Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 00:39:52 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2643) 2643 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 7123 Bonus ------- Follower Combat Kills 161 Friendly Fire -131 Cogmind --------- Core Integrity 589/850 Matter 254/300 Energy 57/150 System Corruption 1% Temperature Warning (314) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (4) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Compact Wheel Trap Scanner Layered Light Armor Plating Insulated Plating Faulty Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Humpback Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon Flak Gun Heavy Machine Gun > --- INVENTORY -------- Cooled Deuterium Engine Compact Wheel Compact Wheel Compact Wheel Compact Wheel Huge Storage Unit Matter Compressor Matter Compressor Trap Scanner Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Insulated Plating Insulated Plating Improved Shield Generator Hacking Suite Authchip [Processor] Authchip [Armor] Authchip [Armor] Phasing AFG Shock Rifle Shock Rifle Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Proton Missile Launcher Grenade Launcher Great Maul [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . 1 Utility 3 | . . . 2 . . . . . . 1 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 88 | 7 10 2 5 . 13 12 1 2 4 32 Power 6 | 1 1 . . . 1 1 . . 1 1 Engine 4 | 1 1 . . . 1 . . . 1 . Core 2 | . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 2 1 . 3 4 1 . 2 8 Treads 15 | 2 . 2 1 . 2 2 . . 2 4 Leg . | . . . . . . . . . . . Wheel 8 | . . . . . 1 2 1 . . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 3 . 4 . 4 2 . . 1 12 Device 6 | . 1 . 2 . . 1 . . . 2 Storage 6 | 1 1 . . . 1 . . . 1 2 Processor 4 | . . . . . 2 . . . . 2 Hackware 2 | . . . . . . . . . . 2 Protection 9 | . 1 . 2 . 1 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 32 | 3 6 . . . 5 5 . 2 . 11 Energy Gun 13 | 2 4 . . . 4 . . . . 3 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 13 | 1 . . . . 1 5 . 1 . 5 Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 Parts Lost 49 | . 4 3 1 . 2 7 . . 3 29 Power 4 | . 1 . . . . 1 . . 1 1 Propulsion 18 | . . 2 1 . . 4 . . 2 9 Utility 10 | . . 1 . . 2 1 . . . 6 Weapon 17 | . 3 . . . . 1 . . . 13 Highest Loss Streak 13 | . 2 3 1 . 1 7 . . 3 13 Average Slot Usage (%) 92 | . 94 86 98 100 98 90 92 100 99 82 Engine 6 | . 13 14 11 11 9 1 . . 5 3 Core 2 | . . . . . . 4 7 7 1 2 Treads 20 | . 28 26 22 22 25 14 15 15 26 15 Wheel 6 | . . . . . 1 9 7 15 3 8 Device 7 | . 8 . 12 22 15 7 7 7 7 3 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 5 | . . . . . 3 9 7 7 7 9 Protection 5 | . 2 2 18 11 7 4 7 7 7 2 Energy Gun 6 | . 21 . . . 15 4 . . . 4 Ballistic Gun 15 | . . . . . 8 23 30 29 30 18 Ballistic Cannon 3 | . 4 28 22 22 2 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 231 | 12 38 38 40 40 104 101 101 101 105 231 Greatest Support 80 | 40 40 40 40 40 63 32 26 26 80 38 Greatest Overweight (x) 8 | . . . . . 6 6 6 3 3 8 Average Overweight (x) 3 | . . . . . 2 4 5 3 1 6 Largest Inventory Capacity 35 | 8 15 15 15 15 25 25 25 25 25 35 Average Capacity 24 | 7 13 15 15 15 24 25 25 25 25 34 Most Carried 29 | 1 15 15 14 14 25 24 20 25 25 29 Average Carried 18 | . 9 13 12 13 20 18 18 22 24 23 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 5 Final Carried 25 | 1 15 13 13 14 25 18 20 25 25 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 28% | Mutant 10% | Hauler-Skirmisher 8% | Tank 7% | Scavenger-Tank 7% | Scavenger-Gunner 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2894 | 157 278 145 249 . 261 215 121 44 113 1311 Remotely . | . . . . . . . . . . . Salvage Created 2988 | . 586 24 279 . 546 215 63 . 156 1119 Parts 167 | . 32 5 23 . 34 8 7 . 7 51 Haulers Intercepted 5 | . 2 . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 5 . 6 . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 62 | . 10 2 9 . 11 4 1 . 2 23 Guns 44 | . 6 . . . 11 4 1 . 2 20 Cannons 17 | . 3 2 9 . . . . . . 3 Classes Destroyed 13 | . 4 1 2 . 1 2 . . 