Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 21:44:11 Player: UniqueName Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (4058) 4058 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8065 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 91/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Makeshift ECM Suite Force Field Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Core Analyzer Utility Shielding > --- WEAPON ----------- Heavy Laser Coil Gun Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Coolant Injector Active Sensor Suite Force Field Hacking Suite Thermic Laser Proton Cannon Proton Cannon Proton Cannon Proton Cannon Antimatter Cannon [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Makeshift ECM Suite Storage Large Storage Unit Processor Core Analyzer Protection Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 4 | . . 2 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 122 | 6 2 12 29 29 34 10 Power 19 | 1 . 2 3 3 8 2 Engine 11 | 1 . 2 2 1 3 2 Core 7 | . . . 1 2 4 . Reactor 1 | . . . . . 1 . Propulsion 52 | 2 . 6 12 17 12 3 Treads 2 | 2 . . . . . . Leg 46 | . . 6 8 17 12 3 Wheel . | . . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 10 | 1 1 1 2 2 2 1 Device 1 | . . . . . . 1 Storage 2 | 1 1 . . . . . Processor 5 | . . 1 . 2 2 . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 41 | 2 1 3 12 7 12 4 Energy Gun 20 | 2 . . 9 3 6 . Energy Cannon 8 | . . 2 1 2 2 1 Ballistic Gun 7 | . 1 1 1 1 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 5 3 . 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 18 | . . . . . 18 . Parts Lost 75 | . 1 2 14 10 28 20 Power 11 | . . 1 2 . 5 3 Propulsion 37 | . . . 8 8 12 9 Utility 5 | . . 1 1 . 1 2 Weapon 22 | . 1 . 3 2 10 6 Highest Loss Streak 17 | . 1 1 13 3 8 17 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 5 11 10 12 10 11 Power 1 | . 1 1 1 2 1 1 Propulsion 1 | 1 2 2 . . 1 1 Utility 2 | . . 1 1 2 3 4 Weapon 5 | . 1 5 6 7 4 4 Tool/Special . | . . . . . . . Unused Backups 29 | . . 3 10 8 1 7 Power 8 | . . 2 4 2 . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . . 4 Weapon 15 | . . 1 4 6 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 97 95 79 92 82 69 Engine 5 | . 14 10 6 6 3 . Core 4 | . . . 2 7 5 . Treads 3 | . 28 15 . . . . Leg 28 | . . 28 23 39 26 32 Storage 7 | . 14 11 9 7 5 6 Processor 8 | . . 1 9 7 12 9 Protection 6 | . 11 6 7 7 5 5 Energy Gun 7 | . 23 . 7 7 8 4 Energy Cannon 3 | . . 11 7 2 . 5 Ballistic Gun 5 | . 4 11 2 3 7 . Peak Build Rating 69 | 6 9 18 33 48 69 67 Average Rating 33 | 4 6 12 23 41 47 44 On Entrance 25 | . 6 9 18 30 46 67 Avg Prop Armor Cover (%) 14 | . . 10 11 5 . 19 Naked Turns 2 | . . . . . . 2 Heaviest Build 60 | 11 27 33 41 51 60 49 Greatest Support 101 | 40 40 46 76 99 101 101 Greatest Overweight (x) 16 | . . . 8 1 16 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 14 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 12 | 2 5 11 12 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 14 4 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2453 | 245 35 241 432 716 706 78 Remotely . | . . . . . . . Salvage Created 4626 | . 200 593 700 1620 1202 311 Parts 227 | . 12 41 34 81 49 10 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 5 | . . 3 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 84 | . 6 15 10 30 17 6 Melee 1 | . . . . . 1 . Guns 50 | . 5 3 5 20 12 5 Cannons 20 | . . 11 4 5 . . AOE 6 | . 1 . . 3 2 . Classes Destroyed 12 | . 3 2 5 1 . 1 Worker 7 | . 1 3 2 . 1 . Builder 2 | . . . 1 1 . . Hauler 3 | . . . 2 . 1 . Watcher 1 | . . . 1 . . . Swarmer 8 | . 3 4 . . . 1 Grunt 46 | . 3 7 4 19 10 3 Brawler 5 | . . 1 1 1 1 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . 3 3 2 3 . Hunter 5 | . . . 1 4 . . Programmer 7 | . . . . 4 3 . Heavy 1 | . . . 1 . . . Best Kill Streak 7 | . 3 5 3 7 5 3 Combat Bots Only 6 | . 2 4 2 6 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 886 | . 25 45 115 255 300 146 Missed 268 | . 4 9 26 81 101 47 Hits 618 | . 21 36 89 174 199 99 Melee 17 | . . 5 . . 2 10 Projectile 601 | . 