Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.15 @ 22:11:31 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (299) 1495 Value Destroyed (10188) 10188 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 17056 Bonus ------- High Alert Combat Kills 433 Cogmind --------- Core Integrity 891/1150 Matter 290/300 Energy 97/100 System Corruption 8% Temperature Warm (135) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Coolant Injector High-capacity Storage Unit Improved Targeting Computer Core Analyzer Precision Energy Filter > --- WEAPON (5) ------- Plasma Rifle Plasma Rifle Heavy Phase Cannon > --- INVENTORY (20) --- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads Power Amplifier Advanced Cooling System Coolant Injector Huge Storage Unit Seismic Detector Improved Hardlight Generator Improved Lightning Gun Tesla Rifle Matter Neutralizer KE Penetrator Great Axe Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Compact Battery Improved Targeting Computer Core Analyzer Precision Energy Filter Weapon Cycler > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Gamma Rifle Plasma Rifle Heavy Phase Cannon > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads Power Amplifier Advanced Cooling System Coolant Injector Coolant Injector Huge Storage Unit Seismic Detector Improved Hardlight Generator Improved Lightning Gun Improved Lightning Gun Tesla Rifle Plasma Rifle Matter Neutralizer Precision Grenade Launcher Great Axe [Rating: 109] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 6 | . . . 1 1 . 2 1 1 Weapon 3 | . . 1 1 . . . . 1 Parts Attached 111 | 7 9 13 10 5 17 17 9 24 Power 14 | 1 1 1 1 . 5 1 1 3 Engine 11 | 1 1 1 1 . 5 1 1 . Core 2 | . . . . . . . . 2 Reactor 1 | . . . . . . . . 1 Propulsion 22 | 2 2 6 . 1 4 3 2 2 Treads 19 | . 2 5 . 1 4 3 2 2 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 34 | 2 2 1 3 1 3 8 5 9 Device 23 | 1 . 1 2 1 2 5 4 7 Storage 6 | 1 2 . . . 1 1 . 1 Processor 4 | . . . 1 . . 1 1 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 41 | 2 4 5 6 3 5 5 1 10 Energy Gun 22 | . . 1 4 2 3 3 1 8 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 13 | 2 4 4 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . . 4 2 2 3 4 . 2 Parts Lost 25 | . . . . . 2 4 3 16 Power 3 | . . . . . . . . 3 Propulsion 4 | . . . . . 1 . 1 2 Utility 9 | . . . . . . 2 1 6 Weapon 9 | . . . . . 1 2 1 5 Highest Loss Streak 7 | . . . . . 1 1 1 7 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 15 | 2 8 14 14 14 15 19 19 17 Power . | . 1 . . . . 1 . . Propulsion 4 | 1 1 4 4 3 3 4 5 6 Utility 7 | . 2 6 6 7 8 9 9 7 Weapon 3 | . 3 3 3 4 4 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 2 9 7 4 2 2 2 11 Power 3 | . . 2 . . . 1 . . Propulsion 10 | . . 1 2 . 2 . 1 4 Utility 12 | . 1 . 4 3 . 1 1 2 Weapon 13 | . . 6 1 1 . . . 5 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 99 99 99 90 Engine 8 | . 14 11 9 7 6 6 11 6 Treads 26 | . 21 33 26 30 29 26 23 13 Device 15 | . 14 11 9 14 15 20 22 20 Storage 8 | . 14 11 9 7 7 6 5 8 Processor 5 | . . . 8 7 7 6 5 9 Protection 1 | . . . . . . 5 4 1 Energy Gun 18 | . . . 26 30 24 21 22 20 Ballistic Gun 10 | . 28 32 8 . 5 4 . . Peak Build Rating 109 | 7 12 26 37 44 52 67 81 109 Average Rating 48 | 5 8 22 35 43 45 64 77 96 On Entrance 35 | . 7 12 26 37 44 52 66 79 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 13 34 38 45 48 70 81 94 109 Greatest Support 140 | 20 40 60 60 80 104 112 114 140 Greatest Overweight (x) 1 | . