Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 15:58:49 Player: Fangrelle Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (954) 954 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 1644 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/250 Matter 98/300 Energy 239/250 System Corruption 1% Temperature Cool (6) Movement Rolling (145) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Battle Cannon > --- INVENTORY (20) --- Ion Engine Disposable Heat Sink Large Matter Pod (0) Structural Scanner Visual Processing Unit Subdweller Optics Subdweller Optics Sensor Array Seismic Detector Transport Network Coupler Subdweller Laser Subdweller Machine Gun Grenade Launcher Datajack Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Battle Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Disposable Heat Sink Large Matter Pod Structural Scanner Visual Processing Unit Subdweller Optics Subdweller Optics Sensor Array Seismic Detector Transport Network Coupler Subdweller Laser Light Assault Rifle Subdweller Machine Gun Datajack Datajack Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 41 | 6 22 13 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 4 | 2 2 . Leg . | . . . Wheel 2 | . 1 1 Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 2 | . 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 25 | 2 13 10 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 11 | . 8 3 Ballistic Cannon 1 | . . 1 Launcher 2 | . . 2 Special Weapon 7 | . 3 4 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 11 | . 8 3 Power 2 | . 2 . Propulsion 3 | . 2 1 Utility 2 | . 1 1 Weapon 4 | . 3 1 Highest Loss Streak 4 | . 4 3 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 88 95 Engine 12 | . 11 14 Treads 16 | . 18 14 Wheel 9 | . 6 11 Device 1 | . 2 . Storage 14 | . 14 14 Protection 10 | . 7 12 Energy Gun 1 | . 2 . Ballistic Gun 15 | . 20 11 Launcher 5 | . . 11 Special Weapon 3 | . 2 3 Peak Build Rating 10 | 6 9 10 Average Rating 7 | 5 6 8 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 54 | 13 51 54 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 13 | . 13 5 Average Overweight (x) 2 | . 1 3 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 7 13 20 Most Carried 16 | 5 12 16 Average Carried 10 | 2 7 13 Final Capacity 20 | 8 20 20 Final Carried 16 | 5 12 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1040 | 111 525 404 Remotely . | . . . Salvage Created 1167 | 180 779 208 Parts 77 | 9 51 17 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 29 | . 16 13 Guns 14 | . 14 . Cannons 2 | . 2 . AOE 13 | . . 13 Classes Destroyed 8 | 2 5 1 Worker 4 | . 4 . Tunneler 5 | 4 1 . Hauler 1 | . 1 . Recycler 2 | 1 1 . Watcher 2 | . 2 . Swarmer 8 | . 3 5 Grunt 15 | . 13 2 Subdweller 6 | . . 6 Best Kill Streak 5 | 5 4 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 186 | . 126 60 Missed 71 | . 49 22 Damage Taken 1595 | 20 905 670 Core 255 | . 106 149 Absorbed by Shields . | . . . Redirected to Shielding 15 | . 15 . Core Remaining (%) 100 | 100 . . Volleys Fired 151 | 13 108 30 Largest 2 | 2 2 2 Hottest 100 | 80 100 100 Shots Fired 236 | 26 171 39 Gun 194 | 26 161 7 Cannon . | . . . Launcher 23 | . . 23 Special 19 | . 10 9 Kinetic 159 | . 152 7 Thermal 32 | 13 10 9 Explosive 23 | . . 23 Electromagnetic 22 | 13 9 . Robot Hit Streak 12 | 7 12 7 Robot Miss Streak 5 | 1 5 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 127 | 12 99 16 Core Hits 74 | 6 42 26 Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks 1 | . 1 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles 1 | . 1 . Follow-up Attacks . | . . . Damage Inflicted 2633 | 153 1311 1169 Guns 1348 | 133 1183 32 Cannons . | . . . Explosions 1157 | 20 . 1137 Melee . | . . . Ramming . | . . . Kinetic 1132 | . 1100 32 Thermal 190 | 62 128 . Explosive 1137 | . . 1137 Electromagnetic 174 | 91 83 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 20 | . 8 12 Message Errors 3 | . 1 2 Matter Fused 4 | . . 4 Heat Flow Errors 1 | . 1 . Energy Discharges 3 | . 2 1 Parts Fused 1 | . 1 . Data Loss (minor) 2 | . 1 1 Data Loss (major) 2 | . . 2 Misfires 1 | . 1 . Alerts 1 | . . 1 Weapon Failures 2 | . 1 1 Overload Shots . | . . . Overflow Damage 6 | . . 