Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.25 @ 16:05:33 Player: Mugwump67 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1311) 1311 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3596 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (4) ------- Great Axe > --- INVENTORY (4) ---- Aluminum Leg Core Shielding Insulated Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Signal Interpreter Particle Charger Component Analysis Suite > --- WEAPON ----------- Ion Cannon High-powered Shotgun High-powered Shotgun Great Axe > --- INVENTORY -------- Core Shielding Insulated Plating Great Axe [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Battery Device Component Analysis Suite Storage Large Battery Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Parts Attached 55 | 7 11 23 13 1 Power 6 | 1 2 2 1 . Engine 5 | 1 2 2 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 3 3 7 3 . Treads 6 | 2 1 1 2 . Leg 5 | . 2 3 . . Wheel 5 | 1 . 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 7 4 . Device 3 | . . 1 2 . Storage 8 | 1 4 3 . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 17 | 2 2 7 5 1 Energy Gun 5 | . . 5 . . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 5 | 2 1 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 2 3 8 Power 2 | . . 1 . 1 Propulsion 2 | . . . . 2 Utility 4 | . . 1 1 2 Weapon 5 | . . . 2 3 Highest Loss Streak 5 | . . 2 3 5 Average Slot Usage (%) 84 | . 86 91 72 75 Engine 11 | . 12 16 9 1 Core 1 | . . . . 6 Treads 8 | . 10 4 9 16 Leg 8 | . 15 12 . . Wheel 3 | . . 4 8 . Device 5 | . . 3 4 15 Storage 11 | . 21 14 2 . Processor 7 | . . 9 12 9 Protection 2 | . . 3 7 . Energy Gun 5 | . . 12 2 . Energy Cannon 3 | . 6 1 1 6 Ballistic Gun 7 | . 17 1 9 9 Launcher 2 | . . 4 . . Special Weapon 1 | . . 3 1 . Slashing Weapon 2 | . . . 4 9 Naked Turns . | . . . . . Heaviest Build 71 | 11 71 25 32 32 Greatest Support 40 | 40 40 24 40 40 Greatest Overweight (x) 11 | . 11 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 6 20 4 4 4 Average Capacity 4 | 4 7 4 4 4 Most Carried 6 | 6 6 4 4 4 Average Carried 3 | 3 4 3 2 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 6 | 6 3 3 4 3 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1159 | . 177 664 179 139 Remotely . | . . . . . Salvage Created 1680 | . . 911 294 475 Parts 99 | . . 60 11 28 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 33 | . . 18 6 9 Melee 1 | . . . . 1 Guns 22 | . . 8 6 8 Cannons 5 | . . 5 . . AOE 5 | . . 5 . . Classes Destroyed 9 | . . 9 . . Worker 4 | . . 2 . 2 Builder 3 | . . 1 . 2 Tunneler 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 3 | . . 3 . . Swarmer 8 | . . 8 . . Grunt 18 | . . 7 5 6 Duelist 1 | . . 1 . . Sentry 6 | . . 2 1 3 Best Kill Streak 5 | . . 4 2 5 Combat Bots Only 4 | . . 4 2 3 Max Kills in Single Turn 2 | . . 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2894 | . 4 916 582 1392 Core 739 | . . 176 120 443 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 100 56 . . Volleys Fired 120 | . 2 62 27 29 Largest 3 | . 2 2 3 3 Hottest 110 | . 80 90 110 110 Shots Fired 203 | . 4 111 43 45 Gun 128 | . 2 59 36 31 Cannon 32 | . 2 11 5 14 Launcher 27 | . . 27 . . Special 16 | . . 14 2 . Kinetic 62 | . 2 11 18 31 Thermal 79 | . 2 38 25 14 Explosive . | . . . . . Electromagnetic 62 | . . 62 . . Robot Hit Streak 28 | . 1 28 19 19 Robot Miss Streak 3 | . 2 3 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 161 | . 2 75 37 47 Core Hits 80 | . 2 37 16 25 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 9 | . . . . 9 Impact . | . . . . . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3150 | . 54 1183 500 1413 Guns 1374 | . 10 350 386 628 Cannons 524 | . 36 121 103 264 Explosions 620 | . . 620 . . Melee 521 | . . . . 521 Ramming 14 | . 8 6 . . Kinetic 875 | . 10 29 208 628 Thermal 957 | . 36 365 292 264 Explosive . | . . . . . Electromagnetic 783 | . . 783 . . Impact . | . . . . . Slashing 521 | . . . . 521 Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Effects 9 | . . 9 . . Message Errors 1 | . . 1 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 67 | . . 41 . 26 Projectiles . | . . . . . Explosions 41 | . . 41 . . Melee 26 | . . . . 26 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 197 | . 4 193 . . Shots 12 | . . 12 . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 254 | . 40 254 208 145 Average Temperature 79 | . 20 79 89 75 Received Heat Transfer 1500 | . . 222 360 918 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1884 | . 74 855 585 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 406 | . 45 406 203 364 Initial 76 | . . . 76 72 Average 131 | . 24 189 115 179 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 77 | 100 100 58 97 68 Level 1 22 | . . 39 2 31 Level 2 . | . . 2 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 6 | . 1 1 1 3 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 4 26 7 17 Peak Tracking Total 9 | . 3 4 4 9 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 5 | . 4 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . . 5 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 10 | . 3 2 2 3 Terminals 7 | . 