1 2 Worker 2 | . 1 . . . 1 . . . . . Tunneler 2 | . . 1 . . . . . . . 1 Hauler 5 | . 2 . 1 . 2 . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 5 | . 1 . 1 . 1 . . . . 2 Swarmer 16 | . . . 4 . 4 . . . . 8 Grunt 30 | . 10 2 4 . 3 2 . . 2 7 Brawler 3 | . . . . . . 1 . . . 2 Sentry 5 | . . . 1 . 2 . 1 . . 1 Hunter 3 | . . . . . 2 . . . . 1 Programmer 4 | . . . . . . 1 . . . 3 Heavy 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . 4 2 5 . 3 3 1 . 2 5 Combat Bots Only 5 | . 4 1 5 . 3 3 1 . 2 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 . 2 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Damage Taken 6116 | . 688 325 312 . 670 574 75 . 150 3322 Core 484 | . 52 15 63 . 41 46 6 . . 261 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . 73 . 84 92 . . . 92 . Volleys Fired 213 | . 52 18 21 . 32 18 3 . 4 65 Largest 4 | . 2 2 2 . 3 4 4 . 4 4 Hottest 228 | . 80 70 70 . 147 167 94 . 89 228 Shots Fired 582 | . 103 36 42 . 96 49 12 . 16 228 Gun 478 | . 93 . . . 96 49 12 . 16 212 Cannon 104 | . 10 36 42 . . . . . . 16 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 383 | . 23 36 42 . 32 35 12 . 16 187 Thermal 184 | . 72 . . . 64 14 . . . 34 Explosive . | . . . . . . . . . . . Electromagnetic 15 | . 8 . . . . . . . . 7 Robot Hit Streak 13 | . 13 4 7 . 12 7 4 . 7 8 Robot Miss Streak 5 | . 5 3 2 . 3 2 1 . 2 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . 3 . . . 1 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . 1 Shots Hit Robots 352 | . 64 18 23 . 57 36 8 . 10 136 Core Hits 156 | . 25 4 12 . 26 10 4 . 8 67 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . 1 . 1 . 3 1 . . . 1 Burn 4 | . . . . . 3 1 . . . . Destroy 1 | . . . . . . . . . . 1 Blast 2 | . 1 . 1 . . . . . . . Melee Attacks 5 | . . . . . . . . 1 . 4 Impact 5 | . . . . . . . . 1 . 4 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5950 | . 752 360 402 . 997 575 123 . 181 2560 Guns 4774 | . 679 . . . 997 575 123 . 181 2219 Cannons 1140 | . 73 360 402 . . . . . . 305 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 36 | . . . . . . . . . . 36 Kinetic 3707 | . 150 360 402 . 294 404 123 . 181 1793 Thermal 2064 | . 536 . . . 703 171 . . . 654 Explosive . | . . . . . . . . . . . Electromagnetic 143 | . 66 . . . . . . . . 77 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 . 1 Average Corruption 3 | . . . . . . 4 6 6 . 1 Corruption Purged . | . . . . . . . . . . . Effects 24 | . . . . . . 9 12 2 . 1 Message Errors 9 | . . . . . . 2 6 1 . . Matter Fused 6 | . . . . . . 2 3 1 . . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 2 | . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . 1 1 . . 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . . . 4 Overflow Damage 16 | . . . . . . . . . . 16 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 16 | . . . . . . . . . . 16 Knockbacks 11 | . 1 5 4 . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 10 | . 1 5 4 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . 18 Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 439 | . 338 439 51 . 303 114 256 . 56 365 Average Temperature 100 | . 132 238 19 . 83 28 60 . 36 71 Received Heat Transfer 1960 | . 402 192 69 . 180 261 18 . 72 766 Effects 5 | . 2 2 . . . . . . . 1 Shutdowns 3 | . 1 1 . . . . . . . 1 Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 8 | . 1 . . . 4 . . . . 3 Heat Transferred 4394 | . 1225 . . . 1628 407 . . . 1134 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 273 | . 152 76 273 106 268 96 . . . 225 Initial 106 | . . 51 29 106 40 66 . . . . Average 84 | . 53 72 130 106 126 68 . . . 79 Maximum Alert Level 1 | . . . 1 . 1 . . . . 1 Low Security (%) 94 | 100 100 100 88 100 77 100 . . . 97 Level 1 5 | . . . 11 . 22 . . . . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 2 1 . . . 10 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . 3 Reinforcement 8 | . 2 . . . 2 . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 5 | . 1 . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 19 2 15 . 18 4 1 . 4 40 Peak Tracking Total 6 | . 4 2 5 . 5 3 1 . 