Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 01:09:40 Player: DDarkray Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (240) 1200 Value Destroyed (9076) 9076 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2755) 2755 TOTAL SCORE: 20331 Bonus ------- High Alert Combat Kills 1601 Follower Combat Kills 196 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1300 Matter 105/300 Energy 43/100 System Corruption 26% Temperature Cool (12) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Coolant Injector > --- WEAPON (4) ------- Advanced Remote Datajack > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Coolant Injector Large Storage Unit Disruptor Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Particle Accelerator Improved Phase Shifter Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Hardcell Cannon Heavy Gauss Cannon Compact Mass Driver > --- INVENTORY -------- Micro Fission Core Particle Reactor Advanced Heavy Treads Improved Coolant Injector Improved Coolant Injector Advanced Coolant Injector Large Storage Unit Large Storage Unit Advanced Energy Well Terrain Scanner Advanced Transmission Jammer Energy Mantle High-powered Tractor Beam Gamma Rifle Gamma Rifle Cooled Plasma Rifle Quantum Rifle Long-range Proton Cannon Long-range Proton Cannon Disruptor Cannon HERF Cannon HERF Cannon Compact Ion Cannon Railgun Railgun Magnetic Acceleration Cannon Hypervelocity Mass Driver Linear Accelerator Advanced Remote Datajack Signal Generator [Rating: 122] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Compact Wheel Treads Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Powered Armor Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Tri-rail Accelerator Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . . . 4 . . 2 . . 2 2 2 . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 Utility 10 | . . . . . 2 . . 2 . . 2 2 2 . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . Parts Attached 285 | . 8 . 6 1 10 4 34 12 16 5 15 43 30 7 27 67 Power 17 | . 1 . . . . . 5 . 2 . . 2 . . 1 6 Engine 6 | . 1 . . . . . 3 . . . . 2 . . . . Core 5 | . . . . . . . 2 . 2 . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . . . . 6 Propulsion 21 | . 2 . . 1 . . 4 1 2 1 2 2 2 . 1 3 Treads 5 | . . . . . . . . . . . . . 2 . 1 2 Leg 3 | . . . . . . . . . 2 1 . . . . . . Wheel 13 | . 2 . . 1 . . 4 1 . . 2 2 . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 121 | . 2 . 2 . 2 1 7 5 6 . 5 22 14 4 17 34 Device 74 | . . . 1 . . . 5 3 4 . 3 14 7 3 10 24 Storage 17 | . 2 . 1 . 1 . 1 . . . . 3 1 . 1 7 Processor 5 | . . . . . . . . 1 . . 1 . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 25 | . . . . . 1 1 1 1 2 . 1 5 5 1 5 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 126 | . 3 . 4 . 8 3 18 6 6 4 8 17 14 3 8 24 Energy Gun 28 | . 1 . . . 2 1 8 1 1 2 3 4 . . . 5 Energy Cannon 26 | . . . 2 . . . 1 1 . . 1 8 3 1 2 7 Ballistic Gun 31 | . 1 . 1 . 4 . 5 1 3 1 . 2 6 1 3 3 Ballistic Cannon 21 | . . . . . 1 1 . 1 . . 3 3 2 1 2 7 Launcher 14 | . 1 . 1 . 1 1 3 1 1 . . . 3 . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 1 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 19 | . . . 3 . . . 2 1 . . 2 4 1 . . 6 Parts Lost 79 | . . . . . 1 . 4 1 5 4 . 5 5 . 12 42 Power 6 | . . . . . . . 1 . . . . 1 . . 1 3 Propulsion 12 | . . . . . . . 2 1 2 1 . 2 . . . 4 Utility 28 | . . . . . . . 1 . 1 . . 2 3 . 7 14 Weapon 33 | . . . . . 1 . . . 2 3 . . 2 . 4 21 Highest Loss Streak 21 | . . . . . 1 . 2 1 2 4 . 4 2 . 11 21 Average Slot Usage (%) 93 | . 99 100 98 100 100 100 99 100 99 99 100 95 85 86 80 81 Engine 4 | . 