Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 22:47:19

Player: maid

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (508)      508
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1738

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Aluminum Leg
  Medium Matter Pod (100)
         Salvage Targeting Computer
         Particle Gun
         Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Core Shielding
>              --- WEAPON -----------
               Beam Cannon
               Longsword +1
>              --- INVENTORY --------
    Reinforced Ion Engine
               Aluminum Leg
               Aluminum Leg
         Small Storage Unit
        Medium Matter Pod
  Experimental Sensor Array
         Small Laser
               Particle Gun
               Battle Cannon
               Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   2   4   1   6   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   2   .   5   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 10   | .   .   5   .   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      5    | .   .   4   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  91  100 96  
  Engine                   12   | .   14  9   14  13  
  Leg                      27   | .   28  27  28  26  
  Storage                  13   | .   14  14  14  13  
  Protection               12   | .   8   14  14  13  
  Energy Gun               4    | .   .   1   14  .   
  Energy Cannon            7    | .   .   1   14  13  
  Ballistic Gun            11   | .   28  22  .   .   
  Slashing Weapon          2    | .   .   .   .   13  
Naked Turns                12   | .   .   .   .   12  
Heaviest Build             20   | 12  18  18  20  20  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  5    | 3   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             10   | 1   8   8   5   10  
  Average Carried          6    | .   5   7   4   9   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            8    | 1   8   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           442  | 223 87  52  10  70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            697  | .   139 147 39  372 
  Parts                    49   | .   8   14  4   23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   3   8   1   13  
  Melee                    4    | .   .   1   .   3   
  Guns                     9    | .   3   6   .   .   
  Cannons                  9    | .   .   1   1   7   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          7    | .   2   2   1   2   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  10   | .   .   6   .   4   
  Grunt                    7    | .   3   1   .   3   
  Brawler                  2    | .   .   .   .   2   
  Demolisher               1    | .   .   .   1   .   
  Assembled                5    | .   .   1   .   4   
Best Kill Streak           5    | .   2   3   1   5   
  Combat Bots Only         4    | .   2   3   1   4   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1164 | .   135 527 40  462 
  Core                     254  | .   14  85  .   155 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  24   | .   .   16  .   8   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              57   | .   15  18  2   22  
  Largest                  2    | .   2   2   2   2   
  Hottest                  125  | .   40  125 125 90  
Shots Fired                88   | .   30  30  4   24  
  Gun                      61   | .   30  29  2   .   
  Cannon                   25   | .   .   1   2   22  
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  58   | .   30  23  .   5   
  Thermal                  28   | .   .   7   4   17  
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   8   6   3   8   
  Robot Miss Streak        2    | .   1   2   1   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           66   | .   21  21  3   21  
  Core Hits                50   | .   10  20  3   17  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              4    | .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   
  Slashing                 4    | .   .   .   .   4   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1170 | .   176 247 50  697 
  Guns                     373  | .   176 182 15  .   
  Cannons                  321  | .   .   18  35  268 
  Explosions               178  | .   .   .   .   178 
  Melee                    251  | .   .   .   .   251 
  Ramming                  47   | .   .   47  .   .   
  Kinetic                  352  | .   176 136 .   40  
  Thermal                  342  | .   .   64  50  228 
  Explosive                178  | .   .   .   .   178 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 251  | .   .   .   .   251 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         13   | .   .   .   .   13  
  Average Corruption       11   | .   .   .   .   11  
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Matter Fused           1    | .   .   .   .   1   
    Parts Rejected         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            20   | .   .   .   .   20  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    20   | .   .   .   .   20  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             29   | .   .   29  .   .   