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 25 20 25 Average Capacity 16 | 7 11 15 15 15 15 20 20 20 Most Carried 20 | 5 15 15 15 15 20 20 20 20 Average Carried 15 | 3 8 14 14 14 15 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 4 15 15 15 15 20 20 17 17 Class Distribution -------------------- 86% | Gunner 5% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 3261 | 286 112 939 404 100 527 442 154 297 Remotely . | . . . . . . . . . Salvage Created 14104 | 116 296 1114 1687 1034 2352 2326 2137 3042 Parts 595 | 10 26 68 74 46 101 90 66 114 Haulers Intercepted 26 | . 2 4 4 2 6 3 2 3 Recyclers Shooed 4 | . 1 1 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 197 | . 7 20 22 15 42 35 26 30 Melee 1 | . . . . . . . . 1 Guns 177 | . 7 20 21 15 41 34 25 14 Cannons 8 | . . . . . . . . 8 AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | 2 4 4 2 1 1 . . 2 Worker 21 | . . 1 3 1 1 5 3 7 Builder 9 | . . . . . 3 1 1 4 Tunneler 5 | 3 . . . 2 . . . . Hauler 26 | . 2 4 4 2 6 3 2 3 Recycler 14 | 1 1 2 3 . 1 . 2 4 Operator 7 | . . 1 2 . . 1 1 2 Watcher 20 | . 1 3 5 . 1 4 1 5 Swarmer 51 | . 6 8 4 . 10 10 4 9 Saboteur 1 | . . . . . . . . 1 Grunt 80 | . 1 4 8 8 23 16 14 6 Brawler 3 | . . . 1 1 . . . 1 Duelist 3 | . . 1 2 . . . . . Sentry 29 | . . 7 6 3 7 3 2 1 Hunter 9 | . . . 1 1 . 2 1 4 Programmer 20 | . . . . 2 2 4 5 7 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 13 | 4 4 5 6 7 9 8 7 13 Combat Bots Only 9 | . 3 3 4 7 7 4 6 9 Max Kills in Single Turn 4 | 1 1 2 2 2 2 2 2 4 Gunslinging 1 | . . 1 1 1 1 . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Hostile Shots Fired 924 | . 29 74 91 56 221 142 73 238 Missed 256 | . 7 24 23 19 72 34 21 56 Hits 668 | . 22 50 68 37 149 108 52 182 Melee 2 | . . 1 . . . . . 1 Projectile 666 | . 22 49 68 37 149 108 52 181 Critical Strikes 24 | . . 1 1 2 3 6 4 7 Damage Taken 7738 | . 137 483 660 392 1294 1273 742 2757 Core 616 | . 12 16 61 55 85 77 51 259 Absorbed by Shields 72 | . . . 72 . . . . . Reduced by Siege Mode 18 | . . . . . . . . 18 Ignored by Resistances 2278 | . 46 142 212 118 399 365 201 795 Regen/Repaired (Parts) 722 | . . . 310 . 195 . 217 . Core Remaining (%) 91 | 100 95 96 88 . 80 90 94 . Volleys Fired 453 | 10 32 56 64 21 77 73 56 64 Largest 5 | 2 2 3 4 4 4 4 4 5 Hottest 371 | 40 40 69 220 245 245 257 283 371 Shots Fired 1667 | 20 64 168 256 84 276 285 220 294 Gun 1612 | 20 64 168 256 84 276 284 220 240 Cannon 54 | . . . . . . . . 54 Launcher 1 | . . . . . . 1 . . Special . | . . . . . . . . . Kinetic 414 | 20 64 168 80 . 51 31 . . Thermal 1126 | . . . 176 84 225 253 220 168 Explosive 1 | . . . . . . 1 . . Electromagnetic 126 | . . . . . . . . 126 Robot Hit Streak 42 | 3 16 23 26 28 35 42 36 28 Robot Miss Streak 4 | 2 3 4 2 1 4 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 31 | . . 5 7 5 3 6 5 . Max Gunslinging Chain 2 | . . 1 2 1 1 1 1 . Shots Hit Robots 1164 | 11 44 126 184 62 183 191 151 212 Core Hits 547 | 9 21 54 65 39 112 92 65 90 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 11 | . 1 3 . . . 2 3 2 Critical Strikes 50 | . 1 3 8 . 6 9 15 8 Burn 36 | . . . 8 . 6 7 11 4 Destroy 14 | . 1 3 . . . 2 4 4 Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 26974 | 85 385 1980 3270 1449 4637 4905 3921 6342 Guns 24853 | 85 385 1974 3255 1449 4514 4882 3880 4429 Cannons 1188 | . . . . . . . . 1188 Explosions 808 | . . . . . 81 23 . 704 Melee . | . . . . . . . . . Ramming 125 | . . 6 15 . 42 . 41 21 Kinetic 4200 | 85 385 1974 1000 . 363 393 . . Thermal 20150 | . . . 2255 1449 4151 4489 3880 3926 Explosive 155 | . . . . . 81 23 . 51 Electromagnetic 2344 | . . . . . . . . 2344 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 7 2 1 8 Average Corruption 3 | . . . . 1 5 1 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 73 | . . . . 5 39 3 6 20 Message Errors 15 | . . . . . 6 . 1 8 Matter Fused 14 | . . . . 1 10 2 1 . Heat Flow Errors 8 | . . . . . 5 . 1 2 Energy Discharges 15 | . . . . 