2 2 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 32 | . 5 6 10 11 Successful 25 | . 4 4 9 8 Failed 7 | . 1 2 1 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 2 6 4 7 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 3 | . 3 . . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 12 | . 1 4 3 4 Record 9 | . . 2 3 4 Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Report Inventory 1 | . 1 . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 1 3 Full Trace Events 6 | . 1 1 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2099 | 133 410 856 334 366 Spaces Moved 1090 | 57 227 464 196 146 Core 29 | 15 14 . . . Treads 379 | 35 86 39 73 146 Legs 370 | . 127 243 . . Wheels 312 | 7 . 182 123 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 90 90 170 Average Speed 135 | 121 150 126 119 170 Slowest Speed 600 | 160 600 180 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 6 36 42 15 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . 18 1 3 Melee . | . . . . . Projectile 4 | . . . 1 3 AOE 18 | . . 18 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1483 | 118 290 616 254 205 Wait 138 | 48 40 27 3 20 Move 1086 | 56 226 463 195 146 Hop . | . . . . . Pick Up 45 | 7 7 19 12 . Fast Attach 13 | 5 2 6 . . Attach 30 | 1 6 13 9 1 Detach . | . . . . . Swap 12 | 1 3 4 4 . Drop 28 | . 3 21 4 . Fire 120 | . 2 62 27 29 Melee 9 | . . . . 9 Ram 1 | . 1 . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 87 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 661 | -9/Materials | Discovered new exit (range 7) 1372 | -9/Materials | Discovered new exit (range 15) 1400 | -9/Materials | Entered another Materials area 1400 | -8/Materials | Evolved 2 slots: Weapon x2 1513 | -8/Materials | Lost 3 parts (1u2w) 1661 | -8/Materials | Discovered new exit (range 13) 1680 | -8/Materials | Identified exit to Storage 1734 | -8/Materials | Entered Storage 1807 | -8/Storage | Repaired Imp. Ion Engine 1845 | -8/Storage | Repaired Hpw. Shotgun? 2045 | -8/Storage | Lost 3 parts (1p1u1w) 2081 | -8/Storage | Core integrity fell below 50% 2093 | -8/Storage | Core integrity fell below 20% 2100 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02063_ C-30 ARC bursts open, deploying its payload. 02063_ G-50 Soldier unfolds itself. 02063_ G-47 Trooper unfolds itself. 02066_ Acquired 17 matter. 02068_ U-05 Engineer destroyed. 02069_ Acquired 4 matter. 02070_ G-47 Trooper destroyed. 02071_ Acquired 4 matter. 02072_ Hpw. Shotgun destroyed. 02075_ K-01 Serf cleans the Terminal. 02078_ Arm. Treads destroyed. 02080_ K-01 Serf collects debris. 02087_ Arm. Treads destroyed. 02088_ K-01 Serf collects debris. 02090_ R-06 Scavenger collects Terrain Scanner. 02092_ G-50 Soldier destroyed. 02093_ Component Analysis Suite destroyed. 02094_ Destroyed Particle Gun. 02096_ Great Axe destroyed. 02098_ B-36 Bruiser Lgt. Treads severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ########????????????????????????????????????? | | # ["T" #????????????????????????????????????? | | ?#%= #????????????????????????????????????? | | ?# #????????????????????????????????????? | | ?# ######???????????????????????????????? | | ?###+### ######??????????????????????????? | | ???# #?# #??????????????????????????? | | ???# ### #??????????????????????????? | | ???# #??????????????????????????? | | ???# +??????????????????????????? | | ???# ! #??????????????????????????? | | ???# ########!% #??????????????????????????? | | ??## ########+## +??????????????????????????? | | ??#T # !%![#!#??????????????????????????? | | ??## # """ "*=%#|##########+###T#???????????? | | ???# # """ """=#=%a @b= % ????????? | | ???# # """ """*+%% =g g r ????????? | | ???# # *!# g *%g ????????? | | ???# # = ###;#+##### ###T##?????????? | | ???# # #? ????? #??????????????? | | ???# # # """" ???????????????????? | | ???# ## ######## ????? #??????????????????? | | ???# ###???????#??????? #??????????????????? | | ???# ####??????????????? #??????????????????? | | ???# #????????????????#??????????????????? | | ???# #???????????????????????????????????? | | ???# ##+##+#?????????????????????????????? | | ???#* #?????????????????????????????? | | ???#%##### ####??????????????????????????? | | ???#=#???# # ???????????????????????????? | | ####+#???# ????????????????????????????? | | # #???# # ??????????????????????????? | | # #???# #?###?????????????????????????? | | # #???# ##????????????????????????????? | | # ##### #????????????????????????????? | | # + +????????????????????????????? | | # ####### #????????????????????????????? | | # #?????## ##????????????????????????????? | | # #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 575 Matter Stores 400 Matter Capacity 700 Sight Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Core Shielding | -8/Materials | Scanalyzed Great Axe | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Power Corrupts Challenges ------------ None Game ------ Seed SpreadSniperKit Manual? 0 Play Time 00:47:46 Cumulative 16.6 hours Start 2021.07.25 @ 15:15:54 End 2021.07.25 @ 16:05:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f8620c4-063d-4102-9ba8-53a398a40a0c