Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 18:33:53

Player: Khoroshiy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (438)      438
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2565

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/550
Matter                     69/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Signal Interpreter
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Weight Redist. System
    Assault Rifle
    Grenade Launcher
    Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Advanced Beam Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Weight Redist. System
           Terrain Scanner
           Terrain Scan Processor
           Assault Rifle
           Rocket Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 6   3   4   5   .   7   
  Power                    3    | 1   .   .   1   .   1   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   4   2   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   2   2   2   .   1   
  Utility                  2    | 1   1   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   2   .   4   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 15   | .   1   1   .   2   11  
  Power                    3    | .   .   1   .   1   1   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      8    | .   1   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   81  79  91  94  51  
  Engine                   7    | .   14  8   8   10  .   
  Core                     1    | .   .   .   .   .   5   
  Leg                      8    | .   22  19  .   .   2   
  Flight                   18   | .   5   8   44  39  12  
  Storage                  10   | .   14  14  11  11  5   
  Processor                8    | .   2   14  11  11  9   
  Energy Gun               3    | .   7   .   .   .   2   
  Ballistic Gun            5    | .   14  14  5   .   .   
  Launcher                 9    | .   .   .   11  22  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             12   | 12  12  10  12  12  12  
  Greatest Support         20   | 20  20  20  16  16  15  
  Greatest Overweight (x)  3    | 3   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   8   
  Average Carried          5    | 1   4   8   4   6   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   8   8   5   8   4   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Sprinter | -9/Materials
 Sprinter | -9/Mines
   Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           438  | 230 61  .   .   133 14  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            275  | .   147 .   .   78  50  
  Parts                    28   | .   11  .   .   7   10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  20   | .   5   .   1   10  4   
  Guns                     5    | .   5   .   .   .   .   
  AOE                      15   | .   .   .   1   10  4   
Classes Destroyed          4    | .   2   .   1   .   1   
  Worker                   1    | .   .   .   .   .   1   
  Swarmer                  15   | .   3   .   .   8   4   
  Grunt                    4    | .   2   .   .   2   .   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           6    | .   3   .   1   6   4   
  Combat Bots Only         6    | .   3   .   1   6   4   
Max Kills in Single Turn   4    | .   1   .   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   3   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        187  | .    33   6    10   14   124  
  Missed                   58   | .    11   2    4    9    32   
Damage Taken               1849 | .    244  80   88   85   1352 
  Core                     698  | .    54   49   .    29   566  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    58   .    92   .    
Volleys Fired              32   | .    12   3    4    6    7    
  Largest                  2    | .    2    1    2    2    2    
  Hottest                  105  | .    60   20   60   60   105  
Shots Fired                53   | .    17   3    7    12   14   
  Gun                      22   | .    17   3    1    .    1    
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 30   | .    .    .    6    12   12   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  17   | .    12   3    1    .    1    
  Thermal                  1    | .    .    .    .    .    1    
  Explosive                30   | .    .    .    6    12   12   
  Electromagnetic          5    | .    5    .    .    .    .    
  Robot Hit Streak         10   | .    5    1    4    10   4    
  Robot Miss Streak        3    | .    1    1    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           29   | .    12   1    6    6    4    
  Core Hits                26   | .    8    .    4    9    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1567 | .    156  11   130  870  400  
  Guns                     202  | .    156  11   15   .    20   
  Cannons                  22   | .    .    .    .    .    22   
  Explosions               1315 | .    .    .    115  870  330  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    28   
  Kinetic                  177  | .    129  11   15   .    22   
  Thermal                  20   | .    .    .    .    .    20   
  Explosive                1315 | .    .    .    115  870  330  
  Electromagnetic          27   | .    27   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            158  | .    .    .    .    136  22   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               158  | .    .    .    .    136  22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      162  | .    .    .    .    47   115  
  Shots                    4    | .    .    .    .    1    3    
  Rammed                   9    | .    .    .    .    .    9    
Targets Rammed             16   | .    .    .    .    .    16   
  Kicked                   7    | .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        52   | .    52   .    25   7    21   
  Average Temperature      17   | .    33   .    16   4    5    
  Received Heat Transfer   651  | .    111  .    27   .    513  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             475  | .   130 50  156 378 475 
  Initial                  146  | .   .   50  15  60  146 
  Average                  154  | .   51  45  64  149 338 
Maximum Alert Level        2    | .   .   .   .   1   2   
  Low Security (%)         65   | 100 100 100 100 59  11  
  Level 1                  19   | .   .   .   .   40  41  
  Level 2                  15   | .   .   .   .   .   47  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   8   19  4   10  23  
  Peak Tracking Total      19   | .   4   19  5   4   13  
  Tactical Retreats        3    | .   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          8    | .   .   .   .   4   4   
  Max in Single Turn       2    | .   .   .   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   6   .   3   .   .   
  Successful               5    | .   3   .   2   .   .   
