Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.14 @ 21:52:16 Player: Salty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2344) 2344 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5739 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 32 Aligned with FarCom 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Latent Energy Streamer Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Rocket Launcher [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Latent Energy Streamer Energy Gun Arc Projector Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 45 | 6 10 . 7 . 1 1 13 7 Power 8 | 1 1 . 1 . . . 3 2 Engine 7 | 1 1 . . . . . 3 2 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 4 . 1 . . 1 2 2 Treads . | . . . . . . . . . Leg 10 | 2 2 . 1 . . 1 2 2 Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 2 . 1 . . . 1 2 Device 3 | . . . 1 . . . . 2 Storage 1 | 1 . . . . . . . . Processor 3 | . 2 . . . . . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 3 . 4 . 1 . 7 1 Energy Gun 4 | 1 . . 1 . . . 2 . Energy Cannon 7 | . 2 . . . 1 . 3 1 Ballistic Gun 5 | 1 1 . 2 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 . . . Parts Lost 19 | . . . . . . 1 6 12 Power 5 | . . . . . . . 2 3 Propulsion 7 | . . . . . . 1 2 4 Utility 2 | . . . . . . . . 2 Weapon 5 | . . . . . . . 2 3 Highest Loss Streak 8 | . . . . . . 1 2 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 95 | . 98 100 99 100 100 99 85 79 Engine 7 | . 14 14 1 . . . 9 11 Core 4 | . . . 9 11 11 11 4 . Leg 26 | . 22 28 33 33 33 32 18 22 Device 7 | . . . 11 11 11 11 9 12 Processor 21 | . 23 28 22 22 22 22 18 11 Energy Gun 2 | . 1 . 3 11 6 . 7 . Energy Cannon 12 | . 14 14 3 . 4 11 15 22 Ballistic Gun 6 | . 12 14 12 . . . . . Launcher 3 | . . . 2 11 11 11 1 . Naked Turns 61 | . . . . . . . . 61 Heaviest Build 33 | 11 16 14 15 15 22 22 33 33 Greatest Support 39 | 20 26 26 39 39 39 39 39 38 Greatest Overweight (x) 3 | 1 1 . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 3 3 4 4 5 5 Average Carried 3 | . 2 3 1 2 3 2 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 4 | . 4 3 2 3 3 4 4 4 Class Distribution -------------------- 57% | Mutant 32% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Matter Collected 1239 | 158 192 90 433 16 . 87 156 107 Remotely . | . . . . . . . . . Salvage Created 3038 | . 356 201 830 66 . 325 628 632 Parts 195 | . 23 10 49 11 . 21 51 30 Haulers Intercepted 6 | . 1 . 2 . . . 3 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 69 | . 7 10 16 4 . 12 10 10 Melee 1 | . . . . . . . . 1 Guns 24 | . 3 5 13 1 . . 2 . Cannons 20 | . 4 5 1 . . . 2 8 AOE 20 | . . . 1 3 . 11 5 . Classes Destroyed 12 | . 4 . 3 . . 2 1 2 Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . . 1 Hauler 6 | . 1 . 2 . . . 3 . Recycler 2 | . . . . . . . 1 1 Operator 1 | . . . . . . . . 1 Watcher 11 | . 3 . 4 . . . 4 . Swarmer 31 | . 3 8 . 4 . 8 8 . Grunt 23 | . 4 2 11 . . 2 . 4 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 11 | . . . 4 . . . 2 5 Hunter 2 | . . . . . . 1 . 1 Best Kill Streak 5 | . 2 3 5 4 . 4 5 3 Combat Bots Only 4 | . 2 3 4 4 . 4 4 2 Max Kills in Single Turn 3 | . 1 2 2 3 . 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 3 . 2 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Damage Taken 2789 | . 108 173 544 4 . 192 423 1345 Core 781 | . 29 14 127 . . 56 54 501 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 82 . . . 54 . . Volleys Fired 187 | . 19 16 63 3 . 19 41 26 Largest 2 | . 2 2 2 2 . 1 2 2 Hottest 150 | . 88 88 91 78 . 60 150 150 Shots Fired 327 | . 38 32 120 4 . 19 69 45 Gun 186 | . 19 16 99 3 . . 49 . Cannon 113 | . 19 16 14 . . 1 18 45 Launcher 28 | . . . 7 1 . 18 2 . Special . | . . . . . . . . . Kinetic 124 | . 19 16 88 . . . 1 . Thermal 104 | . 19 16 14 . . . 12 43 Explosive . | . . . . . . . . . Electromagnetic 99 | . . . 18 4 . 19 56 2 Robot Hit Streak 17 | . 6 5 17 6 . 8 14 11 Robot Miss Streak 4 | . 2 2 3 . . 4 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 235 | . 22 19 99 2 . 9 50 34 Core Hits 149 | . 15 14 47 4 . 18 22 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5870 | . 423 376 1699 83 . 805 1171 1313 Guns 2080 | . 101 119 1373 26 . . 461 . Cannons 1886 | . 308 224 205 . . 7 283 859 Explosions 1628 | . . . 116 57 . 752 427 276 Melee . | . . . . . . . . . Ramming 276 | . 14 33 5 . . 46 . 178 Kinetic 1486 | . 101 119 1260 . . . 6 . Thermal 2069 | . 308 224 205 . . 224 258 850 Explosive 44 | . . . . . . . . 44 Electromagnetic 1995 | . . . 229 83 . 535 907 241 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . 1 5 17 Average Corruption 4 | . . . . . . 1 4 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . . 8 19 23 Message Errors 13 | . . . . . . 2 7 4 Matter Fused 9 | . . . . . . 