Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.17 @ 16:09:05 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3703) 3703 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1403) 1403 TOTAL SCORE: 9316 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 70 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -196 Cogmind --------- Core Integrity 850/850 Matter 180/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Rolling (96) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner Machine Analyzer Improved Melee Analysis Suite Improved Melee Analysis Suite Layered Light Armor Plating Relay Coupler [NC] (25) > --- WEAPON (2) ------- Remote Datajack Katana > --- INVENTORY (20) --- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Improved Cooling System Coolant Injector Advanced ECM Suite Layered Light Armor Plating Relay Coupler [Hunter] (18) Gatling Laser Gatling Laser Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Machine Analyzer Improved Melee Analysis Suite Improved Melee Analysis Suite Layered Light Armor Plating Relay Coupler [NC] > --- WEAPON ----------- Gatling Laser Enhanced Autogun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Armored Huge Wheel Improved Cooling System Structural Scanner Advanced ECM Suite Layered Light Armor Plating Relay Coupler [Hunter] Gatling Laser Improved EM Pulse Cannon Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Remote Datajack Katana [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 5 | . . 1 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 163 | 7 9 20 20 12 10 9 69 7 Power 9 | 1 . 1 1 3 1 . 2 . Engine 8 | 1 . 1 1 3 1 . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 45 | 2 . 6 10 6 . 5 15 1 Treads 6 | . . . 4 2 . . . . Leg 36 | 2 . 6 6 4 . 5 13 . Wheel 3 | . . . . . . . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | 1 4 3 4 . 3 . 29 4 Device 20 | . 3 . 2 . 2 . 12 1 Storage 3 | 1 . 1 . . . . 1 . Processor 5 | . . 1 . . . . 2 2 Hackware 3 | . . . . . . . 2 1 Protection 17 | . 1 1 2 . 1 . 12 . Artifact . | . . . . . . . . . Weapon 61 | 3 5 10 5 3 6 4 23 2 Energy Gun 12 | 3 3 3 . . . 2 1 . Energy Cannon 17 | . . 4 4 3 2 1 3 . Ballistic Gun 8 | . 1 . . . 2 . 5 . Ballistic Cannon 6 | . . 1 . . 1 1 3 . Launcher 4 | . 1 2 1 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . . . . 5 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 7 | . . . . . 1 . 6 . Unidentified Prototypes 3 | . 1 1 . . 1 . . . Parts Lost 33 | . 1 5 9 2 1 5 10 . Power 1 | . . . . . . . 1 . Propulsion 17 | . . 2 5 . . 2 8 . Utility 3 | . . 1 1 . . . 1 . Weapon 12 | . 1 2 3 2 1 3 . . Highest Loss Streak 9 | . 1 3 9 1 1 1 7 . Average Slot Usage (%) 97 | . 97 100 96 100 99 100 95 86 Engine 8 | . 14 11 9 9 9 9 4 . Treads 4 | . . . 4 24 . . . . Leg 28 | . 28 33 29 11 36 36 30 4 Wheel 1 | . . . . . . . 3 15 Device 9 | . 10 11 8 9 9 9 9 6 Storage 8 | . 14 11 9 9 9 9 7 6 Processor 7 | . . 3 9 9 9 9 8 20 Hackware 1 | . . . . . . . 5 6 Protection 6 | . 1 7 8 9 9 9 4 6 Energy Gun 3 | . 26 6 . . . 5 . . Energy Cannon 9 | . . 14 17 18 14 5 . . Ballistic Gun 1 | . 1 . . . 1 . 4 . Ballistic Cannon 1 | . . . . . . 7 . . Slashing Weapon 1 | . . . . . . . 4 6 Special Melee Weapon 1 | . . . . . . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 21 59 61 61 64 64 65 58 Greatest Support 80 | 20 20 30 80 80 51 51 58 68 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 17 20 20 20 20 20 20 Most Carried 20 | 4 8 20 20 20 20 20 20 20 Average Carried 17 | 2 6 12 19 19 19 18 18 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 4 8 20 20 20 20 20 20 18 Class Distribution -------------------- 70% | Scavenger-Mutant 17% | Mutant 11% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Matter Collected 2160 | 270 79 266 184 120 77 305 859 . Remotely . | . . . . . . . . . Salvage Created 3719 | 69 94 698 558 576 377 355 992 . Parts 213 | . 9 51 36 35 13 16 53 . Haulers Intercepted 7 | . . 4 2 . 1 . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 85 | . 