Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 01:24:27 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3599) 3599 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 8636 Bonus ------- Pacifist 200 Follower Combat Kills 222 Cogmind --------- Core Integrity 180/850 Matter 168/300 Energy 73/100 System Corruption 2% Temperature Warm (115) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Signal Interpreter Transmission Jammer Improved Shield Generator Shock Rifle Gatling Laser Enhanced Autogun Flak Gun Magnetic Acceleration Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Salvage Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Advanced Signal Interpreter Transmission Jammer Improved Shield Generator Shock Rifle Gatling Laser Plasma Rifle Magnetic Acceleration Cannon Improved Datajack Remote Datajack Powered Hammer [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . 2 2 . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 81 | 6 1 8 14 21 3 3 3 . 11 11 Power 11 | 1 . 1 2 3 1 . 1 . 1 1 Engine 8 | 1 . 1 2 2 . . 1 . . 1 Core 3 | . . . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 3 1 5 1 . 1 . 4 1 Treads 10 | 2 . 3 . . . . . . 4 1 Leg 1 | . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . 5 1 . 1 . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 2 5 6 1 1 1 . 1 4 Device 3 | . 1 . . . . . . . . 2 Storage 4 | 1 . . 2 . . . 1 . . . Processor 5 | . . 1 2 . 1 1 . . . . Hackware 3 | . . . . 2 . . . . . 1 Protection 8 | . . 1 1 4 . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 2 6 7 . 2 . . 5 5 Energy Gun 3 | . . 1 1 . . . . . . 1 Energy Cannon 3 | . . . 1 1 . . . . 1 . Ballistic Gun 12 | 2 . 1 2 4 . . . . . 3 Ballistic Cannon 7 | . . . . 2 . 2 . . 3 . Launcher 3 | . . . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 3 . . . . . . Parts Lost 39 | . . 1 7 8 2 1 2 . 8 10 Power 6 | . . . 1 2 1 . . . 1 1 Propulsion 8 | . . . 2 . . . 2 . 2 2 Utility 12 | . . 1 2 5 1 . . . 1 2 Weapon 13 | . . . 2 1 . 1 . . 4 5 Highest Loss Streak 7 | . . 1 7 3 1 1 2 . 3 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 1 2 2 6 10 13 11 13 14 13 10 Power . | . 1 1 1 . 1 1 1 1 . . Propulsion . | . . . . 1 . . . . . . Utility 2 | . . . 2 1 2 2 3 3 3 3 Weapon 6 | . 1 1 2 5 8 7 8 9 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . 3 3 . . 2 . . 8 Power 2 | . . . 1 . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . . . . . 4 Weapon 8 | . . . 2 3 . . 1 . . 2 Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 74 | . 87 94 69 86 67 74 66 61 69 73 Engine 6 | . 14 11 8 7 4 . 5 7 4 3 Core 1 | . . . . . 1 7 1 . 2 1 Treads 4 | . 28 22 9 . . . . . 8 11 Hover 6 | . . . . 17 15 15 5 . . . Device 1 | . 2 11 4 . . . . . . 7 Storage 8 | . 14 11 9 10 7 7 7 7 7 6 Processor 16 | . . 9 11 10 9 22 23 23 23 15 Hackware 2 | . . . . 10 4 . . . . 6 Protection 4 | . . 7 3 11 5 . . . 2 4 Ballistic Gun 9 | . 28 16 9 9 8 7 7 7 7 11 Ballistic Cannon 8 | . . . . 6 7 14 15 15 9 . Peak Build Rating 46 | 6 7 12 19 35 34 34 36 28 41 46 Average Rating 28 | 4 6 10 14 31 30 33 30 28 32 39 On Entrance 20 | . 6 7 12 19 29 34 34 28 28 27 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 11 13 18 41 51 42 40 44 44 50 49 Greatest Support 58 | 40 40 40 40 16 16 16 17 3 50 58 Greatest Overweight (x) 14 | . . . 