2 7 1 2 3 Data Loss (minor) 9 | . . . . 1 5 . . 3 Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 2 | . . . . . 1 . . 1 Alerts 1 | . . . . . 1 . . . Weapon Failures 7 | . . . . . 4 . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . . . 17 Projectiles . | . . . . . . . . . Explosions 17 | . . . . . . . . 17 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 54 | . . . . . 20 . . 34 Shots 2 | . . . . . 1 . . 1 Rammed 13 | . . 1 1 . 6 . 3 2 Targets Rammed 13 | . . 1 1 . 6 . 3 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 594 | . 6 39 277 414 568 499 594 436 Average Temperature 102 | . 6 7 81 140 120 97 162 114 Received Heat Transfer 2462 | . 18 189 328 210 492 426 261 538 Effects 13 | . . . . 1 5 3 3 1 Shutdowns 1 | . . . . . 1 . . . Energy Bleed 4 | . . . . 1 1 1 1 . Interference 2 | . . . . . 2 . . . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 3 | . . . . . . . . 3 Longest Duration 3 | . . . . . . . . 3 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 6 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 16 | . . . . . . . . 16 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 1 . 1 1 1 1 Combat Hostiles 5 | . . . 1 . 1 1 1 1 Parts Melted 119 | . . . 19 6 32 18 17 27 Heat Transferred 35744 | . . . 4995 2498 8169 7920 6586 5576 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 5 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Maximum Alert Level 3 | . . . . 1 3 1 1 3 Low Security (%) 79 | 100 100 100 100 98 14 84 75 37 Level 1 12 | . . . . 1 46 15 24 18 Level 2 6 | . . . . . 36 . . 28 Level 3 1 | . . . . . 2 . . 15 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 817 | 15 105 199 186 205 734 241 335 817 Initial 165 | . . . . . 75 165 97 137 Average 126 | 1 25 75 51 59 374 88 103 352 Influence Increases 6282 | 20 211 638 694 439 1269 992 829 1190 Destroy 0b10 Robot/C 3940 | . 140 400 440 300 840 700 520 600 Destroy 0b10 Robot/NC 510 | 20 20 55 85 25 60 70 50 125 Destroy Leader 1012 | . 36 134 138 84 204 174 106 136 Successful Hack 113 | . 15 18 11 21 18 . 30 . Disable Machine 279 | . . . 18 9 45 27 9 171 Destroy Structure 233 | . . 1 2 . 27 21 24 158 Lose Combat Pursuer 195 | . . 30 . . 75 . 90 . Influence Decreases 5525 | 20 211 638 694 244 1040 1185 735 758 Entered New Map 701 | . . . . . 120 259 134 188 Time Decay 4240 | 20 211 604 694 244 600 886 571 410 Lost Part 250 | . . . . . 20 40 30 160 Purge Threat 334 | . . 34 . . 300 . . . Squads Dispatched 39 | . 1 1 3 3 12 8 5 6 Investigation 4 | . 1 . 1 . . . 2 . Extermination 9 | . . . . 1 2 3 2 1 Reinforcement 16 | . . 1 1 1 6 3 1 3 Assault 3 | . . . . . 1 . . 2 Garrison 7 | . . . 1 1 3 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 6 | . . . . . 3 2 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 15 | . . 2 2 . 1 2 3 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 261 | . 14 30 29 15 52 41 32 48 Peak Tracking Total 8 | . 4 4 7 4 8 5 5 8 Tactical Retreats 8 | . . 1 . . 3 . 4 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 8 | . 1 . 1 1 . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 31 | . . . 2 1 5 3 1 19 Max in Single Turn 7 | . . . 1 1 1 1 1 7 Garrison Access 5 | . . . 1 . 1 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 43 | . 5 7 9 2 6 8 5 1 Terminals 32 | . 5 7 7 1 3 5 3 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 1 1 2 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 1 . 1 2 1 . Total Hacks 81 | . 7 15 17 4 12 13 11 2 Successful 53 | . 7 10 12 2 7 7 8 . Failed 28 | . . 5 5 2 5 6 3 2 Catastrophic 3 | . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 31 | . 5 8 9 2 . 3 4 . Terminals 54 | . 7 15 12 2 5 7 4 2 Fabricators . | . . . . . . . . . Repair Stations 17 | . . . 