Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 05:35:16 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3859) 3859 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 8905 Bonus ------- High Alert Combat Kills 111 Aligned with FarCom 300 Cogmind --------- Core Integrity 344/850 Matter 390/400 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Enhanced Optical Array Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (4) ------- Backup Laser III EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Small Matter Pod (50) Matter Filter Hardened Heavy Armor Plating Corruption Screen Improved Field Recycling Unit (0) Shock Rifle XL Autogun Array Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Targeting Computer Target Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Angular Momentum Engine Small Matter Pod Matter Filter Improved Weapon Shielding Hardened Heavy Armor Plating Corruption Screen Improved Field Recycling Unit EM Pulse Cannon Proton Cannon Missile Launcher [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . . . . 4 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . . . 2 1 2 . Weapon 2 | . . . . . 2 . . . Parts Attached 67 | 6 3 1 3 . 20 7 17 10 Power 5 | 1 . . . . 3 . . 1 Engine 4 | 1 . . . . 2 . . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 1 . 3 2 2 3 Treads 10 | 2 . . 1 . 3 2 2 . Leg 3 | . . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 . 2 . 5 2 9 1 Device 5 | . 1 . . . 2 . 2 . Storage 6 | 1 . . 1 . 2 . 2 . Processor 5 | . . . 1 . . 2 2 . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 . 3 1 Artifact . | . . . . . . . . . Weapon 28 | 2 2 1 . . 9 3 6 5 Energy Gun 3 | . . . . . 2 . . 1 Energy Cannon 4 | . . . . . . 1 2 1 Ballistic Gun 19 | 2 2 1 . . 6 2 3 3 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 21 | . . . . . 1 1 10 9 Power 1 | . . . . . . . . 1 Propulsion 7 | . . . . . 1 . 2 4 Utility 6 | . . . . . . 1 3 2 Weapon 7 | . . . . . . . 5 2 Highest Loss Streak 5 | . . . . . 1 1 4 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 100 99 99 86 73 Engine 5 | . 14 14 14 14 8 . . 5 Core 2 | . . . . . . 7 6 . Treads 19 | . 28 28 28 28 17 23 17 . Device 7 | . 13 14 9 . 8 7 4 . Storage 9 | . 14 14 14 14 9 7 8 13 Processor 13 | . . . 4 14 9 21 20 26 Protection 4 | . . . . . 8 1 6 1 Energy Gun 1 | . . . . . 2 . 1 5 Energy Cannon 2 | . . . . . . 6 6 3 Ballistic Gun 24 | . 28 28 28 28 32 23 14 4 Peak Build Rating 62 | 6 8 10 14 14 36 40 62 57 Average Rating 31 | 4 7 9 11 14 29 39 43 39 On Entrance 19 | . 6 7 10 14 14 34 40 47 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 15 17 17 16 51 53 60 42 Greatest Support 60 | 40 40 40 40 40 40 60 60 45 Greatest Overweight (x) 12 | . . . . . 1 1 1 12 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 13 15 15 15 Most Carried 15 | 2 8 8 8 8 15 15 15 15 Average Carried 12 | 1 6 8 7 8 12 14 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 2 8 8 8 8 15 15 15 12 Class Distribution -------------------- 36% | Gunner 35% | Skirmisher 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Matter Collected 3018 | 218 196 . . 40 1128 289 913 234 Remotely 205 | . . . . . . . 205 . Salvage Created 4618 | . 361 . . 22 1624 726 1570 315 Parts 262 | . 27 . . 5 88 55 72 15 Haulers Intercepted 5 | . . . . . 4 1 . . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented 5 | . . . . . . . . 5 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 82 | . 10 . . 2 30 9 26 5 Guns 58 | . 10 . . 2 27 3 13 3 Cannons 14 | . . . . . . 4 8 2 AOE 10 | . . . . . 3 2 5 . Classes Destroyed 14 | . 4 . . . 7 1 2 . Worker 10 | . . . . . 3 3 4 . Builder 4 | . . . . . 1 2 1 . Hauler 5 | . . . . . 4 1 . . Recycler 1 | . . . . . . . 1 . Operator 2 | . 1 . . . 1 . . . Watcher 11 | . 1 . . . 4 3 3 . Swarmer 20 | . 3 . . 2 7 . 8 . Grunt 37 | . 7 . . . 16 1 10 3 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 11 | . . . . . 