898 1693 . . . Machine Analysis 283 | . . . . . . . . 283 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . Drone Launches 6 | . . . . . . 6 . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Turns Passed 8157 | 28 241 664 577 773 542 685 399 1182 1791 898 83 294 Spaces Moved 5550 | 25 213 474 326 437 275 357 354 1141 995 717 70 166 Core 1 | 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1509 | . . 142 326 437 121 . . 1 57 189 70 166 Wheels 2454 | 24 28 . . . 154 228 354 1140 526 . . . Hover 1586 | . 185 332 . . . 129 . . 412 528 . . Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 56 56 105 105 90 42 110 90 50 55 120 120 Average Speed 103 | 78 59 82 114 112 105 101 110 100 113 102 120 120 Slowest Speed 260 | 80 120 150 190 260 123 240 110 245 250 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 42 53 28 31 7 51 48 73 22 81 30 3 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 . 1 . . . . 1 1 1 . Scrap Searched 7 | . . . . . . . . 5 . 2 . . Spaces Dug 44 | . . . . . . 2 . . 14 . . 28 Terrain Destroyed 165 | . . 60 . . 1 2 . . 37 19 . 46 Melee 2 | . . . . . . 2 . . . . . . Projectile 80 | . . . . . 1 . . . 31 19 . 29 AOE 83 | . . 60 . . . . . . 6 . . 17 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Total 7209 | 30 267 647 424 605 472 624 363 1180 1496 815 69 217 Wait 844 | . 2 70 13 80 136 192 7 3 310 31 . . Move 5538 | 24 212 473 325 436 274 356 353 1140 994 716 69 166 Hop . | . . . . . . . . . . . . . Pick Up 87 | . 10 14 7 7 6 7 1 4 20 10 . 1 Fast Attach 80 | 6 6 3 5 4 10 12 1 5 21 7 . . Attach 63 | . . 11 5 3 3 2 . 8 18 7 . 6 Detach 19 | . . 2 . 1 . 3 . 6 5 1 . 1 Swap 34 | . 2 3 2 9 4 4 . 2 4 1 . 3 Drop 131 | . 6 7 9 12 13 19 1 12 36 13 . 3 Fire 390 | . 29 64 57 51 26 15 . . 83 28 . 37 Melee 13 | . . . . . . 13 . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire 2 | . . . . . . 1 . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Entered Mines 278 | -10/Mines | Assembled infested the area 312 | -10/Mines | Build established: Mutant 492 | -10/Mines | System corruption reached 10% 522 | -10/Mines | Lost 3 parts (1n2w) 626 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 643 | -10/Mines | Discovered new exit (range 9) 678 | -10/Mines | Core integrity fell below 50% 738 | -10/Mines | Lost 6 parts (2p2n2w) 934 | -10/Mines | Entered Materials 934 | -9/Materials | Evolved 2 slots: Utility x2 1419 | -9/Materials | Discovered new exit (range 9) 1472 | -9/Materials | Identified exit to Materials 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2138 | -8/Materials | Build established: Scavenger-Gunner 2142 | -8/Materials | Discovered new exit (range 10) 2217 | -8/Materials | Central database locked down 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -7/Factory | Identified exit to Storage 2358 | -7/Factory | Garrison activated, responded to threat 2575 | -7/Factory | Fabricated Centrium Wheel (x2) 2673 | -7/Factory | Lost 3 parts (1p2u) 2694 | -7/Factory | Destroyed 8 combat bots 2738 | -7/Factory | Build established: Gunner 2826 | -7/Factory | Entered Storage 2836 | -7/Storage | Met 01-MTF 3294 | -7/Storage | Discovered new exit (range 5) 3398 | -7/Storage | Found Prototype Launcher 3456 | -7/Storage | Build established: Mutant 3510 | -7/Storage | Identified exit to Recycling 3511 | -7/Storage | Entered Recycling 3511 | -7/Recycling | Accompanied by 1 ally (01-MTF) 3870 | -7/Recycling | Scanned before Scraplab entrance 3896 | -7/Recycling | Entered Scraplab 3904 | -7/Recycling | Discovered new exit (range 3) 3909 | -7/Recycling | Identified exit to Scraptown 3910 | -7/Recycling | Entered Scraptown 3914 | -7/Scraptown | System corruption cleaned by C-Scrubber 4126 | -7/Scraptown | Visited Cyclists 4181 | -7/Scraptown | Discovered new exit (range 5) 4275 | -7/Scraptown | Visited Awakened 4323 | -7/Scraptown | Visited UFD Registry 4323 | -7/Scraptown | Registered with UFD as "Fissionsys" 4365 | -7/Scraptown | Visited Chapter 10 4411 | -7/Scraptown | Visited LU-1G1's Boring Crew 4484 | -7/Scraptown | Visited Junk Repository 4491 | -7/Scraptown | Identified Gui. Missile Launcher 4530 | -7/Scraptown | Build established: Skirmisher 4532 | -7/Scraptown | Visited Science Testing Area 4573 | -7/Scraptown | Discovered new exit (range 5) 4596 | -7/Scraptown | Found