4 6 Tactical Retreats 4 | . . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 6 | . 2 . 1 . . . . . . 3 Terminals 3 | . 2 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 14 | . 4 . 3 . . . . . . 7 Successful 7 | . 2 . 2 . . . . . . 3 Failed 7 | . 2 . 1 . . . . . . 4 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 8 | . 4 . . . . . . . . 4 Terminals 8 | . 4 . . . . . . . . 4 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 2 | . 2 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . 15 . . Parts Built 2 | . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . 1 Time 42 | . . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 6 | . . . . . . . . 6 . . Largest Group 6 | . . . . . . . . 6 6 4 Highest-Rated Group 171 | . . . . . . . . 171 171 99 Highest-Rated Ally 47 | . . . . . . . . 47 47 31 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 14 11 Total Damage 495 | . . . . . . . . . 280 215 Kills 4 | . . . . . . . . . 2 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 7755 | 61 1155 362 343 201 970 408 468 1059 519 2209 Spaces Moved 3825 | 35 586 192 165 126 361 188 243 764 238 927 Core 4 | 4 . . . . . . . . . . Treads 1524 | 31 586 192 165 126 263 . . . 161 . Legs . | . . . . . . . . . . . Wheels 2297 | . . . . . 98 188 243 764 77 927 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 130 135 135 135 165 Average Speed 174 | 147 160 160 160 160 221 174 184 135 206 197 Slowest Speed 240 | 160 160 160 160 160 240 190 190 135 240 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 93 49 21 32 35 6 39 77 51 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 3 . . . . . 2 3 . Spaces Dug 5 | . . . . . . . . . . 5 Terrain Destroyed 9 | . . . . . . . . . . 9 Melee 4 | . . . . . . . . . . 4 Projectile 5 | . . . . . . . . . . 5 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 4432 | 41 706 211 202 126 464 234 254 788 259 1147 Wait 174 | . 24 . 7 . 22 8 6 17 5 85 Move 3815 | 34 585 191 164 125 360 187 242 763 237 927 Hop . | . . . . . . . . . . . Pick Up 93 | . 25 . 4 1 23 4 2 5 5 24 Fast Attach 25 | 6 4 . 1 . 5 3 1 . . 5 Attach 54 | . 6 2 4 . 7 9 . . 3 23 Detach 2 | . . . . . . . . . . 2 Swap 10 | 1 . . . . 1 . . 2 1 5 Drop 40 | . 10 . 1 . 14 5 . . 4 6 Fire 213 | . 52 18 21 . 32 18 3 . 4 65 Melee 5 | . . . . . . . . 1 . 4 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 642 | -10/Materials | Discovered new exit (range 9) 871 | -10/Materials | Discovered new exit (range 8) 1080 | -10/Materials | Discovered new exit (range 6) 1217 | -10/Materials | Entered Mines 1314 | -10/Mines | Lost 3 parts (2n1u) 1443 | -10/Mines | Discovered new exit (range 12) 1579 | -10/Mines | Entered Materials 1579 | -9/Materials | Evolved 2 slots: Utility x2 1871 | -9/Materials | Discovered new exit (range 7) 1922 | -9/Materials | Entered Mines 1929 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2114 | -9/Mines | Discovered new exit (range 6) 2123 | -9/Mines | Entered Materials 2123 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2604 | -8/Materials | Build established: Tank 2950 | -8/Materials | Discovered new exit (range 4) 2969 | -8/Materials | Identified exit to Factory 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3116 | -7/Factory | Build established: Scavenger-Gunner 3265 | -7/Factory | Lost 7 parts (1p4n1u1w) 3418 | -7/Factory | Discovered new exit (range 5) 3499 | -7/Factory | Identified exit to Lower Caves 3501 | -7/Factory | Entered Lower Caves 3511 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3560 | -7/Lower Caves | Identified exit to Lower Caves 3682 | -7/Lower Caves | Learned Factory machine intel 3773 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3931 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3967 | -7/Lower Caves | Identified exit to Zion 3969 | -7/Lower Caves | Entered Zion 4059 | -7/Zion | Visited the Megawrench Repair Shop 4103 | -7/Zion | System corruption cleaned by Quarantine Array 4161 | -7/Zion | Gained Derelict followers 4238 | -7/Zion | Found Prototype Device 4299 | -7/Zion | Learned 4 Factory zone