Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 17:32:49

Player: heavymetalmidis

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (48)      240
Value Destroyed (1214)     1214
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 2506

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             0/400
Matter                     249/300
Energy                     280/280
System Corruption          7%
Temperature                Cool (8)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Utility Shielding (fused)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Ion Engine
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
     Large Matter Pod (58)
           Weight Redist. System
           Terrain Scanner
           Trap Extractor (0/4)
           Field Recycling Unit (0)
  Improved Medium Laser
     Heavy Assault Rifle
  Improved Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Sensor Array
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Treads
           Weight Redist. System
           Utility Shielding
           Beam Rifle
           Beam Rifle
  Improved Assault Rifle
           Missile Launcher
           Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             73   | 6   26  41  
  Power                    8    | 1   3   4   
    Engine                 8    | 1   3   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               21   | 2   8   11  
    Treads                 13   | .   4   9   
    Leg                    8    | 2   4   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  27   | 1   11  15  
    Device                 11   | .   4   7   
    Storage                9    | 1   5   3   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   4   11  
    Energy Gun             8    | .   3   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 16   | .   4   12  
  Power                    1    | .   1   .   
  Propulsion               7    | .   1   6   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      6    | .   4   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  97  
  Engine                   11   | .   14  10  
  Treads                   13   | .   5   16  
  Leg                      10   | .   22  4   
  Device                   13   | .   8   15  
  Storage                  13   | .   18  11  
  Processor                7    | .   .   10  
  Protection               3    | .   .   5   
  Energy Gun               14   | .   14  15  
  Ballistic Gun            5    | .   11  2   
  Launcher                 1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 10  36  46  
  Greatest Support         43   | 20  40  43  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 6   12  11  
  Most Carried             15   | 6   14  15  
  Average Carried          10   | 2   10  11  
  Final Capacity           15   | 8   10  15  
  Final Carried            13   | 6   10  13  

