Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 11:10:37 Player: Maha Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (4191) 4191 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 9113 Bonus ------- High Alert Combat Kills 624 Friendly Fire -67 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (5) ------- Power Sword > --- INVENTORY (4) ---- Advanced Sensor Array EM Shield Improved Integration Mediator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating Layered Medium Armor Plating EM Shield Improved Integration Mediator Heavy Laser Plasma Rifle Force Rifle Coil Gun Mini Grenade Launcher Power Sword [Rating: 61] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility Improved Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . 1 1 1 2 . Weapon 3 | . . 1 . 1 . 1 Parts Attached 127 | 7 7 22 16 20 42 13 Power 8 | 1 1 2 1 . 2 1 Engine 5 | 1 1 1 . . 1 1 Core 2 | . . 1 1 . . . Reactor 1 | . . . . . 1 . Propulsion 17 | 3 1 2 3 3 4 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 17 | 3 1 2 3 3 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 3 4 1 3 11 2 Device 9 | . 1 . . 1 7 . Storage 4 | 1 1 1 . . 1 . Processor 3 | . 1 2 . . . . Hackware . | . . . . . . . Protection 9 | . . 1 1 2 3 2 Artifact . | . . . . . . . Weapon 77 | 2 2 14 11 14 25 9 Energy Gun 22 | 2 . 4 1 3 8 4 Energy Cannon 11 | . . 6 2 1 2 . Ballistic Gun 21 | . 2 3 6 3 4 3 Ballistic Cannon 4 | . . . . 3 1 . Launcher 9 | . . . 2 3 3 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon 7 | . . . . . 6 1 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 2 . Parts Lost 54 | . 3 6 8 2 13 22 Power 7 | . 1 1 1 . 2 2 Propulsion 12 | . 1 2 2 . 3 4 Utility 9 | . . . . 1 1 7 Weapon 26 | . 1 3 5 1 7 9 Highest Loss Streak 21 | . 3 5 2 1 6 21 Average Slot Usage (%) 92 | . 99 86 97 94 93 82 Engine 2 | . 14 3 . . 3 . Core 3 | . . 5 9 7 . . Wheel 17 | . 28 14 25 17 14 15 Device 8 | . 4 . . 7 14 13 Storage 10 | . 14 11 9 7 13 10 Processor 11 | . 8 20 18 13 6 5 Protection 7 | . . 1 9 8 11 4 Energy Gun 7 | . 15 7 3 13 6 1 Energy Cannon 2 | . . 8 3 1 1 . Ballistic Gun 12 | . 12 13 18 7 11 18 Ballistic Cannon 2 | . . . . 6 3 . Naked Turns . | . . . . . . . Heaviest Build 94 | 10 15 51 52 68 94 91 Greatest Support 44 | 32 32 28 44 44 44 40 Greatest Overweight (x) 26 | . . 4 4 4 7 26 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 18 | 6 8 12 12 12 18 18 Average Capacity 13 | 5 6 8 12 12 17 17 Most Carried 18 | 3 6 10 12 12 18 16 Average Carried 11 | 1 4 6 10 11 15 14 Final Capacity 18 | 6 8 12 12 12 18 4 Final Carried 17 | 3 3 9 12 12 17 4 Class Distribution -------------------- 31% | Tank 16% | Gunner 16% | Mutant 14% | Skirmisher 13% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3103 | 244 132 372 621 334 1079 321 Remotely . | . . . . . . . Salvage Created 5173 | 50 174 856 1338 632 1486 637 Parts 226 | 3 9 34 56 28 76 20 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 8 | . . 4 1 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 82 | . 4 13 19 11 28 7 Melee 1 | . . . . . . 1 Guns 57 | . 4 9 16 8 15 5 Cannons 14 | . . 3 3 . 8 . AOE 8 | . . . . 3 4 1 Classes Destroyed 12 | 1 1 3 2 2 3 . Worker 8 | . . . 1 . 7 . Builder 3 | . . . . . 2 1 Hauler 2 | . . 1 . . 1 . Recycler 15 | 1 . 4 6 3 . 1 Watcher 3 | . . . . 1 2 . Swarmer 12 | . . 4 . 4 4 . Grunt 40 | . 4 6 10 5 11 4 Brawler 3 | . . . 2 . 1 . Duelist 3 | . . . . . 3 . Sentry 12 | . . 3 7 . 2 . Hunter 5 | . . . . . 2 3 Programmer 7 | . . . . 2 5 . Best Kill Streak 12 | 1 2 5 12 4 11 3 Combat Bots Only 10 | . 2 5 4 4 10 3 Max Kills in Single Turn 3 | 1 1 1 2 3 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8015 | . 206 620 1310 411 2132 3336 Core 1729 | . 55 112 280 33 235 1014 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 78 72 49 95 72 . Volleys Fired 233 | 4 16 55 63 18 59 18 Largest 5 | 2 2 3 3 4 4 5 Hottest 270 | 90 70 180 139 196 270 246 Shots Fired 696 | 8 32 123 181 61 209 82 Gun 562 | 8 32 89 156 40 156 81 Cannon 117 | . . 34 21 15 47 . Launcher 17 | . . . 4 6 6 1 Special . | . . . . . . . Kinetic 425 | . 