layouts 4519 | -7/Zion | Learned Factory stockpile data 4776 | -7/Zion | Learned location of Quarantine (-3) 4992 | -7/Zion | Discovered new exit (range 12) 5005 | -7/Zion | Identified exit to Proximity Caves 5028 | -7/Zion | Entered Proximity Caves 5028 | -6/Proximity Caves | Accompanied by 6 allies 5178 | -6/Proximity Caves | Lost 3 parts (1p2n) 5298 | -6/Proximity Caves | Learned 8 Factory zone layouts 5332 | -6/Proximity Caves | Identified exit to Factory 5547 | -6/Proximity Caves | Entered Factory 5547 | -6/Factory | Accompanied by 4 allies 5547 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -6/Factory | Loaded intel: 306 machine locations 5851 | -6/Factory | Garrison activated, responded to threat 5913 | -6/Factory | Build established: Scavenger-Tank 6121 | -6/Factory | Fabricated Lyr. Light Armor Plating (x2) 6260 | -6/Factory | Lost 3 parts (1u2w) 6514 | -6/Factory | Cargo convoy interrupted 6611 | -6/Factory | Lost 3 parts (1n1u1w) 6941 | -6/Factory | Lost 3 parts (1n2w) 7204 | -6/Factory | Build established: Hauler-Skirmisher 7724 | -6/Factory | Discovered new exit (range 8) 7756 | -6/Factory | Self-destructed Last Messages --------------- 07735_ Humpback destroyed. 07736_ Shock Rifle destroyed. 07738_ Lgt. Treads destroyed. 07739_ H-61 Shepherd destroyed. 07740_ U-05 Engineer builds a Door. 07742_ Fusion Modulator explodes. 07742_ Flak Gun destroyed. 07742_ Terminal disabled. 07742_ Adv. Treads destroyed. 07743_ R-10 Processor collects Grenade Launcher. 07744_ U-05 Engineer builds a Wall. 07745_ Lgt. Treads destroyed. 07746_ R-10 Processor collects Prototype Device. 07748_ U-05 Engineer builds a Door. 07751_ R-10 Processor collects Insulated Plating. 07752_ Shock Rifle destroyed. 07752_ U-05 Engineer builds a Wall. 07755_ R-10 Processor collects Proton Missile Launcher. 07755_ Lyr. Light Armor Plating destroyed. 07756_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"""?????????????????????????? | | ???????????????????"""""?????????????????????????? | | ???????????????????"""""???????????????##????????? | | ??????????????????????? ????????##############??? | | ""??????????????????? ?[ ????????# #??? | | ""?"""?"""?????????? ? ????????# #### | | F??"""?"""?????????? [ ????????# """" # | | ""?"""?"""??????????? ????????# """" # | | ""?"""?"""??????????? ???####?# """" # | | ??????????????????####Y#;####T ### """" # | | ""?"""?"""????????# # """" # | | ""?"""?"""????????# # """" ### | | ""?"""?"""????????# < # !![#?# | | ""?"""?"""????????# =%! # ! !!*#?# | | ?????????????????## * # ![*#?# | | ??????????????####;;;; !;;# # #?# | | ?????????????## ]! ]# ###+#######+#### | | ?????????????# Y *!!!; | | ??????????????# ! @ # | | ??????????????# R /u | | ??????????????# % # ##+ | | ??????????????# !; # | | ??????????????# ###;#####+##### #? | | ??????????????# ## # # | | ??????????????# "## [ # # " | | ??????????????# "## # + " | | ??????????????# ""## """ """ # # " | | ??????????????# ## """ """ # # | | ??????????????####;;;;;###### """ """ # #? | | ?????????????????######????## # #? | | ???????????????????????????## """ """ # #?? | | ???????????????????????????## """ """ # #?? | | ???????????????????????????## """ """ # #?? | | ???????????????????????????## + #?? | | ????????????????????????????# # #?? | | ????????????????????????????############## #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# ? | | #????????????????????????????# | | ####### #????????????????????????????# | | ??????# #????????????????????????????# | | ####### #????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 12 Authchip Count 4 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Lyr. Light Armor Plating | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointMyomerPenetrator Manual? 0 Play Time 00:32:05 Cumulative 122.6 hours Start 2021.12.09 @ 20:06:41 End 2021.12.10 @ 00:39:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 196 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 63 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef90b6cc-608c-484e-b0e2-b2528a2f20e7