4 2 5 2 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 10 | . . . 1 . 2 4 3 . Terminal Hacks 15 | . 2 5 2 . 4 2 . . Branch Access Points 2 | . 1 1 . . . . . . Unreport Threat 3 | . . 1 . . 2 . . . Locate Traps 7 | . 1 3 1 . . 2 . . Dispatch Records 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 4 1 2 1 4 . Scan Component 7 | . . . 2 1 1 1 2 . Repair 5 | . . . 2 . 1 . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 2 1 . Seal Access 5 | . . . 1 . 1 2 1 . Unauthorized Hacks 21 | . 5 5 5 1 . 2 3 . Terminals 21 | . 5 5 5 1 . 2 3 . Skim 21 | . 5 5 5 1 . 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 1 Used 1 | . . . 1 . . . . . Hacking Detections 24 | . 1 4 3 2 4 7 2 1 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 2 . 1 . 1 . Time 240 | . . . 98 . 38 . 104 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . 3 Programmers 6 | . . . . . . 3 . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Active Infowar (turns) 2488 | 26 837 1587 38 . . . . . Seismic 2488 | 26 837 1587 38 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 10609 | 113 837 1587 1928 764 1200 2099 1243 838 Spaces Moved 5155 | 63 482 804 917 389 462 1092 593 353 Core 4 | 4 . . . . . . . . Treads 4979 | . 369 804 917 389 462 1092 593 353 Legs 172 | 59 113 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 170 170 162 160 160 160 Average Speed 163 | 115 150 168 170 170 168 160 160 160 Slowest Speed 240 | 120 160 240 170 170 170 162 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 92 79 73 12 73 37 20 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . 1 . 2 . Terrain Destroyed 116 | . . . . . 17 15 5 79 Melee 1 | . . . . . 1 . . . Projectile 23 | . . . . . 6 1 5 11 AOE 92 | . . . . . 10 14 . 68 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total 6366 | 84 544 929 1127 440 696 1274 783 489 Wait 415 | . . 8 109 9 115 66 106 2 Move 5148 | 62 481 803 916 388 462 1091 592 353 Hop . | . . . . . . . . . Pick Up 86 | 5 13 19 11 8 4 8 5 13 Fast Attach 30 | 6 . 2 3 1 4 2 1 11 Attach 31 | 1 . 2 2 2 2 6 6 10 Detach 2 | . . 1 . . . 1 . . Swap 90 | . 9 11 10 4 16 18 7 15 Drop 98 | . 9 26 11 7 10 9 7 19 Fire 453 | 10 32 56 64 21 77 73 56 64 Melee 1 | . . . . . 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . . 1 1 . 5 . 3 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 356 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Discovered new exit (range 5) 563 | -10/Materials | Discovered new exit (range 12) 612 | -10/Materials | Build established: Scavenger-Mutant 721 | -10/Materials | Discovered new exit (range 15) 917 | -10/Materials | Identified exit to Mines 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1265 | -9/Materials | Build established: Gunner 1371 | -9/Materials | Discovered new exit (range 14) 1841 | -9/Materials | Discovered new exit (range 7) 1955 | -9/Materials | Identified exit to Mines 2102 | -9/Materials | Learned 2 Storage zone layouts 2240 | -9/Materials | Discovered new exit (range 16) 2277 | -9/Materials | Learned 2 Storage zone layouts 2316 | -9/Materials | Identified exit to Materials 2367 | -9/Materials | Learned Storage trap positions 2428 | -9/Materials | Learned location of Zion (-6) 2538 | -9/Materials | Entered another Materials area 2538 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3167 | -8/Materials | Garrison activated, responded to threat 3193 | -8/Materials | Discovered new exit (range 14) 3774 | -8/Materials | Discovered new exit (range 16) 3955 | -8/Materials | Identified exit to Factory 4020 | -8/Materials | Learned 2 Storage zone layouts 4120 | -8/Materials | Learned Storage stockpile data 4155 | -8/Materials | Learned 4 Lower Caves zone