Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 21:32:09 Player: JustFuxedUp Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1420) 1420 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3535 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 28/300 Energy 30/100 System Corruption 4% Temperature Critical (530) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Thermal Generator Large Matter Pod (150) Machine Analyzer Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shield Generator Beam Rifle Assault Cannon Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Assault Cannon Grenade Launcher > --- INVENTORY -------- Light Ion Engine Wheel Thermal Generator Large Matter Pod Machine Analyzer Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite Medium Armor Plating Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shield Generator Beam Rifle Beam Rifle Beam Rifle Minigun Minigun Assault Cannon Assault Cannon Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 54 | 13 9 10 1 21 Power 9 | 2 . 2 . 5 Engine 6 | 2 . 2 . 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 13 | 7 . 2 . 4 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 11 | 5 . 2 . 4 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 4 . . 5 Device 2 | 1 . . . 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . 1 . . . Protection 5 | . 1 . . 4 Artifact . | . . . . . Weapon 21 | 2 5 6 1 7 Energy Gun 11 | 1 2 3 . 5 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 . 2 Ballistic Cannon 2 | . 1 1 . . Launcher 4 | . 2 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 5 . 20 Power 6 | . . 1 . 5 Propulsion 7 | . . 3 . 4 Utility 4 | . . . . 4 Weapon 8 | . . 1 . 7 Highest Loss Streak 15 | . . 3 . 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 100 89 83 80 Engine 16 | . 14 20 22 10 Wheel 20 | . 28 17 11 18 Device 1 | . 4 . . 1 Storage 11 | . 14 11 11 9 Hackware 7 | . 2 11 11 8 Protection 3 | . 7 . . 5 Energy Gun 11 | . 9 13 11 10 Ballistic Gun 2 | . 2 3 . 2 Ballistic Cannon 10 | . 11 11 11 7 Launcher 3 | . 4 1 6 5 Naked Turns . | . . . . . Heaviest Build 110 | 11 98 99 99 110 Greatest Support 30 | 20 20 20 10 30 Greatest Overweight (x) 10 | . 4 9 9 10 Average Overweight (x) 4 | . 3 5 9 3 Largest Inventory Capacity 25 | 5 25 25 25 25 Average Capacity 22 | 5 24 25 25 25 Most Carried 25 | 5 25 25 25 25 Average Carried 21 | 3 20 24 24 22 Final Capacity 25 | 5 25 25 25 25 Final Carried 25 | 5 24 25 25 15 Class Distribution -------------------- 38% | Mutant 24% | Scavenger-Gunner 17% | Scavenger-Mutant 9% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1417 | 410 267 387 92 261 Remotely . | . . . . . Salvage Created 1712 | 152 407 499 135 519 Parts 130 | 16 30 42 6 36 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | 1 12 9 3 11 Guns 13 | 1 2 5 1 4 Cannons 15 | . 7 3 1 4 AOE 8 | . 3 1 1 3 Classes Destroyed 10 | 3 4 2 . 1 Worker 5 | 1 2 2 . . Builder 7 | . . 3 . 4 Tunneler 6 | 4 . 1 1 . Hauler 1 | . . . . 1 Recycler 3 | . 2 1 . . Operator 1 | . 1 . . . Watcher 4 | . 2 1 . 1 Swarmer 10 | . 6 4 . . Grunt 18 | 1 6 . 3 8 Sentry 8 | . . 5 . 3 Best Kill Streak 11 | 4 11 4 4 6 Combat Bots Only 8 | 1 8 2 3 4 Max Kills in Single Turn 4 | 1 4 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 222 | . 32 43 8 139 Missed 37 | . 10 11 2 14 Damage Taken 3181 | . 191 630 82 2278 Core 741 | . 45 117 16 563 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 82 . 66 . Volleys Fired 127 | 11 25 35 3 53 Largest 3 | 2 2 3 3 3 Hottest 165 | 60 91 131 130 165 Shots Fired 282 | 21 50 96 8 107 Gun 163 | 21 22 54 3 63 Cannon 99 | . 25 36 3 35 Launcher 20 | . 3 6 2 9 Special . | . . . . . Kinetic 129 | 10 25 51 3 40 Thermal 117 | . 22 34 3 58 Explosive 20 | . 3 6 2 9 Electromagnetic 16 | 11 . 5 . . Robot Hit Streak 8 | 7 8 4 5 5 Robot Miss Streak 10 | 1 4 4 1 10 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 129 | 15 27 30 5 52 Core Hits 98 | 6 26 23 5 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 1 | . . . . 1 Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3442 | 192 884 791 238 1337 Guns 1233 | 192 131 360 28 522 Cannons 1035 | . 345 227 45 418 Explosions 1174 | . 408 204 165 397 Melee . | . . . . . Ramming . | . . . . . Kinetic 1281 | 72 345 337 45 482 Thermal 834 | . 131 217 28 458 Explosive 1174 | . 408 204 165 397 Electromagnetic 153 | 120 . 