14 14 14 14 9 9 4 7 . . . 2 5 5 3 . Core 2 | . . . . . . . 4 . 6 7 6 2 . . 1 2 Treads 1 | . . . . . . . . . . . . . 4 5 5 3 Leg 1 | . 9 . . . . . . . 6 15 1 . . . . . Wheel 9 | . 18 28 28 28 18 18 17 15 6 . 11 10 . . . 3 Device 14 | . . . . . . . 7 10 13 7 19 26 22 21 15 15 Storage 21 | . 27 28 27 28 27 27 27 23 23 23 20 17 18 21 21 19 Processor 5 | . . . . . . . . 7 7 7 6 7 5 5 6 12 Protection 4 | . . . . . 9 9 1 3 1 7 6 4 10 7 5 1 Energy Gun 3 | . 24 . . . 9 5 9 4 7 8 7 1 . . . 2 Energy Cannon 2 | . . . 1 . . . 5 5 . . 2 4 3 5 4 2 Ballistic Gun 8 | . 3 14 12 14 14 21 15 13 13 6 1 . 9 10 7 1 Ballistic Cannon 6 | . . . . . 7 8 3 4 7 . 13 11 3 5 8 9 Launcher 2 | . . 14 13 14 4 . 1 . . 7 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 200 | 9 43 43 50 43 72 72 76 81 88 88 99 126 158 174 183 200 Greatest Support 75 | 20 32 32 32 32 32 32 32 20 20 20 20 32 70 70 70 75 Greatest Overweight (x) 8 | . 1 1 1 1 2 2 5 4 7 4 8 8 4 2 2 7 Average Overweight (x) 2 | . . 1 . 1 2 2 2 3 4 4 4 4 1 1 1 3 Largest Inventory Capacity 42 | 6 16 16 16 16 22 22 22 22 22 22 22 24 30 30 30 42 Average Capacity 23 | 6 15 16 15 16 21 22 22 22 22 22 22 22 27 30 30 31 Most Carried 33 | 6 16 16 16 16 15 17 22 22 22 21 22 24 29 30 30 33 Average Carried 22 | 6 13 15 15 16 12 14 21 21 21 17 20 22 25 29 29 28 Final Capacity 30 | 6 16 16 16 16 22 22 22 22 22 22 22 24 30 30 30 4 Final Carried 30 | 6 16 16 16 16 13 17 22 22 21 17 22 24 28 30 30 4 Class Distribution -------------------- 38% | Hauler-Skirmisher 21% | Hauler-Tank 20% | Hauler-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Hauler-Tank | -4/Factory Hauler-Skirmisher | -4/Waste Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Matter Collected 8471 | 200 50 86 . 74 164 274 934 233 539 119 394 1177 792 195 1055 2185 Remotely 2007 | . . . . . . . . . . . . 127 137 127 486 1130 Salvage Created 10793 | . 255 51 . 76 135 154 1369 157 494 138 437 1151 1705 . 1821 2850 Parts 460 | . 5 12 . 3 10 7 79 4 20 9 21 37 78 . 61 114 Haulers Intercepted 13 | . 2 . . . . . 4 . . . . 3 1 . 2 1 Recyclers Shooed 21 | . 3 . . . . . 2 . . . 1 6 . . 4 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 10 9 . . . . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 146 | . . 3 . . 5 7 23 3 10 5 4 12 28 . 16 30 Guns 41 | . . . . . 3 3 8 1 7 . 1 2 7 . 6 3 Cannons 62 | . . . . . . . 6 2 1 . 2 9 13 . 6 23 AOE 41 | . . 3 . . 2 4 9 . 2 5 1 1 8 . 4 2 Classes Destroyed 18 | . 2 2 . . 1 2 2 . 1 2 2 1 2 . 1 . Worker 14 | . . . . . . . 4 . . . 1 4 2 . . 3 Builder 27 | . . 2 . . 1 . 3 . . . 2 1 6 . 8 4 Tunneler 2 | . . . . . . . . . . . 2 . . . . . Hauler 13 | . 2 . . . . . 4 . . . . 3 1 . 2 1 Recycler 26 | . 2 . . 1 . . 3 1 . . 1 3 2 . 6 7 Mechanic 2 | . . . . . . . . . . . 1 . . . . 1 Operator 2 | . . . . . . . 2 . . . . . . . . . Watcher 8 | . . . . . . . . . . . . 1 1 . 2 4 Swarmer 28 | . . 3 . . 2 3 8 3 . 4 . . 5 . . . Grunt 50 | . . . . . 3 2 7 . 7 . 3 . 11 . 6 11 Brawler 7 | . . . . . . . . . 2 . . . 2 . . 3 Duelist 3 | . . . . . . . . . . . . . 2 . . 1 Protector 3 | . . . . . . . . . . . . . 1 . . 2 Sentry 24 | . . . . . . 1 6 . 1 . 1 5 3 . 3 4 Hunter 11 | . . . . . . 1 2 . . . . 3 . . 3 2 Programmer 19 | . . . . . . . . . . 1 . 4 4 . 3 7 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . . . 3 . . . . . . Best Kill Streak 14 | . 3 3 . 1 3 4 7 1 3 5 3 3 8 . 14 13 Combat Bots Only 8 | . . 3 . . 3 4 5 1 3 5 3 3 5 . 8 7 Max Kills in Single Turn 4 | . 1 2 . 1 2 3 3 1 1 2 1 2 4 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 1 3 2 . 1 2 1 1 4 . 