Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.20 @ 10:59:59 Player: RukRukRuk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (313) 313 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1533 Bonus ------- None Cogmind --------- Core Integrity 205/400 Matter 290/300 Energy 190/280 System Corruption 2% Temperature Cool (38) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor ECM Suite > --- WEAPON ----------- Beam Rifle Enhanced Flamer > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Heat Sink Datajack Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Medium Laser Energy Gun Medium Laser Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 19 | 7 2 3 7 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 . 2 Device 3 | 2 . . 1 Storage 1 | . . . 1 Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 3 1 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 4 | 1 3 4 3 Power . | . 1 1 1 Propulsion . | . 1 1 . Utility 1 | . 1 2 1 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 5 | . . 3 2 Power 2 | . . 1 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 99 99 Engine 13 | . 14 14 11 Treads 29 | . 28 28 33 Device 17 | . 24 14 21 Processor 11 | . 3 14 11 Energy Gun 15 | . 28 15 6 Special Weapon 7 | . . 7 14 Special Melee Weapon 3 | . . 4 1 Peak Build Rating 17 | 9 10 12 17 Average Rating 11 | 4 9 11 15 On Entrance 7 | . 9 10 12 Avg Prop Armor Cover (%) 9 | . . . 9 Naked Turns . | . . . . Heaviest Build 16 | 8 8 8 16 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 5 15 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 4 | 1 3 4 3 Final Capacity 15 | 5 5 5 15 Final Carried 5 | 1 5 5 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 420 | 247 23 50 100 Remotely . | . . . . Salvage Created 546 | 124 126 63 233 Parts 41 | 9 10 7 15 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 2 6 3 Guns 7 | . 2 3 2 Cannons 3 | . . 3 . Classes Destroyed 7 | 2 3 1 1 Builder 2 | . 1 . 1 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Watcher 2 | . 1 . 1 Swarmer 6 | . . 6 . Grunt 5 | . 2 . 3 Best Kill Streak 6 | 2 2 6 2 Combat Bots Only 6 | . 2 6 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 45 | . 3 22 20 Missed 12 | . 1 2 9 Hits 33 | . 2 20 11 Projectile 33 | . 2 20 11 Damage Taken 787 | . 25 126 636 Core 239 | . 14 30 195 Absorbed by Shields . | . . . . Ignored by Resistances 75 | . 7 40 28 Core Remaining (%) 91 | 100 . 82 . Volleys Fired 74 | 7 19 9 39 Largest 2 | 2 2 2 2 Hottest 136 | 90 90 130 136 Shots Fired 108 | 14 38 16 40 Gun 90 | 14 38 7 31 Cannon . | . . . . Launcher . | . . . . Special 18 | . . 9 9 Kinetic . | . . . . Thermal 108 | 14 38 16 40 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 6 8 7 7 Robot Miss Streak 2 | 1 2 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 78 | 12 31 13 22 Core Hits 26 | 4 9 6 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 2 3 Burn 7 | . 2 2 3 Melee Attacks 6 | . . 4 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . . 4 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 923 | 134 363 111 315 Guns 835 | 134 363 61 277 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 9 | . . 7 2 Kinetic . | . . . . Thermal 914 | 134 363 104 313 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 198 | 60 118 198 139 Average Temperature 48 | 25 35 84 46 Received Heat Transfer 84 | . 18 . 66 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | 1 . . 2 Heat Transferred 3257 | 360 1103 739 1055 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 130 | 5 40 130 37 Initial . | . . . . Average 12 | 1 7 16 8 Influence Increases 315 | 15 66 141 93 Destroy 0b10 Robot/C 220 | . 40 120 60 Destroy 0b10 Robot/NC 50 | 15 10 . 25 Destroy Leader 36 | . 12 20 4 Successful Hack 3 | . 3 . . Destroy Structure 6 | . 1 1 4 Influence Decreases 315 | 15 66 141 93 Time Decay 314 | 15 66 141 92 Lost Part 1 | . . . 1 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 5 8 7 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 3 . 2 Successful 3 | . 2 . 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 . 1 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Alert Level 2 | . 1 . 1 Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 4 | . . 3 1 Non-combat 4 | . . 3 1 Combat . | . . . . Robot Hacks Applied 5 | . . 4 1 parse_system 1 | . . 1 . no_distress 4 | . . 3 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 1 | . . . 1 Total Damage 20 | . . . 20 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1699 | 15 281 1051 352 Optics 64 | . 64 . . Terrain 1643 | 15 281 1051 296 Seismic 221 | 10 211 . . ECM 351 | . . . 351 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1808 | 124 281 1051 352 Spaces Moved 753 | 60 106 497 90 Core 6 | 6 . . . Treads 747 | 54 106 497 90 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 149 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 32 | 4 19 94 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 8 | . . 2 6 Terrain Destroyed 8 | . . 2 6 Melee . | . . . . Projectile 8 | . . 2 6 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1224 | 81 180 726 237 Wait 337 | . 47 204 86 Move 750 | 59 105 496 90 Hop . | . . . . Pick Up 21 | 8 5 4 4 Fast Attach 3 | . 1 1 1 Attach 10 | 7 . . 3 Detach . | . . . . Swap 11 | . 1 2 8 Drop 10 | . 2 5 3 Fire 74 | 7 19 9 39 Melee 6 | . . 4 2 Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 406 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict bent on vengeance 522 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 612 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 907 | -10/Mines | Learned Materials stockpile data 920 | -10/Mines | Discovered new exit (range 12) 1120 | -10/Mines | Discovered new exit (range 8) 1278 | -10/Mines | Learned Materials security intel 1333 | -10/Mines | Received a Mining Laser from a helpful Derelict 1424 | -10/Mines | Discovered new exit (range 10) 1457 | -10/Mines | Entered Materials 1457 | -9/Materials | Accompanied by 1 ally 1457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 13) 1795 | -9/Materials | Crushed by falling debris 1807 | -9/Materials | Crushed by falling debris 1809 | -9/Materials | Self-destructed Last Messages --------------- EXIT=FOUND Acquired Lrg. Storage Unit. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Mining Laser destroyed. System corrupted by crushing effect (+1). Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Terrain Scanner destroyed. System corrupted by crushing effect (+1). Beam Rifle destroyed. 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