layouts 4219 | -8/Materials | Learned Factory repair station intel 4269 | -8/Materials | Learned Factory emergency access door positions 4361 | -8/Materials | Repaired Arm. Treads 4422 | -8/Materials | Repaired Hvy. Particle Gun 4466 | -8/Materials | Entered Factory 4466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4467 | -7/Factory | Identified exit to Factory 4469 | -7/Factory | Loaded intel: 6 repair station locations 4695 | -7/Factory | Discovered exit to Factory (range 6) 5039 | -7/Factory | Destroyed 7 combat bots 5203 | -7/Factory | Discovered new exit (range 9) 5216 | -7/Factory | Garrison activated, responded to threat 5230 | -7/Factory | Entered Storage 5232 | -7/Storage | Loaded intel: 10 trap records 5254 | -7/Storage | Garrison activated, responded to threat 5318 | -7/Storage | Repaired Arm. Treads 6330 | -7/Storage | Destroyed 7 combat bots 6420 | -7/Storage | Discovered exit to Factory (range 7) 6430 | -7/Storage | First assault squad dispatched 6430 | -7/Storage | Entered Factory 6430 | -6/Factory | Evolved 2 slots: Utility x2 7143 | -6/Factory | Garrison activated, responded to threat 7792 | -6/Factory | Garrison activated, responded to threat 8338 | -6/Factory | Discovered new exit (range 15) 8529 | -6/Factory | Entered another Factory area 8529 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8975 | -5/Factory | Repaired Imp. Medium Armor Plating 9592 | -5/Factory | Discovered new exit (range 15) 9749 | -5/Factory | Discovered new exit (range 10) 9749 | -5/Factory | Allied Derelicts emerged from ambush trap array 9759 | -5/Factory | Spotted B-75 Beast 9772 | -5/Factory | Entered another Factory area 9772 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9790 | -4/Factory | Lost 3 allies 9957 | -4/Factory | Spotted B-86 Titan 9973 | -4/Factory | Destroyed B-86 Titan 10030 | -4/Factory | Lost 7 parts (1p1n3u2w) 10034 | -4/Factory | Destroyed 7 combat bots 10262 | -4/Factory | Destroyed 9 combat bots 10354 | -4/Factory | Build established: Scavenger-Gunner 10522 | -4/Factory | First assault squad dispatched 10610 | -4/Factory | Self-destructed Last Messages --------------- 10599_ Lgt. Antimatter Reactor melted. 10599_ G-67 Veteran destroyed. 10600_ F-cell Engine destroyed. 10600_ Weapon Cycler destroyed. 10600_ U-05 Engineer lays Concrete. 10601_ Ended siege mode. 10601_ U-05 Engineer lays Concrete. 10602_ M-36 Artificer repairs G-67 Veteran. 10602_ U-05 Engineer lays Concrete. 10603_ Hvy. Treads destroyed. 10603_ U-05 Engineer lays Concrete. 10603_ Critical hit (Burn: +50). 10604_ Acquired Lgt. Antimatter Reactor. 10605_ U-05 Engineer lays Concrete. 10607_ Lgt. Antimatter Reactor destroyed. 10607_ U-05 Engineer lays Concrete. 10609_ System corrupted: Heat flow error (+182). 10609_ Imp. Lightning Gun destroyed. 10609_ Critical hit (Burn: +37). 10610_ Imp. Lightning Gun destroyed. 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"" | | ?????+## | | ???????# ? | | ???????##### """ ???? | | ???????????# """"" ### ???????? | | ???????????# gg """"" #?? ?????????? | | ???????????# % g ?? #?????????????? | | ???????????# = ????? ???????????????? | | ???????????# %????? ?????????????????? | | ????????????? "???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 35 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 26% | -8/Materials Hvy. Particle Gun | 20% | -8/Materials Arm. Treads | 35% | -7/Storage Imp. Medium Armor Plating | 9% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed LauncherInterceptBox Manual? 0 Play Time 01:30:08 Cumulative 45.2 hours Start 2025.08.13 @ 16:42:34 End 2025.08.15 @ 22:11:31 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa89027e-1240-4e64-abff-833a496646dd