3 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Damage Taken 19855 | . . 30 . . 240 247 1121 462 834 371 82 1405 2432 . 3857 8774 Core 2515 | . . 6 . . 31 19 239 27 260 63 13 208 170 . 162 1317 Absorbed by Shields 722 | . . . . . . . . . . . 30 261 252 . . 179 Reduced by Siege Mode 419 | . . . . . . . . . . . . . 30 . 223 166 Core Remaining (%) 77 | 100 . . . 97 . . 47 . . 50 98 79 . . 71 . Volleys Fired 554 | 4 17 5 . 1 5 22 61 16 23 9 24 97 83 . 53 134 Largest 4 | 2 2 2 . 1 4 4 4 4 4 1 4 4 4 . 4 4 Hottest 287 | 80 80 53 . 23 131 104 226 168 187 39 239 239 189 . 269 287 Shots Fired 1456 | 8 34 6 . 1 14 55 204 56 82 9 70 196 192 2 182 345 Gun 639 | 8 34 2 . 1 9 37 140 35 57 . 28 24 101 1 73 89 Cannon 772 | . . . . . 3 13 57 21 23 . 42 172 81 1 107 252 Launcher 45 | . . 4 . . 2 5 7 . 2 9 . . 10 . 2 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 977 | . 2 2 . 1 11 46 127 45 46 . 39 113 140 2 149 254 Thermal 283 | 8 32 . . . 1 . 34 8 20 . 16 75 42 . 31 16 Explosive 45 | . . 4 . . 2 5 7 . 2 9 . . 10 . 2 4 Electromagnetic 151 | . . . . . . 4 36 3 14 . 15 8 . . . 71 Robot Hit Streak 37 | 3 13 3 . 5 8 6 11 12 8 2 5 16 37 . 27 37 Robot Miss Streak 7 | 3 2 . . . 3 4 7 4 4 2 5 4 3 . 2 6 Penetration Max 2 | . . . . . . . . . . . . . 2 . 2 1 Secondary Targets 1 | . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . Shots Hit Robots 911 | 5 27 1 . 1 7 27 112 29 42 10 37 110 130 . 134 239 Core Hits 467 | . 9 6 . 2 11 16 55 6 22 11 18 50 90 . 63 108 Critical Hits 60 | . . . . . 1 . . . . . 1 6 9 . 15 28 Critical Kills 22 | . . . . . 1 . . . . . . 2 3 . 7 9 Critical Parts Destroyed 33 | . . . . . . . . . . . 1 3 5 . 8 16 Melee Attacks 16 | . . . . . . . 1 1 2 7 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . 1 2 7 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 . . 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 32654 | 66 300 222 . 19 280 665 2978 514 919 1343 930 4250 6335 . 5122 8711 Guns 8284 | 66 300 31 . 19 132 225 1145 270 513 . 284 435 2167 . 1414 1283 Cannons 17215 | . . . . . 33 35 718 244 193 . 595 3746 2280 . 2869 6502 Explosions 6299 | . . 191 . . 115 405 1115 . 213 711 51 69 1803 . 762 864 Melee 632 | . . . . . . . . . . 632 . . . . . . Ramming 224 | . . . . . . . . . . . . . 85 . 77 62 Kinetic 18576 | . . 31 . 19 152 247 835 410 334 . 566 2733 3757 . 3392 6100 Thermal 4277 | 66 300 . . . 13 . 377 81 181 . 164 1279 690 . 891 235 Explosive 6206 | . . 191 . . 115 405 1115 . 213 711 . 69 1803 . 720 864 Electromagnetic 2739 | . . . . . . 13 651 23 191 . 200 169 . . 42 1450 Impact . | . . . . . . . . . . . . . . . . . Slashing 632 | . . . . . . . . . . 632 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 4 2 7 3 . 10 7 7 19 26 Average Corruption 6 | . . . . . . . 4 1 4 2 . 10 2 7 10 8 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . Effects 318 | . . . . . . . 7 2 40 13 . 66 33 17 62 78 Message Errors 52 | . . . . . . . 3 . 5 3 . 9 11 4 9 8 Matter Fused 53 | . . . . . . . 1 . 12 4 . 14 1 4 11 6 Heat Flow Errors 35 | . . . . . . . 2 1 7 3 . 3 4 4 6 5 Energy Discharges 19 | . . . . . . . . 1 2 1 . 5 3 . 2 5 Parts Rejected 6 | . . . . . . . . . . . . 2 2 . 1 1 Data Loss (minor) 29 | . . . . . . . 1 . 5 1 . 4 3 3 7 5 Data Loss (major) 7 | . . . . . . . . . . . . 3 1 . . 3 Misfires 8 | . . . . . . . . . 3 . . 2 . 2 1 . Alerts 3 | . . . . . . . . . . . . 2 . . . 1 Misdirections 8 | . . . . . . . . . . . . 6 . . 1 1 Targeting Errors 81 | . . . . . . . . . 4 1 . 14 7 . 22 33 Weapon Failures 17 | . . . . . . . . . 2 . . 2 1 . 2 10 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1112 | . . 