Scrap Suit 4682 | -7/Scraptown | Visited Scrap Suit Storage 4713 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4724 | -7/Scraptown | Visited Scrapoid Pod Storage 4756 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4804 | -7/Scraptown | Found DCF Scrap (29 items) 5012 | -7/Scraptown | Met Optimus 5012 | -7/Scraptown | Accepted into 0bPrime 5091 | -7/Scraptown | Identified exit to Factory 5092 | -7/Scraptown | Civil war broke out across Scraptown 5092 | -7/Scraptown | Entered Factory 5092 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5123 | -5/Factory | Loaded intel: 8 recycling unit locations 5552 | -5/Factory | Learned location of Protoforge (-3) 6829 | -5/Factory | Build established: Scavenger-Skirmisher 6847 | -5/Factory | Discovered new exit (range 15) 6883 | -5/Factory | Entered Upper Caves 6892 | -5/Upper Caves | Learned 4 Factory zone layouts 7161 | -5/Upper Caves | Build established: Scavenger-Gunner 7221 | -5/Upper Caves | Ambushed by wild Derelicts 7509 | -5/Upper Caves | Entered a destroyed Warlord outpost 7710 | -5/Upper Caves | Discovered new exit (range 5) 7781 | -5/Upper Caves | Entered another Upper Caves area 7847 | -5/Upper Caves | Discovered new exit (range 14) 7864 | -5/Upper Caves | Entered Factory 7864 | -4/Factory | Evolved 2 slots: Utility x2 8117 | -4/Factory | Attached CPS modules to O-24 Administrator 8143 | -4/Factory | Noticed UFD Elites at a Recycling Unit 8158 | -4/Factory | Self-destructed Last Messages --------------- 08153_ Adv. Heat Sink destroyed. 08153_ Penetrated by Slug. 08153_ Carbon-fiber Leg destroyed. 08153_ Slug penetrates Wall. 08153_ Penetrated by Slug. 08153_ Flexi-carbon Leg destroyed. 08153_ Carbon-fiber Leg destroyed. 08153_ Critical hit (Blast). 08154_ Dropped Lgt. Angular Momentum Engine. 08155_ Knocked back. 08156_ Phase Cannon destroyed. 08156_ Lgt. Angular Momentum Engine destroyed. 08156_ Slug penetrates Garrison Access. 08157_ Hacking Suite destroyed. 08157_ KE Penetrator destroyed. 08157_ Carbon-fiber Leg destroyed. 08157_ Knocked back. 08158_ Penetrated by Slug. [Achievement: Back For More] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ###+######## " #????????????????????# #????????? | | # "T #????????????????????# ????????? | | # ###### #????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????#####"####?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# """ #?????? | | ?????????????????????????????###### """ #?????? | | ?????????????????????????????# " """ #?????? | | ?????????????????????????????###### #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# " T"" #?????? | | ??????????????????????????????????# """"" #?????? | | ??????????????????????????????????# #?????? | | ?????????????????????##################+#"######## | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ????????????#???##???# | | ???????????# ### #### | | ???????? ""G"" ###################+### | | ???????? "=" # # | | ??????? [%= g # """ """ # | | ??????? Y g %; """ """ # [ | | ?????? h % % # """ """ =# | | ?????? * @ # # """ """ | | ??????= ############## """ """ | | ??????! ;####????????????# """ """ | | ?????? H % ???????????????# | | ?????? ???????????#### """ """ | | ?????? ??????????# " """ """ | | ???????? """" "????????#### """ """ | | ???????? """" ""??????????# | | ???????? """" """????????#""######## | | ????????? """" ""????????# # #??????? | | ????????? ""????????????# ## #??????? | | ?????????? "????????????# #?# #??????? | | ?????????? ! ????????????##??# #??????? | | ???????????? ????????????????###??????? | | ????????????? ?????????????????????????? | | ????????????????? ###?????????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 39 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Ripper | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Antigrav System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Beam Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Botjacking Ew, Corruption Frienemies Hammer Time Overkill This Is Interesting... Uncivil War Challenges ------------ None Game ------ Seed MultireflexMachineGravjet Manual? 0 Play Time 02:05:48 Cumulative 31.5 hours Start 2026.10.03 @ 11:05:18 End 2026.10.03 @ 14:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34724a82-c24a-4275-83c6-47c9628907be