Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 18:22:08 Player: M4NZ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2276) 2276 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 5546 Bonus ------- High Alert Combat Kills 345 Cogmind --------- Core Integrity 152/700 Matter 254/300 Energy 54/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Cooling System Medium Matter Pod (100) Sensor Array ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Heavy Treads Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Particle Gun EM Pulse Cannon > --- INVENTORY -------- Improved VSS Leg Cooling System Medium Matter Pod Visual Processing Unit Sensor Array ECM Suite Precision Beam Rifle Gatling Laser KE Penetrator Gauss Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Terrain Scan Processor Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 115 | 6 16 55 27 4 7 Power 11 | 1 4 4 1 . 1 Engine 11 | 1 4 4 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 33 | 2 3 17 9 1 1 Treads 5 | 2 1 . . 1 1 Leg 28 | . 2 17 9 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 6 2 8 1 2 Device 7 | . . 1 4 1 1 Storage 8 | 1 5 1 1 . . Processor 5 | . 1 . 3 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 51 | 2 3 32 9 2 3 Energy Gun 26 | 1 1 21 1 1 1 Energy Cannon 7 | . . 2 4 1 . Ballistic Gun 9 | 1 2 3 2 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . . 6 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 31 | . 2 5 16 . 8 Power 2 | . . 1 1 . . Propulsion 13 | . 1 3 7 . 2 Utility 6 | . . . 2 . 4 Weapon 10 | . 1 1 6 . 2 Highest Loss Streak 7 | . 1 5 7 . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 90 98 80 52 58 Engine 10 | . 14 10 8 7 6 Treads 6 | . 22 . . 4 9 Leg 25 | . 2 42 26 7 6 Device 3 | . . 2 12 5 6 Storage 10 | . 13 11 9 7 6 Processor 10 | . 13 8 10 7 8 Energy Gun 11 | . 10 16 1 5 6 Energy Cannon 2 | . . 1 6 5 3 Ballistic Gun 4 | . 13 2 2 . . Naked Turns 7 | . . . . . 7 Heaviest Build 37 | 13 18 37 36 26 26 Greatest Support 55 | 40 40 52 55 26 26 Greatest Overweight (x) 4 | . 4 . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 Average Capacity 12 | 7 8 14 13 10 9 Most Carried 15 | 2 10 15 15 10 10 Average Carried 10 | . 5 14 10 9 9 Final Capacity 15 | 8 10 15 10 10 5 Final Carried 15 | 2 10 15 10 10 5 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1633 | 182 209 751 441 50 . Remotely . | . . . . . . Salvage Created 2742 | . 413 1373 881 75 . Parts 152 | . 23 92 30 7 . Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 5 | . 4 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 10 30 19 1 . Guns 27 | . 9 15 2 1 . Cannons 6 | . . 2 4 . . AOE 21 | . 1 9 11 . . Classes Destroyed 13 | . 4 4 5 . . Worker 2 | . 1 1 . . . Builder 2 | . . 2 . . . Hauler 3 | . . 2 1 . . Recycler 3 | . 1 2 . . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 14 | . 3 11 . . . Grunt 27 | . 7 9 11 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 15 | . . 10 4 1 . Hunter 2 | . . . 2 . . Best Kill Streak 7 | . 5 7 7 1 . Combat Bots Only 6 | . 3 5 6 1 . Max Kills in Single Turn 3 | . 1 3 2 1 . Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4462 | . 590 1265 1648 107 852 Core 1159 | . 98 196 317 16 532 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 263 | . . 263 . . . Core Remaining (%) 63 | 100 60 51 42 . . Volleys Fired 200 | . 55 95 45 3 2 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 70 124 131 128 113 Shots Fired 352 | . 95 171 77 6 3 Gun 271 | . 95 150 21 3 2 Cannon 59 | . . 13 42 3 1 Launcher 22 | . . 8 14 . . Special . | . . . . . . Kinetic 84 | . 56 16 11 . 1 Thermal 127 | . 20 76 26 3 2 Explosive 14 | . . 4 10 . . Electromagnetic 127 | . 19 75 30 3 . Robot Hit Streak 23 | . 12 23 11 4 7 Robot Miss Streak 4 | . 3 4 2 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 245 | . 