38 . . . 35 171 33 . 223 2 153 121 . 152 184 Projectiles 595 | . . . . . . . 34 33 . . 2 153 63 . 126 184 Explosions 273 | . . 38 . . . 35 137 . . 27 . . 35 . 1 . Melee 244 | . . . . . . . . . . 196 . . 23 . 25 . Knockbacks 79 | . . . . . . . 1 1 2 . 3 14 22 . 8 28 Impact 2 | . . . . . . . . . . . . . 1 . 1 . Kinetic 70 | . . . . . . . 1 1 2 . 3 14 17 . 7 25 Secondary 7 | . . . . . . . . . . . . . 4 . . 3 Self-Inflicted Damage 159 | . . . . . . 27 70 . . 39 . . . . 21 2 Shots 5 | . . . . . . 1 2 . . 1 . . . . 1 . Rammed 11 | . . . . . . . . . . . . . 3 . 2 6 Targets Rammed 11 | . . . . . . . . . . . . . 3 . 2 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 665 | 72 178 . . . 174 225 373 305 665 150 328 249 247 165 226 287 Average Temperature 103 | 39 70 . . . 105 96 107 143 199 72 100 62 96 70 90 101 Received Heat Transfer 2807 | . . . . . 135 99 243 . 333 . 36 84 431 . 294 1152 Effects 19 | . . . . . . . . 1 14 . 2 . . . . 2 Shutdowns 3 | . . . . . . . . . 2 . 1 . . . . . Energy Bleed 6 | . . . . . . . . . 5 . 1 . . . . . Interference 4 | . . . . . . . . 1 1 . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . 7 . 3 8 Total Turns 360 | . . . . . . . . . . . . . 107 . 122 131 Longest Duration 52 | . . . . . . . . . . . . . 26 . 52 32 Robots Corrupted 3 | . . . . . . . 1 . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 12 | . . . . . . . 3 . . . 1 1 . . 1 6 Impact Corruptions 6 | . . . . . . . . . . . . . 2 . 2 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . 1 . . 2 . . . . . . 1 1 Heat Transferred 5248 | 150 699 . . . 37 . 703 148 333 . 272 1148 729 . 720 309 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Peak Influence 1173 | . 48 113 . 5 194 347 653 466 . . 183 441 1173 409 557 791 Initial 407 | . . 18 . . 1 126 169 296 . . . 89 215 407 146 244 Average 374 | . 20 53 . 2 83 269 349 401 . . 57 220 883 326 329 481 Maximum Alert Level 4 | . . . . . . 1 2 2 . . . 2 4 2 2 3 Low Security (%) 33 | 100 100 100 . 100 100 31 25 . . . 100 54 . . 17 . Level 1 26 | . . . . . . 68 33 38 . . . 37 5 41 37 35 Level 2 24 | . . . . . . . 41 61 . . . 8 11 58 44 52 Level 3 14 | . . . . . . . . . . . . . 76 . . 11 Level 4 1 | . . . . . . . . . . . . . 6 . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . 2 . 5 . . . 7 6 8 . 3 8 Investigation 5 | . 1 . . . . . 2 . . . 1 1 . . . . Extermination 12 | . . . . . . . . . . . 2 2 3 . 2 3 Reinforcement 10 | . . . . . 1 . 3 . . . 1 3 1 . . 1 Assault 9 | . . . . . . . . . . . . . 4 . 1 4 Garrison 4 | . . . . . 1 . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Distress Signals 9 | . . . . . 1 . 3 . . . 1 3 . . 1 . Communications Jammed 125 | . . . . . . . . . . . . . 3 . 87 35 Distress Signals 125 | . . . . . . . . . . . . . 3 . 87 35 Times Spotted 272 | . 2 3 . . 9 13 41 7 10 5 12 21 57 . 29 63 Peak Tracking Total 10 | . 3 3 . . 5 5 5 3 3 4 4 4 7 . 10 9 Tactical Retreats 22 | . . . . . . 6 4 3 . . 1 3 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Traps Triggered 17 | . . . . . . 3 1 1 . . 2 4 4 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Machines Disabled 19 | . . . . . . . 2 . . . 1 6 2 . 6 2 Max in Single Turn 3 | . . . . . . . 1 . . . 1 2 1 . 3 1 Garrison Access 3 | . . . . . . . . . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Machines Accessed 38 | . 5 . 2 . 1 . 6 2 . . 5 9 2 . 3 3 Terminals 27 | . 5 . . . . . 5 2 . . 4 7 1 . 2 1 Fabricators 4 | . . . . . . . . . . . 1 1 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . 1 Total Hacks 96 | . 19 . 4 . 1 . 19 4 . . 10 15 4 . 12 8 Successful 50 | . 12 . 