4 4 3 . Hunter 5 | . . . . . 1 2 . 2 Programmer 6 | . . . . . . 2 4 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 . . 2 7 6 5 3 Combat Bots Only 5 | . 3 . . 2 5 2 4 3 Max Kills in Single Turn 4 | . 1 . . 1 4 3 4 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 2 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Hostile Shots Fired 460 | . 56 . . 8 98 64 156 78 Missed 148 | . 22 . . 2 34 28 45 17 Damage Taken 5036 | . 371 . . 48 954 386 2171 1106 Core 657 | . 99 . . . 52 . 261 245 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . . . . . . . . 113 Core Remaining (%) 87 | 100 . . . 60 90 100 . . Volleys Fired 235 | . 44 . . 3 68 25 76 19 Largest 4 | . 2 . . 2 4 4 4 3 Hottest 155 | . 40 . . 53 133 152 155 145 Shots Fired 722 | . 88 . . 6 272 100 219 37 Gun 612 | . 88 . . 6 270 75 144 29 Cannon 107 | . . . . . . 25 74 8 Launcher 3 | . . . . . 2 . 1 . Special . | . . . . . . . . . Kinetic 572 | . 88 . . 6 254 75 135 14 Thermal 24 | . . . . . . . 9 15 Explosive 3 | . . . . . 2 . 1 . Electromagnetic 123 | . . . . . 16 25 74 8 Robot Hit Streak 21 | . 5 . . 3 18 12 21 20 Robot Miss Streak 4 | . 4 . . 1 3 4 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . 1 5 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 460 | . 49 . . 4 181 51 147 28 Core Hits 224 | . 24 . . 2 79 32 73 14 Critical Kills 6 | . . . . . 2 1 3 . Critical Parts Destroyed 8 | . 1 . . . 3 2 2 . Critical Strikes 27 | . 1 . . . 8 6 12 . Destroy 15 | . 1 . . . 5 3 6 . Corrupt 12 | . . . . . 3 3 6 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10382 | . 517 . . 73 3612 1426 3946 808 Guns 6859 | . 517 . . 73 3212 655 1767 635 Cannons 1967 | . . . . . . 406 1388 173 Explosions 1548 | . . . . . 400 365 783 . Melee . | . . . . . . . . . Ramming 8 | . . . . . . . 8 . Kinetic 6356 | . 517 . . 73 2944 655 1674 493 Thermal 866 | . . . . . 42 . 682 142 Explosive 843 | . . . . . 358 291 194 . Electromagnetic 2309 | . . . . . 268 480 1388 173 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 6 Average Corruption 3 | . . . . . . 1 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . . 1 12 10 Message Errors 4 | . . . . . . . 4 . Matter Fused 6 | . . . . . . . 2 4 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 5 | . . . . . . 1 1 3 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 246 | . . . . . 13 68 165 . Projectiles 28 | . . . . . . . 28 . Explosions 218 | . . . . . 13 68 137 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 370 | . . . . . 8 . 362 . Shots 5 | . . . . . 1 . 4 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 355 | . 12 . . . 237 99 308 355 Average Temperature 75 | . 7 . . . 58 35 98 118 Received Heat Transfer 1164 | . 162 . . . 405 48 306 243 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . . . . . 3 6 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 1279 | . . . . . 50 . 822 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Peak Influence 545 | . 334 52 . 40 487 276 545 . Initial 221 | . . 52 . . 15 221 109 . Average 170 | . 133 52 . 36 151 154 266 . Maximum Alert Level 2 | . 1 . . . 2 1 2 . Low Security (%) 61 | 100 69 100 . 100 63 63 43 . Level 1 27 | . 30 . . . 27 36 25 . Level 2 10 | . . . . . 8 . 30 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 . . . 8 6 9 . Investigation 2 | . 1 . . . 1 . . . Extermination 5 | . . . . . . 2 3 . Reinforcement 6 | . 1 . . . 1 1 3 . Assault . | . . . . . . . . . Garrison 12 | . . . . . 6 3 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Distress Signals 4 | . 1 . . . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 18 . . 3 42 12 35 6 Peak Tracking Total 6 | . 6 . . 3 6 2 6 4 Tactical Retreats 10 | . 2 . . . 4 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Traps Triggered 7 | . 1 . . . 1 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Disabled 9 | . . . . . 1 5 3 . Max in Single Turn 3 | . . . . . 