65 120 52 5 3 Core Hits 120 | . 29 49 38 3 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 3 . . . Burn 3 | . 1 2 . . . Corrupt 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5590 | . 746 2305 2371 98 70 Guns 2487 | . 661 1504 263 30 29 Cannons 946 | . . 191 662 68 25 Explosions 2088 | . 67 575 1446 . . Melee . | . . . . . . Ramming 69 | . 18 35 . . 16 Kinetic 563 | . 299 104 135 . 25 Thermal 1812 | . 241 932 580 30 29 Explosive 1459 | . . 392 1067 . . Electromagnetic 1687 | . 188 842 589 68 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 . 1 Average Corruption 1 | . 1 . 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 9 . 2 . . Message Errors 2 | . 1 . 1 . . Matter Fused 5 | . 5 . . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 106 | . . 8 98 . . Projectiles 18 | . . . 18 . . Explosions 88 | . . 8 80 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 308 | . 40 68 194 . 6 Shots 10 | . 1 3 6 . . Rammed 12 | . 5 . . . 7 Targets Rammed 18 | . 6 5 . . 7 Kicked 6 | . 1 5 . . . Crushed . | . . . . . . Highest Temperature 450 | . 162 450 402 138 9 Average Temperature 105 | . 65 120 112 70 6 Received Heat Transfer 1392 | . 273 396 693 30 . Effects 13 | . . 10 3 . . Shutdowns 3 | . . 2 1 . . Interference 6 | . . 6 . . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 1 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 8 | . 1 3 4 . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . 4 . . . Combat Hostiles 4 | . . 4 . . . Parts Melted 7 | . . 7 . . . Heat Transferred 3926 | . 692 2307 779 74 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 847 | . 184 722 847 406 162 Initial 361 | . . 14 304 361 142 Average 286 | . 52 320 570 394 149 Maximum Alert Level 3 | . . 3 3 2 . Low Security (%) 51 | 100 100 43 . . 100 Level 1 13 | . . 15 25 27 . Level 2 27 | . . 33 43 72 . Level 3 8 | . . 7 31 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 5 4 . . Investigation 7 | . 2 3 2 . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . . 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 22 44 31 1 6 Peak Tracking Total 6 | . 4 5 6 1 6 Tactical Retreats 9 | . . 5 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 8 | . 2 1 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 6 | . . 1 5 . . Max in Single Turn 3 | . . 1 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 20 | . 6 10 4 . . Terminals 10 | . 5 4 1 . . Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 4 | . 1 2 1 . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 55 | . 15 31 9 . . Successful 38 | . 7 27 4 . . Failed 17 | . 8 4 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 . 3 . . Terminals 21 | . 11 7 3 . . Fabricators . | . . . . . . Repair Stations 17 | . . 12 5 . . Recycling Units 9 | . 4 4 1 . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 6 . . . Robot Analysis 1 | . . 1 . . . Locate Traps 5 | . 4 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 4 | . 1 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . . 10 3 . . Scan Component 8 | . . 5 3 . . Repair 5 | . . 5 . . . Recycling Unit Hacks 6 | . 2 3 1 . . Report Inventory 4 | . 1 2 1 . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 8 | . . 8 . . . Insert Component 5 | . . 5 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 9 4 . . Full Trace Events 6 | . 1 3 2 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 148 | . . 148 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 1 10 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4333 | 82 1040 1971 684 324 232 Spaces Moved 2419 | 55 545 1065 352 237 165 Core 25 | 14 2 . . . 9 Treads 522 | 41 481 . . . . Legs 1872 | . 62 1065 352 237 156 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 50 Average Speed 130 | 132 155 120 127 130 125 Slowest Speed 250 | 160 250 120 190 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 73 80 31 6 49 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . 3 20 72 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 95 | . 3 20 72 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3234 | 62 645 1582 509 251 185 Wait 387 | . 15 303 69 . . Move 2415 | 54 544 1064 351 237 165 Hop . | . . . . . . Pick Up 53 | 2 6 31 7 5 2 Fast Attach 37 | 6 5 10 12 1 3 Attach 27 | . 2 6 12 3 4 Detach 7 | . 1 1 5 . . Swap 51 | . 9 39 3 . . Drop 39 | . 2 28 5 2 2 Fire 200 | . 55 95 45 3 2 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 6 | . 1 5 . . . Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 17) 304 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 10) 1025 | -10/Materials | Discovered new exit (range 13) 1123 | -10/Materials | Entered another Materials area 1123 | -9/Materials | Evolved 2 slots: Propulsion x2 1558 | -9/Materials | Discovered new exit (range 16) 1869 | -9/Materials | Repaired Imp. Aluminum Leg 1908 | -9/Materials | Repaired Imp. Aluminum Leg 2121 | -9/Materials | Discovered new exit (range 10) 2521 | -9/Materials | Discovered new exit (range 12) 2703 | -9/Materials | Lost 5 parts (1p3n1w) 2903 | -9/Materials | Discovered new exit (range 13) 3017 | -9/Materials | Repaired Ion Engine 3044 | -9/Materials | Repaired Aluminum Leg 3078 | -9/Materials | Repaired Hvy. EM Pulse Gun 3094 | -9/Materials | Entered another Materials area 3094 | -8/Materials | Evolved 2 slots: Utility x2 3411 | -8/Materials | Lost 3 parts (2n1w) 3494 | -8/Materials | First assault squad dispatched 3572 | -8/Materials | Core integrity fell below 50% 3590 | -8/Materials | Lost 7 parts (1p3n3w) 3764 | -8/Materials | Discovered new exit (range 11) 3778 | -8/Materials | Entered Factory 3778 | -7/Factory | Evolved 2 slots: Utility x2 4102 | -7/Factory | Sucked down chute 4102 | -7/Factory | Entered Waste 4156 | -7/Waste | Spotted C-40 Crusher 4159 | -7/Waste | Spotted C-40 Crusher 4171 | -7/Waste | Spotted C-40 Crusher 4197 | -7/Waste | Spotted C-40 Crusher 4211 | -7/Waste | Spotted C-40 Crusher 4212 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4215 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4263 | -7/Waste | Spotted C-40 Crusher 4311 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4314 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4316 | -7/Waste | Crushed by Compactor (1 part destroyed) 4319 | -7/Waste | Crushed by Compactor (1 part destroyed) 4323 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4323 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4326 | -7/Waste | Crushed by Compactor (1 part destroyed) 4327 | -7/Waste | Core integrity fell below 50% 4332 | -7/Waste | Crushed by Compactor (1 part destroyed) 4334 | -7/Waste | Self-destructed Last Messages --------------- 04315_ 1 Matter crushed. 04316_ Imp. Ion Engine crushed. 04316_ Gauss Cannon crushed. 04319_ Particle Gun crushed. 04320_ Critical hit (Destroy). 04320_ Hvy. Treads destroyed. 04323_ Titanium Leg crushed. 04323_ KE Penetrator crushed. 04323_ Med. Storage Unit crushed. 04323_ Gatling Laser crushed. 04323_ Imp. Targeting Computer crushed. 04323_ Adv. Weight Redist. System crushed. 04323_ Slammed into C-40 Crusher. 04325_ Destabilizing: Core damaged (-28). 04326_ Visual Processing Unit crushed. 04326_ Slammed into C-40 Crusher. 04328_ Destabilizing: System corrupted (+1). 04329_ Slammed into C-40 Crusher. 04331_ Acquired Adv. Weight Redist. System. 04332_ Adv. Weight Redist. System crushed. 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Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicNullDetector Manual? 0 Play Time 01:26:50 Cumulative 35.4 hours Start 2022.12.15 @ 19:39:56 End 2022.12.17 @ 18:22:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85f7e526-04f3-415b-bab7-78e0bc868251