5 20 12 11 8 13 16 . Melee 2 | . . . . . . . 2 . Guns 15 | . 3 1 . . 1 2 8 . Cannons 52 | . . 10 7 11 7 11 6 . AOE 15 | . 2 8 5 . . . . . Classes Destroyed 12 | 1 2 3 1 2 1 . 2 . Builder 3 | . . 3 . . . . . . Hauler 7 | . . 4 2 . 1 . . . Recycler 4 | 1 . 1 . . . . 2 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . 1 . . . . . Swarmer 20 | . 3 7 2 . 3 5 . . Grunt 44 | . 2 12 6 4 3 8 9 . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . 2 . . 1 . Sentry 12 | . . 1 4 4 1 . 2 . Hunter 2 | . . . . 1 . . 1 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 11 | 1 3 11 5 4 3 3 4 . Combat Bots Only 7 | . 3 7 5 4 3 3 3 . Max Kills in Single Turn 5 | 1 2 5 2 1 1 2 1 . Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . 2 4 2 . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Damage Taken 5794 | . 103 952 1121 477 307 1007 1807 20 Core 579 | . 18 50 117 15 43 122 214 . Absorbed by Shields 42 | . . . . 42 . . . . Core Remaining (%) 78 | 100 92 87 . . . 46 69 . Volleys Fired 222 | 3 11 36 23 26 25 43 55 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 136 | 100 100 136 136 136 136 132 116 . Shots Fired 406 | 6 21 68 37 49 48 82 95 . Gun 120 | 6 20 12 . . 4 14 64 . Cannon 278 | . . 52 34 49 44 68 31 . Launcher 8 | . 1 4 3 . . . . . Special . | . . . . . . . . . Kinetic 124 | . 3 9 . . 4 36 72 . Thermal 274 | 6 17 55 34 49 44 46 23 . Explosive 8 | . 1 4 3 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 2 7 7 8 19 14 22 20 . Robot Miss Streak 5 | 3 3 3 1 1 5 4 3 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 292 | 3 13 42 26 33 35 51 89 . Core Hits 153 | 2 11 35 23 16 12 19 35 . Critical Hits 14 | . . 2 . 8 1 2 1 . Critical Kills 6 | . . 2 . 3 . 1 . . Critical Parts Destroyed 8 | . . . . 5 1 1 1 . Melee Attacks 24 | . . . . . . . 24 . Impact . | . . . . . . . . . Slashing 15 | . . . . . . . 15 . Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . . . 10 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8175 | 38 235 2159 1001 748 708 1259 2027 . Guns 1393 | 38 156 119 . . 61 147 872 . Cannons 4415 | . . 786 513 748 647 1112 609 . Explosions 1799 | . 75 1254 470 . . . . . Melee 546 | . . . . . . . 546 . Ramming 22 | . 4 . 18 . . . . . Kinetic 2100 | . 29 164 . . 61 760 1086 . Thermal 4565 | 38 127 1598 513 748 647 499 395 . Explosive 942 | . 75 397 470 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 546 | . . . . . . . 546 . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . . . 8 . Message Errors 4 | . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 331 | . . 200 8 . 28 18 77 . Projectiles 62 | . . 16 . . 28 18 . . Explosions 192 | . . 184 8 . . . . . Melee 77 | . . . . . . . 77 . Knockbacks 11 | . . 1 . . . 7 3 . Impact . | . . . . . . . . . Kinetic 10 | . . 1 . . . 6 3 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 207 | . . 159 48 . . . . . Shots 5 | . . 3 2 . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 7 | . 3 . 4 . . . . . Kicked 6 | . 3 . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | 117 197 282 189 315 231 198 354 . Average Temperature 91 | 60 71 96 60 100 85 107 90 . Received Heat Transfer 1836 | . 30 312 369 105 117 405 489 9 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 16 | . . 5 3 1 5 . 2 . Heat Transferred 7225 | 111 370 1845 888 1332 1147 925 607 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Peak Influence 546 | 5 164 436 213 546 509 520 372 142 Initial 273 | . 3 68 183 141 265 200 273 142 Average 252 | 1 83 307 79 386 377 364 230 142 Maximum Alert Level 2 | . . 2 1 2 2 2 1 . Low Security (%) 38 | 100 100 21 95 14 . . 34 100 Level 1 40 | . . 38 4 29 52 63 65 . Level 2 20 | . . 40 . 55 47 36 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 2 5 . 2 . 6 . Investigation 2 | . 1 . . . 1 . . . Extermination 4 | . . . . . . . 4 . Reinforcement 7 | . . 2 2 . 1 . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Distress Signals 7 | . . 3 . . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 9 24 23 10 13 18 33 3 Peak Tracking Total 8 | . 