1 2 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Accessed 27 | . 4 1 1 . 8 7 6 . Terminals 12 | . 3 . . . 6 2 1 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 4 | . 1 . . . 1 1 1 . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 66 | . 12 1 1 . 25 15 12 . Successful 31 | . 6 1 1 . 12 7 4 . Failed 35 | . 6 . . . 13 8 8 . Catastrophic 6 | . . . . . 1 1 4 . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . 1 . . . Terminals 34 | . 7 . . . 20 4 3 . Fabricators 5 | . . . . . . 2 3 . Repair Stations 3 | . . . . . . 2 1 . Recycling Units 11 | . 5 . . . 2 2 2 . Scanalyzers 5 | . . . . . . 3 2 . Garrison Access 6 | . . . . . 3 2 1 . Terminal Hacks 16 | . 3 1 1 . 10 1 . . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 2 | . . . . . 2 . . . Maintenance Status 1 | . . . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . Network Status 1 | . . . . . . 1 . . Build 2 | . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . . 1 1 . Scan Component 1 | . . . . . . 1 . . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 3 . . . 2 1 . . Process 2 | . 1 . . . 1 . . . Report Inventory 3 | . 1 . . . 1 1 . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 4 | . . . . . . 2 2 . Insert Component 2 | . . . . . . 1 1 . Analyze 2 | . . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 . . . 7 4 6 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 152 | . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . 10 . Part Schematics Acquired 2 | . . . . . . 1 1 . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 106 | . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 15 | . 3 . . . 12 . . . Retrieved Matter 3 | . 3 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 28 | . . . . . . . 28 . Highest-Rated Ally 14 | . . . . . . . 14 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Turns Passed 6573 | 97 409 249 517 56 2316 1249 1372 308 Spaces Moved 2685 | 51 166 154 319 30 736 552 552 125 Core 3 | 2 . . . . . . . 1 Treads 2558 | 49 166 154 319 30 736 552 552 . Legs 124 | . . . . . . . . 124 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 160 120 Average Speed 181 | 155 160 160 160 160 211 175 170 194 Slowest Speed 650 | 160 160 160 160 160 245 245 240 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 31 36 62 12 53 16 17 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 88 | . . . . . 34 9 45 . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 82 | . . . . . 28 9 45 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total 3967 | 66 236 157 327 32 1360 781 849 159 Wait 895 | 8 8 2 . . 502 183 190 2 Move 2677 | 50 165 153 318 29 735 551 551 125 Hop . | . . . . . . . . . Pick Up 45 | 2 10 . 1 . 17 8 7 . Fast Attach 25 | 6 1 . . . 5 2 5 6 Attach 19 | . . . . . 4 3 8 4 Detach 4 | . . . . . . . 3 1 Swap 23 | . 2 1 3 . 11 2 4 . Drop 43 | . 6 1 5 . 18 7 4 2 Fire 235 | . 44 . . 3 68 25 76 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 507 | -10/Materials | Entered Mines 519 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 574 | -10/Mines | Found the Drone Emporium 679 | -10/Mines | Learned 2 Materials zone layouts 748 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 748 | -10/Mines | Discovered new exit (range 6) 756 | -10/Mines | Entered Exiles 795 | -10/Exiles | Met 8R-AWN 824 | -10/Exiles | Met EX-HEX 886 | -10/Exiles | Met EX-DEC 1032 | -10/Exiles | Met EX-BIN 1049 | -10/Exiles | Aligned with FarCom system 1051 | -10/Exiles | Given EX-Vault access code 1092 | -10/Exiles | Opened EX-Vault 1107 | -10/Exiles | Found XL Autogun Array 1140 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1249 | -10/Exiles | Discovered new exit (range 14) 1273 | -10/Exiles | Left Exiles lab with XL Autogun Array 1273 | -10/Exiles | Entered Mines 1309 | -9/Mines | Met a Derelict bent on vengeance 1318 | -9/Mines | Discovered new exit (range 9) 1329 | -9/Mines | Entered Materials 