  Failed                   4    | .   3   .   1   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   
  Terminals                9    | .   6   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               794  | 83  202 49  84  118 258 
Spaces Moved               1095 | 63  136 54  191 300 351 
  Core                     55   | 19  .   .   .   .   36  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     208  | 44  101 19  .   .   44  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   832  | .   35  35  191 300 271 
  Fastest Speed            31   | 50  117 37  31  31  34  
  Average Speed            57   | 113 119 67  31  31  59  
  Slowest Speed            200  | 200 120 120 31  34  200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   2   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   33  25  19  79  29  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 65   | .   .   .   .   .   65  
Terrain Destroyed          269  | .   .   .   45  84  140 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      269  | .   .   .   45  84  140 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1191 | 71  158 60  210 308 384 
  Wait                     2    | 1   1   .   .   .   .   
  Move                     1082 | 62  135 53  190 295 347 
  Hop                      4    | .   .   .   .   2   2   
  Pick Up                  21   | 2   7   .   6   4   2   
  Fast Attach              10   | 6   .   .   .   .   4   
  Attach                   8    | .   1   .   4   .   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     7    | .   2   4   1   .   .   
  Drop                     8    | .   .   .   5   1   2   
  Fire                     32   | .   12  3   4   6   7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      9    | .   .   .   .   .   9   
  Kick                     7    | .   .   .   .   .   7   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Identified exit to Mines
  286 | -10/Materials | Entered Mines
  287 | -10/Mines     | Assembled infested the area
  292 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  310 | -10/Mines     | Build established: Mutant
  328 | -10/Mines     | Met a Derelict bent on vengeance
  331 | -10/Mines     | Discovered new exit (range 10)
  334 | -10/Mines     | Identified exit to Materials
  335 | -10/Mines     | Entered Materials
  335 | -9/Materials  | Evolved 2 slots: Propulsion x2
  359 | -9/Materials  | Discovered new exit (range 15)
  406 | -9/Materials  | Discovered new exit (range 6)
  411 | -9/Materials  | Identified exit to Mines
  419 | -9/Materials  | Entered Mines
  460 | -9/Mines      | Learned 8 Materials zone layouts
  521 | -9/Mines      | Discovered new exit (range 13)
  524 | -9/Mines      | Discovered new exit (range 12)
  525 | -9/Mines      | Identified exit to Materials
  537 | -9/Mines      | Entered Materials
  537 | -8/Materials  | Evolved 2 slots: Utility x2
  538 | -8/Materials  | Identified exit to Factory
  729 | -8/Materials  | Core integrity fell below 50%
  745 | -8/Materials  | Lost 8 parts (1p4n1u2w)
  793 | -8/Materials  | Core integrity fell below 20%
  795 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired Carbon-fiber Leg.
Acquired Assault Cannon.
G-47 Trooper knocked back.
Destroyed Imp. Heat Sink.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x4>
Critical hit (Burn: +37).
Kicked S-10 Pest. <x6>
M-13 Machinist repairs G-47 Trooper.
Assault Cannon destroyed.
Kicked S-10 Pest.
Carbon-fiber Leg destroyed.
Slammed into S-10 Pest. <x2>
Adv. Beam Rifle destroyed.
M-13 Machinist fits Backup Plating I on G-47
  Trooper.
Slammed into G-47 Trooper.
S-10 Pest destroyed.
Slammed into G-47 Trooper. <x4>
Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
|             #????????????????????????????????????? |
| #######     #????????????????????????????????????? |
| ??????##   ########??????????????????????????????? |
| ???????#   #      #??????????????????????????????? |
| ???????#   #  !   #??????????????????????????????? |
| ???????#   #      #??????????????????????????????? |
| ???????# % #      #??????????????????????????????? |
| ???????#   +      #??????????????????????????????? |
| ########   #      #??????????????????????????????? |
|        #   #      #??????????????????????????????? |
|        #   #      #??????????????????????????????? |
|        #   ########??????????????????????????????? |
|        +   ############+#######??????????????????? |
|        #                         ????????????????? |
|        #                 #???????????????????????? |
|        #                 #???????????????????????? |
|        # ########   #+######?????????????????????? |
| ######## ???????#   #      #?????????????????????? |
|        # ???????#   # """  #?????????????????????? |
|        # ???????#   # """  #?????????????????????? |
|  """   # ???????#   # """m #?????????????????????? |
|  """   # ???????#   #   Y %#?????????????????????? |
|  """   # ???????#   #g"""  #?????????????????????? |
|        # ???????#   # """  #?????????????????????? |
| ????????????????#   # """g #?????????????????????? |
| ????????????????#   # s  @g#?????????????????????? |
| ????????????????#   # sg g #?????????????????????? |
| ????????????????#   ########?????????????????????? |
| ????????????????     ????????????????????????????? |
| ????????????????    ?????????????????????????????? |
| ????????????????? T ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerCooledTerminator
  Manual?         0
Play Time         00:24:33
  Cumulative      14.0 hours
  Start           2024.04.28 @ 07:23:03
  End             2024.07.25 @ 18:33:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          19
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          6%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2a34c82f-949c-4bcb-ac52-346b5d87ee0e