10 12 2 2 14 14 14 10 Average Overweight (x) 2 | . . . 1 2 2 2 5 14 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 13 15 15 15 15 15 15 15 Most Carried 15 | 4 3 6 11 15 15 13 15 14 15 13 Average Carried 10 | 1 2 2 6 10 13 11 13 14 13 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 14 | 2 2 3 5 13 13 12 14 14 13 10 Class Distribution -------------------- 41% | Mutant 22% | Gunner 20% | Commander-Gunner 5% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Gunner | -7/Lower Caves Commander-Gunner | -7/Lower Caves Commander-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 3189 | 172 . 276 200 1045 276 288 322 . 389 221 Remotely . | . . . . . . . . . . . Salvage Created 3824 | . . 498 389 1423 336 202 339 . 188 449 Parts 188 | . . 28 21 74 18 8 16 . 4 19 Haulers Intercepted 4 | . . 2 . 2 . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 10 16 . 3 . Prevented 4 | . . . . . . 1 2 . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 72 | . . 8 10 25 5 7 6 . 5 6 Guns 29 | . . 8 2 8 2 2 . . 1 6 Cannons 35 | . . . 2 15 3 5 6 . 4 . AOE 8 | . . . 6 2 . . . . . . Classes Destroyed 12 | . . 5 3 . 1 1 1 . 1 . Worker 7 | . . 2 1 3 1 . . . . . Builder 3 | . . . 2 1 . . . . . . Hauler 4 | . . 2 . 2 . . . . . . Recycler 6 | . . . 1 2 1 . . . . 2 Watcher 3 | . . . 1 2 . . . . . . Swarmer 6 | . . . . . . 3 . . . 3 Grunt 38 | . . 6 7 13 1 4 3 . 3 1 Duelist 3 | . . 1 . 2 . . . . . . Sentry 18 | . . 1 3 10 2 . 1 . . 1 Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . . 2 . 1 . . 1 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . . 6 6 7 3 3 3 . 3 3 Combat Bots Only 4 | . . 3 4 3 3 3 3 . 3 3 Max Kills in Single Turn 3 | . . 1 3 2 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 749 | . . 76 102 159 64 36 26 . 118 168 Missed 231 | . . 24 38 41 33 10 11 . 34 40 Hits 518 | . . 52 64 118 31 26 15 . 84 128 Melee 5 | . . 1 . 4 . . . . . . Projectile 513 | . . 51 64 114 31 26 15 . 84 128 Critical Strikes 18 | . . 1 . 8 1 2 . . 2 4 Actively Blocked 1 | . . . . 1 . . . . . . Damage Taken 8292 | . . 601 1023 1921 294 424 185 . 1786 2058 Core 1720 | . . 81 175 341 16 97 34 . 306 670 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 54 | . . . . 54 . . . . . . Core Remaining (%) 64 | 100 100 79 . 6 . . . . 35 . Volleys Fired 297 | . . 42 41 101 18 18 18 . 30 29 Largest 3 | . . 2 2 2 3 3 3 . 3 3 Hottest 137 | . . 76 98 111 87 99 99 . 137 126 Shots Fired 632 | . . 84 76 187 41 48 54 . 79 63 Gun 389 | . . 84 59 93 23 22 18 . 30 60 Cannon 222 | . . . 5 87 18 26 36 . 47 3 Launcher 21 | . . . 12 7 . . . . 2 . Special . | . . . . . . . . . . . Kinetic 523 | . . 49 46 161 41 48 54 . 67 57 Thermal 85 | . . 35 18 19 . . . . 7 6 Explosive 12 | . . . 12 . . . . . . . Electromagnetic 12 | . . . . 7 . . . . 5 . Robot Hit Streak 19 | . . 8 17 13 9 16 14 . 19 17 Robot Miss Streak 7 | . . 2 5 2 1 5 4 . 4 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 Shots Hit Robots 463 | . . 55 55 134 31 37 37 . 65 49 Core Hits 235 | . . 21 28 58 11 16 30 . 29 42 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . 1 1 Critical Strikes 10 | . . 3 . 1 . . 3 . 2 1 Burn 2 | . . 2 . . . . . . . . Destroy 4 | . . 1 . 1 . . 1 . 1 . Blast 3 | . . . . . . . 2 . 1 . Smash 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10840 | . . 831 2151 3083 687 690 945 . 1532 921 Guns 4715 | . . 