1329 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1629 | -8/Materials | Build established: Skirmisher 2804 | -8/Materials | Garrison activated, responded to threat 2994 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Garrison activated, responded to threat 3448 | -8/Materials | Garrison activated, responded to threat 3645 | -8/Materials | Entered Factory 3645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3781 | -7/Factory | Discovered new exit (range 5) 3950 | -7/Factory | Build established: Gunner 4317 | -7/Factory | Fabricated Imp. Recalibrator (x2) 4818 | -7/Factory | Discovered new exit (range 15) 4894 | -7/Factory | Entered another Factory area 4894 | -6/Factory | Evolved 2 slots: Utility x2 5209 | -6/Factory | Fabricated E-15 Imp (x2) 5216 | -6/Factory | Garrison activated, responded to threat 5532 | -6/Factory | Found Hvy. Insulated Plating 5553 | -6/Factory | Cargo convoy interrupted 5861 | -6/Factory | Lost 4 parts (2n2u) 5996 | -6/Factory | Lost 4 parts (1u3w) 6240 | -6/Factory | Discovered new exit (range 6) 6266 | -6/Factory | Entered Lower Caves 6285 | -6/Lower Caves | Core integrity fell below 50% 6311 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 6439 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6574 | -6/Lower Caves | Self-destructed Last Messages --------------- repair. 06418_ Gauss Rifle fries itself beyond repair. 06421_ Acquired 19 matter. 06423_ Hvy. Assault Rifle self-destruct mechanism malfunctions. 06428_ Corrupted Targeting Computer fries itself beyond repair. 06429_ Acquired Hvy. Assault Rifle. 06431_ Acquired 10 matter. 06472_ System corrupted: Energy discharge (-55). 06487_ System corrupted: FCS attempts to trigger EM Pulse Cannon. 06487_ System corrupted: EM Pulse Cannon misfires. 06514_ System corrupted: IFF burst signal emitted. 06536_ System corrupted: Substantial component data lost. 06551_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????## ##????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# ##???????????????? | | ??????????????????????????## ##??????????? ?? | | ?????????????????????###??? ######?????? ?? | | ????????????????###?## #???? #?????? #? | | ???????????????## ## ##???# #??????# ? | | ???????????????# #???# #?????? | | ????????????????# ##### #?????? # | | ???????????????## ## ##?##### # | | ???????????????# @ ##????? # | | ???????????????# ## ###??? ? | | ???????????????# ### ##??? ?? | | ???????????????## ## #?### ##?? ??? | | ????????????????## ### #???# ##? # # ???? | | ?????????????????## ##?# #???# ### ##??? | | ??????????????????###??? ??# ## #??? | | ??????????????????????? ## ## #??? | | ?????????????????????# ### ### ## #????? | | ?????????????????????? ##?## #?## #????? | | ????????????????????? #???# ??# ####?? | | ????????????????????? ##???## ##?## #?? | | ???????????????????? ##??????####??## % ##?? | | ???????????????????# #?????????????## #" ##??? | | ???????????????????###?????????????## ## ###?? | | ??????????????????????????????????## ## % ##? | | ????????????????????????????????### ### ## | | ????????????????????????????????# #?# # | | ????????????????????????????????# #?# ## # | | ???????????????????????????????## #?# #### # | | ?????????????????????????????### #####??# | | ?????????????????????????????# #???## | | ????????????????????????????# #?## | | ????????????????????????????# ## #?# | | ????????????????????????????# ### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Minigun | -7/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory | Preloaded E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed BoltShieldGreatsword Manual? 0 Play Time 01:02:19 Cumulative 33.9 hours Start 2024.08.13 @ 04:31:05 End 2024.08.13 @ 05:35:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Tamsyn Map View 50x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bb995aa-df7f-43cf-8d56-dc50b141a397