33 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 9 4 Average Corruption 8 | . . 9 9 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 26 6 . Message Errors 8 | . . 5 3 . Matter Fused 8 | . . 7 1 . Heat Flow Errors 4 | . . 4 . . Energy Discharges 3 | . . 2 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 2 | . . 2 . . Misfires 2 | . . 2 . . Alerts 1 | . . 1 . . Weapon Failures 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 45 | . 13 1 . 31 Projectiles 40 | . 13 . . 27 Explosions 5 | . . 1 . 4 Melee . | . . . . . Knockbacks 6 | . 2 . . 4 Impact . | . . . . . Kinetic 6 | . 2 . . 4 Secondary . | . . . . . Self-Inflicted Damage 65 | . . . . 65 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 666 | 2 219 450 207 666 Average Temperature 189 | 2 87 144 111 291 Received Heat Transfer 1236 | . 36 126 48 1026 Effects 48 | . . 4 . 44 Shutdowns 8 | . . 2 . 6 Energy Bleed 11 | . . 2 . 9 Interference 10 | . . . . 10 Matter Decay 6 | . . . . 6 Short Circuit 3 | . . . . 3 Damage (minor) 6 | . . . . 6 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2183 | . 333 555 74 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 374 | 46 349 353 141 374 Initial 88 | . 29 88 52 54 Average 180 | 23 138 226 108 268 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 46 | 100 66 18 100 20 Level 1 53 | . 33 81 . 79 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . . 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . . 3 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | 1 15 16 3 23 Peak Tracking Total 6 | 1 5 4 3 6 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 2 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . . 3 . . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . . 5 . . Successful 3 | . . 3 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 3 . . Record 2 | . . 2 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2129 | 207 584 846 154 338 Spaces Moved 1075 | 138 343 423 67 104 Core 19 | 19 . . . . Treads . | . . . . . Legs 101 | 101 . . . . Wheels 955 | 18 343 423 67 104 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 215 125 Average Speed 148 | 105 135 166 215 138 Slowest Speed 230 | 120 140 215 215 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 25 | 5 54 29 27 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 103 | . 16 27 17 43 Melee . | . . . . . Projectile 18 | . . 8 . 10 AOE 85 | . 16 19 17 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1357 | 177 412 495 71 202 Wait 20 | 1 . 4 . 15 Move 1071 | 137 342 422 66 104 Hop . | . . . . . Pick Up 62 | 13 27 14 1 7 Fast Attach 3 | 1 . 1 . 1 Attach 32 | 8 . 7 1 16 Detach . | . . . . . Swap 19 | 4 9 2 . 4 Drop 23 | 2 9 10 . 2 Fire 127 | 11 25 35 3 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 208 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 509 | -10/Materials | Destroyed 8 combat bots 544 | -10/Materials | Discovered new exit (range 16) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 861 | -9/Materials | Discovered new exit (range 13) 873 | -9/Materials | Crushed by falling debris 904 | -9/Materials | Lost 3 parts (1p1n1w) 933 | -9/Materials | Discovered new exit (range 9) 1287 | -9/Materials | Build established: Scavenger-Gunner 1638 | -9/Materials | Entered Mines 1660 | -9/Mines | Build established: Scavenger-Mutant 1743 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1748 | -9/Mines | Discovered new exit (range 9) 1792 | -9/Mines | Entered Materials 1792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -8/Materials | Lost 5 parts (1p2n1u1w) 2088 | -8/Materials | Garrison activated, responded to threat 2105 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Core integrity fell below 20% 2130 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- Beam Rifle temporarily disabled. Critical hit (Burn: +37). Critical hit (Smash). Overheating: Energy bleed (-3). Overheating: Broken Minigun damaged (-6). R-06 Scavenger collects Aluminum Leg. Broken Minigun destroyed. Med. Armor Plating destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Beam Rifle severed. R-06 Scavenger collects Wheel. Overheating: Huge Storage Unit damaged (-116). Particle Gun severed. R-06 Scavenger collects Lgt. Nuclear Core. Overheating: Energy bleed (-4). 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