4 . 1 . 11 1 . . 4 7 2 . 4 4 Failed 45 | . 6 . . . . . 8 3 . . 6 8 2 . 8 4 Catastrophic 8 | . 1 . . . . . 1 . . . 1 2 1 . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 38 | . 11 . 1 . . . 10 . . . 2 6 . . 4 4 Terminals 79 | . 19 . . . . . 18 4 . . 9 13 2 . 10 4 Fabricators 6 | . . . . . . . . . . . 1 1 2 . 2 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . 1 Terminal Hacks 29 | . 7 . 4 . . . 7 1 . . 3 4 . . 2 1 Record 4 | . . . 4 . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . Prototype ID Bank 5 | . 4 . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . 1 1 . . . . Emergency Access Points 3 | . . . . . . . 1 . . . . 1 . . 1 . Terminal Index 2 | . . . . . . . . . . . . 1 . . . 1 Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . 1 . . . 1 . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . 2 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 1 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . . 1 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . . . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 13 | . 5 . . . . . 3 . . . 1 1 . . 2 1 Terminals 13 | . 5 . . . . . 3 . . . 1 1 . . 2 1 Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 9 | . 3 . . . . . 2 . . . 1 1 . . 1 1 Operators 3 | . 1 . . . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 34 | . 5 . . . 1 . 5 2 . . 5 8 2 . 3 3 Full Trace Events 5 | . 2 . . . . . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Built 4 | . . . . . . . . . . . . 2 2 . . . Matter 490 | . . . . . . . . . . . . 278 212 . . . Time 175 | . . . . . . . . . . . . 69 106 . . . Total Part Build Rating 30 | . . . . . . . . . . . . 18 12 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 3 . . 2 Machine Destruction 5 | . . . . . . . . . . . . . 3 . . 2 Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Total Allies 12 | . . 5 . . . 1 . . . . 6 . . . . . Largest Group 6 | . . 5 5 3 3 3 1 . . . 6 . . . . . Highest-Rated Group 186 | . . 89 89 40 40 40 14 . . . 186 . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 14 . . . 31 . . . . . Total Orders 6 | . . . 4 . . . 2 . . . . . . . . . ROAM 2 | . . . 2 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . EXPLORE 2 | . . . 1 . . . 1 . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . Ally Attacks 72 | . . . . . 17 9 . . . . 46 . . . . . Total Damage 1136 | . . . . . 234 93 . . . . 809 . . . . . Kills 7 | . . . . . 2 . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . . . . Drone Launches 2 | . . . 1 . . . 1 . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Turns Passed 14360 | 12 366 626 923 116 85 456 1157 391 1854 556 763 1985 1841 678 1034 1517 Spaces Moved 6960 | 1 233 547 786 99 47 259 665 278 336 214 502 1107 701 271 363 551 Core 9 | . . . . . . . . . . . . . . . . 9 Treads 1561 | . . . . . . . . . . . . . 672 271 363 255 Legs 364 | 1 75 . . . . . . . 56 214 18 . . . . . Wheels 5026 | . 158 547 786 99 47 259 665 278 280 . 484 1107 29 . . 287 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 110 110 100 110 120 120 110 110 110 240 120 120 140 210 180 100 Average Speed 146 | 120 120 110 109 110 120 120 112 110 149 240 125 131 201 239 220 168 Slowest Speed 240 | 120 150 110 110 110 120 120 140 120 240 240 240 170 240 240 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 1 . . . Exploration Rate (%) 38 | 2 35 94 91 41 6 38 73 7 51 19 17 34 25 94 16 19 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 . 1 1 . 1 . . 1 . Scrap Searched 6 | . . 1 . 1 . . . . 4 . . . . . . . Spaces Dug 105 | . . . . . . 5 17 1 19 1 5 31 16 . 