831 623 1227 302 316 229 . 401 786 Cannons 4003 | . . . 125 1355 385 374 716 . 1007 41 Explosions 2028 | . . . 1403 501 . . . . 124 . Melee 94 | . . . . . . . . . . 94 Ramming . | . . . . . . . . . . . Kinetic 7422 | . . 455 437 2257 687 690 945 . 1232 719 Thermal 1625 | . . 376 671 347 . . . . 123 108 Explosive 1218 | . . . 1043 175 . . . . . . Electromagnetic 481 | . . . . 304 . . . . 177 . Impact 94 | . . . . . . . . . . 94 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 1 1 2 Average Corruption 1 | . . . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . 1 3 24 1 4 2 Message Errors 11 | . . . . . 1 1 7 . 2 . Matter Fused 6 | . . . . . . 1 5 . . . Heat Flow Errors 4 | . . . . . . 1 3 . . . Energy Discharges 3 | . . . . . . . 2 . 1 . Data Loss (minor) 7 | . . . . . . . 5 1 . 1 Data Loss (major) 4 | . . . . . . . 2 . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 286 | . . . 136 35 . . 49 . . 66 Projectiles 49 | . . . . . . . 49 . . . Explosions 171 | . . . 136 35 . . . . . . Melee 66 | . . . . . . . . . . 66 Knockbacks 30 | . . . . 7 . 4 5 . 12 2 Impact 2 | . . . . . . . . . . 2 Kinetic 27 | . . . . 7 . 4 5 . 11 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 38 | . . . 15 23 . . . . . . Shots 3 | . . . 1 2 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 531 | . . 319 190 420 130 298 233 . 531 373 Average Temperature 112 | . . 157 51 112 46 125 87 . 149 98 Received Heat Transfer 3257 | . . 336 468 900 63 207 65 . 324 894 Effects 13 | . . 3 . 5 . . . . 5 . Shutdowns 3 | . . . . 2 . . . . 1 . Interference 6 | . . 3 . 3 . . . . . . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 2831 | . . 962 892 531 . . . . 222 224 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 87 | 100 100 100 100 65 100 . . . . 100 Level 1 12 | . . . . 34 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 334 | . 4 122 190 334 107 . . . . 60 Initial 107 | . . . 37 14 107 . . . . . Average 90 | . . 38 61 187 41 . . . . 4 Influence Increases 2559 | . 4 239 376 887 187 205 317 . 184 160 Destroy 0b10 Robot/C 1560 | . . 160 200 500 100 140 220 . 120 120 Destroy 0b10 Robot/NC 115 | . . 20 25 50 10 . . . . 10 Destroy Leader 424 | . . 44 62 158 40 20 40 . 30 30 Allied During Kill 46 | . . . . . . . 42 . 4 . Successful Hack 48 | . 4 . 7 16 21 . . . . . Disable Machine 180 | . . 15 45 120 . . . . . . Destroy Structure 66 | . . . 37 28 1 . . . . . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 105 | . . . . 15 . 45 15 . 30 . Influence Decreases 2559 | . 4 149 430 687 385 200 198 162 184 160 Entered New Map 390 | . . . 53 22 129 15 9 162 . . Time Decay 1885 | . 4 139 307 585 236 175 169 . 182 88 Lost Part 284 | . . 10 70 80 20 10 20 . 2 72 Squads Dispatched 16 | . . 1 6 3 1 . . . . 5 Investigation 3 | . . . . 1 . . . . . 2 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 7 | . . 1 3 2 . . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 7 | . . 1 1 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 1 17 12 32 5 8 12 . 9 19 Peak Tracking Total 11 | . 1 4 4 3 2 3 3 . 4 11 Tactical Retreats 9 | . . 3 . 1 . 2 1 . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 13 | . . 1 3 8 . . 1 . . . Max in Single Turn 3 | . . 1 3 2 . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 16 | . 3 1 1 7 1 . 1 . . 