17 59 136 29 122 62 Thermal 230 | 8 15 64 31 23 81 8 Explosive 11 | . . . . 4 6 1 Electromagnetic 30 | . . . 14 5 . 11 Robot Hit Streak 22 | 2 11 16 15 13 22 9 Robot Miss Streak 8 | 3 2 3 4 4 6 8 Penetration Max 2 | . . . . . 1 2 Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 430 | 3 22 83 122 38 106 56 Core Hits 239 | 2 9 29 48 27 97 27 Critical Hits 8 | . . . 2 . 2 4 Critical Kills 4 | . . . 2 . . 2 Critical Parts Destroyed 4 | . . . . . 2 2 Melee Attacks 63 | . . 2 . 10 30 21 Impact 12 | . . 2 . 10 . . Slashing 47 | . . . . . 26 21 Piercing 4 | . . . . . 4 . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10838 | 35 256 1300 2326 1250 4128 1543 Guns 6381 | 35 256 703 1709 567 2121 990 Cannons 1921 | . . 574 410 198 739 . Explosions 2174 | . . . 207 485 1268 214 Melee 362 | . . 23 . . . 339 Ramming . | . . . . . . . Kinetic 4428 | . 117 371 1483 254 1544 659 Thermal 4052 | 35 139 906 407 417 1971 177 Explosive 1290 | . . . . 463 613 214 Electromagnetic 706 | . . . 436 116 . 154 Impact 23 | . . 23 . . . . Slashing 339 | . . . . . . 339 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Effects 45 | . . . . . 45 . Message Errors 10 | . . . . . 10 . Matter Fused 14 | . . . . . 14 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 4 | . . . . . 4 . Targeting Errors 9 | . . . . . 9 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 378 | . . . 18 18 204 138 Projectiles . | . . . . . . . Explosions 240 | . . . 18 18 204 . Melee 138 | . . . . . . 138 Knockbacks 12 | . . . . 2 10 . Impact . | . . . . . . . Kinetic 11 | . . . . 1 10 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 276 | . . . 41 15 220 . Shots 6 | . . . 2 1 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 369 | 90 127 270 369 351 369 222 Average Temperature 99 | 40 51 88 111 124 100 105 Received Heat Transfer 2094 | . 114 171 603 54 420 732 Effects 8 | . . . 3 4 1 . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . . 1 1 . Interference 5 | . . . 2 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 10 | . . 2 1 2 4 1 Heat Transferred 7133 | 87 407 1776 740 740 3074 309 Parts Sabotaged 3 | . . . . . 3 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1033 | 5 113 230 391 410 1033 623 Initial 410 | . 3 45 . 177 107 410 Average 328 | 1 66 85 183 252 551 479 Maximum Alert Level 3 | . . 1 1 2 3 2 Low Security (%) 35 | 100 100 93 50 15 9 . Level 1 31 | . . 6 49 82 19 . Level 2 20 | . . . . 1 37 100 Level 3 12 | . . . . . 33 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 . 3 5 6 4 Investigation 3 | . 1 . . 2 . . Extermination 6 | . . . . 2 3 1 Reinforcement 7 | . . . 3 1 1 2 Assault 3 | . . . . . 2 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . . 1 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 7 21 33 14 39 20 Peak Tracking Total 11 | . 4 6 8 4 6 11 Tactical Retreats 7 | . 2 . 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 27 | . . 2 2 2 16 5 Max in Single Turn 14 | . . 1 2 1 14 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 2 4 6 7 10 . Terminals 25 | . 2 4 6 6 7 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 1 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 3 4 12 16 22 . Successful 22 | . . 3 7 4 8 . Failed 35 | . 3 1 5 12 14 . Catastrophic 8 | . . 1 1 1 5 . Database Lockouts . | . . . . . . . Manual 17 | . 2 2 2 5 6 . Terminals 46 | . 3 4 12 13 14 . Fabricators 2 | . . . . . 2 . Repair Stations 9 | . . . . 3 6 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . . 3 6 2 5 . Record 4 | . . . . 1 3 . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . 1 . . Alert Level 5 | . . 2 2 . 1 . Unreport Threat 3 | . . 1 1 . 1 . Locate Traps 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . 1 2 . Scan Component 2 | . . . . 1 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . Terminals 2 | . . . 1 1 . . Assimilate 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 2 2 5 7 9 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . 3 . Matter 252 | . . . . . 252 . Time 134 | . . . . . 134 . Total Robot Build Rating 12 | . . . . . 12 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 60 | . . . . . 