4 8 8 3 4 4 5 3 Tactical Retreats 11 | . . 1 1 2 1 4 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Traps Triggered 6 | . 1 . . 2 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts 8 | . . . . . 8 . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Disabled 8 | . . 5 1 2 . . . . Max in Single Turn 2 | . . 2 1 1 . . . . Garrison Relay 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Accessed 17 | . 3 1 4 . 4 . 5 . Terminals 11 | . 2 . 3 . 2 . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 37 | . 9 3 8 . 7 . 10 . Successful 20 | . 4 2 5 . 4 . 5 . Failed 17 | . 5 1 3 . 3 . 5 . Catastrophic 4 | . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . Manual 12 | . 5 . . . 4 . 3 . Terminals 24 | . 5 . 7 . 4 . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 4 . . . 2 . . . Scanalyzers 5 | . . 3 . . . . 2 . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 10 | . 2 . 4 . 1 . 3 . Robot Analysis 2 | . 2 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 2 | . . . 1 . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . 1 . Registered Components 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 3 | . . 2 . . . . 1 . Insert Component 2 | . . 1 . . . . 1 . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Botnet 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 2 . 2 . 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 1 . . . 3 . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . Program Shield 1 | . . . . . . 1 . . Robots Hacked 8 | . . . . . . . 8 . Non-combat 4 | . . . . . . . 4 . Combat 4 | . . . . . . . 4 . Robot Hacks Applied 8 | . . . . . . . 8 . find_chute 2 | . . . . . . . 2 . map_walls 1 | . . . . . . . 1 . drop_inventory 1 | . . . . . . . 1 . overwrite_iff 4 | . . . . . . . 4 . Relay Couplers Released 7 | . . . . 7 . . . . Machine Destruction 7 | . . . . 7 . . . . Attached 3 | . . . . . . . 2 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total Allies 4 | . . . . . . . 4 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 29 | . . . . . . . 29 . Highest-Rated Ally 29 | . . . . . . . 29 . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . Total Damage 236 | . . . . . . . 236 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Turns Passed 6098 | 98 332 715 1031 839 486 789 1770 38 Spaces Moved 3066 | 67 216 304 449 410 174 306 1113 27 Core 7 | 7 . . . . . . . . Treads 351 | . . . 71 280 . . . . Legs 2394 | 60 216 304 378 130 174 306 826 . Wheels 314 | . . . . . . . 287 27 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 162 200 200 100 96 Average Speed 158 | 112 126 176 199 174 200 200 124 103 Slowest Speed 260 | 120 200 200 260 200 200 200 200 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 30 34 42 43 21 52 27 2 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . . . . . 7 . Terrain Destroyed 87 | . 9 59 10 . . . 9 . Melee 7 | . . . . . . . 7 . Projectile 3 | . . 1 . . . . 2 . AOE 77 | . 9 58 10 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total 3887 | 80 254 412 549 493 271 403 1389 36 Wait 211 | . 2 36 23 11 28 39 72 . Move 3058 | 66 215 303 449 408 174 304 1112 27 Hop . | . . . . . . . . . Pick Up 95 | 4 7 14 14 14 11 5 26 . Fast Attach 29 | 6 3 1 7 2 3 . 6 1 Attach 42 | . 1 7 8 2 1 5 15 3 Detach 12 | . 2 1 3 . . . 5 1 Swap 92 | 1 5 12 5 8 6 4 48 3 Drop 82 | . 5 2 13 17 15 3 26 1 Fire 222 | 3 11 36 23 26 25 43 55 . Melee 24 | . . . . . . . 24 . Ram . | . . . . . . . . . Kick 6 | . 3 . 3 . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap 8 | . . . . . 