2 Terminals 14 | . 3 1 1 6 1 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 5 1 4 13 1 . 1 . . 7 Successful 22 | . 3 1 4 11 1 . 1 . . 1 Failed 10 | . 2 . . 2 . . . . . 6 Catastrophic 2 | . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 29 | . 5 1 4 11 1 . . . . 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 3 1 4 9 1 . 1 . . 1 Record 10 | . 1 . 3 5 . . 1 . . . Open Door 4 | . . . . 4 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 1 1 . . . . 2 Full Trace Events 2 | . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 4 . Highest-Rated Group 80 | . . . . . . . 80 78 78 . Highest-Rated Ally 20 | . . . . . . . 20 20 20 . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 17 . 12 . Total Damage 723 | . . . . . . . 430 . 293 . Kills 7 | . . . . . . . 6 . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Active Infowar (turns) 2083 | . 39 567 792 304 . . . . . 381 Terrain 370 | . . . . . . . . . . 370 T.N.C. 561 | . . . 257 304 . . . . . . ECM 1196 | . 39 567 535 . . . . . . 55 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 10024 | 115 235 567 1005 1999 604 633 3000 53 933 880 Spaces Moved 3794 | 77 129 241 365 821 330 340 811 8 361 311 Core 334 | 19 . . 4 3 . . 261 8 37 2 Treads 1308 | 58 129 241 247 . . . . . 324 309 Legs 123 | . . . 114 9 . . . . . . Wheels . | . . . . . . . . . . . Hover 2029 | . . . . 809 330 340 550 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 106 166 166 111 750 152 160 Average Speed 225 | 132 160 160 222 195 166 166 357 750 220 180 Slowest Speed 750 | 160 160 160 550 650 166 166 750 750 750 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 26 22 40 73 6 56 82 23 54 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 2 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 82 | . . . 48 22 1 . . . 11 . Melee . | . . . . . . . . . . . Projectile 17 | . . . . 11 1 . . . 5 . AOE 65 | . . . 48 11 . . . . 6 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total 4765 | 90 158 339 484 1037 358 379 888 7 445 580 Wait 435 | . 28 33 34 47 4 16 27 . 34 212 Move 3784 | 76 128 240 364 820 329 339 810 7 360 311 Hop . | . . . . . . . . . . . Pick Up 96 | 8 1 9 18 31 3 2 7 . 8 9 Fast Attach 1 | . . . . . 1 . . . . . Attach 52 | 6 1 2 8 12 3 2 1 . 9 8 Detach . | . . . . . . . . . . . Swap 39 | . . 7 10 13 . 1 2 . 3 3 Drop 40 | . . 6 9 13 . 1 5 . 1 5 Fire 297 | . . 42 41 101 18 18 18 . 30 29 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . 18 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x2 894 | -9/Materials | Discovered new exit (range 15) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Utility x2 1165 | -8/Materials | Build established: Scavenger-Mutant 1230 | -8/Materials | Garrison activated, responded to threat 1230 | -8/Materials | Identified exit to Storage 1504 | -8/Materials | Lost 7 parts (1p2n2u2w) 1733 | -8/Materials | Met 7R-MNS 1744 | -8/Materials | Build established: Mutant 1923 | -8/Materials | Entered Storage 2427 | -8/Storage | Build established: Hacker-Mutant 2427 | -8/Storage | Core integrity fell below 50% 2668 | -8/Storage | Lost 3 parts (1p2u) 2898 | -8/Storage | Build established: Mutant 3767 | -8/Storage | Discovered new exit (range 16) 3805 | -8/Storage | Core integrity fell below 20% 3922 | -8/Storage | Entered Factory 3922 