Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 15:04:49 // AFD2020/Player2 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (144) 144 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 1248 Bonus ------- Follower Combat Kills 217 Friendly Fire -78 Cogmind --------- Core Integrity 281/400 Matter 257/300 Energy 125/125 System Corruption 0% Temperature Cool (168) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Assault Rifle Light Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Large Matter Pod (150) Advanced Visual Processing Unit Insulated Plating Small Laser Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Large Matter Pod Advanced Visual Processing Unit Insulated Plating Small Laser Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 11 | . 8 3 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 1 | . 1 . Treads . | . . . Leg 1 | . 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device . | . . . Storage 3 | . 2 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | . 3 2 Energy Gun 1 | . 1 . Energy Cannon 1 | . . 1 Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . . 1 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 12 | . 14 11 Leg 25 | . 28 22 Storage 22 | . 23 21 Protection 6 | . 4 11 Energy Gun 8 | . 12 . Ballistic Gun 20 | . 14 31 Naked Turns . | . . . Heaviest Build 45 | 12 27 45 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 10 16 Average Capacity 10 | 6 8 15 Most Carried 16 | 6 10 16 Average Carried 9 | 6 7 13 Final Capacity 16 | 6 10 16 Final Carried 16 | 6 10 16 Class Distribution -------------------- 72% | Mutant 27% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 611 | 200 252 159 Remotely . | . . . Salvage Created 358 | . 250 108 Parts 22 | . 16 6 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 2 2 Guns 4 | . 2 2 Classes Destroyed 6 | . 4 2 Worker 1 | . 1 . Recycler 2 | . 2 . Watcher 2 | . 1 1 Swarmer 2 | . 2 . Grunt 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 245 | . 98 147 Core 29 | . 13 16 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 37 | . 14 23 Largest 3 | . 2 3 Hottest 108 | . 60 108 Shots Fired 97 | . 28 69 Gun 94 | . 28 66 Cannon 3 | . . 3 Launcher . | . . . Special . | . . . Kinetic 80 | . 14 66 Thermal 17 | . 14 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 8 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 60 | . 17 43 Core Hits 20 | . 9 11 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 701 | . 181 520 Guns 660 | . 181 479 Cannons 41 | . . 41 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 575 | . 96 479 Thermal 126 | . 85 41 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles 1 | . . 1 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 168 | . 9 168 Average Temperature 39 | . 6 42 Received Heat Transfer 57 | . . 57 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 274 | . 200 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 336 | . 127 336 Average Influence 83 | . 60 141 Maximum Alert Level 1 | . . 1 Low Security (%) 91 | 100 100 74 Level 1 8 | . . 25 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 6 19 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts 15 | . 15 . Triggered . | . . . Disarmed . | . . . Reprogrammed 3 | . 3 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 61 | . 57 61 Highest-Rated Ally 61 | . 57 61 Total Orders . | . . . Ally Attacks 33 | . 5 28 Total Damage 443 | . 50 393 Kills 13 | . 3 10 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 802 | 45 500 257 Spaces Moved 428 | 38 291 99 Core . | . . . Treads . | . . . Legs 428 | 38 291 99 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 146 | 120 139 176 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 52 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 529 | 37 357 135 Wait 18 | . 18 . Move 426 | 37 290 99 Hop . | . . . Pick Up 13 | . 5 8 Fast Attach 5 | . 3 2 Attach 1 | . . 1 Detach 1 | . 1 . Swap 5 | . 5 . Drop 8 | . 6 2 Fire 37 | . 14 23 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 15 | . 15 . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 46 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Accompanied by 1 ally 546 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 803 | -9/Materials | Self-destructed Last Messages --------------- 00738_ U-05 Engineer lays Concrete. 00739_ G-34 Mercenary destroyed. 00740_ R-06 Scavenger sends out distress signal. 00741_ Acquired 3 matter. 00751_ G-34 Mercenary destroyed. 00754_ Player 2 drops Sml. Laser. 00754_ Player 2 attaches Hvy. Assault Rifle. 00759_ U-05 Engineer lays Concrete. 00765_ Acquired 25 matter. 00770_ R-06 Scavenger collects Ion Engine. 00779_ A-02 Transporter destroyed. 00783_ U-05 Engineer builds a Door. 00787_ U-05 Engineer sends out distress signal. 00788_ U-05 Engineer destroyed. 00790_ Dropped Assault Rifle. 00791_ Acquired Prototype Energy Cannon. 00791_ Identified Adv. Beam Cannon. 00792_ U-05 Engineer builds a Door. 00794_ R-06 Scavenger collects Structural Scanner. 00797_ Destroyed Terrain Scanner. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????ss#??????????????????????? | | ???????????????????????? =#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#]#??????????????????????? | | ?????????????############g#??????????????????????? | | ?????????????# =]%*#??????????????????????? | | ?????????????# []]@#??????????????????????? | | ?????????????# =![#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#######+######??????????????????????? | | ??????????????????# #??????????????????????????? | | ????????????####### %=#??"" #????????????????????? | | ????? % #?""S #????????????????????? | | ????????????#######%% #?"" ##???????????????????? | | ??????????????????#= # ????????????????????? | | ??????????????????# # """ #????????????????????? | | ??????????????????# " """ #????????????????????? | | ??????????????????#[ %# """ #????????????????????? | | ??????????????????# !!# #????????????????????? | | ??????????????????# ! #? #????????????????????? | | ??????????????????# #? #????????????????????? | | ??????????????????#= [#?? #????????????????????? | | ????????????????? + #???##?????????????????????? | | ????????????????### % #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# " #####??????????????????????? | | ?????????#????????# %" !!#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileMiningProtomatter Manual? 0 Play Time 00:10:12 Cumulative 228.6 hours Start 2020.04.01 @ 14:29:58 End 2020.04.01 @ 15:04:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 513 Rogue 513 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 753b5697-0a47-4322-8306-9a9f602ea270