21 31 89 174 197 89 Critical Strikes 18 | . . 2 5 4 5 2 Part Disruptions 2 | . 1 . . 1 . . Damage Taken 10175 | . 221 482 1806 2681 2915 2070 Core 1782 | . 20 69 315 525 362 491 Absorbed by Shields . | . . . . . . . Redirected to Shielding 142 | . . . 64 25 22 31 Regen/Repaired (Parts) 489 | . . . . . 489 . Core Remaining (%) 68 | 100 92 82 42 25 . . Volleys Fired 293 | . 19 42 50 99 68 15 Largest 3 | . 2 2 2 2 3 3 Hottest 174 | . 80 88 133 138 174 174 Shots Fired 568 | . 38 84 92 179 149 26 Gun 432 | . 38 42 58 132 144 18 Cannon 132 | . . 42 34 46 2 8 Launcher 4 | . . . . 1 3 . Special . | . . . . . . . Kinetic 176 | . . 42 8 49 67 10 Thermal 254 | . 19 42 77 75 33 8 Explosive 1 | . . . . 1 . . Electromagnetic 137 | . 19 . 7 54 49 8 Robot Hit Streak 12 | . 10 12 7 9 8 9 Robot Miss Streak 5 | . 2 2 3 4 5 4 Penetration Max 1 | . . . 1 1 1 . Secondary Targets 4 | . . . . 1 2 1 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 374 | . 24 55 65 111 101 18 Core Hits 181 | . 9 21 27 59 49 16 Critical Kills 3 | . . 1 1 . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 14 | . 1 1 4 5 3 . Burn 7 | . . . 3 4 . . Meltdown 2 | . . 1 1 . . . Destroy 2 | . . . . . 2 . Corrupt 2 | . 1 . . 1 . . Smash 1 | . . . . . 1 . Melee Attacks 21 | . . . . . 19 2 Impact 21 | . . . . . 19 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7997 | . 343 945 1271 2562 2388 488 Guns 5215 | . 304 307 713 1727 1869 295 Cannons 2036 | . . 638 555 651 29 163 Explosions 489 | . 39 . . 184 266 . Melee 246 | . . . . . 216 30 Ramming 11 | . . . 3 . 8 . Kinetic 2268 | . . 307 117 610 1074 160 Thermal 3521 | . 152 638 1054 1130 412 135 Explosive 30 | . . . . 30 . . Electromagnetic 1921 | . 191 . 97 792 678 163 Impact 246 | . . . . . 216 30 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 32 | . . . . 11 22 32 Average Corruption 10 | . . . . 3 10 27 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 93 | . . . . 20 38 35 Message Errors 18 | . . . . 5 6 7 Matter Fused 19 | . . . . 2 12 5 Heat Flow Errors 8 | . . . . 5 3 . Energy Discharges 21 | . . . . 5 7 9 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . 2 4 2 Data Loss (major) 6 | . . . . . 3 3 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Misdirections 6 | . . . . 1 1 4 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage 163 | . 4 . . . 159 . Projectiles . | . . . . . . . Explosions 119 | . 4 . . . 115 . Melee 44 | . . . . . 44 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 368 | . 17 . . 36 315 . Shots 7 | . 1 . . 1 5 . Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . 1 . Kicked 2 | . . . 1 . 1 . Crushed . | . . . . . . . Highest Temperature 777 | . 135 147 777 601 388 513 Average Temperature 162 | . 52 46 251 171 144 271 Received Heat Transfer 2944 | . 78 165 594 675 928 504 Effects 81 | . . . 33 38 6 4 Shutdowns 20 | . . . 3 14 1 2 Energy Bleed 13 | . . . 5 4 2 2 Interference 12 | . . . 7 3 2 . Matter Decay 8 | . . . 4 4 . . Short Circuit 4 | . . . 2 1 1 . Damage (minor) 7 | . . . 2 5 . . Damage (major) 15 | . . . 10 5 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 4 | . . . . 1 2 1 Combat Hostiles 4 | . . . . 1 2 1 Parts Fried 12 | . . . 2 4 6 . Impact Corruptions 1 | . . . . . 1 . Robots Melted 3 | . . 1 1 1 . . Combat Hostiles 3 | . . 1 1 1 . . Parts Melted 15 | . 2 2 2 8 1 . Heat Transferred 7160 | . 250 1147 2405 2322 777 259 Parts Sabotaged 6 | . . . . . 6 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 85 | 100 100 87 100 50 98 . Level 1 13 | . . 12 . 45 1 . Level 2 . | . . . . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 418 | . 72 300 162 418 200 . Initial 200 | . . 9 125 . 200 . Average 104 | . 36 62 42 214 92 . Influence Increases 2857 | . 193 461 374 932 722 175 Destroy 0b10 Robot/C 1680 | . 120 300 200 600 340 120 Destroy 0b10 Robot/NC 65 | . 5 15 30 5 10 . Destroy Leader 438 | . 30 70 76 160 92 10 Successful Hack 106 | . 21 . 23 62 . . Disable Machine 165 | . 15 15 . 60 75 . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 43 | . 2 1 . 15 25 . Lose Combat Pursuer 210 | . . 