1 4 4 Heat Flow Errors 6 | . . . . . . . 2 4 Energy Discharges 4 | . . . . . . 1 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 2 3 3 Data Loss (major) 4 | . . . . . . 2 . 2 Misfires 2 | . . . . . . . 2 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . 3 . . . . 30 . Projectiles 10 | . . 3 . . . . 7 . Explosions 23 | . . . . . . . 23 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 1 . 1 Impact 2 | . . . . . . 1 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . . . 7 . . 113 20 10 Shots 15 | . . . 1 . . 12 2 . Rammed 13 | . . . . . . . . 13 Targets Rammed 79 | . 5 6 1 . . 8 1 58 Kicked 66 | . 5 6 1 . . 8 1 45 Crushed . | . . . . . . . . . Highest Temperature 486 | . 104 120 189 19 . 19 365 486 Average Temperature 76 | . 37 55 47 12 . 15 75 138 Received Heat Transfer 1266 | . 75 39 342 . . . 126 684 Effects 4 | . . . . . . . 1 3 Shutdowns 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . 1 . . 1 2 1 Combat Hostiles 4 | . . . 1 . . 1 1 1 Parts Fried 12 | . . . 1 . . 1 8 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 1 2 Heat Transferred 3208 | . 555 407 370 . . 300 372 1204 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . . . 6 2 . Missiles Intercepted . | . . . . . . . . . Latent Energy Used 576 | . . . . . . 46 200 330 LE Corruption 9 | . . . . . . 1 3 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Peak Influence 463 | . 238 216 362 209 . 283 267 463 Initial 119 | . . 28 . 119 . . . 48 Average 131 | . 56 100 152 207 . 160 123 210 Maximum Alert Level 2 | . 1 1 1 1 . 1 1 2 Low Security (%) 75 | 100 95 99 62 4 . 64 89 47 Level 1 22 | . 4 . 37 95 . 35 10 41 Level 2 1 | . . . . . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 3 . . . 1 4 Investigation 3 | . . . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Distress Signals 5 | . . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 10 11 22 2 . 13 19 18 Peak Tracking Total 6 | . 2 3 4 4 . 4 4 6 Tactical Retreats 5 | . 1 . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . . . . . . . 2 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Machines Disabled 8 | . . . 1 . . 4 . 3 Max in Single Turn 4 | . . . 1 . . 4 . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Machines Accessed 21 | . 5 . 5 . 4 . 4 3 Terminals 14 | . 4 . 5 . . . 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 92 | . 11 . 16 . 49 . 11 5 Successful 74 | . 8 . 7 . 49 . 7 3 Failed 18 | . 3 . 9 . . . 4 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 37 | . 10 . 16 . . . 6 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 3 | . . . . . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 69 | . 7 . 7 . 49 . 3 3 Record 56 | . . . 6 . 49 . 1 . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . . 2 Emergency Access Points 2 | . 1 . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . Disarm Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . Report Inventory 2 | . 1 . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . 4 . . . 3 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . 4 5 . . . . . Total Damage 127 | . . 43 84 . . . . . Kills 2 | . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Turns Passed 5574 | 46 957 801 760 155 404 991 797 663 Spaces Moved 3589 | 33 838 606 435 123 335 560 392 267 Core 95 | 11 . . . . . . . 84 Treads . | . . . . . . . . . Legs 3226 | 22 570 606 435 123 335 560 392 183 Wheels . | . . . . . . . . . Hover 268 | . 268 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 120 120 120 120 120 120 50 Average Speed 118 | 105 99 120 120 120 120 120 166 100 Slowest Speed 260 | 120 190 120 120 120 120 120 260 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 94 95 48 38 74 96 30 19 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . 3 . . 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . . . . . 49 27 54 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 4 3 AOE 123 | . . . . . . 49 23 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Total 4558 | 44 924 647 554 126 337 859 473 594 Wait 583 | . 24 19 38 . . 268 7 227 Move 3581 | 32 837 605 434 122 334 559 391 267 Hop . | . . . . . . . . . Pick Up 55 | 6 17 . 6 1 1 3 14 7 Fast Attach . | . . . . . . . . . Attach 39 | 6 9 . 5 . . 1 12 6 Detach 1 | . . . . . . . 1 . Swap 6 | . 1 . 2 . 1 . 1 1 Drop 27 | . 12 1 5 . 1 1 5 2 Fire 187 | . 19 16 63 3 . 19 41 26 Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick 66 | . 5 6 1 . . 