6 Projectiles . | . . . Explosions 6 | . . 6 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 126 | 20 . 106 Shots 9 | 1 . 8 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 246 | 246 145 . Average Temperature 62 | 125 30 . Received Heat Transfer 564 | . 435 129 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 400 | 150 250 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 257 | 25 257 . Initial 16 | . 16 . Average 69 | 11 75 . Maximum Alert Level 1 | . 1 . Low Security (%) 95 | 100 95 . Level 1 4 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 29 14 Peak Tracking Total 5 | . 5 5 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 10 | . 9 1 Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 36 | . 32 4 Successful 24 | . 20 4 Failed 11 | . 11 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 29 | . 29 . Terminals 28 | . 28 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 7 4 Record 4 | . . 4 Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Unreport Threat 1 | . 1 . Reinforcement Status 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 11 . Terminals 9 | . 9 . Botnet 7 | . 7 . Disrupt 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired 1 | . 1 . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 8 | . 8 . Highest-Rated Ally 8 | . 8 . Total Orders . | . . . Ally Attacks 10 | . 10 . Total Damage 52 | . 52 . Kills 1 | . 1 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3086 | 144 1527 1415 Spaces Moved 1454 | 58 613 783 Core 2 | 1 1 . Treads 589 | 57 458 74 Legs . | . . . Wheels 863 | . 154 709 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 95 145 Average Speed 175 | 158 189 166 Slowest Speed 700 | 160 700 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 4 91 46 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 110 | 2 5 103 Melee . | . . . Projectile 5 | . 5 . AOE 105 | 2 . 103 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1704 | 81 788 835 Wait 26 | . 26 . Move 1452 | 57 612 783 Hop . | . . . Pick Up 26 | 5 14 7 Fast Attach 13 | 6 5 2 Attach 8 | . 6 2 Detach . | . . . Swap 20 | . 11 9 Drop 7 | . 5 2 Fire 151 | 13 108 30 Melee 1 | . 1 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 5) 879 | -10/Materials | Central database locked down 1010 | -10/Materials | Lost 4 parts (1p2n1w) 1179 | -10/Materials | Discovered new exit (range 15) 1518 | -10/Materials | Discovered new exit (range 10) 1650 | -10/Materials | Discovered new exit (range 6) 1672 | -10/Materials | Entered Subcaves 1707 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2135 | -10/Subcaves | Core integrity fell below 50% 2182 | -10/Subcaves | Discovered new exit (range 6) 2310 | -10/Subcaves | Core integrity fell below 20% 2345 | -10/Subcaves | Lost 3 parts (1n1u1w) 2736 | -10/Subcaves | Visited Clippyterm 2740 | -10/Subcaves | Learned Factory trap positions 2740 | -10/Subcaves | Learned 40 Factory zone layouts 2796 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2933 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2945 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3087 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- >>Record! "Cartography" It looks like you want to prove yourself as a member of the Cartography Club, why not cheat using advanced predictive AI techniques? Data stored: Factory zone layouts (x40). >>Record! "LU-1G1" It looks like you're researching the legendary digger of dangerously deep tunnels, unfortunately it seems not even members of the Boring Crew know what became of that one. 02766_ G1-BXD(R) destroyed. 02775_ Acquired 38 matter. 02785_ The unstable cave ceiling collapses. A swath of the cavern ceiling suddenly collapses. 02877_ System corrupted: Substantial component data lost. 02902_ System corrupted: Component data lost. Battle Cannon falls loose from the Twisted Machinery. Sub. Machine Gun falls loose from the Twisted Machinery. 02967_ Acquired Battle Cannon. 03078_ S-10 Pest springs to life. 03079_ Destroyed Lgt. Ion Engine. 03081_ S-10 Pest destroyed. 03086_ RJQGFXCWVEYXULH ,,89GL=,0TX&P/8=FJAXLOO 03086_ Subatomizers dissect the Lgt. Assault Rifle. 03086_ System corrupted: Battle Cannon jammed. 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