Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 06:11:55 Player: RatKing Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1776) 1776 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4056 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 43/100 System Corruption 1% Temperature Critical (708) Movement Hovering (162) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (3) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (3) ------- Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Aerolev Unit Aerolev Unit Small Storage Unit Sensor Array Terrain Scanner Reaction Control System System Shield Minigun Minigun High-powered Shotgun High-powered Shotgun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Improved Weapon Shielding > --- WEAPON ----------- Beam Rifle Particle Gun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Aerolev Unit Small Storage Unit Sensor Array Terrain Scanner Reaction Control System System Shield Minigun Minigun High-powered Shotgun High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 40 | 6 5 1 8 5 15 Power 5 | 1 1 . 1 1 1 Engine 4 | 1 1 . . 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 16 | 2 1 . 3 3 7 Treads . | . . . . . . Leg 12 | 2 1 . 3 3 3 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 9 | 1 3 . 2 1 2 Device 3 | . 2 . . 1 . Storage 2 | 1 . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 10 | 2 . 1 2 . 5 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 1 . 2 Ballistic Cannon 2 | . . . 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 20 | . 2 1 1 6 10 Power 4 | . 1 . . 1 2 Propulsion 8 | . 1 . 1 4 2 Utility 3 | . . . . 1 2 Weapon 5 | . . 1 . . 4 Highest Loss Streak 4 | . 2 1 1 3 4 To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 6 11 17 16 Power 1 | . 1 1 2 2 1 Propulsion 1 | 1 2 2 . 1 1 Utility 4 | . . 2 3 6 6 Weapon 5 | . 1 . 4 8 7 Tool/Special . | . . . . . . Unused Backups 17 | . . 3 . . 14 Power 2 | . . 1 . . 1 Propulsion 6 | . . 2 . . 4 Utility 3 | . . . . . 3 Weapon 6 | . . . . . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 86 100 95 90 89 Engine 6 | . 8 14 . 4 8 Core 2 | . . . 10 1 . Leg 31 | . 22 28 40 32 28 Hover 1 | . . . . . 4 Device 8 | . 6 14 6 8 8 Storage 10 | . 14 14 11 9 9 Protection 4 | . . . 4 6 6 Energy Gun 10 | . 14 14 6 9 10 Ballistic Gun 10 | . 14 14 11 9 9 Ballistic Cannon 4 | . . . 4 9 4 Peak Build Rating 34 | 6 7 8 21 25 34 Average Rating 16 | 3 6 7 14 22 22 On Entrance 10 | . 6 7 7 21 21 Naked Turns . | . . . . . . Heaviest Build 68 | 14 15 14 55 65 68 Greatest Support 45 | 20 20 20 40 45 45 Greatest Overweight (x) 7 | 3 1 . 1 1 7 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 16 | 7 8 8 16 20 20 Most Carried 20 | 7 8 8 20 20 20 Average Carried 13 | 3 6 6 11 17 16 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 4 7 7 20 17 19 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Tank 13% | Tank 11% | Scavenger-Mutant 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1341 | 195 132 93 192 329 400 Remotely . | . . . . . . Salvage Created 1716 | . 160 92 424 389 651 Parts 101 | . 12 5 24 18 42 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled 8 | . . . . 1 7 Retrieved Matter 44 | . . . . 1 43 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 43 | . 5 2 10 9 17 Guns 27 | . 5 2 5 4 11 Cannons 16 | . . . 5 5 6 Classes Destroyed 9 | . 3 . 5 . 1 Worker 2 | . . . 1 . 1 Builder 2 | . . . 1 1 . Operator 1 | . . . 1 . . Watcher 4 | . 2 . 1 1 . Swarmer 6 | . 3 . . . 3 Grunt 22 | . 2 2 7 5 6 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . . 1 Sentry 12 | . . . 2 3 7 Best Kill Streak 7 | . 6 2 7 3 3 Combat Bots Only 4 | . 4 2 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 291 | . 55 19 31 84 102 Missed 84 | . 13 3 11 28 29 Hits 207 | . 42 16 20 56 73 Projectile 207 | . 42 16 20 56 73 Critical Strikes 8 | . . 1 . 4 3 Actively Blocked 1 | . . . . . 1 Damage Taken 3059 | . 392 237 283 857 1290 Core 785 | . 78 57 36 209 405 Absorbed by Shields . | . . . . . . Redirected to Shielding 249 | . . . 48 58 143 Core Remaining (%) 79 | 100 . 46 91 . . Volleys Fired 156 | . 29 10 29 34 54 Largest 3 | . 2 2 2 3 3 Hottest 146 | . 70 70 62 102 146 Shots Fired 363 | . 58 19 51 102 133 Gun 287 | . 58 19 26 68 116 Cannon 76 | . . . 25 34 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 218 | . 29 10 48 68 63 Thermal 103 | . 29 7 . . 67 Explosive . | . . . . . . Electromagnetic 42 | . . 2 3 34 3 Robot Hit Streak 11 | . 5 11 5 7 8 Robot Miss Streak 9 | . 9 1 3 7 7 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 208 | . 34 14 30 55 75 Core Hits 98 | . 