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Jun  Mat  Mat  
Matter Collected           1283 | 231  348  704  
  Remotely                 .    | .    .    .    
Salvage Created            1466 | .    436  1030 
  Parts                    86   | .    27   59   
Haulers Intercepted        3    | .    .    3    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       1    | .    .    1    
  Retrieved Matter         14   | .    .    14   
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  37   | .   10  27  
  Guns                     28   | .   10  18  
  AOE                      9    | .   .   9   
Classes Destroyed          10   | .   4   6   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   .   1   
  Hauler                   3    | .   .   3   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Watcher                  3    | .   1   2   
  Swarmer                  12   | .   3   9   
  Grunt                    18   | .   7   11  
  Brawler                  1    | .   .   1   
  Sentry                   6    | .   .   6   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         6    | .   4   6   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               3053 | .    963  2090 
  Core                     602  | .    200  402  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  35   | .    .    35   
  Regen/Repaired (Parts)   38   | .    38   .    
Core Remaining (%)         60   | 100  20   .    
Volleys Fired              171  | 2    55   114  
  Largest                  2    | 2    2    2    
  Hottest                  165  | 40   115  165  
Shots Fired                267  | 4    96   167  
  Gun                      247  | 4    96   147  
  Cannon                   .    | .    .    .    
  Launcher                 18   | .    .    18   
  Special                  2    | .    .    2    
  Kinetic                  102  | 4    61   37   
  Thermal                  147  | .    35   112  
  Explosive                18   | .    .    18   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         24   | 2    13   24   
  Robot Miss Streak        6    | 1    5    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           172  | 3    64   105  
  Core Hits                84   | .    26   58   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         10   | .    2    8    
    Burn                   9    | .    1    8    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3521 | 26   640  2855 
  Guns                     2158 | 26   636  1496 
  Cannons                  .    | .    .    .    
  Explosions               1349 | .    .    1349 
  Melee                    .    | .    .    .    
  Ramming                  14   | .    4    10   
  Kinetic                  807  | 26   370  411  
  Thermal                  1351 | .    266  1085 
  Explosive                1349 | .    .    1349 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  26   | .    .    26   
    Message Errors         10   | .    .    10   
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      5    | .    .    5    
    Data Loss (major)      2    | .    .    2    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            87   | .    .    87   
  Projectiles              .    | .    .    .    
  Explosions               87   | .    .    87   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      56   | .    .    56   
  Shots                    1    | .    .    1    
  Rammed                   2    | .    .    2    
Targets Rammed             3    | .    1    2    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        408  | .    408  199  
  Average Temperature      66   | .    91   55   
  Received Heat Transfer   1029 | .    336  693  
  Effects                  4    | .    4    .    
    Shutdowns              1    | .    1    .    
    Interference           2    | .    2    .    
    Damage (major)         1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             8    | .    2    6    
  Heat Transferred         3996 | .    777  3219 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             611  | .   160 611 
  Initial                  .    | .   .   .   
  Average                  174  | .   45  245 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         69   | 100 100 53  
  Level 1                  6    | .   .   9   
  Level 2                  23   | .   .   36  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   2   5   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           8    | .   3   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              68   | .   19  49  
  Peak Tracking Total      8    | .   8   6   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   13  6   
  Successful               7    | .   5   2   
  Failed                   12   | .   8   4   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          3    | .   1   2   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   1   2   
  Report Inventory         2    | .   1   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     36   | .   36  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   .   7   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               3833 | 92   1242 2499 
Spaces Moved               1780 | 66   573  1141 
  Core                     10   | 10   .    .    
  Treads                   979  | .    91   888  
  Legs                     791  | 56   482  253  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            173  | 109  171  178  
  Slowest Speed            260  | 120  240  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 3    74   67   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          91   | .    .    91   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      90   | .    .    90   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      2266 | 79   750  1437 
  Wait                     133  | .    50   83   
  Move                     1778 | 65   572  1141 
  Hop                      .    | .    .    .    
  Pick Up                  56   | 6    24   26   
  Fast Attach              17   | 6    3    8    
  Attach                   20   | .    9    11   
  Detach                   9    | .    5    4    
  Swap                     36   | .    14   22   
  Drop                     43   | .    17   26   
  Fire                     171  | 2    55   114  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    2    | .    .    2    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   93 | -11/Junkyard  | Entered Materials
  296 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 15)
  349 | -10/Materials | Core integrity fell below 50%
  394 | -10/Materials | Lost 4 parts (1p1n2w)
  916 | -10/Materials | Discovered new exit (range 13)
  942 | -10/Materials | Repaired Broken Ion Engine
 1021 | -10/Materials | Identified exit to Materials
 1335 | -10/Materials | Entered another Materials area
 1335 | -9/Materials  | Evolved 2 slots: Utility x2
 2001 | -9/Materials  | Build established: Scavenger-Mutant
 2510 | -9/Materials  | Discovered new exit (range 12)
 3120 | -9/Materials  | Core integrity fell below 50%
 3256 | -9/Materials  | Discovered new exit (range 9)
 3411 | -9/Materials  | Discovered new exit (range 7)
 3413 | -9/Materials  | Discovered new exit (range 16)
 3735 | -9/Materials  | First assault squad dispatched
 3823 | -9/Materials  | Core integrity fell below 20%
 3834 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03719_ Dropped Beam Rifle.
03735_ ALERT: Significant disruption in Zone 6W, assault force dispatched.
03739_ System corrupted: Energy discharge (-89).
03782_ C-30 ARC bursts open, deploying its payload.
03782_ B-36 Bruiser unfolds itself.
03782_ M-13 Machinist unfolds itself.
03785_ Visual Processing Unit destroyed.
03785_ System corrupted by crushing effect (+4).
03787_ LUIN%IO:DLCDU8H0&:7RG W EOTX9 EZXM/:VT
03795_ B-36 Bruiser destroyed.
03801_ Imp. Assault Rifle destroyed.
03805_ M-13 Machinist repairs G-47 Trooper.
03805_ Missile Launcher destroyed.
03807_ I2Q0ZE&EIEYVET T:IU=V6
03809_ Slammed into M-13 Machinist.
03814_ M-13 Machinist repairs O-16 Technician.
03819_ Sensor Array destroyed.
03822_ Lgt. Treads destroyed.
03826_ System corrupted: Component data lost.
03826_ Lgt. Treads destroyed.

 Map 
-----
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| #                  ^    #   # !!!#???????????????? |
| #                       #   Y !!!#???????????????? |
| #                       #   # !!!#???????????????? |
| #############+#######   #####    #???????????????? |
|      #?????     ????#   #???#    #???????????????? |
|  """ #????#      #??#   #???#    #???????????????? |
|   R" #????#      #??#   #???######???????????????? |
|  """ #????# "T"  #??#   #????????????????????????? |
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|      #????#      #??#   ?????????????????????????? |
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|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| |!    #??????????????????????????????????????????? |
| ![[   #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
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|      ##??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegCoilAutohacker
  Manual?         0
Play Time         01:46:49
  Cumulative      41.3 hours
  Start           2023.03.09 @ 14:29:38
  End             2023.03.09 @ 17:32:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           5
  Adventurer      2
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c76dca3-628b-4aab-9232-ad811898f671