8 1 45 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 47 | -11/Junkyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 5) 181 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Discovered exit to Mines (range 8) 741 | -10/Materials | Discovered exit to Materials (range 18) 1004 | -10/Materials | Entered Mines 1266 | -10/Mines | Discovered exit to Materials (range 10) 1295 | -10/Mines | Learned location of Zion (-6) 1569 | -10/Mines | Discovered exit to Materials (range 5) 1594 | -10/Mines | Learned location of Storage (-8) 1805 | -10/Mines | Entered Materials 1805 | -9/Materials | Accompanied by 2 allies 1805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1810 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2100 | -9/Materials | Build established: Skirmisher 2348 | -9/Materials | Discovered new exit (range 17) 2369 | -9/Materials | Identified exit to Materials 2512 | -9/Materials | Discovered new exit (range 9) 2522 | -9/Materials | Identified exit to Mines 2565 | -9/Materials | Entered Mines 2661 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2694 | -9/Mines | Assembled infested the area 2699 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2715 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2715 | -9/Mines | Discovered new exit (range 5) 2719 | -9/Mines | Identified exit to Exiles 2720 | -9/Mines | Entered Exiles 2737 | -9/Exiles | Discovered new exit (range 15) 2753 | -9/Exiles | Identified exit to Mines 2777 | -9/Exiles | Met 8R-AWN 2800 | -9/Exiles | Met EX-HEX 2854 | -9/Exiles | Met EX-DEC 2893 | -9/Exiles | Met EX-BIN 2916 | -9/Exiles | Aligned with FarCom system 2917 | -9/Exiles | Given EX-Vault access code 2972 | -9/Exiles | Opened EX-Vault 2977 | -9/Exiles | Found Prototype Energy Cannon 2978 | -9/Exiles | Identified Latent Energy Streamer 3007 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3112 | -9/Exiles | Discovered exit to Mines (range 10) 3124 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3124 | -9/Exiles | Entered Mines 3271 | -8/Mines | Discovered exit to Materials (range 10) 3320 | -8/Mines | Build established: Mutant 4115 | -8/Mines | Entered Materials 4115 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4116 | -8/Materials | Identified exit to Storage 4508 | -8/Materials | Build established: Skirmisher 4879 | -8/Materials | Discovered new exit (range 8) 4899 | -8/Materials | Identified exit to Factory 4912 | -8/Materials | Entered Storage 5234 | -8/Storage | System corruption reached 10% 5498 | -8/Storage | Core integrity fell below 50% 5510 | -8/Storage | Core integrity fell below 20% 5544 | -8/Storage | Lost 8 parts (1p2n2u3w) 5575 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Latent Energy Streamer destroyed. Slammed into B-36 Bruiser. Destabilizing: System corrupted (+1). Slammed into B-36 Bruiser. Slammed into L-31 Rogue. Destabilizing: Core damaged (-27). System corrupted: Heat flow error (+288). Slammed into B-36 Bruiser. Destabilizing: System interference. Imp. Signal Interpreter temporarily disabled. Critical hit (Smash). Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Knocked back. Imp. Sensor Array severed. Imp. Sensor Array crushed and broken. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. System corrupted: Heat flow error (+264). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????#####??????????? | | ??????????????????????########## #??????????? | | ??????????????????????# # #???#####??? | | ??????????????????????# # #???#"""#??? | | ????????##+############ g " # #####"T"###? | | ????????# Y + "g""!" # #%%%%%%% #? | | ?????!! / ######### "l""[" + #%%%%%%% #? | | ????????# ??????????# "g"" " # #%= %% #? | | ????????# ????????????# "@"""" # #% %%%% #? | | ??????????????????????#b""" + +%"""%""" #? | | ??????????????????????# # %#%""" """ #? | | ?????????????????????########### #!""" """ #? | | ?????????????????????# # #% |=! #? | | ?????????????????????# !! # ###########? | | ?????????????????????# !! # ###????????? | | ?????????????????????# ! # #?????#????? | | ?????????????????????# i #???? #????? | | ?????????????????????# # #???? #????? | | ?????????????????????# # #???? #????? | | ?????????????????????# # ##### #####? | | ?????????????????????######### # #"" # ## | | ?????????????????????????????### # " = ## # | | ???????????????????????######### %#! [%[ # | | ???????????????????????#!!!! # #![ # | | ???????????????????????# + #! # | | ???????????????????????#!!!! # # ! # | | ???????????????????????######T## + #? | | ????????????????????????????#### # = !!! T# | | ?????????????????????????????# # # % !!] #? | | ????????????????????????????## # # !!] #? | | ????????????????????????????# ## ###########? | | ????????????????????????????# # % # #???????? | | ????????????????????????????# # # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed LegConcussiveScrap Manual? 0 Play Time 00:51:17 Cumulative 7.1 hours Start 2023.11.14 @ 07:03:15 End 2023.11.14 @ 21:52:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 270b8ad7-c650-4b46-8e73-cf3ebfb813ad