60 45 30 30 45 Influence Decreases 2838 | . 171 186 671 522 1027 261 Entered New Map 435 | . . 13 172 . 210 40 Time Decay 1799 | . 161 163 359 422 547 147 Lost Part 604 | . 10 10 140 100 270 74 Squads Dispatched 23 | . 2 1 2 12 6 . Investigation 7 | . 2 1 . 4 . . Extermination 7 | . . . . 4 3 . Reinforcement 7 | . . . 2 4 1 . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 9 | . 1 3 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 7 19 19 37 29 12 Peak Tracking Total 7 | . 3 4 5 6 6 7 Tactical Retreats 12 | . . 3 3 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 12 | . 1 1 . 4 6 . Max in Single Turn 4 | . 1 1 . 1 4 . Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 25 | . 4 2 5 9 5 . Terminals 14 | . 3 1 4 5 1 . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 4 | . . 1 . 1 2 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 74 | . 14 6 12 25 17 . Successful 35 | . 7 2 7 9 10 . Failed 38 | . 7 4 5 16 6 . Catastrophic 4 | . 1 . 1 2 . . Database Lockouts 1 | . . . . . 1 . Manual . | . . . . . . . Terminals 37 | . 12 1 10 12 2 . Fabricators 2 | . . . . 2 . . Repair Stations 15 | . 2 . . 4 9 . Recycling Units 9 | . . 5 . 2 2 . Scanalyzers 9 | . . . . 5 4 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 18 | . 6 1 6 4 1 . Prototype ID Bank 2 | . 2 . . . . . Open DSF 1 | . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 4 | . . 1 2 . 1 . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 2 | . . . 1 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 1 . . 1 6 . Scan Component 4 | . . . . 1 3 . Repair 3 | . . . . . 3 . Refit 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . 1 . . 2 . Report Inventory 3 | . . 1 . . 2 . Scanalyzer 5 | . . . . 4 1 . Insert Component 2 | . . . . 2 . . Retrieve Study 3 | . . . . 2 1 . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 2 3 8 2 . Full Trace Events 6 | . 1 1 . 4 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 2 1 . Parts Repaired 3 | . . . . . 3 . Time 90 | . . . . . 90 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 4 2 . Machine Destruction 2 | . . . . . 2 . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 1802 | . . 80 865 107 706 44 Optics 1793 | . . 80 865 107 706 35 ECM 9 | . . . . . . 9 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5685 | 112 380 652 1012 1340 1622 567 Spaces Moved 3017 | 65 193 309 478 750 858 364 Core 14 | 5 . . 2 . 3 4 Treads 478 | 60 193 225 . . . . Legs 2422 | . . 84 373 750 855 360 Wheels . | . . . . . . . Hover 103 | . . . 103 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 112 107 50 Average Speed 141 | 151 160 149 163 129 136 129 Slowest Speed 850 | 160 160 160 450 196 850 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 30 23 42 17 14 55 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug 9 | . . . . . 9 . Terrain Destroyed 31 | . . . . 9 22 . Melee 9 | . . . . . 9 . Projectile 1 | . . . . . 1 . AOE 21 | . . . . 9 12 . Terrain Rammed 1 | . . . . . 1 . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3849 | 76 226 419 620 948 1128 432 Wait 206 | 2 . 35 11 24 101 33 Move 3011 | 64 192 308 477 749 857 364 Hop . | . . . . . . . Pick Up 99 | 4 12 11 25 16 29 2 Fast Attach 58 | 6 1 1 9 13 24 4 Attach 54 | . 1 7 14 7 19 6 Detach 2 | . . . . . . 2 Swap 30 | . . 4 9 14 3 . Drop 70 | . 1 11 24 24 6 4 Fire 293 | . 19 42 50 99 68 15 Melee 21 | . . . . . 19 2 Ram 1 | . . . . . 1 . Kick 2 | . . . 1 . 1 . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x2 1018 | -9/Materials | Discovered new exit (range 16) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -8/Materials | Core integrity fell below 50% 1439 | -8/Materials | Lost 13 parts (2p8n1u2w) 1453 | -8/Materials | Found Prototype Device 2029 | -8/Materials | Discovered new exit (range 11) 2157 | -8/Materials | Entered Factory 2157 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2194 | -7/Factory | Identified exit to DSF 2380 | -7/Factory | Lost 3 parts (2n1w) 2733 | -7/Factory | Build established: Scavenger-Mutant 3001 | -7/Factory | Core integrity fell below 50% 3212 | -7/Factory | Identified Active Sensor Suite 3302 | -7/Factory | System corruption reached 10% 3481 | -7/Factory | Discovered new exit (range 14) 3497 | -7/Factory | Entered another Factory area 3497 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3572 | -6/Factory | Repaired Lrg. Storage Unit 3651 | -6/Factory | Repaired Titanium Leg+ 3678 | -6/Factory | Repaired Utility Shielding 3870 | -6/Factory | Lost 7 parts (1p4n2w) 4113 | -6/Factory | Build established: Mutant 4241 | -6/Factory | Lost 8 parts (1p5n2w) 4370 | -6/Factory | Lost 4 parts (1p1n1u1w) 4477 | -6/Factory | Central database locked down 4720 | -6/Factory | System corruption reached 10% 5070 | -6/Factory | Build established: Scavenger-Gunner 5092 | -6/Factory | Discovered new exit (range 21) 5119 | -6/Factory | Entered Lower Caves 5176 | -6/Lower Caves | Lost 3 parts (2p1w) 5432 | -6/Lower Caves | Build established: Scavenger-Mutant 5464 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5486 | -6/Lower Caves | Core integrity fell below 50% 5571 | -6/Lower Caves | System corruption reached 30% 5624 | -6/Lower Caves | Spotted B-75 Beast 5676 | -6/Lower Caves | Core integrity fell below 20% 5686 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- emitted. 05606_ System corrupted: Energy discharge (-3). 05610_ Utility Shielding destroyed. 05618_ Critical hit (Burn: +37). 05618_ Slug penetrates Wall. 05621_ Penetrated by Slug. 05622_ B8U 05625_ Carbon-fiber Leg+ destroyed. 05628_ Power Maul destroyed. 05638_ System corrupted: Matter fused (-9). 05644_ Flexi-carbon Leg destroyed. 05656_ System corrupted: Matter fused (-8). 05674_ Flexi-carbon Leg destroyed. 05675_ Penetrated by Slug. 05677_ System corrupted: Energy discharge (-23). 05678_ Penetrated by Slug. 05680_ Dropped Lrg. Storage Unit. 05682_ Acquired Unknown Engine. 05682_ Identified Rnf. Deuterium Engine. 05683_ Dropped Active Sensor Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????##???????######## | | ??????????????????????????????## #??????## | | ???????????????????????????#### ######## % | | ?????????????????????????? ## ## % ### | | ?????????????????????????? #?# | | ?????????????????????????????# ## #?# | | ???????????????????????????### #####?# | | ???????????????????????????# "# #????# | | ???????????????????????????# "### #????# | | ???????????????????????????# B###""### #????# | | ???????????????????????#???# #?#"" ## #????# | | ???????????????????????# ?## ###" # ###### | | ???????????????????????# ##; ;##" | | ???????????????????????# @!![ ;## #### #### | | ???????????????????????# !!] ## #??? #??# | | ???????????????????????##;##; Y #????#??## | | ????????????????????????#####; % ##" #?# | | ?????????????????????????????"% #####??? ##?# | | ?????????????????????????????### ##????????? ##??# | | ???????????????????????????????###???????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????###????????????????????### | | ??????????????????????### ????????????????????# | | ?????????###?????????## ???????????????????# # | | ????????## #????????## #?????????????????????# | | ????????# #????????? #?????????????????????# | | ????????# ##?????????# ##????????????????????## | | ?????????# ##??######?# #####????###?????????## | | ????????## #### #?# ###?## ########?## | | ???????## ## ### ### [ ! %### | | ???????# ## =%= %]!## | | ???????# ###+#### # ###### ## | | ???????## #? ??# # ##??# | | ????????### #? ??# #?# # | | ??????????### #" ?# ## ## ## | | ???????????## #" ##?# ####### ### ###? | | ??????????## #" / # #?????# #?####??? | | ??????????# # #" # #?????## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 80 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 12% | -6/Factory Titanium Leg | 4% | -6/Factory Utility Shielding | 12% | -6/Factory Studied --------- Titanium Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed AmuletIonicReconfigurator Manual? 0 Play Time 01:08:01 Cumulative 8.4 hours Start 2026.02.13 @ 19:49:42 End 2026.02.13 @ 21:44:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de22711-7be2-410b-aa80-3b18e5c28789