  Kicked                   28   | .   .   28  .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        200  | .   36  117 126 200 
  Average Temperature      54   | .   19  61  67  60  
  Received Heat Transfer   785  | .   96  571 .   118 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   .   2   .   
  Heat Transferred         740  | .   .   148 111 481 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             246  | .   102 181 .   246 
  Initial                  11   | .   .   11  .   .   
  Average                  99   | .   38  116 .   150 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         86   | 100 100 100 .   56  
  Level 1                  13   | .   .   .   .   43  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   8   10  2   26  
  Peak Tracking Total      15   | .   3   3   2   15  
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   5   .   49  .   
  Successful               52   | .   3   .   49  .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             51   | .   2   .   49  .   
  Record                   50   | .   1   .   49  .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               2396 | 47  531 538 753 527 
Spaces Moved               1680 | 31  358 283 621 387 
  Core                     35   | 10  .   .   .   25  
  Treads                   .    | .   .   .   .   .   
  Legs                     1645 | 21  358 283 621 362 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            119  | 122 120 120 120 116 
  Slowest Speed            300  | 200 120 120 120 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       58   | 4   43  62  93  88  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          17   | .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      16   | .   .   .   .   16  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1977 | 37  435 446 625 434 
  Wait                     175  | .   54  113 .   8   
  Move                     1676 | 30  357 282 620 387 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 1   6   .   2   6   
  Fast Attach              8    | 6   2   .   .   .   
  Attach                   7    | .   .   4   1   2   
  Detach                   1    | .   1   .   .   .   
  Swap                     4    | .   .   .   .   4   
  Drop                     1    | .   .   .   .   1   
  Fire                     57   | .   15  18  2   22  
  Melee                    4    | .   .   .   .   4   
  Ram                      1    | .   .   1   .   .   
  Kick                     28   | .   .   28  .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   27 | -11/Junkyard  | Discovered new exit (range 14)
   48 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 15)
  579 | -10/Materials | Entered Mines
  607 | -10/Mines     | Discovered new exit (range 12)
  677 | -10/Mines     | Learned Materials security intel
  896 | -10/Mines     | Excavation squad dispatched
  896 | -10/Mines     | A large section of the Mines collapsed
  983 | -10/Mines     | Lost 4 parts (1p2n1w)
 1110 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1110 | -10/Mines     | Discovered new exit (range 5)
 1117 | -10/Mines     | Entered Exiles
 1138 | -10/Exiles    | Discovered new exit (range 14)
 1177 | -10/Exiles    | Met 8R-AWN
 1200 | -10/Exiles    | Met EX-HEX
 1268 | -10/Exiles    | Met EX-DEC
 1303 | -10/Exiles    | Visited The Gauntlet
 1455 | -10/Exiles    | Learned location of Zion (-7)
 1491 | -10/Exiles    | Discovered new exit (range 14)
 1583 | -10/Exiles    | Met EX-BIN
 1607 | -10/Exiles    | Aligned with FarCom system
 1608 | -10/Exiles    | Given EX-Vault access code
 1662 | -10/Exiles    | Opened EX-Vault
 1669 | -10/Exiles    | Found Prototype Slashing Weapon
 1694 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1712 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1870 | -10/Exiles    | Left Exiles lab with Longsword +1
 1870 | -10/Exiles    | Entered Mines
 1875 | -9/Mines      | Identified Longsword +1
 1907 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1909 | -9/Mines      | Found Prototype Device
 1951 | -9/Mines      | Learned location of 1 exit from Materials
 1985 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2337 | -9/Mines      | Assembled infested the area
 2360 | -9/Mines      | Core integrity fell below 50%
 2370 | -9/Mines      | System corruption reached 10%
 2385 | -9/Mines      | Core integrity fell below 20%
 2385 | -9/Mines      | Released all parts (3)
 2397 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-31764 destroyed.
as-58018 destroyed.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+4).
Knocked back.
Aluminum Leg destroyed.
System corrupted by crushing effect (+2).
[Achievement: System Compromised]
Knocked back.
as-46956 destroyed.
Knocked back.
System corrupted: Rnf. Ion Engine rejected.
Aluminum Leg destroyed.
System corrupted by crushing effect (+2).
Released Med. Storage Unit.
Released Battle Cannon.
Released Longsword +1.
System corrupted: Matter fused (-10).
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              PhysicsDisruptionProtomatter
  Manual?         0
Play Time         00:35:59
  Cumulative      2.9 hours
  Start           2023.10.07 @ 09:20:03
  End             2023.10.07 @ 22:47:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfe3912f-a14d-421a-b4a2-a3aeabffed06