2 8 Terrain Destroyed 592 | . . 20 . . 21 14 70 1 32 81 21 109 100 1 49 73 Melee 9 | . . . . . . . . 1 2 1 5 . . . . . Projectile 223 | . . . . . . . . . 2 . 8 73 52 1 34 53 AOE 360 | . . 20 . . 21 14 70 . 28 80 8 36 48 . 15 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Was Fac Res Total 10133 | 4 287 565 846 105 63 364 948 331 1633 234 578 1476 1029 302 490 878 Wait 1913 | . 1 12 37 4 . 38 124 6 1247 . 4 181 175 14 18 52 Move 6945 | . 232 546 785 98 46 258 664 277 335 213 501 1106 701 270 362 551 Hop . | . . . . . . . . . . . . . . . . . Pick Up 175 | . 18 1 9 . 2 4 28 9 5 . 14 20 18 5 14 28 Fast Attach 84 | . 2 . 6 . . 1 16 1 4 . 6 19 4 2 6 17 Attach 105 | . 3 . . . 5 . 6 5 6 4 3 9 11 5 12 36 Detach 25 | . . . . . . . 1 1 . . 2 1 5 2 2 11 Swap 96 | . 3 . . 1 5 3 12 6 6 1 6 15 15 . 9 14 Drop 172 | . 11 1 9 1 . 1 35 9 5 . 13 28 14 4 12 29 Fire 554 | 4 17 5 . 1 5 22 61 16 23 9 24 97 83 . 53 134 Melee 16 | . . . . . . . 1 1 2 7 5 . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . 3 . 2 5 Escape Stasis 24 | . . . . . . 24 . . . . . . . . . . Rewire 13 | . . . . . . 13 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 0) 13 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 7) 379 | -10/Materials | Entered Mines 448 | -10/Mines | Discovered new exit (range 5) 509 | -10/Mines | Learned Materials interactive machine intel 656 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 801 | -10/Mines | Discovered new exit (range 13) 817 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 914 | -10/Mines | Met a Derelict testing a Signal Generator 922 | -10/Mines | Found Signal Generator 987 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 987 | -10/Mines | Discovered new exit (range 5) 1005 | -10/Mines | Entered Exiles 1005 | -10/Exiles | Accompanied by 5 allies 1020 | -10/Exiles | Discovered new exit (range 15) 1033 | -10/Exiles | Met 8R-AWN 1035 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1051 | -10/Exiles | Met EX-HEX 1107 | -10/Exiles | Met EX-DEC 1131 | -10/Exiles | Visited The Gauntlet 1267 | -10/Exiles | Met EX-BIN 1283 | -10/Exiles | Aligned with FarCom system 1284 | -10/Exiles | Given EX-Vault access code 1312 | -10/Exiles | Opened EX-Vault 1318 | -10/Exiles | Found Prototype Energy Cannon 1318 | -10/Exiles | Identified Latent Energy Streamer 1367 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1397 | -10/Exiles | Found Prototype Energy Cannon 1397 | -10/Exiles | Identified Firepult 1402 | -10/Exiles | Found Prototype Device 1402 | -10/Exiles | Identified Supersonic Drone Bay 1410 | -10/Exiles | Discovered new exit (range 56) 1928 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1928 | -10/Exiles | Entered Mines 1928 | -9/Mines | Accompanied by 3 allies 2024 | -9/Mines | Discovered new exit (range 15) 2044 | -9/Mines | Entered Materials 2044 | -8/Materials | Accompanied by 3 allies 2044 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2045 | -8/Materials | Loaded intel: 19 interactive machine locations 2115 | -8/Materials | Garrison activated, responded to threat 2124 | -8/Materials | Identified exit to Garrison 2129 | -8/Materials | Entered Garrison 2129 | -8/Garrison | Accompanied by 3 allies 2135 | -8/Garrison | Installed Relay Interface Framework 2191 | -8/Garrison | Triggered checkpoint 2523 | -8/Garrison | Discovered new exit (range 10) 2546 | -8/Garrison | Triggered checkpoint 2585 | -8/Garrison | Entered Materials 2585 | -8/Materials | Accompanied by 1 ally 2622 | -8/Materials | Build established: Hauler-Mutant 2987 | -8/Materials | Build established: Hauler-Skirmisher 3256 | -8/Materials | Core integrity fell below 50% 3531 | -8/Materials | Discovered new exit (range 10) 3742 | -8/Materials | Entered Factory 3742 | -7/Factory | Evolved 2 slots: Utility x2 3802 | -7/Factory | Identified exit to Storage 3802 | -7/Factory | Identified exit to Lower Caves 4133 | -7/Factory | Entered Lower Caves 4326 | -7/Lower Caves | Encountered a Warlord checkpoint 5815 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5939 | -7/Lower Caves | Discovered new exit (range 10) 5953 | -7/Lower Caves | Learned location of Zion (-7) 5987 | -7/Lower Caves | Entered another Lower Caves area 6043 | -7/Lower Caves | Lost 4 parts (1n3w) 6064 | -7/Lower Caves | Discovered new exit (range 15) 6330 | -7/Lower Caves | Build established: Hauler-Tank 6543 | -7/Lower Caves | Entered Factory 6543 | -6/Factory | Evolved 2 slots: Utility x2 6742 | -6/Factory | Allied Derelicts emerged from ambush trap array 6867 | -6/Factory | Allied Derelicts emerged from ambush trap array 6986 | -6/Factory | Garrison activated, responded to threat 7006 | -6/Factory | Identified exit to Lower Caves 7280 | -6/Factory | Discovered new exit (range 15) 7297 | -6/Factory | Identified exit to Factory 7306 | -6/Factory | Entered another Factory area 7306 | -5/Factory | Evolved 2 slots: Utility x2 7607 | -5/Factory | Found Powered Armor 7610 | -5/Factory | Found Powered Armor 7613 | -5/Factory | Found Powered Armor 7773 | -5/Factory | Identified exit to Upper Caves 7773 | -5/Factory | Identified exit to Extension 7961 | -5/Factory | Fabricated Enh. Quantum Rifle? 8195 | -5/Factory | Crushed by falling debris 8195 | -5/Factory | System corruption reached 10% 8253 | -5/Factory | Lost 4 parts (1p1n2u) 9204 | -5/Factory | Discovered new exit (range 18) 9291 | -5/Factory | Entered another Factory area 9291 | -4/Factory | Evolved 2 slots: Utility x2 9389 | -4/Factory | Local fabrication network quarantined 9426 | -4/Factory | Fabricated Hvy. Treads (x2) 10291 | -4/Factory | First assault squad dispatched 10526 | -4/Factory | Discovered new exit (range 15) 10609 | -4/Factory | Identified exit to Upper Caves 10883 | -4/Factory | Crushed by falling debris 11132 | -4/Factory | Sucked down chute 11132 | -4/Factory | Entered Waste 11132 | -4/Waste | The area was eerily silent 11463 | -4/Waste | Found Damper Plating 11599 | -4/Waste | Discovered new exit (range 13) 11769 | -4/Waste | Build established: Hauler-Skirmisher 11810 | -4/Waste | Entered Factory 12413 | -4/Factory | Spotted B-86 Titan 12457 | -4/Factory | System corruption reached 10% 12499 | -4/Factory | Destroyed B-86 Titan 12520 | -4/Factory | Destroyed 8 combat bots 12529 | -4/Factory | Lost 11 parts (1p7u3w) 12810 | -4/Factory | First assault squad dispatched 12819 | -4/Factory | Discovered new exit (range 15) 12844 | -4/Factory | Entered Research 12844 | -3/Research | Evolved 2 slots: Propulsion x2 12985 | -3/Research | Found Antimissile System 13341 | -3/Research | Lost 5 parts (1n1u3w) 13400 | -3/Research | Discovered new exit (range 13) 13476 | -3/Research | Found Hvy. Reactive Plating 13844 | -3/Research | First assault squad dispatched 13992 | -3/Research | Destroyed 7 combat bots 13999 | -3/Research | Lost 4 parts (2u2w) 14169 | -3/Research | System corruption reached 10% 14232 | -3/Research | Lost 10 parts (1p2n5u2w) 14317 | -3/Research | Core integrity fell below 50% 14356 | -3/Research | Core integrity fell below 20% 14361 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14344_ ALERT: Significant disruption in Zone 4M, assault force dispatched. 