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4483 | -7/Factory | Discovered new exit (range 16) 4526 | -7/Factory | Entered Lower Caves 4859 | -7/Lower Caves | Build established: Gunner 5130 | -7/Lower Caves | Discovered new exit (range 13) 5159 | -7/Lower Caves | Entered another Lower Caves area 5574 | -7/Lower Caves | Entered a destroyed Warlord outpost 5861 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5892 | -7/Lower Caves | Learned Factory security intel 5897 | -7/Lower Caves | Found DCF Scrap (15 items) 6172 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6552 | -7/Lower Caves | Build established: Commander-Gunner 7994 | -7/Lower Caves | Discovered new exit (range 14) 8159 | -7/Lower Caves | Entered Data Miner 8159 | -7/Data Miner | Accompanied by 4 allies 8159 | -7/Data Miner | Discovered new exit (range 6) 8212 | -7/Data Miner | Entered Proximity Caves 8212 | -6/Proximity Caves | Accompanied by 4 allies 8269 | -6/Proximity Caves | Spotted B-75 Beast 8310 | -6/Proximity Caves | Allies destroyed B-75 Beast 8333 | -6/Proximity Caves | Lost 3 parts (3w) 8342 | -6/Proximity Caves | Found DCF Scrap (13 items) 8597 | -6/Proximity Caves | Core integrity fell below 50% 8889 | -6/Proximity Caves | Lost 3 parts (1p2n) 9100 | -6/Proximity Caves | Discovered new exit (range 13) 9145 | -6/Proximity Caves | Entered Factory 9145 | -6/Factory | Evolved 2 slots: Utility x2 9439 | -6/Factory | Build established: Mutant 10016 | -6/Factory | Core integrity fell below 50% 10025 | -6/Factory | Self-destructed Last Messages --------------- 10006_ G-50 Soldier knocked back. 10006_ Hrd. Light Armor Plating destroyed. 10007_ Imp. Assault Rifle destroyed. 10008_ G-50 Soldier IFF system glitched. 10008_ U-05 Engineer destroyed. 10009_ Imp. Terrain Scanner destroyed. 10010_ G-50 Soldier IFF system glitched. 10010_ Critical hit (Burn: +37). 10014_ Plasma Rifle destroyed. 10015_ G-50 Soldier suffers critical hit (Smash). 10015_ Destroyed Lgt. Angular Momentum Engine. 10015_ G-50 Soldier system corrupted by crushing effect. 10015_ G-50 Soldier knocked back. 10016_ G-50 Soldier overheating. 10018_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10019_ G-50 Soldier misfires. 10020_ Critical hit (Burn: +37). 10022_ U-05 Engineer destroyed. 10023_ Powered Hammer destroyed. 10024_ G-50 Soldier suffers critical hit (Burn). 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"""""" | | ??????????????????????# # ## # """""" | | ??????????????????????# # #? # """""" | | ??????????????????????# # #? # | | ??????????????????????# # #? #####+##+#### | | ??????????????????????+ # ## ##### #### | | ????????????????????? # ########## | | ??????????????????????# ?????????####### ####### | | ??????????????????????? #??????????????# #?# | | ?????????????????????????????????????????# #?# """ | | ?????????????????????????????? ??????????# #?# """ | | ?????????????????????????????????????????# #?# """ | | ?????????????????????????????????????????? ??# | | ??????????????????????????????????????????+??# """ | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSurveybotLeg Manual? 0 Play Time 00:45:32 Cumulative 30.7 hours Start 2025.07.05 @ 00:38:49 End 2025.07.05 @ 01:24:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 762adb23-1b61-4bf6-83e1-87f876f6c16f