11 5 19 27 36 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 5 . . 1 3 Burn 6 | . 4 . . . 2 Destroy 2 | . 1 . . . 1 Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3917 | . 466 174 657 1228 1392 Guns 2850 | . 464 174 312 752 1148 Cannons 940 | . . . 345 381 214 Explosions 88 | . . . . 88 . Melee . | . . . . . . Ramming 39 | . 2 . . 7 30 Kinetic 2600 | . 238 85 632 888 757 Thermal 969 | . 226 63 . 88 592 Explosive . | . . . . . . Electromagnetic 309 | . . 26 25 245 13 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . 1 2 1 Impact . | . . . . . . Kinetic 3 | . . . 1 1 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 6 | . 1 . . 1 4 Kicked 4 | . 1 . . 1 2 Crushed . | . . . . . . Highest Temperature 746 | . 207 141 21 218 746 Average Temperature 140 | . 91 73 11 96 224 Received Heat Transfer 1281 | . 96 150 117 423 495 Effects 28 | . . . . . 28 Shutdowns 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Matter Decay 3 | . . . . . 3 Damage (major) 8 | . . . . . 8 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2875 | . 962 185 . 100 1628 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 193 | . 87 35 193 112 82 Initial 70 | . . . 9 70 33 Average 37 | . 33 3 40 60 37 Influence Increases 1209 | . 134 65 276 271 463 Destroy 0b10 Robot/C 860 | . 100 40 200 180 340 Destroy 0b10 Robot/NC 45 | . 10 . 20 10 5 Destroy Leader 248 | . 24 10 52 52 110 Disable Machine 30 | . . 15 . 15 . Destroy Structure 26 | . . . 4 14 8 Influence Decreases 1151 | . 134 40 132 360 485 Entered New Map 162 | . . . 16 99 47 Time Decay 809 | . 114 30 111 206 348 Lost Part 180 | . 20 10 5 55 90 Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . 2 . 3 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 9 2 13 13 23 Peak Tracking Total 5 | . 4 2 5 4 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 4 | . . . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1007 | . 255 249 365 . 138 Optics 114 | . 114 . . . . Sensors 83 | . 83 . . . . ECM 810 | . 58 249 365 . 138 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2569 | 68 286 249 594 438 934 Spaces Moved 962 | 44 94 175 215 156 278 Core 23 | 23 . . . . . Treads . | . . . . . . Legs 898 | 21 94 175 215 156 237 Wheels . | . . . . . . Hover 41 | . . . . . 41 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 98 Average Speed 163 | 116 120 120 172 190 191 Slowest Speed 500 | 200 190 120 190 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 23 47 25 21 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . 4 14 6 Melee . | . . . . . . Projectile 20 | . . . 4 10 6 AOE 4 | . . . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1641 | 61 207 196 386 221 570 Wait 411 | 2 72 4 115 22 196 Move 957 | 43 93 174 214 155 278 Hop . | . . . . . . Pick Up 57 | 10 7 4 18 3 15 Fast Attach . | . . . . . . Attach 31 | 6 3 1 3 6 12 Detach . | . . . . . . Swap 11 | . 2 . 5 . 4 Drop 7 | . . 3 2 . 2 Fire 156 | . 29 10 29 34 54 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 4 | . 1 . . 1 2 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 578 | -10/Mines | Core integrity fell below 50% 585 | -10/Mines | Discovered new exit (range 5) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Propulsion x2 946 | -9/Materials | Discovered new exit (range 15) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1199 | -8/Materials | Identified exit to Storage 1407 | -8/Materials | Lost 3 parts (3n) 1636 | -8/Materials | Entered Storage 1707 | -8/Storage | Lost 3 parts (1p1n1w) 2503 | -8/Storage | Core integrity fell below 50% 2557 | -8/Storage | Core integrity fell below 20% 2571 | -8/Storage | Core destroyed Last Messages --------------- Overheating: Particle Gun damaged (-5). Overheating: Beam Rifle damaged (-30). Overheating: Core damaged (-82). Overheating: Imp. Ion Engine damaged (-6). Power failure, Imp. Ion Engine shutdown. System corrupted: Component data lost. Overheating: Matter decay (-36). Overheating: System interference. Hpw. Shotgun temporarily disabled. Particle Gun destroyed. Overheating: Core damaged (-66). Aerolev Unit destroyed. Overheating: Energy bleed (-8). Overheating: System interference. Beam Rifle temporarily disabled. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Overheating: Aerolev Unit damaged (-13). Y-45 Defender destroyed. Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????# #?????????# """ #? | | ????????????????# #?????????# """ #? | | ????????????????# #?????????# """ #? | | ????????????????# #?????????# """% %## | | ???###########??# #??"##????# # | | ???# #### ##? 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