8 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Discovered new exit (range 7) 690 | -9/Materials | Lost 3 parts (1n2w) 702 | -9/Materials | Destroyed 7 combat bots 1104 | -9/Materials | Discovered new exit (range 10) 1139 | -9/Materials | Build established: Scavenger-Mutant 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -8/Materials | Discovered new exit (range 8) 1898 | -8/Materials | Garrison activated, responded to threat 2021 | -8/Materials | Lost 9 parts (5n1u3w) 2161 | -8/Materials | Discovered new exit (range 3) 2177 | -8/Materials | Identified exit to Garrison 2177 | -8/Materials | Entered Garrison 2259 | -8/Garrison | Triggered checkpoint 2344 | -8/Garrison | Discovered new exit (range 9) 2368 | -8/Garrison | Installed Relay Interface Framework 2395 | -8/Garrison | Triggered checkpoint 2431 | -8/Garrison | Garrison Relay disabled 2670 | -8/Garrison | Triggered checkpoint 2718 | -8/Garrison | Garrison Relay disabled 3016 | -8/Garrison | Entered Materials 3488 | -8/Materials | Discovered new exit (range 8) 3502 | -8/Materials | Identified exit to Garrison 3502 | -8/Materials | Entered Garrison 3657 | -8/Garrison | Triggered checkpoint 3830 | -8/Garrison | Triggered checkpoint 3908 | -8/Garrison | Discovered new exit (range 10) 4007 | -8/Garrison | Core integrity fell below 50% 4105 | -8/Garrison | Triggered checkpoint 4237 | -8/Garrison | Discovered new exit (range 12) 4273 | -8/Garrison | Expanded RIF knowledge: Program Shield 4291 | -8/Garrison | Entered Factory 4291 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4792 | -7/Factory | Discovered new exit (range 11) 5492 | -7/Factory | Lost 7 parts (1p5n1u) 5996 | -7/Factory | Discovered new exit (range 3) 6061 | -7/Factory | Entered another Factory area 6061 | -6/Factory | Evolved 2 slots: Utility x2 6099 | -6/Factory | Self-destructed Last Messages --------------- 06018_ O-24 Administrator uses terminal to summon reinforcements. 06018_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 06018_ O-24 Administrator locks terminal. 06027_ Aluminum Leg destroyed. 06031_ Imp. Heat Sink melted. 06031_ G-47 Trooper destroyed. 06041_ ALERT: Rogue bot located, Programmers report to Factory Zone 6E. 06050_ Acquired 57 matter. 06051_ Acquired 40 matter. 06054_ Acquired Aluminum Leg. 06055_ Dropped Adv. Targeting Computer. 06059_ Acquired Imp. Cooling System. 06061_ >> Machine Analyzer network decryption results: 06061_ Fabricator x2 PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 06061_ Discarded Transport Network Coupler. 06082_ Acquired Arm. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ????????????????????"""""""""????????????? | | ?????????????????????????????????????????? | | ????????????????????"""""""""????????????? | | ?????????????????????????????????????????? | | ????????????????????"""""""""????????????? | | ?????????????????????????????????????????? | | ????????????????????"""""""""????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????## ???????????????????????????? | | ??????????? # ?????"""" ##???????????????? | | ??????????? # ????""""""##???????????????? | | ??????????? # ####""F ""### ????????????? | | ??????????? # ####""" ### ???????????? | | ??????????? # ?????????????? | | ??????????? # ?????????????? | | ??????????? + ??????????????? | | ??????????? # """"""???????????? | | ??????????? # """"""???????????? | | ??????????? # g """"""???????????? | | ??????????? # g """""" ??????????? | | ???????????????l ?????????? | | ???????????????##@ """"""???????????? | | ???????????????## """"""???????????? | | ???????????????## """"""???????????? | | ???????????????## """""" ???????? | | ?????????######## ##???????? | | ?????????######## """""" ##???????? | | ?????????## """"""???????????? | | ?????????## "F"" """"""???????????? | | ?????????## """" """"""???????????? | | ?????????## ??????????? | | ????????### ??????????? | | ????????#######+############+##??????????? | | ????????## # ??????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????## # ?????????????????? | | ????????################?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 4 Relay Coupler Types 43 Relay Coupler Value 2 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionHeavyLog Manual? 0 Play Time 01:23:44 Cumulative 225.1 hours Start 2021.03.17 @ 12:39:29 End 2021.03.17 @ 16:09:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb698b3f-cdad-43fd-b962-21bcb7347400