60 . Highest-Rated Ally 20 | . . . . . 20 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . 8 . Total Damage 55 | . . . . . 55 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5412 | 95 315 831 733 1073 2063 302 Spaces Moved 3407 | 75 221 497 437 789 1249 139 Core 18 | 1 . 13 . . . 4 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3389 | 74 221 484 437 789 1249 135 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 93 93 100 50 Average Speed 107 | 90 97 104 103 102 113 120 Slowest Speed 1350 | 100 100 200 130 130 160 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 34 41 43 23 30 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 47 | . . . . 6 28 13 Terrain Destroyed 128 | . . . 1 17 90 20 Melee 47 | . . . . 6 28 13 Projectile 9 | . . . 1 . 7 1 AOE 72 | . . . . 11 55 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4576 | 94 287 706 574 1002 1717 196 Wait 582 | . 34 97 40 135 274 2 Move 3401 | 74 220 496 436 788 1248 139 Hop . | . . . . . . . Pick Up 118 | 9 7 22 16 18 44 2 Fast Attach . | . . . . . . . Attach 76 | 6 4 13 10 9 24 10 Detach 6 | . . 5 . . 1 . Swap 51 | 1 3 9 6 11 18 3 Drop 46 | . 3 7 3 13 19 1 Fire 233 | 4 16 55 63 18 59 18 Melee 63 | . . 2 . 10 30 21 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 252 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Build established: Mutant 395 | -10/Materials | Lost 3 parts (1p1n1w) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 622 | -9/Materials | Lost 5 parts (1p2n2w) 739 | -9/Materials | Discovered new exit (range 7) 917 | -9/Materials | Build established: Gunner 1209 | -9/Materials | Discovered new exit (range 16) 1241 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -8/Materials | Discovered new exit (range 5) 1354 | -8/Materials | Identified exit to Storage 1774 | -8/Materials | Core integrity fell below 50% 1938 | -8/Materials | Discovered new exit (range 13) 1968 | -8/Materials | Identified exit to Factory 1975 | -8/Materials | Entered Factory 1975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2514 | -7/Factory | Build established: Skirmisher 3041 | -7/Factory | Discovered new exit (range 8) 3047 | -7/Factory | Identified exit to Factory 3048 | -7/Factory | Entered another Factory area 3048 | -6/Factory | Evolved 2 slots: Utility x2 3184 | -6/Factory | Build established: Tank 3244 | -6/Factory | Local fabrication network quarantined 3264 | -6/Factory | Fabricated B-48 Gladiator (x3) 3489 | -6/Factory | Repaired Adv. Sensor Array 4448 | -6/Factory | First assault squad dispatched 4454 | -6/Factory | Lost 3 parts (1u2w) 4726 | -6/Factory | Lost 6 parts (1p1n4w) 4779 | -6/Factory | Destroyed 10 combat bots 4954 | -6/Factory | Build established: Scavenger-Skirmisher 5088 | -6/Factory | Discovered new exit (range 4) 5091 | -6/Factory | Identified exit to Factory 5111 | -6/Factory | Entered another Factory area 5111 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5362 | -5/Factory | Spotted B-75 Beast 5400 | -5/Factory | Core integrity fell below 50% 5411 | -5/Factory | First assault squad dispatched 5411 | -5/Factory | Core integrity fell below 20% 5413 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05406_ R-10 Processor collects Wheel. 05406_ K-01 Serf collects debris. 05407_ Hcp. Storage Unit destroyed. 05407_ K-01 Serf collects debris. 05408_ Dropped Lrg. Storage Unit. 05409_ K-01 Serf collects debris. 05409_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05409_ K-01 Serf cleans the Matter Pump. 05409_ K-01 Serf collects debris. 05409_ R-10 Processor collects Lgt. Angular Momentum Engine. 05409_ K-01 Serf cleans the Matter Pump. 05410_ H-66 Slayer knocked back. 05410_ K-01 Serf destroyed. 05410_ K-01 Serf collects debris. 05411_ ALERT: Significant disruption in Zone 6T, assault force dispatched. 05411_ K-01 Serf collects debris. 05411_ R-10 Processor collects Lgt. Ion Engine. 05412_ K-01 Serf collects debris. 05412_ K-01 Serf cleans the Matter Pump. 05413_ R-10 Processor collects Lrg. Storage Unit. 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