14344_ Penetrated by Slug. 14344_ K-01 Serf destroyed. 14345_ System corrupted: Railgun targeting data glitched. 14345_ Slug penetrates H-77 Assassin. 14345_ Destroyed Wheel. 14349_ Dropped Hcp. Storage Unit. 14349_ Magnetic Acceleration Cannon destroyed. 14350_ Dropped Hcp. Storage Unit. 14351_ Dropped Railgun. 14351_ Dropped Adv. Energy Well. 14352_ Penetrated by Slug. 14352_ Slug penetrates Wall. 14353_ Acquired Lgt. Antimatter Reactor. 14355_ Acquired 20 matter. 14355_ Penetrated by Slug. 14358_ System corrupted: Matter fused (-9). 14358_ Penetrated by Slug. 14360_ Slug penetrates G-67 Veteran. 14361_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# ???? #????????????????????????? | | ???????????# """" #????????????????????????? | | ???????????# """" #????????????????????????? | | ???????????# """" #????????????????????????? | | ???????????# """" #???#????????????????????? | | ???????????# #?#??????????????????????? | | ???????????# ###??##?? ???????????????? | | ???????????# #????????? ??????????????? | | ???????????# #??#???????? ????????????? | | ???????????# #?##?##??? ??????????????? | | ???????????#######+############? ????? ??????????? | | ????????######## %+= """ #??????? ??????????? | | ????????# ! # #!! """ #??? ?? ??????????? | | ????????# | = "" #????? ????????????? | | ????????# + + ! = #??? ????????????? | | ????????# "" # g != #?? ?? ????????????? | | ????????# "" # # = #?##?###??? ???????? | | ?#??????# "" # # !*%[ #?#???? # ????????? | | ######### S # # =[=% ##???????? ????????? | | + "" # #####%####;####??????????????? | | ######### "" # #g! [%== #?? ?# ????????? | | ######### "" + gh**=%!! #? ? ??????????? | | # # #g!! !h # ???? ???????? | | !# ! # # !]%[ #? ??# ???????? | | "" #/###### # #??????????????? | | """ # #?# # ! @ ; #?????????? | | "R + #?? #;;;###############??????????? | | """ # #?? #####???????#????????????????? | | * "" # #?? ??% ?? ? ?? ??#?????????????? | | = # #?? ?#? ????????????????????????? | | ! # #?# ?? ???????##??????????????? | | ### # ** #?# ??? ????? ????????????????? | | = *%= ! ???# "??????????????????????? | | % %!= = ??# "??????????????????????? | | % ??+ ""?????????????????????? | | %% % ??# ""?????????????????????? | | ###+############ ??# ??????????????????????? | | ! # !?????? ?# ??????????????????????? | | # ??????? # ?????????????????????? | | ? ????? ?# ??????????????????????? | | ? ??????? ########?????????????????????? | | ###??##?????????? #????????????????????????????? | | # ? ??????????????????????????????????????? | | # ??????????????????????????????????????????? | | # ""? ??????????????????????????????????????? | | ### "?"?????????????????????????????????????????? | | ###? ?????? ?????????????????????????????????????? | | #?# ?? ? ????????????????????????????????????????? | | ### ??????????????????????????????????????????? | | #????""??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 25 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 2700 Resistance: KI 40 Resistance: EM 90 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 30 Kinecelleration 40 Item Schematics ----------------- Hvy. Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Hvy. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagSubatomicBooster Manual? 0 Play Time 03:50:22 Cumulative 379.3 hours Start 2021.02.26 @ 21:14:21 End 2021.02.27 @ 01:09:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 200 Adventurer 0 Explorer 11 Win Type - Total 14 Types 6/0/6/2/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ace8051-4c06-4564-a36b-52c2cb154327